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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
6.5 Release Notes / March
31,
2006</h1>
20 Mesa
6.5 is a new development release.
24 <h2>MD5 checksums
</h2>
26 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-
6.5.tar.gz
27 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-
6.5.tar.bz2
28 19d48b872d579d4f91466060804a59ac MesaLib-
6.5.zip
29 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-
6.5.tar.gz
30 ab95b590dcd640726a2d89e62068c66e MesaDemos-
6.5.tar.bz2
31 b792c303fefd87294488e2b7eab976e5 MesaDemos-
6.5.zip
32 ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-
6.5.tar.gz
33 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-
6.5.tar.bz2
34 005decb2136718e22222ac1c4805cd15 MesaGLUT-
6.5.zip
41 <li>OpenGL Shading language support
43 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
44 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
45 the work was done by Michal Krol.
46 There's probably a fair number of bugs since this is a pretty large,
47 complicated body of code.
49 The OpenGL
2.0 interface to these features will be implemented in a
50 future version of Mesa,
52 <li>GL_EXT_timer_query
54 Used to measure the time of OpenGL operations at high precision.
55 Only supported in the software/Xlib driver at this time.
57 <li>GL_EXT_packed_depth_stencil
59 Defines a new GL_DEPTH_STENCIL_EXT pixel format.
61 <li>GL_EXT_framebuffer_blit
63 A simplified glCopyPixels-like feature for copying pixel rectangles.
65 <li>GL_ARB_half_float_pixel
67 Adds a new half-precision floating point format for image transfers,
68 such as for glDrawPixels, glReadPixels, glTexImage, etc.
73 <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
74 <li>removed GL_SGIX/SGIS_pixel_texture extensions
78 <li>fixed glxcontextmodes.c datatype problem (bug
5835)
79 <li>fixed aix-gcc build/install bugs (bug
5874)
80 <li>fixed some bugs in texture env program generation
81 <li>glXCopyContext() didn't handle texture object bindings properly
82 <li>glXCopyContext() didn't copy all lighting state
83 <li>fixed FreeBSD config (Pedro Giffuni)
84 <li>fixed some minor framebuffer object bugs
85 <li>replaced dprintf() with _glu_printf() in GLU (bug
6244)
86 <li>fixed a number of thread safety bugs/regressions
87 <li>fixed a number of GLU tesselator bugs (John Shell, bug
6339)
88 <li>paletted texturing was broken w/ floating point palettes (K. Schultz)
89 <li>lots of assorted framebuffer object bug fixes
95 <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
100 <h2>Driver Interface Changes
</h2>
102 <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
103 the two-sided versions: Driver.Stencil*Separate().
104 <li>Render-to-texture: The functions for rendering to textures have changed.
108 <h2>To Do (someday) items
</h2>
110 <li>Switch to freeglut
111 <li>Increase MAX_DRAWBUFFERS
112 <li>Fix linux-glide target/driver.
113 <li>Fix lambda calculation for frag progs.
117 <h2>Driver Status
</h2>
121 ---------------------- ----------------------
122 DRI drivers varies with the driver
123 XMesa/GLX (on Xlib) implements OpenGL
1.5
124 OSMesa (off-screen) implements OpenGL
1.5
125 Glide (
3dfx Voodoo1/
2) implements OpenGL
1.3
126 SVGA implements OpenGL
1.3
127 Wind River UGL implements OpenGL
1.3
128 Windows/Win32 implements OpenGL
1.5
129 DJGPP implements OpenGL
1.5
130 GGI implements OpenGL
1.3
131 BeOS implements OpenGL
1.5
132 Allegro needs updating