docs: add SHA256 sums for 19.3.2
[mesa.git] / docs / relnotes / 6.5.html
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5 <title>Mesa Release Notes</title>
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10 <div class="header">
11 The Mesa 3D Graphics Library
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15 <div class="content">
16
17 <h1>Mesa 6.5 Release Notes / March 31, 2006</h1>
18
19 <p>
20 Mesa 6.5 is a new development release.
21 </p>
22
23
24 <h2>MD5 checksums</h2>
25 <pre>
26 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
27 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
28 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
29 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
30 ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
31 b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
32 ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
33 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
34 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
35 </pre>
36
37
38
39 <h2>New Features</h2>
40 <ul>
41 <li>OpenGL Shading language support
42 <p>
43 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
44 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
45 the work was done by Michal Krol.
46 There's probably a fair number of bugs since this is a pretty large,
47 complicated body of code.
48 </p>
49 <p>
50 The OpenGL 2.0 interface to these features will be implemented in a
51 future version of Mesa,
52 </p>
53
54 <li>GL_EXT_timer_query
55 <p>
56 Used to measure the time of OpenGL operations at high precision.
57 Only supported in the software/Xlib driver at this time.
58 </p>
59 <li>GL_EXT_packed_depth_stencil
60 <p>
61 Defines a new GL_DEPTH_STENCIL_EXT pixel format.
62 </p>
63 <li>GL_EXT_framebuffer_blit
64 <p>
65 A simplified glCopyPixels-like feature for copying pixel rectangles.
66 </p>
67 <li>GL_ARB_half_float_pixel
68 <p>
69 Adds a new half-precision floating point format for image transfers,
70 such as for glDrawPixels, glReadPixels, glTexImage, etc.
71 </p>
72 </ul>
73
74 <h2>Changes</h2>
75 <ul>
76 <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
77 <li>removed GL_SGIX/SGIS_pixel_texture extensions
78 </ul>
79 <h2>Bug fixes</h2>
80 <ul>
81 <li>fixed glxcontextmodes.c datatype problem (bug 5835)
82 <li>fixed aix-gcc build/install bugs (bug 5874)
83 <li>fixed some bugs in texture env program generation
84 <li>glXCopyContext() didn't handle texture object bindings properly
85 <li>glXCopyContext() didn't copy all lighting state
86 <li>fixed FreeBSD config (Pedro Giffuni)
87 <li>fixed some minor framebuffer object bugs
88 <li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
89 <li>fixed a number of thread safety bugs/regressions
90 <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
91 <li>paletted texturing was broken w/ floating point palettes (K. Schultz)
92 <li>lots of assorted framebuffer object bug fixes
93 </ul>
94
95
96 <h2>Known Issues</h2>
97 <ul>
98 <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
99 textures should work.
100 </ul>
101
102
103 <h2>Driver Interface Changes</h2>
104 <ul>
105 <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
106 the two-sided versions: Driver.Stencil*Separate().
107 <li>Render-to-texture: The functions for rendering to textures have changed.
108 </ul>
109
110
111 <h2>To Do (someday) items</h2>
112 <ul>
113 <li>Switch to freeglut
114 <li>Increase MAX_DRAWBUFFERS
115 <li>Fix linux-glide target/driver.
116 <li>Fix lambda calculation for frag progs.
117 </ul>
118
119
120 <h2>Driver Status</h2>
121
122 <pre>
123 Driver Status
124 ---------------------- ----------------------
125 DRI drivers varies with the driver
126 XMesa/GLX (on Xlib) implements OpenGL 1.5
127 OSMesa (off-screen) implements OpenGL 1.5
128 Glide (3dfx Voodoo1/2) implements OpenGL 1.3
129 SVGA implements OpenGL 1.3
130 Wind River UGL implements OpenGL 1.3
131 Windows/Win32 implements OpenGL 1.5
132 DJGPP implements OpenGL 1.5
133 GGI implements OpenGL 1.3
134 BeOS implements OpenGL 1.5
135 Allegro needs updating
136 D3D needs updating
137 </pre>
138
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