v3d: Retry with the fallback scheduler when RA fails
[mesa.git] / docs / relnotes / 7.10.rst
1 Mesa 7.10 Release Notes / January 7, 2011
2 =========================================
3
4 Mesa 7.10 is a new development release. People who are concerned with
5 stability and reliability should stick with a previous release or wait
6 for Mesa 7.10.1.
7
8 Mesa 7.10 implements the OpenGL 2.1 API, but the version reported by
9 glGetString(GL_VERSION) depends on the particular driver being used.
10 Some drivers don't support all the features required in OpenGL 2.1.
11
12 See the :doc:`Compiling/Installing page <../install>` for
13 prerequisites for DRI hardware acceleration.
14
15 MD5 checksums
16 -------------
17
18 ::
19
20 0a70c15c135561824bdcae92bf232e43 MesaLib-7.10.tar.gz
21 33fb94eccc02cbb4d8d1365615e38e46 MesaLib-7.10.tar.bz2
22 5cafdc0eda0f9bf370b95c98df3338fa MesaLib-7.10.zip
23 bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
24 5c2677a155672352d62b177e4f0f92e8 MesaGLUT-7.10.tar.bz2
25 2ce5001f74496d1ba719ef74d910a5cf MesaGLUT-7.10.zip
26
27 New features
28 ------------
29
30 - GL_ARB_explicit_attrib_location extension (Intel and software
31 drivers).
32 - GL_ARB_texture_rg (Intel, software drivers, gallium drivers).
33 - GL_EXT_separate_shader_objects extension (Intel and software
34 drivers).
35 - GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe).
36 - New fragment shader back-end for i965-class hardware.
37 - Support for Sandybridge chipset in i965 DRI driver.
38
39 Bug fixes
40 ---------
41
42 This list is likely incomplete.
43
44 - `Bug 28800 <https://bugs.freedesktop.org/show_bug.cgi?id=28800>`__ -
45 [r300c, r300g] Texture corruption with World of Warcraft
46 - `Bug 29420 <https://bugs.freedesktop.org/show_bug.cgi?id=29420>`__ -
47 Amnesia / HPL2 RendererFeatTest - not rendering correctly
48 - `Bug 29946 <https://bugs.freedesktop.org/show_bug.cgi?id=29946>`__ -
49 [swrast] piglit valgrind glsl-array-bounds-04 fails
50 - `Bug 30261 <https://bugs.freedesktop.org/show_bug.cgi?id=30261>`__ -
51 [GLSL 1.20] allowing inconsistent invariant declaration between two
52 vertex shaders
53 - `Bug 30632 <https://bugs.freedesktop.org/show_bug.cgi?id=30632>`__ -
54 [softpipe] state_tracker/st_manager.c:489:
55 st_context_notify_invalid_framebuffer: Assertion \`stfb &&
56 stfb->iface == stfbi' failed.
57 - `Bug 30694 <https://bugs.freedesktop.org/show_bug.cgi?id=30694>`__ -
58 wincopy will crash on Gallium drivers when going to front buffer
59 - `Bug 30771 <https://bugs.freedesktop.org/show_bug.cgi?id=30771>`__ -
60 [r600g] vert-tex glsl demo
61 - `Bug 30787 <https://bugs.freedesktop.org/show_bug.cgi?id=30787>`__ -
62 Invalid asm shader does not generate draw-time error when used with
63 GLSL shader
64 - `Bug 30974 <https://bugs.freedesktop.org/show_bug.cgi?id=30974>`__ -
65 [llvmpipe] SIGABRT src/gallium/drivers/llvmpipe/lp_state_fs.c:779
66 - `Bug 30993 <https://bugs.freedesktop.org/show_bug.cgi?id=30993>`__ -
67 getFramebufferAttachmentParameteriv wrongly generates error
68 - `Bug 31101 <https://bugs.freedesktop.org/show_bug.cgi?id=31101>`__ -
69 [glsl2] abort() in ir_validate::visit_enter(ir_assignment \*ir)
70 - `Bug 31193 <https://bugs.freedesktop.org/show_bug.cgi?id=31193>`__ -
71 [regression] aa43176e break water reflections
72 - `Bug 31194 <https://bugs.freedesktop.org/show_bug.cgi?id=31194>`__ -
73 The mesa meta save/restore code doesn't ref the current GLSL program
74 - `Bug 31371 <https://bugs.freedesktop.org/show_bug.cgi?id=31371>`__ -
75 glslparsertest: ir.cpp:358: ir_constant::ir_constant(const
76 glsl_type*, const ir_constant_data*): Assertion \`(type->base_type >=
77 0) && (type->base_type <= 3)' failed.
78 - `Bug 31439 <https://bugs.freedesktop.org/show_bug.cgi?id=31439>`__ -
79 Crash in glBufferSubData() with size == 0
80 - `Bug 31495 <https://bugs.freedesktop.org/show_bug.cgi?id=31495>`__ -
81 [i965 gles2c bisected] OpenGL ES 2.0 conformance
82 GL2Tests_GetBIFD_input.run regressed
83 - `Bug 31514 <https://bugs.freedesktop.org/show_bug.cgi?id=31514>`__ -
84 isBuffer returns true for unbound buffers
85 - `Bug 31560 <https://bugs.freedesktop.org/show_bug.cgi?id=31560>`__ -
86 [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no
87 member named ‘Format’
88 - `Bug 31617 <https://bugs.freedesktop.org/show_bug.cgi?id=31617>`__ -
89 Radeon/Compiz: 'failed to attach dri2 front buffer', error case not
90 handled
91 - `Bug 31648 <https://bugs.freedesktop.org/show_bug.cgi?id=31648>`__ -
92 [GLSL] array-struct-array gets assertion: \`(size >= 1) && (size <=
93 4)' failed.
94 - `Bug 31650 <https://bugs.freedesktop.org/show_bug.cgi?id=31650>`__ -
95 [GLSL] varying gl_TexCoord fails to be re-declared to different size
96 in the second shader
97 - `Bug 31673 <https://bugs.freedesktop.org/show_bug.cgi?id=31673>`__ -
98 GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES
99 - `Bug 31690 <https://bugs.freedesktop.org/show_bug.cgi?id=31690>`__ -
100 i915 shader compiler fails to flatten if in Aquarium webgl demo.
101 - `Bug 31832 <https://bugs.freedesktop.org/show_bug.cgi?id=31832>`__ -
102 [i915] Bad renderbuffer format: 21
103 - `Bug 31841 <https://bugs.freedesktop.org/show_bug.cgi?id=31841>`__ -
104 [drm:radeon_cs_ioctl] \*ERROR\* Invalid command stream !
105 - `Bug 31894 <https://bugs.freedesktop.org/show_bug.cgi?id=31894>`__ -
106 Writing to gl_PointSize with GLES2 corrupts other varyings
107 - `Bug 31909 <https://bugs.freedesktop.org/show_bug.cgi?id=31909>`__ -
108 [i965] brw_fs.cpp:1461: void
109 fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion
110 \`expr->operands[i]->type->is_scalar()' failed.
111 - `Bug 31934 <https://bugs.freedesktop.org/show_bug.cgi?id=31934>`__ -
112 [gallium] Mapping empty buffer object causes SIGSEGV
113 - `Bug 31983 <https://bugs.freedesktop.org/show_bug.cgi?id=31983>`__ -
114 [i915 gles2] "if (expression with builtin/varying variables) discard"
115 breaks linkage
116 - `Bug 31985 <https://bugs.freedesktop.org/show_bug.cgi?id=31985>`__ -
117 [GLSL 1.20] initialized uniform array considered as "unsized"
118 - `Bug 31987 <https://bugs.freedesktop.org/show_bug.cgi?id=31987>`__ -
119 [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not
120 case GL_INVALID_ENUM
121 - `Bug 32035 <https://bugs.freedesktop.org/show_bug.cgi?id=32035>`__ -
122 [GLSL bisected] comparing unsized array gets segfault
123 - `Bug 32070 <https://bugs.freedesktop.org/show_bug.cgi?id=32070>`__ -
124 llvmpipe renders stencil demo incorrectly
125 - `Bug 32273 <https://bugs.freedesktop.org/show_bug.cgi?id=32273>`__ -
126 assertion fails when starting vdrift 2010 release with shaders
127 enabled
128 - `Bug 32287 <https://bugs.freedesktop.org/show_bug.cgi?id=32287>`__ -
129 [bisected GLSL] float-int failure
130 - `Bug 32311 <https://bugs.freedesktop.org/show_bug.cgi?id=32311>`__ -
131 [965 bisected] Array look-ups broken on GM45
132 - `Bug 32520 <https://bugs.freedesktop.org/show_bug.cgi?id=32520>`__ -
133 [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in
134 GL_INVALID_ENUM
135 - `Bug 32825 <https://bugs.freedesktop.org/show_bug.cgi?id=32825>`__ -
136 egl_glx driver completely broken in 7.9 branch [fix in master]
137
138 Changes
139 -------
140
141 Adam Jackson (2):
142
143 - i965: Update renderer strings for sandybridge
144 - drivers/x11: unifdef XFree86Server
145
146 Alex Deucher (30):
147
148 - r600c: fix mipmap stride on evergreen
149 - r600c: add reloc for CB_COLOR0_ATTRIB
150 - r600c: pull over 6xx/7xx vertex fixes for evergreen
151 - r600c: fix segfault in evergreen stencil code
152 - r100: revalidate after radeon_update_renderbuffers
153 - r600c: add missing radeon_prepare_render() call on evergreen
154 - r600c: properly align mipmaps to group size
155 - egl_dri2: Add radeon chip ids
156 - r600c/evergreen: texture align is group_bytes just like 6xx/7xx
157 - r600g: fix buffer alignment
158 - r600g: All EVENT_WRITE packets need the EVENT_INDEX field
159 - r600g: translate ARR instruction for evergreen
160 - r600g: use meaningful defines for chiprev
161 - r600g: use full range of VS resources for vertex samplers
162 - r600g: fix additional EVENT_WRITE packet
163 - r600g: fix some winsys functions to deal properly with evergreen
164 - r600c: add Ontario Fusion APU support
165 - r600g: add support for ontario APUs
166 - r600c: fix VC flush on cedar and palm
167 - gallium/egl: fix r300 vs r600 loading
168 - r600c: fix some opcodes on evergreen
169 - r600c: bump texture limits to hw limits
170 - r600g: bump texture/cb limits appropriately for evergreen
171 - radeon: bump mip tree levels to 15
172 - r600g: fix rendering with a vertex attrib having a zero stride
173 - r600g: remove useless switch statements
174 - r600g: add support for NI (northern islands) asics
175 - r600c: add support for NI asics
176 - r600g: support up to 64 shader constants
177 - r600c: fix up SQ setup in blit code for Ontario/NI
178
179 Andre Maasikas (3):
180
181 - r600c: fix buffer height setting in dri2 case
182 - r600g: break alu clause earlier
183 - r600g: fix evergreen interpolation setup
184
185 Andrew Randrianasulu (2):
186
187 - dri/nv04: Don't expose ARB_texture_env_combine/dot3.
188 - dri/nv04: Enable eng3dm for A8/L8 textures.
