radv: advertise VK_EXT_extended_dynamic_state
[mesa.git] / docs / relnotes / 6.5.3.rst
1 Mesa 6.5.3 Release Notes / April 27, 2007
2 =========================================
3
4 Mesa 6.5.3 is a development release with many changes and new features.
5 Mesa 7.0 is expected to follow shortly.
6
7 MD5 checksums
8 -------------
9
10 ::
11
12 39f33ea64e34e2d5b20640b008b57649 MesaLib-6.5.3.tar.gz
13 46359457147c469745f24b5074a186f0 MesaLib-6.5.3.tar.bz2
14 a8946fa861634ce15971396f47992c41 MesaLib-6.5.3.zip
15 08e26948d57eaca74d02a530b2d8106e MesaDemos-6.5.3.tar.gz
16 8af91773ab2653fe537499676b05f2e8 MesaDemos-6.5.3.tar.bz2
17 783f81b171bf89b0929abc894efd25a6 MesaDemos-6.5.3.zip
18 9467d415388fe1ad82991fb20704b812 MesaGLUT-6.5.3.tar.gz
19 360843e46b7ebb6909290b023f9b26fa MesaGLUT-6.5.3.tar.bz2
20 7686065e5c15a30de08a1610860b6840 MesaGLUT-6.5.3.zip
21
22 Shared library numbering
23 ------------------------
24
25 Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix) shared
26 library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx). Bumping the
27 shared library version to 2.x would cause linking problems with existing
28 OpenGL applications. Since OpenGL 2.x is backward compatible with OpenGL
29 1.x the shared library version number doesn't have to be incremented
30 (which would indicate an incompatible ABI).
31
32 Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx
33 for the same reason.
34
35 New features
36 ------------
37
38 - OpenGL 2.0 and 2.1 API support.
39 - Entirely new Shading Language code generator. See the :doc:`Shading
40 Language <../shading>` page for more information.
41 - Much faster software execution of vertex, fragment shaders.
42 - New vertex buffer object (vbo) infrastructure
43 - Updated glext.h file (version 39)
44 - Updated glxext.h file (version 19)
45 - GL_MAX_DRAWBUFFERS is now 4 (software rendering) so "multiple render
46 targets" are really supported.
47
48 Bug fixes
49 ---------
50
51 - Fog was errantly applied when a fragment shader was enabled (bug
52 9346)
53 - glPush/PopClientAttrib didn't handle VBO bindings correctly (bug
54 9445)
55 - With 32-bit Z buffer, the fragment Z of lines and points was
56 sometimes wrong.
57 - GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
58 - 1D convolution state could effect 2D image transfers
59 - Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
60 - Fixed a number of framebuffer/renderbuffer reference counting bugs
61 - Fixed a few bugs in software-emulated alpha planes
62 - Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
63 - Assorted DRI driver bug fixes.
64 - Fixed a number of bugs that prevented "depth-peeling" rendering from
65 working.
66
67 Internal code changes
68 ---------------------
69
70 - Old array_cache module replaced by new vbo module. All geometry
71 rendering is now cast in the form of vertex buffer objects.
72 - Massive changes to the Shading Language compiler and related state.
73 - Vertex/fragment shaders are compiled into GPU instructions and
74 programs very similar to GL_ARB_vertex/fragment_program.
75 - Vertex and fragment programs are executed with the same code now.
76 - The SSE-optimized vertex program path has been removed since it
77 didn't support more than 12 temp registers, didn't support
78 branching/looping, etc.
79
80 To Do (someday) items
81 ---------------------
82
83 - Switch to freeglut
84 - Fix linux-glide target/driver.
85 - Improved lambda and derivative calculation for frag progs.
86
87 Driver Status
88 -------------
89
90 ::
91
92 Driver Status
93 ---------------------- ----------------------
94 DRI drivers varies with the driver
95 XMesa/GLX (on Xlib) implements OpenGL 2.1
96 OSMesa (off-screen) implements OpenGL 2.1
97 Windows/Win32 implements OpenGL 2.1
98 Glide (3dfx Voodoo1/2) implements OpenGL 1.3
99 SVGA unsupported
100 Wind River UGL unsupported
101 DJGPP unsupported
102 GGI unsupported
103 BeOS unsupported
104 Allegro unsupported
105 D3D unsupported