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11 The Mesa
3D Graphics Library
14 <iframe src=
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17 <h1>Mesa
7.10.2 Release Notes / April
6,
2011</h1>
20 Mesa
7.10.2 is a bug fix release which fixes bugs found since the
7.10 release.
23 Mesa
7.10.2 implements the OpenGL
2.1 API, but the version reported by
24 glGetString(GL_VERSION) depends on the particular driver being used.
25 Some drivers don't support all the features required in OpenGL
2.1.
28 See the
<a href=
"../install.html">Compiling/Installing page
</a> for prerequisites
29 for DRI hardware acceleration.
33 <h2>MD5 checksums
</h2>
35 2f9f444265534a2cfd9a99d1a8291089 MesaLib-
7.10.2.tar.gz
36 f5de82852f1243f42cc004039e10b771 MesaLib-
7.10.2.tar.bz2
37 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-
7.10.2.zip
38 175120325828f313621cc5bc6c504803 MesaGLUT-
7.10.2.tar.gz
39 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-
7.10.2.tar.bz2
40 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-
7.10.2.zip
48 <p>This list is likely incomplete.
</p>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug
29172</a> - Arrandale - Pill Popper Pops Pills
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug
31159</a> - shadow problem in
0ad game
</li>
55 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug
32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible
</li>
57 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug
32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled
</li>
59 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug
34203</a> - [GLSL] fail to call long chains across shaders
</li>
61 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug
34376</a> - [GLSL] allowing assignment to unsized array
63 <li>The commit message incorrectly
64 lists
<a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
69 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug
34370</a> - [GLSL]
"i<5 && i<4" in for loop fails
</li>
71 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug
34374</a> - [GLSL] fail to redeclare an array using initializer
</li>
73 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug
35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment
</li>
75 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug
35483</a> - util_blit_pixels_writemask: crash in line
322 of src/gallium/auxiliary/util/u_blit.c
</li>
77 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
83 <p>The full set of changes can be viewed by using the following GIT command:
</p>
86 git log mesa-
7.10.1..mesa-
7.10.2
89 <p><em>Note:
</em> Reverted commits and the reverts are not included in this list.
</p>
91 <p>Alex Deucher (
2):
</p>
93 <li>r600c: add new ontario pci ids
</li>
94 <li>r600g: add some additional ontario pci ids
</li>
97 <p>Benjamin Franzke (
1):
</p>
99 <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces
</li>
102 <p>Brian Paul (
9):
</p>
104 <li>docs: pull
7.9.2 release notes into
7.10 branch
</li>
105 <li>docs: update news.html with
7.10.1 and
7.9.2 releases
</li>
106 <li>docs: fill in
7.10.1 release data
</li>
107 <li>docs: add, fix release notes links
</li>
108 <li>docs: update info about Mesa packaging/contents
</li>
109 <li>docs: update prerequisites, remove old demo info
</li>
110 <li>mesa: Guard against null pointer deref in fbo validation
</li>
111 <li>st/mesa: Apply LOD bias from correct texture unit
</li>
112 <li>glsl: silence warning in printf() with a cast
</li>
115 <p>Chad Versace (
1):
</p>
117 <li>i965: Fix tex_swizzle when depth mode is GL_RED
</li>
120 <p>Dave Airlie (
1):
</p>
122 <li>r600: don't close fd on failed load
</li>
125 <p>Eric Anholt (
2):
</p>
127 <li>i965: Apply a workaround for the Ironlake
"vertex flashing".
</li>
128 <li>i965: Fix alpha testing when there is no color buffer in the FBO.
</li>
131 <p>Fabian Bieler (
1):
</p>
133 <li>st/mesa: Apply LOD from texture object
</li>
136 <p>Henri Verbeet (
1):
</p>
138 <li>st/mesa: Validate state before doing blits.
</li>
141 <p>Ian Romanick (
13):
</p>
143 <li>docs: Add
7.10.1 md5sums
</li>
144 <li>glsl: Refactor AST-to-HIR code handling variable initializers
</li>
145 <li>glsl: Refactor AST-to-HIR code handling variable redeclarations
</li>
146 <li>glsl: Process redeclarations before initializers
</li>
147 <li>glsl: Function signatures cannot have NULL return type
</li>
148 <li>glsl: Add several function / call related validations
</li>
149 <li>linker: Add imported functions to the linked IR
</li>
150 <li>glsl: Use insert_before for lists instead of open coding it
</li>
151 <li>glsl: Only allow unsized array assignment in an initializer
</li>
152 <li>glcpp: Refresh autogenerated lexer files
</li>
153 <li>docs: Initial bits of
7.10.2 release notes
</li>
154 <li>mesa: set version string to
7.10.2</li>
155 <li>mesa: Remove nonexistant files from _FILES lists
</li>
158 <p>Jerome Glisse (
1):
</p>
160 <li>r600g: move user fence into base radeon structure
</li>
163 <p>José Fonseca (
2):
</p>
165 <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
</li>
166 <li>mesa: More glGet* fixes.
</li>
169 <p>Kenneth Graunke (
4):
</p>
171 <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.
</li>
172 <li>glcpp: Remove trailing contexts from #if rules.
</li>
173 <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.
</li>
174 <li>glsl: Accept precision qualifiers on sampler types, but only in ES.
</li>
177 <p>Marek Olšák (
15):
</p>
179 <li>st/mesa: fix crash when DrawBuffer-
>_ColorDrawBuffers[
0] is NULL
</li>
180 <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails
</li>
181 <li>r300/compiler: fix the saturate modifier when applied to TEX instructions
</li>
182 <li>r300/compiler: fix translating the src negate bits in pair_translate
</li>
183 <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)
</li>
184 <li>r300/compiler: TEX instructions don't support negation on source arguments
</li>
185 <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500
</li>
186 <li>r300/compiler: saturate Z before the shadow comparison
</li>
187 <li>r300/compiler: fix equal and notequal shadow compare functions
</li>
188 <li>r300/compiler: remove unused variables
</li>
189 <li>st/mesa: fix crash when using both user and vbo buffers with the same stride
</li>
190 <li>r300g: fix alpha-test with no colorbuffer
</li>
191 <li>r300g: tell the GLSL compiler to lower the continue opcode
</li>
192 <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison
</li>
193 <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too
</li>
196 <p>Michel Dänzer (
1):
</p>
198 <li>Use proper source row stride when getting depth/stencil texels.
</li>
201 <p>Tom Stellard (
4):
</p>
203 <li>r300/compiler: Use a
4-bit writemask in pair instructions
</li>
204 <li>prog_optimize: Fix reallocating registers for shaders with loops
</li>
205 <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles
</li>
206 <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions
</li>