189
190 Aras Pranckevicius (2):
191
192 - glsl: fix crash in loop analysis when some controls can't be
193 determined
194 - glsl: fix matrix type check in ir_algebraic
195
196 Bas Nieuwenhuizen (3):
197
198 - r600g: set ENABLE_KILL in the shader state in the new design
199 - r600g: set ENABLE_KILL on evergreen too
200 - r600g: use dirty list to track dirty blocks
201
202 Ben Skeggs (3):
203
204 - nv50: DST
205 - nv50: DPH
206 - nv50: silence some unknown get_param warnings
207
208 Benjamin Franzke (2):
209
210 - st/egl image: multiply drm buf-stride with blocksize
211 - r600g: implement texture_get_handle (needed for
212 eglExportDRMImageMESA)
213
214 Brian Paul (296):
215
216 - glx: add const qualifiers to \__indirect_glMultiDrawArraysEXT()
217 - glsl2: fix signed/unsigned comparison warning
218 - llvmpipe: cast to silence warning
219 - llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
220 - nv50: use unsigned int for bitfields to silence warnings
221 - tgsi: fix incorrect usage_mask for shadow tex instructions
222 - gallivm: expand AoS sampling to cover all filtering modes
223 - gallivm: fix incorrect vector shuffle datatype
224 - gallivm: move i32_vec_type inside the #ifdef
225 - mesa: include mfeatures.h in formats.c
226 - gallivm: fix wrong return value in bitwise functions
227 - tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
228 - gallivm: added missing case for PIPE_TEXTURE_RECT
229 - gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
230 - gallium: rework handling of sprite_coord_enable state
231 - gallium/docs: added new pipeline.txt diagram
232 - mesa: don't call valid_texture_object() in non-debug builds
233 - glsl2: silence compiler warnings in printf() calls
234 - docs: remove old broken link
235 - docs: mark as obsolete, remove dead links
236 - llvmpipe: fix query bug when no there's no scene
237 - gallivm: remove debug code
238 - llvmpipe: maintain fragment shader state for draw module
239 - llvmpipe: indentation fix
240 - llvmpipe: reformatting, remove trailing whitespace, etc
241 - llvmpipe: clean-up, comments in setup_point_coefficient()
242 - llvmpipe: rename sprite field, add sprite_coord_origin
243 - llvmpipe: implement sprite coord origin modes
244 - draw: fix test for using the wide-point stage
245 - llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
246 - draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
247 - Merge branch 'sprite-coord'
248 - draw: new draw_fs.[ch] files
249 - glsl2: fix typo in error msg
250 - gallivm: fix lp_build_sample_compare()
251 - softpipe: add missing calls to set draw vertex samplers/views
252 - mesa: don't advertise bogus GL_ARB_shading_language_120 extension
253 - configs: remove egl-swrast target from linux-dri config
254 - llvmpipe: fix sprite texcoord setup for non-projective texturing
255 - mesa: fix assertions to handle srgb formats
256 - st/mesa: add missing MESA_FORMAT_S8 case in
257 st_mesa_format_to_pipe_format()
258 - st/mesa: use the wrapped renderbuffer in CopyPixels()
259 - llvmpipe: make min/max lod and lod bias dynamic state
260 - llvmpipe: make texture border_color dynamic state
261 - softpipe: fix repeat() function for NPOT textures
262 - gallivm: fix repeat() function for NPOT textures
263 - swrast: update comments for REMAINDER() macro
264 - softpipe: rename sp_state_fs.c -> sp_state_shader.c
265 - softpipe: make shader-related functions static
266 - softpipe: make blend/stencil/depth functions static
267 - softpipe: make sampler state functions static
268 - softpipe: make vertex state functions static
269 - softpipe: make rasterizer state functions static
270 - softpipe: make stream out state functions static
271 - softpipe: make clip state functions static
272 - softpipe: minor asst. clean-ups
273 - softpipe: allocate tile data on demand
274 - llvmpipe: fix swizzling of texture border color
275 - softpipe: fix swizzling of texture border color
276 - draw: pass sampler state down to llvm jit state
277 - gallivm: check for level=0 case in lp_build_minify()
278 - gallivm: added some comments
279 - draw: check for null sampler pointers
280 - swrast: fix choose_depth_texture_level() to respect mipmap filtering
281 state
282 - st/mesa: replace assertion w/ conditional in framebuffer invalidation
283 - glsl2: fix signed/unsigned comparison warning
284 - st/xlib: add some comments
285 - ir_to_mesa: assorted clean-ups, const qualifiers, new comments
286 - mesa: remove assertion w/ undeclared variable texelBytes
287 - gallivm: remove newlines
288 - draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with
289 PIPE_MAX_TEXTURE_LEVELS
290 - mesa: reformatting, comments, code movement
291 - x11: fix breakage from gl_config::visualType removal
292 - gallivm: work-around trilinear mipmap filtering regression with LLVM
293 2.8
294 - mesa: remove post-convolution width/height vars
295 - gallivm: add compile-time option to emit inst addrs and/or line
296 numbers
297 - llvmpipe: code to dump bytecode to file (disabled)
298 - gallivm: added lp_build_print_vec4()
299 - gallivm: added lp_build_load_volatile()
300 - glsl: add ir_unop_round_even case to silence unhandled enum warning
301 - st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
302 - st/mesa: reformatting in st_cb_drawpixels.c
303 - st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
304 - st/mesa: update function name, comments
305 - gallivm: use util_snprintf()
306 - llvmpipe: remove lp_setup_coef*.c files from Makefile
307 - mesa: fix mesa version string construction
308 - gallivm: fix incorrect type for zero vector in emit_kilp()
309 - llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
310 - draw: use float version of LLVM Mul/Add instructions
311 - draw: fix typo in comment
312 - mesa: add GL_RG case to \_mesa_source_buffer_exists()
313 - mesa: add missing cases for packing red/green images
314 - st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
315 - docs: update texture red/green support in GL3.txt
316 - docs: add GL_ARB_texture_rg to release notes
317 - mesa: driver hook for primitive restart
318 - mesa: set/get primitive restart state
319 - mesa: API spec for primitive restart
320 - mesa: regenerated files with primitive restart
321 - mesa: plug in primitive restart function
322 - vbo: support for primitive restart
323 - gallium: new CAP, state for primitive restart
324 - st/mesa: support for primitive restart
325 - draw: implement primitive splitting for primitive restart
326 - softpipe: enable primitive restart
327 - llvmpipe: enable primitive restart
328 - docs: added GL_NV_primitive_restart extension
329 - Merge branch 'primitive-restart-cleanup'
330 - winsys/xlib: formatting fixes
331 - winsys/xlib: use Bool type for shm field
332 - winsys/xlib: fix up allocation/dealloction of XImage
333 - winsys/xlib: rename xm->xlib
334 - galahad: silence warnings
335 - mesa: move declaration before code
336 - docs: updated GL3 status for primitive restart
337 - mesa: 80-column wrapping
338 - mesa: simplify fbo format checking code
339 - mesa: split up the image.c file
340 - mesa: add pixel packing for unscaled integer types
341 - mesa: \_mesa_ClearColorIuiEXT() and \_mesa_ClearColorIiEXT()
342 - mesa: \_mesa_is_format_integer() function
343 - mesa: minor reformatting, clean-ups
344 - mesa: added \_mesa_is_fragment_shader_active() helper
345 - mesa: new glDrawPixels error check for integer formats
346 - softpipe: added some texture sample debug code (disabled)
347 - mesa: added new gl_extensions::EXT_gpu_shader4 field
348 - mesa: added new gl_framebuffer::_IntegerColor field
349 - mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
350 - mesa: compute \_IntegerColor field in
351 \_mesa_test_framebuffer_completeness()
352 - mesa: added cases for GL_EXT_texture_integer formats
353 - mesa: added cases for GL_EXT_texture_integer
354 - st/mesa: add format selection for signed/unsigned integer formats
355 - mesa: simplify target_can_be_compressed() function
356 - glapi: GL_EXT_texture_integer API
357 - glapi: include/build EXT_texture_integer.xml
358 - mesa: regenerated API files for GL_EXT_texture_integer
359 - mesa: plug in GL_EXT_texture_integer functions
360 - mesa: display list support for GL_EXT_texture_integer
361 - st/mesa: be smarter choosing texture format for glDrawPixels()
362 - softpipe: remove >32bpp color restriction
363 - mesa: silence enum comparison warning
364 - mesa: fix uninitialized var warning
365 - xlib: silence unused var warning
366 - util: use pointer_to_func() to silence warning
367 - rtasm: use pointer_to_func() to silence warning
368 - translate: use function typedefs, casts to silence warnings
369 - translate: remove unused prototypes
370 - mesa: additional glReadPixels error checks for GL_EXT_texture_integer
371 - mesa: additional switch cases for GL_EXT_texture_integer
372 - mesa: additional teximage error checks for GL_EXT_texture_integer
373 - mesa: do integer FB / shader validation check in
374 \_mesa_valid_to_render()
375 - mesa: call \_mesa_valid_to_render() in glDrawPixels, glCopyPixels,
376 glBitmap
377 - mesa: remove the unused \_mesa_is_fragment_shader_active() function
378 - mesa: fix bug in \_mesa_is_format_integer()
379 - mesa: rename function to \_mesa_is_format_integer_color()
380 - mesa: remove 'normalized' parameter from
381 \_mesa_VertexAttribIPointer()
382 - vbo: re-indent file
383 - glapi: xml spec file for GL_EXT_gpu_shader4
384 - glapi: include EXT_gpu_shader4.xml
385 - glapi: regenerated API files
386 - mesa: plug in stubs for glBindFragDataLocation(),
387 glGetFragDataLocation()
388 - mesa: add glGetUniformuiv(), plug in uint glUniform funcs
389 - mesa: plug in more GL_EXT_gpu_shader4 functions
390 - mesa: add new GLvertexformat entries for integer-valued attributes
391 - mesa: implement integer-valued vertex attribute functions
392 - mesa: add gl_client_array::Integer field and related vertex array
393 state code
394 - mesa: consolidate glVertex/Color/etcPointer() code
395 - mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
396 - mesa: glArrayElement support for integer-valued arrays
397 - mesa: clean-up array element code
398 - mesa: add extension table entry for GL_EXT_gpu_shader4
399 - mesa: remove obsolete comment
400 - mesa: fix incorrect type in \_mesa_texstore_rgba_int16()
401 - mesa: fix integer cases in \_mesa_is_legal_format_and_type()
402 - mesa: add const qualifier to \_mesa_is_legal_format_and_type()
403 - mesa: additional integer formats in \_mesa_bytes_per_pixel()
404 - mesa: pixel transfer ops do not apply to integer-valued textures
405 - mesa: remove dead code
406 - osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
407 - mesa: use GLubyte for edge flag arrays
408 - mesa: move the gl_config struct declaration
409 - dri/util: add a bunch of comments
410 - mesa: remove always-false conditional in check_compatible()
411 - mesa: fix aux/accum comment and error message mixups
412 - llvmpipe: assign context's frag shader pointer before using it
413 - llvmpipe: add a cast
414 - mesa: silence new warnings in texobj.c
415 - egl/gdi: fix typo: xsurf->gsurf
416 - mesa: code to unpack RGBA as uints
417 - gallivm: implement scatter stores into temp register file
418 - gallivm: add some LLVM var labels
419 - gallivm: added debug code to dump temp registers
420 - gallivm: add pixel offsets in scatter stores
421 - gallivm: added lp_elem_type()
422 - gallivm: implement execution mask for scatter stores
423 - tgsi: remove unused function
424 - llvmpipe: added some debug assertions, but disabled
425 - gallivm: alloca() was called too often for temporary arrays
426 - gallivm: add const qualifiers, fix comment string
427 - softpipe: disable vertex texturing with draw/llvm
428 - mesa: consolidate pixel packing/unpacking code
429 - mesa: rename vars in pixel pack/unpack code
430 - mesa: implement uint texstore code
431 - mesa: remove stray GL_FLOAT case in \_mesa_is_legal_format_and_type()
432 - mesa: make fixed-pt and byte-valued arrays a runtime feature
433 - softpipe: can't no-op depth test stage when occlusion query is
434 enabled
435 - mesa: no-op glBufferSubData() on size==0
436 - mesa: #include mfeatures.h in enums.h
437 - mesa: improve error message
438 - mesa: add missing formats in \_mesa_format_to_type_and_comps()
439 - mesa: handle more pixel types in mipmap generation code
440 - mesa: make glIsBuffer() return false for never bound buffers
441 - mesa: fix glDeleteBuffers() regression
442 - tdfx: s/Format/_BaseFormat/
443 - mesa: consolidate assertions in teximage code
444 - radeon: set gl_texture_image::TexFormat field in
445 radeonSetTexBuffer2()
446 - r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()
447 - r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()
448 - r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
449 - evergreen: set gl_texture_image::TexFormat field in
450 evergreenSetTexBuffer()
451 - st/mesa: fix glDrawPixels(depth/stencil) bugs
452 - glsl: fix assorted MSVC warnings
453 - mesa: add more work-arounds for acoshf(), asinhf(), atahf()
454 - glsl: remove opt_constant_expression.cpp from SConscript
455 - mesa: fix error messages and minor reindenting
456 - mesa: whitespace cleanups
457 - mesa: 80-column wrapping
458 - mesa: reorder texture_error_check() params
459 - mesa: minor clean-ups in context code
460 - mesa: upgrade to glext.h version 66
461 - mesa: pass gl_format to \_mesa_init_teximage_fields()
462 - mesa: fix error msg typo
463 - glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions
464 - mesa: hook up GL 3.x entrypoints
465 - docs: update some GL 3.0 status
466 - mesa: fix get_texture_dimensions() for texture array targets
467 - swrast: init alpha value to 1.0 in opt_sample_rgb_2d()
468 - glsl: fix off by one in register index assertion
469 - glsl: use gl_register_file in a few places
470 - mesa: rename, make \_mesa_register_file_name() non-static
471 - mesa: \_mesa_valid_register_index() to validate register indexes
472 - mesa: replace #defines with new gl_shader_type enum
473 - mesa: use gl_shader_type enum
474 - glsl: better handling of linker failures
475 - glsl: start restoring some geometry shader code
476 - mesa: add assertion and update comment in \_mesa_format_image_size()
477 - mesa: added \_mesa_format_image_size64()
478 - x11: remove test_proxy_teximage() function
479 - st/mesa: fix mapping of zero-sized buffer objects
480 - gallivm/llvmpipe: squash merge of the llvm-context branch
481 - mesa: raise max texture sizes to 16K
482 - softpipe: increase max texture size to 16K
483 - mesa: replace large/MAX_WIDTH stack allocations with heap allocations
484 - mesa: replace large/MAX_WIDTH stack allocations with heap allocations
485 - swrast: avoid large stack allocations in blend code
486 - swrast: avoid large stack allocations in tex combine code
487 - st/mesa: avoid large stack allocations in readpixels code
488 - mesa: replace more MAX_WIDTH stack allocations with heap allocations
489 - gallivm/llvmpipe: remove lp_build_context::builder
490 - gallivm: fix null builder pointers
491 - mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
492 - mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
493 - llvmpipe: fix broken stencil writemask
494 - mesa: consolidate some compiler -D flags
495 - swrast: allow GL_RG format in glDrawPixels()
496 - swrast: fix indentation
497 - swrast: accept GL_RG in glReadPixels()
498 - swrast: restructure some glReadPixels() code
499 - mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
500 - mesa: remove unneeded cast
501 - mesa: update comments, remove dead code
502 - st/mesa: new comment about updating state vars
503 - mesa: add error margin to clip mask debug/check code
504 - gallium/util: minor formatting fixes
505 - mesa/llvm: use llvm-config --cppflags
506 - st/mesa: fix mipmap generation bug
507 - mesa: test for cube map completeness in glGenerateMipmap()
508 - mesa: set gl_texture_object::_Complete=FALSE in incomplete()
509 - mesa: consolidate glTexImage1/2/3D() code
510 - mesa: simplify proxy texture code in texture_error_check()
511 - mesa: consolidate the glTexSubImage1/2/3D() functions
512 - mesa: consolidate glCopyTexImage1/2D() code
513 - mesa: consolidate glCopyTexSubImage1/2/3D() functions
514 - mesa: consolidate glCompressedTexImage1/2/3D() functions
515 - mesa: make \_mesa_test_proxy_teximage() easier to read
516 - configure: use llvm-config --cppflags instead of --cflags
517 - mesa: revamp error checking for compressed texture images
518 - mesa: simplify target checking for TexImage functions
519 - draw/llvm: don't flush in vs_llvm_delete()
520 - tnl: Initialize gl_program_machine memory in run_vp.
521 - tnl: a better way to initialize the gl_program_machine memory
522 - mesa, st/mesa: disable GL_ARB_geometry_shader4
523 - mesa/meta: fix broken assertion, rename stack depth var
524 - glsl: new glsl_strtod() wrapper to fix decimal point interpretation
525 - st/mesa: fix renderbuffer pointer check in st_Clear()
526
527 Brian Rogers (1):
528
529 - mesa: Add missing else in do_row_3D
530
531 Chad Versace (25):
532
533 - intel_extensions: Add ability to set GLSL version via environment
534 - glsl: Add glsl_type::uvecN_type for N=2,3
535 - glsl: Add lexer rules for uint and uvecN (N=2..4)
536 - glsl: Changes in generated file glsl_lexer.cpp
537 - glsl: Add lexer rules for << and >> in GLSL 1.30
538 - glsl: Change generated file glsl_lexer.cpp
539 - glsl: Implement ast-to-hir for binary shifts in GLSL 1.30
540 - glsl: Implement constant expr evaluation for bitwise-not
541 - glsl: Implement constant expr evaluation for bit-shift ops
542 - glsl: Implement constant expr evaluation for bitwise logic ops
543 - glsl: Fix ir validation for bit logic ops
544 - glsl: Define shift_result_type() in ast_to_hir.cpp
545 - glsl: Implement ast-to-hir for bit-shift-assignment
546 - glsl: Define bit_logic_result_type() in ast_to_hir.cpp
547 - glsl: Implement ast-to-hir for bit-logic ops
548 - glsl: Fix lexer rule for ^=
549 - glsl: Commit generated file glsl_lexer.cpp
550 - glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
551 - mesa: Fix C++ includes in sampler.cpp
552 - glsl: Fix ir_expression::constant_expression_value()
553 - glsl: Fix erroneous cast in ast_jump_statement::hir()
554 - glsl: Fix Doxygen tag file in recently renamed files
555 - glsl: Improve usage message for glsl_compiler
556 - glsl: Fix linker bug in cross_validate_globals()
557 - glsl: In ast_to_hir, check sampler array indexing
558
559 Chia-I Wu (149):
560
561 - glapi: Fix build errors for ES.
562 - glapi: Fix ES build errors again.
563 - mesa: Update ES APIspec.xml.
564 - st/xlib: Notify the context when the front/back buffers are swapped.
565 - targets/egl: Use C++ compiler to link GL/ES state trackers.
566 - libgl-xlib: Remove unused st_api_create_OpenGL.
567 - st/egl: Split modeset code support to modeset.c.
568 - st/egl: Rename kms backend to drm.
569 - st/egl: s/kms/drm/ on the drm backend.
570 - egl: Enable drm platform by default.
571 - egl: Check extensions.
572 - st/egl: Skip single-buffered configs in EGL.
573 - mapi: Fix compiler warnings.
574 - st/egl: Drop context argument from egl_g3d_get_egl_image.
575 - targets/egl: Fix linking with libdrm.
576 - st/vega: Fix version check in context creation.
577 - egl: Use attribute names as the \_EGLConfig member names.
578 - egl: Access config attributes directly.
579 - st/egl: Access \_EGLConfig directly.
580 - st/egl: Do not finish a fence that is NULL.
581 - mesa: Remove unused vtxfmt_tmp.h.
582 - egl_dri2: Drop the use of \_egl[SG]etConfigKey.
583 - egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
584 - egl_glx: Fix borken driver.
585 - egl: Move attributes in \_EGLImage to \_EGLImageAttribs.
586 - egl: Parse image attributes with \_eglParseImageAttribList.
587 - egl: Move fallback routines to eglfallbacks.c.
588 - egl: Drop dpy argument from the link functions.
589 - egl: Minor changes to the \_EGLConfig interface.
590 - egl: Minor changes to the \_EGLScreen interface.
591 - egl: Fix \_eglModeLookup.
592 - st/egl: Fix native_mode refresh mode.
593 - egl: Add reference count for resources.
594 - egl: Use reference counting to replace IsLinked or IsBound.
595 - egl: Fix a false negative check in \_eglCheckMakeCurrent.
596 - st/egl: Use resource reference count for egl_g3d_sync.
597 - egl_dri2: Fix a typo that make glFlush be called at wrong time.
598 - glapi: Do not use glapidispatch.h.
599 - glapi: Move glapidispatch.h to core mesa.
600 - glapi: Do not use glapioffsets.h.
601 - glapi: Merge glapioffsets.h into glapidispath.h.
602 - vbo: Use CALL\_\* macros.
603 - mesa: Remove unnecessary glapitable.h includes.
604 - autoconf: Better client API selection.
605 - docs: Update egl and openvg docs.
606 - autoconf: Update configuration info.
607 - Merge branch 'glapi-reorg'
608 - targets: Add missing quotes to Makefile.xorg.
609 - autoconf: st/vega requires --enable-openvg.
610 - st/mesa: Unreference the sampler view in st_bind_surface.
611 - autoconf: Tidy configure output for EGL.
612 - targets/egl: Fix a warning with --disable-opengl build.
613 - egl: Rework \_eglGetSearchPath.
614 - mesa: Select FEATURE_remap_table when multiple APIs are enabled.
615 - mesa: Allow contexts of different APIs to coexist.
616 - egl: Set up the pthread key even TLS is used.
617 - st/egl: Add native_surface::present callback.
618 - st/egl: Use native_surface::present callback.
619 - d3d1x: Use native_surface::present.
620 - st/egl: Remove flush_frontbuffer and swap_buffers.
621 - st/egl: Add support for swap interval and swap behavior.
622 - st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
623 - st/egl: Add extern "C" wrapper to native.h.
624 - st/egl: Add native_display_buffer interface.
625 - st/egl: Use native_display_buffer for EGL_MESA_drm_image.
626 - autoconf: Add --enable-gallium-egl.
627 - docs: Update egl docs.
628 - st/dri: Add support for surfaceless current contexts.
629 - egl_dri2: Fix \__DRI_DRI2 version 1 support.
630 - st/vega: Do not wait NULL fences.
631 - gallium: Add st_api::name.
632 - gallium: Add st_context_iface::share to st_api.
633 - st/wgl: Use st_context_iface::share for DrvShareLists.
634 - st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.
635 - mesa: Clean up core.h.
636 - scons: Define IN_DRI_DRIVER.
637 - tgsi: Add STENCIL to text parser.
638 - st/vega: vegaLookupSingle should validate the state.
639 - st/vega: Set wrap_r for mask and blend samplers.
640 - st/vega: Fix vgReadPixels with a subrectangle.
641 - egl_dri2: Fix one context, multiple surfaces.
642 - auxiliary: util_blit_pixels_tex should restore the viewport.
643 - st/vega: Fix a crash with empty paths.
644 - st/vega: Masks and surfaces should share orientation.
645 - st/vega: No flipping in vg_prepare_blend_surface.
646 - st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
647 - llvmpipe: Fix build errors on x86.
648 - st/vega: Overhaul renderer with renderer states.
649 - st/vega: Add DRAWTEX renderer state.
650 - st/vega: Add SCISSOR renderer state.
651 - st/vega: Add CLEAR renderer state for vgClear.
652 - st/vega: Add FILTER renderer state for image filtering.
653 - st/vega: Use the renderer for vgMask.
654 - st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
655 - st/vega: Delay fb state update to vg_validate_state.
656 - st/vega: Use st_framebuffer for fb width/height.
657 - st/vega: Move g3d states to renderer.
658 - st/vega: Make shader_bind call into the renderer.
659 - st/vega: vg_manager should care about only the color buffer.
660 - st/vega: Clean up vg_context fields and functions.
661 - st/vega: Clean up renderer fields and functions.
662 - st/vega: vg_copy_texture and vg_copy_surface should share code.
663 - st/vega: Get rid of renderer_copy_texture.
664 - st/vega: Update to latest headers.
665 - st/vega: Fix image sampler views for alpha-only formats.
666 - st/vega: Make path_render and path_stroke take a matrix.
667 - st/vega: Make image_draw take a matrix.
668 - st/vega: Add primitive text support.
669 - st/vega: Revive mask layer support.
670 - st/vega: More flexible shader selection.
671 - st/vega: Add color transformation support.
672 - st/vega: Bump version to 1.1.
673 - st/vega: Fix paint coordinates transformations.
674 - st/vega: Fix negated logic in image_draw.
675 - st/vega: Fix degenerate paints.
676 - st/vega: Simplify radial gradient.
677 - st/vega: Remove st_inlines.h.
678 - st/vega: Delay blend texture creation until needed.
679 - st/vega: Create drawing surface mask as needed.
680 - st/vega: Initialize pipe states with renderer.
681 - st/vega: Avoid unnecessary constant bufer upload.
682 - st/vega: Destroy the pipe context with vg_context.
683 - st/vega: polygon_array requires a deep free.
684 - st/egl: Set pipe_resource::array_size to 1.
685 - st/vega: Set pipe_resource::array_size to 1.
686 - st/vega: Move vertex transformation to shader.
687 - st/vega: Add a missing break.
688 - st/vega: Add some comments to pipeline shaders.
689 - st/vega: Refactor blend shaders.
690 - st/vega: Move masking after blending.
691 - st/vega: Add support for per-channel alpha.
692 - st/vega: Blending should use premultiplied alpha.
693 - st/vega: Fix VG_BLEND_MULTIPLY.
694 - st/vega: Add blend shaders for all blend modes.
695 - st/vega: Fix pipe blend state for various blend modes.
696 - egl: \_eglFilterArray should not allocate.
697 - mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.
698 - vbo: Drop second ATTR macro.
699 - vbo: Fix GLES2 glVertexAttrib.
700 - mesa: Do not advertise GL_OES_texture_3D.
701 - mesa: Fix GL_FIXED arrays.
702 - mesa: Fix glTexCoordPointer with type GL_FIXED.
703 - st/egl: Plug pbuffer leaks.
704 - st/egl: Fix eglCopyBuffers.
705 - st/egl: Assorted fixes for dri2_display_get_configs.
706 - docs/egl: Update ../egl.html.
707 - st/egl: Fix eglChooseConfig when configs is NULL.
708 - docs: Add an example for EGL_DRIVERS_PATH.
709 - autoconf: Fix --with-driver=xlib --enable-openvg.
710
711 Chris Wilson (2):
712
713 - i915g: Fix closure of full batch buffers
714 - intel: Check for unsupported texture when finishing using as a render
715 target
716
717 Christoph Bumiller (80):
718
719 - nv50: import new compiler
720 - nouveau: update nouveau_class.h
721 - nv50: introduce the big formats table
722 - nv50: don't produce MOV immediate to output reg in store opt
723 - nv50: change back accidentally swapped UNORM,SNORM vertex type
724 - nv50: add/fix some license headers
725 - nv50: simple reload elimination and local CSE
726 - nv50: fix constant_operand opt mul by 2 case
727 - nv50: permit usage of undefined TGSI TEMPs
728 - nv50: add missing 2nd source for POW multiplication
729 - nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
730 - nv50: fix for empty BBs
731 - nv50: insert MOVs also for PHI sources from dominating block
732 - nv50: explicitly set src type for SET ops
733 - nv50: fixes for nested IFs
734 - nv50: don't eliminate loads to dedicated values
735 - nv50: fix constbuf validation
736 - nv50: build proper phi functions in the first place
737 - nv50: fix reg count
738 - nv50: begin implementing loops
739 - nv50: more constant folding
740 - nv50: loops part 2
741 - nv50: flatten simple IF/ELSE/ENDIF constructs
742 - nv50: fix thinko in store to output reg possible check
743 - nv50: generate JOINs for outermost IF clauses
744 - nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
745 - nv50: fix PSIZ and PRIMID mapping
746 - nv50: check dst compatibility in CSE
747 - nv50: initialize edgeflag input index
748 - nv50: emit predicate for interp
749 - Merge remote branch 'origin/master' into nv50-compiler
750 - nv50: DP2, fix ARL
751 - nv50: yet another case we need a nop.exit
752 - nv50: fix check for sprite/point coord enable
753 - nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
754 - nv50: set the FragDepth output index
755 - nv50: turn off verbose debug output by default
756 - nv50: attempt at making more complicated loops work
757 - nv50: SSG
758 - nv50: make FrontFacing -1 or +1
759 - nv50: re-add proper TEXBIAS sequence
760 - nv50: make use of TGSI immediate type
761 - nv50: must join SELECT inputs before MOV inputs
762 - nv50: fix XPD, was negated
763 - nv50: fix find_dom_frontier
764 - nv50: fix build-predicate function
765 - Merge remote branch 'origin/master' into nv50-compiler
766 - nv50: load address register before using it, not after
767 - nv50: save tgsi instructions
768 - nv50: prepare for having multiple functions
769 - nv50: don't parse again in tgsi_2_nc
770 - nv50: use actual loads/stores if TEMPs are accessed indirectly
771 - nv50: create value references with the right type
772 - nv50: duplicate interps in load_proj_tex_coords
773 - nv50: address regs are 16 bit
774 - nv50: fix can_load check for 3rd source
775 - nv50: reduce bb_reachable_by runtime from pot to linear
776 - nv50: minor compiler fixes and cleanups
777 - nv50: cannot move from local mem to output reg directly
778 - nv50: newlines in shader bincode printing
779 - nv50: match TEMP limit with nv50 ir builder
780 - nv50: handle TGSI EXP and LOG again
781 - nv50: check for immediates when turning MUL ADD into MAD
782 - nv50: interp cannot write flags reg
783 - nv50: MOV TEMP[0], -CONST[0] must be float32 negation
784 - nv50: fix indirect CONST access with large or negative offsets
785 - nv50: fix TXP depth comparison value
786 - nv50: consider address register in reload elimination
787 - nv50: improve and fix modifier folding optimization
788 - nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
789 - Merge remote branch 'origin/nv50-compiler'
790 - nv50: don't segfault on shaders with 0 instructions
791 - nv50: get shader fixups/relocations into working state
792 - nv50: add relocs for stack and local mem buffers
793 - nv50: emit constbuf relocs before uploading constants
794 - nv50: fix typo in fifo packet length limit
795 - nv50: use formats table in nv50_surface.c
796 - nv50: use CLEAR_BUFFERS for surface fills
797 - nv50: fix/handle a few more PIPE_CAPs
798 - nv50: fix GP state bind and validate
799
800 Corbin Simpson (8):
801
802 - r600g: Use align() instead of handrolled code.
803 - r600g: Trivially deobfuscate r600_hw_states.
804 - r600g: Deobfuscate and comment a few more functions in
805 r600_hw_states.
806 - r600g: Clean up some indentation and \|= vs. \| usage.
807 - r600g: Fix false and true.
808 - r600g: "tmp" is such a bad name for a texture.
809 - r600g: Clean up PS setup.
810 - r600g: Cleanup viewport floats.
811
812 Daniel Lichtenberger (1):
813
814 - radeon: fix potential segfault in renderbuffer update
815
816 Daniel Vetter (21):
817
818 - r200: revalidate after radeon_update_renderbuffers
819 - i915g: rip out ->sw_tiled
820 - i915g: s/hw_tiled/tiling
821 - i915g: add pineview pci ids
822 - i915g: kill RGBA/X formats
823 - i915g: kill buf->map_gtt
824 - i915g: kill idws->pool
825 - i915g: drop alignment parameter from iws->buffer_create
826 - i915g: add winsys function to create tiled buffers
827 - i915g: switch to tiled allocations, kill set_fence
828 - i915g: prepare winsys/batchbuffer for execbuf2
829 - i915g: return tiling in iws->buffer_from_handle
830 - i915g: implement unfenced color&depth buffer using tiling bits
831 - i915g: implement unfenced relocs for textures using tiling bits
832 - i915g: postpone mipmap/face offset calculation
833 - i915g: don't pot-align stride for tiled buffers
834 - i915g: enable X-tiling for textures
835 - i915g: switch rendering to mipmapped textures to (x,y) offsets
836 - i915g: enable x-tiling for render targets
837 - i915g: assert(depth_surface->offset == 0)
838 - i915g: track TODO items
839
840 Dave Airlie (182):
841
842 - r300g: fix buffer reuse issue caused by previous commit
843 - r600g: pull r600_draw struct out into header
844 - r600g: use index min/max + index buffer offset.
845 - r600g: add vgt dma src defines
846 - r600g: fixup texture state on evergreen.
847 - r600g: fix texture bos and avoid doing depth blit on evergreen
848 - r600g: hide radeon_ctx inside winsys.
849 - r600g: attempt to abstract kernel bos from pipe driver.
850 - r600g: move constant buffer creation behind winsys abstraction.
851 - r600g: use malloc bufmgr for constant buffers
852 - r600g: add support for kernel bo
853 - r600g: add winsys bo caching.
854 - r600g: add upload manager support.
855 - r600g: fixup map flushing.
856 - r600g: use calloc for ctx bo allocations
857 - r600g: oops got the use_mem_constant the wrong way around.
858 - r600g; add uses waterfall to asm cf for r6xx.
859 - r600g: only emit uses waterfall on r6xx hw.
860 - util/r300g: split the r300 index buffer modifier functions out to
861 util
862 - r600g: modify index buffers for sizes the hw can't deal with.
863 - r600g: send correct surface base update for multi-cbufs
864 - r600g: fix fbo-drawbuffers-maxtargets
865 - r600g: clean up valgrind issues on maxtargets test.
866 - r600g: drop debugging that snuck in
867 - r600g: fix tiling support for ddx supplied buffers
868 - r600g: add z16 to color setup
869 - r600g: add color/texture support for more depth formats.
870 - r600g: fix r700 cube map sizing.
871 - r600g: fixup r700 CB_SHADER_CONTROL register.
872 - r600g: add missing BC_INST wrapper for evergreen
873 - r600g: only flush for the correct colorbuffer, not all of them.
874 - r600g: deal with overflow of VTX/TEX CF clauses.
875 - r600g: set back to correct codepaths.
876 - r600g: fixup evergreen miptree setup.
877 - r600g: fix eg texture borders.
878 - r600g: fix typo in struct member name
879 - r600g: cleanup some of the DB blit code
880 - r600g: make stencil readback work
881 - r600g: disable dirty handling on texture from depth code.
882 - r600g: use floats instead of hex for blit vbo
883 - r600g: fix depth readback on rv610 and other quirky variants.
884 - r600g: fix typo in evergreen register list
885 - u_blitter: add a custom blitter call passing a dsa cso
886 - r600g: use blitter to do db->cb flushing.
887 - r600g: fix warnings since last commit.
888 - egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
889 - r300g: fix point sprite coord.
890 - r600g: add vert support for 16/16 and 16/16/16 floats.
891 - r600g: add some more vertex format support.
892 - r600g: some more vertex formats
893 - r600g: fix draw-elements and draw-elements-base-vertex
894 - r600g: drop index_offset parameter to index buffer translate.
895 - r600g: fixup tex wrapping.
896 - r600g: fixup VP->FP output->input routing.
897 - r600g: fix typo in r700 alu emit
898 - r600g: fixup sprite coord enable.
899 - r600g: fix polygon mode
900 - mesa/mipmap: fix warning since
901 1acadebd6270d3604b026842b8a21360968618a0
902 - r600g: add eg poly mode code.
903 - r600g: make index bias fix for evergreen
904 - r600g: add eg db count control register.
905 - r300g: fix glsl-fs-pointcoord
906 - r600g: add evergreen texture resource properly.
907 - r600g: fix db flush breaking config state
908 - r600g: on evergreen the centroid isn't set in this register.
909 - r600g: add back evergreen name.
910 - r600g: add evergreen texture border support to new path
911 - r600g: move radeon.h members around to add back map flushing.
912 - r600g: add initial vertex translate support.
913 - r600g: remove old assert from new codepath
914 - Revert "r600g: add initial vertex translate support."
915 - r600g: port r300g fix for X\* formats in texformat code
916 - r600g: add L8A8 unorm.
917 - r600g: clean up some code from move to new paths.
918 - r600g: return string for chip family
919 - r600g: use Elements macro instead of manual sizeofs
920 - r600g: fix evergreen depth flushing.
921 - r600g: add winsys support for CTL constants.
922 - r600g: drop depth quirk on evergreen
923 - r600g: add reloc for evergreen color attrib
924 - r600g: realign evergreen code with r600 code.
925 - r600g: add assembler support for other vtx fetch fields.
926 - r600g: fixup vertex format picking.
927 - r600g: sync vertex/texture cache on resources on evergreen
928 - r600g: add cb flushing for extra buffers + depth buffer on
929 r600/evergreen
930 - r600g: fix evergreen draw-buffers
931 - r600g: flush SH cache on constant change on evergreen
932 - r600g: only set the Z export if shader exports it.
933 - r600g: setup basic loop consts on r600 + evergreen.
934 - mesa/st: initial attempt at RG support for gallium drivers
935 - r600g: break out of search for reloc bo after finding it.
936 - r600g: the code to check whether a new vertex shader is needed was
937 wrong
938 - r600g: fix wwarning in bo_map function
939 - r600g: TODO domain management
940 - r600g: add bo fenced list.
941 - pb: don't keep checking buffers after first busy
942 - r600g: add bo busy backoff.
943 - r600g: drop mman allocator
944 - r600g: drop use_mem_constant.
945 - r600g: avoid unneeded bo wait
946 - pb: fix numDelayed accounting
947 - r600g: add evergreen stencil support.
948 - r600g: use format from the sampler view not from the texture.
949 - r600g: fix Z export enable bits.
950 - r600g: add some RG texture format support.
951 - r600g: drop width/height per level storage.
952 - r600g: fix input/output Z export mixup for evergreen.
953 - r600g: evergreen has no request size bit in texture word4
954 - r600g: enable vertex samplers.
955 - r600g: add TXL opcode support.
956 - r600g: don't run with scissors.
957 - r600g: fix typo in vertex sampling on r600
958 - gallium/tgsi: add support for stencil writes.
959 - gallium/format: add support for X24S8 and S8X24 formats.
960 - gallium/format: add X32_S8X24_USCALED format.
961 - gallium/util: add S8 tile sampling support.
962 - mesa: add support for FRAG_RESULT_STENCIL.
963 - mesa: improve texstore for 8/24 formats and add texstore for S8.
964 - softpipe: add support for shader stencil export capability
965 - st/mesa: add option to choose a texture format that we won't render
966 to.
967 - st/mesa: use shader stencil export to accelerate shader drawpixels.
968 - r600g: add support for S8, X24S8 and S8X24 sampler formats.
969 - r600g: add shader stencil export support.
970 - glsl: add support for shader stencil export
971 - st/mesa: enable stencil shader export extension if supported
972 - r600g: fix depth0 setting
973 - r600g: fix scissor/cliprect confusion
974 - r600g: store samplers/views across blit when we need to modify them
975 - r600g: reduce size of context structure.
976 - r600g: the vs/ps const arrays weren't actually being used.
977 - r600g: add copy into tiled texture
978 - r600g: split out miptree setup like r300g
979 - r600g: use common texture object create function
980 - r600g: rename pitch in texture to pitch_in_bytes
981 - r600g: remove bpt and start using pitch_in_bytes/pixels.
982 - r600g: fix transfer stride.
983 - r600g: drop all use of unsigned long
984 - r600g: use blitter for hw copy region
985 - r600g: evergreen add stencil export bit
986 - r600g: add missing eg reg definition
987 - r600g: fix stencil export for evergreen harder
988 - r600g: drop unused context members
989 - r600g: only pick centroid coordinate when asked.
990 - r600g: fixup pos/face ena/address properly
991 - r600g: fixup typo in macro name
992 - r600g: select linear interpolate if tgsi input requests it
993 - r300g: clean up warning due to unknown cap.
994 - tgsi: add scanner support for centroid inputs
995 - r600g: evergreen interpolation support.
996 - r600g: add evergreen ARL support.
997 - r600g: switch to a common formats.h file since they are in different
998 regs
999 - r600g: add defines for tiling
1000 - r600g: get tiling info from kernel
1001 - r600g: set tiling bits in hw state
1002 - r600g: do proper tracking of views/samplers.
1003 - r600g: fix typo in tiling setup cb code.
1004 - r600g: depth needs to bound to ds
1005 - r600g: attempt to cleanup depth blit
1006 - r600g: fix transfer function for tiling.
1007 - r600g: retrieve tiling info from kernel for shared buffers.
1008 - r600g: all non-0 mipmap levels need to be w/h aligned to POT.
1009 - r600g: move to per-miplevel array mode.
1010 - r600g: start adding hooks for aligning width/height for tiles.
1011 - r600g: add r600 surface to store the aligned height.
1012 - r600g: introduce a per-driver resource flag for transfers.
1013 - r600g: add texture tiling alignment support.
1014 - r600g: add texture tiling enable under a debug option.
1015 - r600g: initial translate state support
1016 - r600g: start splitting out common code from eg/r600.
1017 - r600g: not fatal if we can't get tiling info from kernel
1018 - r600g: merge more of the common r600/evergreen state handling
1019 - r600g: drop more common state handling code
1020 - r600g: fix magic 0x1 ->flat shade ena
1021 - r600g: add assembler support for all the kcache fields.
1022 - gallium/noop: report GL 2.1
1023 - r600g: pick correct color swap for A8 fbos.
1024 - r300g/r600g: bump cache manager timeouts to 1s
1025 - r600g: it looks like r600 can handle dword offsets in the indices.
1026 - r300g: try and use all of vertex constant space
1027 - r300g: fixup rs690 tiling stride alignment calculations.
1028 - r600g: fix evergreen segfaults.
1029 - r600g: hack around property unknown issues.
1030
1031 Eric Anholt (300):
1032
1033 - glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
1034 - i965: Share the KIL_NV implementation between glsl and non-glsl.
1035 - i965: Also enable CC statistics when doing OQs.
1036 - i965: Track the windowizer's dispatch for kill pixel, promoted, and
1037 OQ
1038 - glsl: Rework assignments with write_masks to have LHS chan count
1039 match RHS.
1040 - glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
1041 - ir_to_mesa: Only compare vector_elements present for
1042 any_nequal/all_equal
1043 - i965: Fix the vector/expression splitting for the write_mask change.
1044 - i965: When splitting vector variable assignment, ignore unset
1045 channels.
1046 - i965: Update expression splitting for the vector-result change to
1047 compares.
1048 - i965: Warning fix for vector result any_nequal/all_equal change.
1049 - mesa: Remove the non-required ARB_imaging extension.
1050 - mesa: Remove EXT_histogram.
1051 - mesa: Remove SGI_color_table.
1052 - mesa: Remove SGI_color_matrix.
1053 - mesa: Remove EXT_convolution.
1054 - intel: Remove disabled stencil drawpixels acceleration.
1055 - intel: Remove unnecessary minimum pitch alignment to 32 bytes.
1056 - intel: Replace my intel_texture_bitmap code with \_mesa_meta_Bitmap.
1057 - radeon: Remove copied minimum pitch alignment code.
1058 - unichrome: Mostly revert my convolution removal changes.
1059 - intel: Remove dead intelIsTextureResident().
1060 - i915: Remove a dead if (0) block.
1061 - intel: Dead comment removal.
1062 - intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
1063 - i965: Add support for rendering to SARGB8 FBOs.
1064 - intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
1065 - intel: Add fallback debug to glGenerateMipmap.
1066 - intel: More reverting of the sw fallback for depth texture border
1067 color.
1068 - intel: Improve some of the miptree debugging.
1069 - mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT
1070 data.
1071 - glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
1072 - glsl: Add validation that a swizzle only references valid channels.
1073 - i965: Fix up writemasked assignments in the new FS.
1074 - i965: Remove swizzling of assignment to vector-splitting
1075 single-channel LHS.
1076 - i965: Handle all_equal/any_nequal in the new FS.
1077 - i965: Fix vector splitting RHS channel selection with sparse
1078 writemasks.
1079 - i965: Add support for dFdx()/dFdy() to the FS backend.
1080 - i965: Add support for attribute interpolation on Sandybridge.
1081 - i965: Set up inputs to the fragment shader according to FP
1082 InputsRead.
1083 - i965: Add support for POW in gen6 FS.
1084 - i965: Fix negation in the new FS backend.
1085 - i965: Actually track the "if" depth in loop in the new FS backend.
1086 - i965: Apply the same set of lowering passes to new FS as to Mesa IR.
1087 - i965: Fix valgrind complaint about base_ir for new FS debugging.
1088 - i965: Fix up the FS backend for the variable array indexing pass.
1089 - i965: Set the variable type when dereferencing an array.
1090 - i965: Add support for dereferencing structs to the new FS backend.
1091 - i965: Add support for struct, array, and matrix uniforms to FS
1092 backend.
1093 - i965: Fix all non-snb regression in the snb attribute interpolation
1094 commit.
1095 - i965: Fix up part of my Sandybridge attributes support patch.
1096 - i965: Add support for gl_FrontFacing to the new FS backend.
1097 - i965: Subtract instead of adding when computing y delta in new FS
1098 backend.
1099 - mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
1100 - i965: Set up sampler numbers in the FS backend.
1101 - i965: Add support for non-color render target write data to new FS
1102 backend.
1103 - i965: Add support for MRT to the new FS backend.
1104 - i965: Add support for ir_loop counters to the new FS backend.
1105 - i965: Add support for ARB_fragment_coord_conventions to the new FS
1106 backend.
1107 - glsl: Also update implicit sizes of varyings at link time.
1108 - i965: Do interpolation for varying matrices and arrays in the FS
1109 backend.
1110 - i965: Don't try to emit interpolation for unused varying slots.
1111 - i965: Fix array indexing of arrays of matrices.
1112 - i965: Clean up obsolete FINISHME comment.
1113 - mesa: Move the list of builtin uniform info from ir_to_mesa to shared
1114 code.
1115 - i965: Add support for builtin uniforms to the new FS backend.
1116 - i965: Fix use of undefined mem_ctx in vector splitting.
1117 - i956: Make new FS discard do its work in a temp, not the null reg!
1118 - i965: Clean up the virtual GRF handling.
1119 - ra: First cut at a graph-coloring register allocator for mesa.
1120 - i965: First cut at register allocation using graph coloring.
1121 - i965: Add live interval analysis and hook it up to the register
1122 allocator.
1123 - i965: Remove my "safety counter" code from loops.
1124 - i965: Fix whole-structure/array assignment in new FS.
1125 - mesa: Don't reference a W component in setting up a vec3 uniform
1126 component.
1127 - i965: Fix new FS handling of builtin uniforms with packed scalars in
1128 structs.
1129 - glsl: Add a lowering pass for texture projection.
1130 - i965: Use the lowering pass for texture projection.
1131 - i965: Split the gen4 and gen5 sampler handling apart.
1132 - i965: Add gen6 attribute interpolation to new FS backend.
1133 - i965: Fix the gen6 jump size for BREAK/CONT in new FS.
1134 - i965: Also increment attribute location when skipping unused slots.
1135 - i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the
1136 new FS.
1137 - i965: Add real support for pre-gen5 texture sampling to the new FS.
1138 - i965: Fix up copy'n'pasteo from moving coordinate setup around for
1139 gen4.
1140 - i965: Restore the forcing of aligned pairs for delta_xy on chips with
1141 PLN.
1142 - i965: When producing a single channel swizzle, don't make a
1143 temporary.
1144 - i965: Add a sanity check for register allocation sizes.
1145 - i965: Fix off-by-ones in handling the last members of register
1146 classes.
1147 - i965: Don't try to emit code if we failed register allocation.
1148 - i965: Add support for EXT_texture_swizzle to the new FS backend.
1149 - i965: Set up swizzling of shadow compare results for
1150 GL_DEPTH_TEXTURE_MODE.
1151 - i965: Fix glean/texSwizzle regression in previous commit.
1152 - i965: Be more conservative on live interval calculation.
1153 - i965: Add trivial dead code elimination in the new FS backend.
1154 - i965: Add initial folding of constants into operand immediate slots.
1155 - i965: In disasm, gen6 fb writes don't put msg reg # in
1156 destreg_conditionalmod.
1157 - i965: Add support for gen6 FB writes to the new FS.
1158 - i965: Enable the constant propagation code.
1159 - i965: Also do constant propagation for the second operand of CMP.
1160 - i965: Add back gen6 headerless FB writes to the new FS backend.
1161 - i965: Gen6 no longer has the IFF instruction; always use IF.
1162 - i965: Fix up IF/ELSE/ENDIF for gen6.
1163 - i965: Fix botch in the header_present case in the new FS.
1164 - i965: Add some clarification of the WECtrl field.
1165 - i965: Don't do 1/w multiplication in new FS for gen6
1166 - i965: Gen6's sampler messages are the same as Ironlake.
1167 - i965: Refactor gl_FrontFacing setup out of general variable setup.
1168 - i965: Add support for gl_FrontFacing on gen6.
1169 - i965: Don't assume that WPOS is always provided on gen6 in the new
1170 FS.
1171 - i965: Fix gen6 pointsize handling to match pre-gen6.
1172 - i965: Disable emitting if () statements on gen6 until we really fix
1173 them.
1174 - i965: Normalize cubemap coordinates like is done in the Mesa IR path.
1175 - mesa: Simplify a bit of \_mesa_add_state_reference using memcmp.
1176 - i965: Drop the check for duplicate \_mesa_add_state_reference.
1177 - i965: Drop the check for YUV constants in the param list.
1178 - i965: Handle swizzles in the addition of YUV texture constants.
1179 - i965: Fix gen6 WM push constants updates.
1180 - i965: Fix new FS gen6 interpolation for sparsely-populated arrays.
1181 - i965: Enable attribute swizzling (repositioning) in the gen6 SF.
1182 - i965: Add register coalescing to the new FS backend.
1183 - i965: Split FS_OPCODE_DISCARD into two steps.
1184 - i965: Reduce register interference checks for changed
1185 FS_OPCODE_DISCARD.
1186 - i965: Move FS backend structures to a header.
1187 - i965: Give the math opcodes information on base mrf/mrf len.
1188 - i965: Give the FB write and texture opcodes the info on base MRF,
1189 like math.
1190 - i965: Compute to MRF in the new FS backend.
1191 - i965: Don't consider gen6 math instructions to write to MRFs.
1192 - i965: Add a couple of checks for gen6 math instruction limits.
1193 - i965: Don't compute-to-MRF in gen6 math instructions.
1194 - i965: Expand uniform args to gen6 math to full registers to get
1195 hstride == 1.
1196 - i965: Don't compute-to-MRF in gen6 VS math.
1197 - i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src
1198 operands.
1199 - i965: Always use the new FS backend on gen6.
1200 - i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.
1201 - intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like
1202 RGB/RGBA.
1203 - i965: Don't rebase the index buffer to min 0 if any arrays are in
1204 VBOs.
1205 - i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new
1206 FS.
1207 - i965: Set class_sizes[] for the aligned reg pair class.
1208 - i965: Update the live interval when coalescing regs.
1209 - i965: Add a pass to the FS to split virtual GRFs to float channels.
1210 - i965: Add a function for handling the move of boolean values to flag
1211 regs.
1212 - i965: Add peepholing of conditional mod generation from expressions.
1213 - i965: Enable the new FS backend on pre-gen6 as well.
1214 - i965: Fix texturing on pre-gen5.
1215 - i965: Set the type of the null register to fix gen6 FS comparisons.
1216 - i965: Disable the debug printf I added for FS disasm.
1217 - i965: Fix a weirdness in NOT handling.
1218 - i965: Fix assertion failure on gen6 BufferSubData to busy BO.
1219 - i965: Assert out on gen6 VS constant buffer reads that hang the GPU
1220 for now.
1221 - i965: Fix scissor-offscreen on gen6 like we did pre-gen6.
1222 - i965: Avoid blits in BufferCopySubdata on gen6.
1223 - i965: Tell the shader compiler when we expect depth writes for gen6.
1224 - i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.
1225 - i965: Disable thread dispatch when the FS doesn't do any work.
1226 - i965: Add EU emit support for gen6's new IF instruction with
1227 comparison.
1228 - i965: Set the source operand types for gen6 if/else/endif to integer.
1229 - i965: Use the new style of IF statement with embedded comparison on
1230 gen6.
1231 - i965: Split register allocation out of the ever-growing brw_fs.cpp.
1232 - i965: Fix gl_FrontFacing emit on pre-gen6.
1233 - i965: Add support for register spilling.
1234 - i965: Don't emit register spill offsets directly into g0.
1235 - i965: Correct scratch space allocation.
1236 - i965: Be more aggressive in tracking live/dead intervals within
1237 loops.
1238 - i965: Move the FS disasm/annotation printout to codegen time.
1239 - i965: Add support for pull constants to the new FS backend.
1240 - i965: Add EU code for dword scattered reads (constant buffer array
1241 indexing).
1242 - i965: Clarify an XXX comment in FB writes with real info.
1243 - i965: Use SENDC on the first render target write on gen6.
1244 - i965: Clear some undefined fields of g0 when using them for gen6 FB
1245 writes.
1246 - i965: Add disasm for the flag register.
1247 - i965: Add support for discard instructions on gen6.
1248 - i965: Handle new ir_unop_round_even in channel expression splitting.
1249 - i965: Fix typo in comment about state flags.
1250 - i965: Set up the constant buffer on gen6 when it's needed.
1251 - i965: Add support for constant buffer loads on gen6.
1252 - i965: Drop the eot argument to read messages, which can never be set.
1253 - i965: Fix VS URB entry sizing.
1254 - i965: Disable register spilling on gen6 until it's fixed.
1255 - i965: Make FS uniforms be the actual type of the uniform at upload
1256 time.
1257 - i965: Add user clip planes support to gen6.
1258 - i965: Update gen6 SF state when point state (sprite or attenuation)
1259 changes.
1260 - i965: Upload required gen6 VS push constants even when using pull
1261 constants.
1262 - i965: Update the gen6 stencil ref state when stencil state changes.
1263 - mesa: Make metaops use program refcounts instead of names.
1264 - mesa: Don't compute an unused texture completeness debug string.
1265 - intel: For batch, use GTT mapping instead of writing to a malloc and
1266 copying.
1267 - intel: Annotate debug printout checks with unlikely().
1268 - intel: Remove the magic unaligned memcpy code.
1269 - i965: Remove dead intel_structs.h file.
1270 - intel: Avoid taking logbase2 of several things that we max.
1271 - intel: Remove duplicated teximage miptree to object miptree
1272 promotion.
1273 - intel: Remove leftover dri1 locking fields in the context.
1274 - mesa: Fix delayed state flagging for EXT_sso-related program changes.
1275 - intel: Fix the client-side swapbuffers throttling.
1276 - Revert "intel: Fix the client-side swapbuffers throttling."
1277 - i965: Allow OPCODE_SWZ to put immediates in the first arg.
1278 - i965: Add support for math on constants in gen6 brw_wm_glsl.c path.
1279 - i965: Work around strangeness in swizzling/masking of gen6 math.
1280 - i965: re-enable gen6 IF statements in the fragment shader.
1281 - glsl: Free the loop state context when we free the loop state.
1282 - i965: Fix gl_FragCoord inversion when drawing to an FBO.
1283 - i965: Shut up spurious gcc warning about GLSL_TYPE enums.
1284 - mesa: Don't spam the console in a debug build unless some spam is
1285 requested.
1286 - i965: Add state dumping for sampler state.
1287 - i965: Add dumping of the sampler default color.
1288 - i965: Fail on loops on gen6 for now until we write the EU emit code
1289 for it.
1290 - i965: Eliminate dead code more aggressively.
1291 - mesa: Include C++ files in the makedepend of DRI drivers.
1292 - i965: Fix compute_to_mrf to not move a MRF write up into another live
1293 range.
1294 - i965: Just use memset() to clear most members in FS constructors.
1295 - i965: Remove extra n at the end of every instruction in
1296 INTEL_DEBUG=wm.
1297 - i965: Fold constants into the second arg of BRW_SEL as well.
1298 - glsl: Add a helper function for determining if an rvalue could be a
1299 saturate.
1300 - i965: Recognize saturates and turn them into a saturated mov.
1301 - ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.
1302 - i965: Improve compute-to-mrf.
1303 - i965: Remove duplicate MRF writes in the FS backend.
1304 - i965: Move gen4 blend constant color to the gen4 blending file.
1305 - i965: Don't upload polygon stipple unless required.
1306 - i965: Don't upload line stipple pattern unless we're stippling.
1307 - i965: Don't upload line smooth params unless we're line smoothing.
1308 - i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX
1309 opcodes.
1310 - i965: Fix type of gl_FragData[] dereference for FB write.
1311 - glsl: Make the symbol table's add_function just use the function's
1312 name.
1313 - glsl: Make the symbol table's add_variable just use the variable's
1314 name.
1315 - glsl: Add a helper constructor for expressions that works out result
1316 type.
1317 - glsl: Fix structure and array comparisions.
1318 - glsl: Quiet unreachable no-return-from-function warning.
1319 - i965: Dump the WHILE jump distance on gen6.
1320 - i965: Add support for gen6 DO/WHILE ISA emit.
1321 - i965: Add support for gen6 BREAK ISA emit.
1322 - i965: Add support for gen6 CONTINUE instruction emit.
1323 - i965: Enable IF statements in the VS.
1324 - i965: Add support for loops in the VS.
1325 - glsl: Mark the array access for whole-array comparisons.
1326 - glsl: Fix flipped return of has_value() for array constants.
1327 - mesa: Add getters for the rest of the supported draw buffers.
1328 - mesa: Add getters for ARB_copy_buffer's attachment points.
1329 - intel: Add an env var override to execute for a different GPU
1330 revision.
1331 - i965: Update gen6 WM state on compiled program change, not just FP
1332 change.
1333 - i965: Update gen6 SF state on fragment program change too.
1334 - i965: Fix compile warning about missing opcodes.
1335 - i965: Move payload reg setup to compile, not lookup time.
1336 - i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.
1337 - i965: Fix up 16-wide gen6 FB writes after various refactoring.
1338 - i965: Don't smash a group of coordinates doing gen6 16-wide sampler
1339 headers.
1340 - i965: Fix gen6 interpolation setup for 16-wide.
1341 - i965: Fix up gen6 samplers for their usage by brw_wm_emit.c
1342 - i965: Make the sampler's implied move on gen6 be a raw move.
1343 - i965: Align gen6 push constant size to dispatch width.
1344 - i965: Add support for the instruction compression bits on gen6.
1345 - i965: Nuke brw_wm_glsl.c.
1346 - i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.c
1347 - i965: Fix comment about gen6_wm_constants.
1348 - i965: Handle saturates on gen6 math instructions.
1349 - i965: Always hand the absolute value to RSQ.
1350 - i965: Add disabled debug code for dumping out the WM constant
1351 payload.
1352 - i965: Work around gen6 ignoring source modifiers on math
1353 instructions.
1354 - i965: Fix flipped value of the not-embedded-in-if on gen6.
1355 - i965: Don't try to store gen6 (float) blend constant color in bytes.
1356 - i965: Set up the color masking for the first drawbuffer on gen6.
1357 - i965: Set up the per-render-target blend state on gen6.
1358 - i965: Set the render target index in gen6 fixed-function/ARB_fp path.
1359 - i965: Use the new pixel mask location for gen6 ARB_fp KIL
1360 instructions.
1361 - i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for
1362 GLSL.
1363 - i965: Drop push-mode reladdr constant loading and always use
1364 constant_map.
1365 - i965: Fix VS constants regression pre-gen6.
1366 - i965: Clean up VS constant buffer location setup.
1367 - i965: Set up the correct texture border color state struct for
1368 Ironlake.
1369 - i965: Set render_cache_read_write surface state bit on gen6 constant
1370 surfs.
1371 - i965: remove unused variable since brw_wm_glsl.c removal.
1372 - intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
1373 - intel: Set the swizzling for depth textures using the GL_RED depth
1374 mode.
1375 - glsl: Correct the marking of InputsRead/OutputsWritten on in/out
1376 matrices.
1377 - i965: Correct the dp_read message descriptor setup on g4x.
1378 - intel: Include stdbool so we can stop using GLboolean when we want
1379 to.
1380 - i965: Fix ARL to work on gen6.
1381 - i956: Fix the old FP path fragment position setup on gen6.
1382 - i965: Fix gl_FragCoord.z setup on gen6.
1383 - i965: Add support for using the BLT ring on gen6.
1384 - intel: Update renderbuffers before looking up CopyTexImage's read
1385 buffer.
1386 - intel: Drop commented intel_flush from copy_teximage.
1387 - intel: Try to sanely check that formats match for CopyTexImage.
1388 - intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.
1389 - i965: Avoid using float type for raw moves, to work around SNB issue.
1390 - i965: Set the alternative floating point mode on gen6 VS and WM.
1391 - i965: Add support for gen6 constant-index constant loading.
1392 - i965: Add support for gen6 reladdr VS constant loading.
1393 - i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.
1394 - i965: Factor out the ir comparision to BRW_CONDITIONAL\_\* code.
1395 - i965: Fix regression in FS comparisons on original gen4 due to gen6
1396 changes.
1397 - i965: Do lowering of array indexing of a vector in the FS.
1398 - intel: Only do frame throttling at glFlush time when using
1399 frontbuffer.
1400 - intel: Handle forced swrast clears before other clear bits.
1401 - intel: Use tri clears when we don't know how to blit clear the
1402 format.
1403 - intel: Add spans code for the ARB_texture_rg support.
1404 - intel: Add a couple of helper functions to reduce rb code
1405 duplication.
1406 - intel: Fix segfaults from trying to use \_ColorDrawBuffers in FBO
1407 validation.
1408 - intel: When validating an FBO's combined depth/stencil, use the given
1409 FBO.
1410
1411 Fabian Bieler (2):
1412
1413 - r600g: set address of pop instructions to next instruction
1414 - glsl: fix lowering conditional returns in subroutines
1415
1416 Francisco Jerez (51):
1417
1418 - dri/nv04: Fix PGRAPH_ERRORs when running OA.
1419 - dri/nv04: Mipmapping fixes.
1420 - dri/nv04: Align SIFM transfer dimensions.
1421 - dri/nv04: Fix up color mask.
1422 - dri/nv04: Fix maximum texture size.
1423 - dri/nv04: Fix provoking vertex.
1424 - dri/nouveau: Update nouveau_class.h.
1425 - dri/nouveau: Add some more extensions.
1426 - dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as
1427 internal format.
1428 - dri/nouveau: Don't request a fake front unnecessarily.
1429 - dri/nouveau: Don't reemit the BO state in nouveau_state_emit().
1430 - dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().
1431 - meta: Don't bind the created texture object in init_temp_texture().
1432 - dri/nv10: Fix the CLAMP texture wrap mode.
1433 - dri/nv04: Use nvgl_wrap_mode().
1434 - dri/nouveau: Remove unnecessary assertion.
1435 - dri/nouveau: Cleanup more references to old FBOs and VBOs.
1436 - dri/nv10-nv20: Fix texturing in some cases after a base level change.
1437 - dri/nouveau: Fix software mipmap generation on 1x1 textures.
1438 - dri/nouveau: Have a smaller amount of larger scratch buffers.
1439 - dri/nouveau: Remove unnecessary flush.
1440 - dri/nv10: Use fast Z clears.
1441 - dri/nouveau: Minor cleanup.
1442 - dri/nv10: Fake fast Z clears for pre-nv17 cards.
1443 - dri/nouveau: Initialize tile_flags when allocating a render target.
1444 - nouveau: Get larger push buffers.
1445 - dri/nouveau: Force a "slow" Z clear if we're getting a new depth
1446 buffer.
1447 - dri/nv20: Clear with the 3D engine.
1448 - dri/nouveau: Don't assert(0) on compressed internal formats.
1449 - dri/nv25: Bind a hierarchical depth buffer.
1450 - dri/nouveau: Call \_mesa_update_state() after framebuffer
1451 invalidation.
1452 - dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
1453 - dri/nouveau: Tell the vbo module we want real hardware BOs.
1454 - dri/nouveau: Split out the scratch helpers to a separate file.
1455 - dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
1456 - dri/nouveau: Use a macro to iterate over the bound vertex attributes.
1457 - dri/nouveau: Split out array handling to its own file.
1458 - dri/nouveau: Optimize VBO binding re-emission.
1459 - dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
1460 - dri/nouveau: Pipeline glTexSubImage texture transfers.
1461 - dri/nouveau: Fix type promotion issue on 32bit platforms.
1462 - dri/nouveau: Validate the framebuffer state on read buffer changes.
1463 - dri/nouveau: Re-emit the BO state when coming back from a software
1464 fallback.
1465 - meta: Don't leak alpha function/reference value changes.
1466 - meta: Fix incorrect rendering of the bitmap alpha component.
1467 - vbo: Avoid unnecessary copy to/from current in vertex format upgrade.
1468 - meta: Don't try to disable cube maps if the driver doesn't expose the
1469 extension.
1470 - meta: Handle bitmaps with alpha test enabled.
1471 - dri/nouveau: Split hardware/software TNL instantiation more cleanly.
1472 - dri/nouveau: Fix typo.
1473 - dri/nouveau: Kill a bunch of ternary operators.
1474
1475 Fredrik Höglund (2):
1476
1477 - r600g: Fix texture sampling with swizzled coords
1478 - r600g: fix pow(0, 0) evaluating to NaN
1479
1480 Guillermo S. Romero (1):
1481
1482 - r300g: Do not use buf param before checking for NULL.
1483
1484 Henri Verbeet (19):
1485
1486 - r600g: Flush upload buffers before draws instead of before flushes.
1487 - r600g: Check for other references before checking for existing
1488 mappings in radeon_bo_pb_map_internal().
1489 - r600g: Remove a redundant flush in r600_texture_transfer_map().
1490 - r600g: Buffer object maps imply a wait.
1491 - r600g: Respect PB_USAGE_UNSYNCHRONIZED in
1492 radeon_bo_pb_map_internal().
1493 - Revert "r600g: Flush upload buffers before draws instead of before
1494 flushes."
1495 - r600g: fix exports_ps to export a number not a mask.
1496 - r600g: Mention AMD in the renderer string.
1497 - r600g: Cleanup the fenced_bo list in r600_context_fini().
1498 - r600g: Evergreen has two extra frac_bits for the sampler LOD state.
1499 - r600: Evergreen has two extra frac_bits for the sampler LOD state.
1500 - r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.
1501 - r600g: Swizzle vertex data only once.
1502 - r600g: Synchronize supported color formats between Evergreen and
1503 r600/r700.
1504 - r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.
1505 - r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.
1506 - r600g: Cleanup block bo references in r600_context_fini().
1507 - r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().
1508 - st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().
1509
1510 Hui Qi Tay (10):
1511
1512 - llvmpipe: minor changes in llvm coefficient calcs
1513 - draw: cliptest and viewport done in a single loop in vertex shader
1514 - draw: added viewport and cliptest flags
1515 - draw: sanitize llvm variant key
1516 - draw: corrections for w coordinate
1517 - draw: corrections to allow for different cliptest cases
1518 - llvmpipe: Moved draw pipeline twoside function to llvm setup code
1519 - llvmpipe: added llvm offset setup code
1520 - llvmpipe: clean up polygon offset function in lp setup code
1521 - llvmpipe: fix such that offset/twoside function only does in-place
1522 modification
1523
1524 Ian Romanick (102):
1525
1526 - glsl2: Refactor testing for whether a deref is of a matrix or array
1527 - glsl2: Add flags to enable variable index lowering
1528 - glsl: Add doxygen comments
1529 - EGL DRI2: Silence piles of 'unused variable' warnings
1530 - EGL DRI2: Silence 'missing initializer' warnings
1531 - egl_glx: Silence piles of 'unused variable' warnings
1532 - egl: Fix several 'comparison between signed and unsigned integer'
1533 warnings
1534 - dri: Ensure that DRI driver cpp files are in tarballs
1535 - mesa: Force GL_ARB_copy_buffer to always be enabled
1536 - mesa: Force GL_SGIS_generate_mipmap to always be enabled
1537 - Remove GL_MESA_packed_depth_stencil
1538 - Remove GL_EXT_cull_vertex
1539 - Regenerate files changed by previous commit
1540 - Remove unnescessary initializations of UpdateTexturePalette
1541 - ARB_texture_rg: Add GLX protocol support
1542 - ARB_texture_rg: Correct some errors in RED / RG internal format
1543 handling
1544 - ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
1545 - ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
1546 - ARB_texture_rg: Handle RED and RG the same as RGB for tex env
1547 - ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats
1548 - ARB_texture_rg: Allow RED and RG textures as FBO color buffer
1549 attachments
1550 - mesa: Enable GL_ARB_texture_rg in software paths
1551 - i965: Enable GL_ARB_texture_rg
1552 - mesa: Add ARB_texture_compression_rgtc as an alias for
1553 EXT_texture_compression_rgtc
1554 - ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in
1555 \_mesa_is_color_format
1556 - mesa: Fix misplaced #endif
1557 - mesa: Trivial correction to comment
1558 - rgtc: Detect RGTC formats as color formats and as compressed formats
1559 - docs: Add list of bugs fixed in 7.9
1560 - docs: Import 7.9 release notes from 7.9 branch.
1561 - docs: Import 7.8.x release notes from 7.8 branch.
1562 - docs: download.html does not need to be updated for each release
1563 - docs: Update mailing lines from sf.net to freedesktop.org
1564 - docs: Import news updates from 7.9 branch
1565 - docs: added news item for 7.9 release
1566 - glsl: Fail linking if assign_attribute_locations fails
1567 - glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar
1568 - glsl: Slight refactor of error / warning checking for ARB_fcc layout
1569 - glsl: Clear type_qualifier using memset
1570 - glsl: Wrap ast_type_qualifier contents in a struct in a union
1571 - glsl: Regenerate files modified by previous commits
1572 - glcpp: Add the define for ARB_explicit_attrib_location when present
1573 - glcpp: Regenerate files changes by previous commit
1574 - glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
1575 - glsl: Regenerate files changes by previous commit
1576 - glsl: Track explicit location in AST to IR translation
1577 - glsl: Add linker support for explicit attribute locations
1578 - main: Enable GL_ARB_explicit_attrib_location for swrast
1579 - intel: Enable GL_ARB_explicit_attrib_location
1580 - glsl: Remove const decoration from inlined function parameters
1581 - docs: skeleton for 7.10 release notes
1582 - docs: Update status of GL 3.x related extensions
1583 - mesa: Validate assembly shaders when GLSL shaders are used
1584 - glsl: Fix incorrect assertion
1585 - linker: Reject shaders that have unresolved function calls
1586 - mesa: Silence unused variable warning
1587 - mesa: Refactor validation of shader targets
1588 - mesa: Clean up two 'comparison between signed and unsigned' warnings
1589 - mesa: Clean up various 'unused parameter' warnings in shaderapi
1590 - glsl: Slightly change the semantic of \_LinkedShaders
1591 - linker: Trivial indention fix
1592 - i965: Fix indentation after commit 3322fbaf
1593 - linker: Improve handling of unread/unwritten shader inputs/outputs
1594 - glapi: Add GL_EXT_separate_shader_objects
1595 - glapi: Commit files changed by previous commit
1596 - mesa: Add infrastructure to track GL_EXT_separate_shader_objects
1597 - mesa: Skeletal support for GL_EXT_separate_shader_objects
1598 - mesa: Add display list support for GL_EXT_separate_shader_objects
1599 functions
1600 - mesa: Track an ActiveProgram distinct from CurrentProgram
1601 - Track separate programs for each stage
1602 - swrast: Enable GL_EXT_separate_shader_objects in software paths
1603 - intel: Enable GL_EXT_separate_shader_objects in Intel drivers
1604 - docs: add GL_EXT_separate_shader_objects to release notes
1605 - glsl: Fix incorrect gl_type of sampler2DArray and
1606 sampler1DArrayShadow
1607 - ir_to_mesa: Refactor code for emitting DP instructions
1608 - mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample
1609 - glsl: Refactor is_vec_{zero,one} to be methods of ir_constant
1610 - glsl: Simplify generation of swizzle for vector constructors
1611 - glsl: Make is_zero and is_one virtual methods of ir_rvalue
1612 - ir_to_mesa: Generate smarter code for some conditional moves
1613 - glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
1614 - glsl: Eliminate assumptions about size of ir_expression::operands
1615 - glsl: Add ir_rvalue::is_negative_one predicate
1616 - glsl: Add unary ir_expression constructor
1617 - glsl: Add ir_quadop_vector expression
1618 - glsl: Fix matrix constructors with vector parameters
1619 - i915: Disallow alpha, red, RG, and sRGB as render targets
1620 - glsl: Use M_LOG2E constant instead of calling log2
1621 - glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
1622 - i915: Request that POW instructions be lowered
1623 - i915: Correctly generate unconditional KIL instructions
1624 - glsl: Ensure that equality comparisons don't return a NULL IR tree
1625 - i965: Correctly emit constants for aggregate types (array, matrix,
1626 struct)
1627 - glsl: Inherrit type of declared variable from initializer
1628 - linker: Ensure that unsized arrays have a size after linking
1629 - linker: Fix regressions caused by previous commit
1630 - glsl: Inherrit type of declared variable from initializer after
1631 processing assignment
1632 - linker: Allow built-in arrays to have different sizes between shader
1633 stages
1634 - ir_to_mesa: Don't generate swizzles for record derefs of
1635 non-scalar/vectors
1636 - Refresh autogenerated file builtin_function.cpp.
1637 - glsl: Allow less restrictive uses of sampler array indexing in GLSL
1638 <= 1.20
1639 - docs: Import 7.9.1 release notes from 7.9 branch
1640
1641 Jakob Bornecrantz (27):
1642
1643 - rbug: Cast opcode to corrent int size
1644 - rbug: Add function to get opcode name string
1645 - scons: Link against talloc in the Gallium DRI drivers
1646 - i915g: Link with wrapper sw winsys with scons
1647 - tgsi: Actually care what check_soa_dependencies says
1648 - tgsi: Fix missing test before check
1649 - llvmpipe: Move makefile include to before targets
1650 - wrapper: Fix spelling
1651 - wrapper: Add a way to dewrap a pipe screen without destroying it
1652 - egl: Remove unnecessary headers
1653 - target-helpers: Remove per target software wrapper check
1654 - graw: Tidy graw xlib scons file a bit
1655 - scons: Remove old pipebuffer SConscript
1656 - scons: Detabify
1657 - scons: Check for pkg-config before trying to use it
1658 - scons: Check for libdrm_[intel|radeon] as well
1659 - scons: Move dependancy checks to the main gallium scons file
1660 - scons: Unify state tracker SConscripts
1661 - galahad: Correct the name of the scons library
1662 - graw: Use inline sw helper instead of roll your own loader
1663 - libgl-xlib: Use sw helper instead of roll your own
1664 - libgl-xlib: Use inline debug helper instead of non-inline version
1665 - graw: Use inline debug helper instead of non-inline version
1666 - gallium: Remove redundant sw and debug target helpers
1667 - i915g: Improve debug printing for textures
1668 - i915g: Make sure that new vbo gets updated
1669 - st/mesa: Unbind all constant buffers
1670
1671 Jerome Glisse (75):
1672
1673 - r600g: alternative command stream building from context
1674 - r600g: move chip class to radeon common structure
1675 - r600g: use pipe context for flushing inside map
1676 - r600g: add back reference check when mapping buffer
1677 - r600g: directly allocate bo for user buffer
1678 - r600g: fix multi buffer rendering
1679 - r600g: occlusion query for new design
1680 - r600g: flush color buffer after draw command
1681 - r600g: disable shader rebuild optimization & account cb flush packet
1682 - r600g: fix multiple occlusion query on same id
1683 - r600g: initial evergreen support in new path
1684 - r600g: fix typo in evergreen define (resource are in x range)
1685 - r600g: move use_mem_constants flags for new designs structure
1686 alignment
1687 - r600g: evergreen fix for new design
1688 - r600g: fix compilation after change to evergreend.h
1689 - r600g: fixup some evergreen register definitions
1690 - r600g: fix evergreen new path
1691 - r600g: fix reg definition
1692 - r600g: fix evergreen new path
1693 - r600g: bring over fix from old path to new path
1694 - r600g: fix vertex resource & polygon offset
1695 - r600g: disable early cull optimization when occlusion query running
1696 - r600g: move around variables to share depth uncompression code
1697 - r600g: use depth decompression in new path
1698 - r600g: fix index buffer drawing
1699 - r600g: build packet header once
1700 - r600g: fix pointsprite & resource unbinding
1701 - r600g: fix routing btw vertex & pixel shader
1702 - r600g: fix occlusion query after change to block structure
1703 - r600g: use ptr for blit depth uncompress function
1704 - r600g: fix remaining piglit issue in new design
1705 - r600g: switch to new design
1706 - r600g: suspend/resume occlusion query around clear/copy
1707 - r600g: avoid rebuilding the vertex shader if no change to input
1708 format
1709 - r600g: use a hash table instead of group
1710 - r600g: delete old path
1711 - r600g: cleanup
1712 - r600g: more cleanup
1713 - r600g: use constant buffer instead of register for constant
1714 - r600g: fix constant & literal src splitting, also fix mplayer gl2
1715 shader
1716 - evergreeng: avoid overlapping border color btw VS & PS
1717 - r600g: indentation fixes
1718 - r600g: rename radeon_ws_bo to r600_bo
1719 - r600g: allow r600_bo to be a sub allocation of a big bo
1720 - r600g: use r600_bo for relocation argument, simplify code
1721 - r600g: rename radeon_ws_bo to r600_bo
1722 - r600g: remove dead label & fix indentation
1723 - r600g: store reloc information in bo structure
1724 - r600g: improve bo flushing
1725 - r600g: simplify block relocation
1726 - r600g: userspace fence to avoid kernel call for testing bo busy
1727 status
1728 - r600g: avoid segfault due to unintialized list pointer
1729 - r600g: fix dirty state handling
1730 - r600g: allow driver to work without submitting cmd to GPU
1731 - gallium/noop: no operation gallium driver
1732 - r600g: code cleanup (indent, trailing space, empty line ...)
1733 - r600g: fix occlusion query on evergreen (avoid lockup)
1734 - r600g: add fetch shader capabilities
1735 - r600g: dump raw shader output for debugging
1736 - r600g: update polygon offset only when rasterizer or zbuffer change
1737 - r600g: indentation fix
1738 - r600g: more indentation fix + warning silencing + dead code removal
1739 - r600g: build fetch shader from vertex elements
1740 - r600g: avoid useless shader rebuild at draw call
1741 - r600g: remove useless flush map
1742 - r600g: remove dead code
1743 - r600g: fix userspace fence against lastest kernel
1744 - r600g: avoid using pb\* helper we are loosing previous cpu cycle with
1745 it
1746 - r600g: specialized upload manager
1747 - r600g: indentation cleanup
1748 - r600g: fix bo size when creating bo from handle
1749 - r600g: fix segfault when translating vertex buffer
1750 - r600g: need to reference upload buffer as the might still live
1751 accross flush
1752 - r600g: properly unset vertex buffer
1753 - r600g: avoid segfault
1754
1755 Joakim Sindholt (3):
1756
1757 - util/u_blitter: fix leak
1758 - radeong: fix leaks
1759 - r300g: silence guard band cap errors
1760
1761 Johann Rudloff (3):
1762
1763 - radeon: Implement EGL_MESA_no_surface_extension
1764 - radeon: Implement \__DRI_IMAGE and EGL_MESA_image_drm
1765 - radeon: Implement GL_OES_EGL_image
1766
1767 John Doe (3):
1768
1769 - r600g: misc cleanup
1770 - r600g: don't double count dirty block
1771 - r600g: keep a mapping around for each bo
1772
1773 Jon TURNEY (1):
1774
1775 - Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in
1776 $LDFLAGS
1777
1778 José Fonseca (128):
1779
1780 - gallivm: Fix address register swizzle.
1781 - gallivm: Start collecting bitwise arithmetic helpers in a new module.
1782 - gallivm: Clamp indirect register indices to file_max.
1783 - util: linearized sRGB values don't fit into 8bits
1784 - llvmpipe: Default to no threading on single processor systems.
1785 - tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies
1786 - llvmpipe: Describe how to profile llvmpipe.
1787 - llvmpipe: When failing free fs shader too.
1788 - util: Flush stdout on util_format.
1789 - gallivm: Add unorm support to lp_build_lerp()
1790 - llvmpipe: Special case complementary and identify blend factors in
1791 SoA.
1792 - llvmpipe: Make rgb/alpha bland func/factors match, when there is no
1793 alpha.
1794 - draw: Prevent clipped vertices overflow.
1795 - draw: Fulfil the new min_lod/max_lod/lod_bias/border_color dynamic
1796 state
1797 - gallivm: Fetch the lod from the dynamic state when min_lod ==
1798 max_lod.
1799 - gallivm: Remove dead experimental code.
1800 - llvmpipe: Decouple sampler view and sampler state updates.
1801 - scons: New build= option, with support for checked builds.
1802 - scons: New build= option, with support for checked builds.
1803 - trace: Fix set_index_buffer and draw_vbo tracing.
1804 - python/retrace: Handle set_index_buffer and draw_vbo.
1805 - gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.
1806 - gallivm: More comprehensive border usage logic.
1807 - retrace: Handle clear_render_target and clear_depth_stencil.
1808 - llvmpipe: Dump a few missing shader key flags.
1809 - llvmpipe: Fix perspective interpolation for point sprites.
1810 - llvmpipe: Fix sprite coord perspective interpolation of Q.
1811 - gallivm: Take the type signedness in consideration in
1812 round/ceil/floor.
1813 - gallivm: Use a faster (and less accurate) log2 in lod computation.
1814 - gallivm: Fast implementation of iround(log2(x))
1815 - gallivm: Combined ifloor & fract helper.
1816 - gallivm: Only apply min/max_lod when necessary.
1817 - gallivm: Compute lod as integer whenever possible.
1818 - util: Cleanup util_pack_z_stencil and friends.
1819 - llvmpipe: Cleanup depth-stencil clears.
1820 - gallivm: Vectorize the rho computation.
1821 - gallivm: Do not do mipfiltering when magnifying.
1822 - gallivm: Simplify lp_build_mipmap_level_sizes' interface.
1823 - gallivm: Don't compute the second mipmap level when frac(lod) == 0
1824 - gallivm: Use lp_build_ifloor_fract for lod computation.
1825 - gallivm: Clamp mipmap level and zero mip weight simultaneously.
1826 - gallivm: Fix copy'n'paste typo in previous commit.
1827 - gallivm: Implement brilinear filtering.
1828 - gallivm: Use the wrappers for SSE pack intrinsics.
1829 - gallivm: Avoid control flow for two-sided stencil test.
1830 - gallivm: Warn when doing inefficient integer comparisons.
1831 - gallivm: Move into the as much of the second level code as possible.
1832 - llvmpipe: First minify the texture size, then broadcast.
1833 - gallivm: Help for combined extraction and broadcasting.
1834 - gallivm: Do size computations simultanously for all dimensions (AoS).
1835 - llvmpipe: Prevent z > 1.0
1836 - llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3
1837 systems.
1838 - gallivm: Handle code have ret correctly.
1839 - util: Defined M_SQRT2 when not available.
1840 - gallivm: Less code duplication in log computation.
1841 - gallivm: Special bri-linear computation path for unmodified rho.
1842 - gallivm: Don't generate Phis for execution mask.
1843 - gallivm: Use varilables instead of Phis for cubemap selection.
1844 - gallivm: Remove support for Phi generation.
1845 - gallivm: Factor out the SI->FP texture size conversion for SoA path
1846 too
1847 - gallivm: Simplify if/then/else implementation.
1848 - gallivm: Cleanup the rest of the flow module.
1849 - gallivm: Fix a long standing bug with nested if-then-else emission.
1850 - gallivm: Allow to disable bri-linear filtering with
1851 GALLIVM_DEBUG=no_brilinear runtime option
1852 - gallivm: Use variables instead of Phis in loops.
1853 - gallivm: Pass texture coords derivates as scalars.
1854 - llvmpipe: Remove outdated comment about stencil testing.
1855 - gallivm: Eliminate unsigned integer arithmetic from texture
1856 coordinates.
1857 - gallium: Define C99 restrict keyword where absent.
1858 - tgsi: Export some names for some tgsi enums.
1859 - gallivm: More detailed analysis of tgsi shaders.
1860 - llvmpipe: Use lp_tgsi_info.
1861 - llvmpipe: Do not dispose the execution engine.
1862 - llvmpipe: Fix MSVC build.
1863 - llmvpipe: improve mm_mullo_epi32
1864 - gallivm: Name anonymous union.
1865 - llvmpipe: Unbreak Z32_FLOAT.
1866 - gallivm: More accurate float -> 24bit & 32bit unorm conversion.
1867 - llvmpipe: Generalize the x8z24 fast path to all depth formats.
1868 - llvmpipe: Fix depth-stencil regression.
1869 - llvmpipe: Ensure z_shift and z_width is initialized.
1870 - gallivm: Fix SoA cubemap derivative computation.
1871 - llvmpipe: Fix bad refactoring.
1872 - llvmpipe: Initialize bld ctx via lp_build_context_init instead of
1873 ad-hoc and broken code.
1874 - gallivm: Comment lp_build_insert_new_block().
1875 - gallivm: Add a note about SSE4.1's nearest mode rounding.
1876 - llvmpipe: Don't test rounding of x.5 numbers.
1877 - gallium: Avoid using \__doc_\_ in python scripts.
1878 - gallivm: always enable LLVMAddInstructionCombiningPass()
1879 - gallivm: Remove the EMMS opcodes.
1880 - mesa: Fix windows build (uint -> GLuint).
1881 - scons: Revamp how to specify targets to build.
1882 - scons: Fix MinGW cross-compilation.
1883 - scons: Some pipe drivers are not portable for MSVC
1884 - scons: Restore x11 tool behavior for backwards compatability.
1885 - scons: Disable python state tracker when swig is not present.
1886 - r600g: List recently added files in SConscript.
1887 - scons: Add aliases for several pipe drivers.
1888 - scons: i915 can't build on MSVC either.
1889 - scons: Propagate installation targets.
1890 - xorg/vmwgfx: Add missing source file to SConscript.
1891 - st/xorg: Add missing n to error message.
1892 - st/xorg: Detect libkms with scons too.
1893 - xorg/vmwgfx: Link libkms when available.
1894 - r600g: Swap the util_blitter_destroy call order.
1895 - gallivm: Allocate TEMP/OUT arrays only once.
1896 - libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.
1897 - scons: Use inline wrap helpers more consistently.
1898 - svga: Use consistent hexadecimal representation on debug output.
1899 - scons: Alias for svga
1900 - wgl: Stub WGL_ARB_pbuffer support.
1901 - wgl: More complete WGL_ARB_pbuffer support.
1902 - svga: Silence debug printf.
1903 - scons: Move MSVS_VERSION option to common module.
1904 - vega: Remove extraneous ;
1905 - retrace: Some fixes.
1906 - util: C++ safe.
1907 - wgl: Fix double free. Remove dead code.
1908 - util: Plug leaks in util_destroy_gen_mipmap.
1909 - util: \__builtin_frame_address() doesn't work on mingw.
1910 - util: Don't try to use imagehlp on mingw.
1911 - wgl: Unreference the current framebuffer after the make_current call.
1912 - WIN32_THREADS -> WIN32
1913 - mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.
1914 - wgl: Fix visual's buffer_mask configuration.
1915 - mesa: Temporary hack to prevent stack overflow on windows
1916 - mesa: Bump the number of bits in the register index.
1917 - llvmpipe: Plug fence leaks.
1918
1919 Julien Cristau (1):
1920
1921 - Makefile: don't include the same files twice in the tarball
1922
1923 Keith Whitwell (89):
1924
1925 - llvmpipe: brackets around macro arg
1926 - llvmpipe: remove duplicate code
1927 - llvmpipe: return zero from floor_pot(zero)
1928 - gallivm: make lp_build_sample_nop public
1929 - llvmpipe: add LP_PERF flag to disable various aspects of
1930 rasterization
1931 - llvmpipe: add DEBUG_FS to dump variant information
1932 - llvmpipe: use llvm for attribute interpolant calculation
1933 - graw: add frag-face shader
1934 - llvmpipe: fix flatshading in new line code
1935 - draw: don't apply flatshading to clipped tris with <3 verts
1936 - llvmpipe: handle FACING interpolants in line and point setup
1937 - llvmpipe: handle up to 8 planes in triangle binner
1938 - llvmpipe: make debug_fs_variant respect variant->nr_samplers
1939 - gallivm: don't apply zero lod_bias
1940 - llvmpipe: fail gracefully on oom in scene creation
1941 - llvmpipe: avoid overflow in triangle culling
1942 - gallivm: special case conversion 4x4f to 1x16ub
1943 - gallivm: round rather than truncate in new 4x4f->1x16ub conversion
1944 path
1945 - llvmpipe: clean up setup_tri a little
1946 - llvmpipe: add rast_tri_4_16 for small lines and points
1947 - llvmpipe: fix off-by-one in tri_16
1948 - llvmpipe: defer attribute interpolation until after mask and ztest
1949 - llvmpipe: use alloca for fs color outputs
1950 - llvmpipe: store zero into all alloca'd values
1951 - llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
1952 - gallivm: specialized x8z24 depthtest path
1953 - gallivm: prefer blendvb for integer arguments
1954 - gallivm: simpler uint8->float conversions
1955 - llvmpipe: try to be sensible about whether to branch after mask
1956 updates
1957 - llvmpipe: clean up shader pre/postamble, try to catch more early-z
1958 - llvmpipe: simplified SSE2 swz/unswz routines
1959 - llvmpipe: try to do more of rast_tri_3_16 with intrinsics
1960 - llvmpipe: add debug helpers for epi32 etc
1961 - llvmpipe: try to keep plane c values small
1962 - llvmpipe: fix typo in last commit
1963 - gallium: move sse intrinsics debug helpers to u_sse.h
1964 - r600g: add missing file to sconscript
1965 - gallivm: don't branch on KILLs near end of shader
1966 - Revert "llvmpipe: try to keep plane c values small"
1967 - llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
1968 - llvmpipe: don't try to emit non-existent color outputs
1969 - r600/drm: fix segfaults in winsys create failure path
1970 - r600g: emit hardware linewidth
1971 - r600g: handle absolute modifier in shader translator
1972 - llvmpipe: reintroduce SET_STATE binner command
1973 - llvmpipe: don't pass frontfacing as a float
1974 - llvmpipe: slightly shrink the size of a binned triangle
1975 - llvmpipe: don't store plane.ei value in binned data
1976 - gallium: move some intrinsics helpers to u_sse.h
1977 - llvmpipe: do plane calculations with intrinsics
1978 - llvmpipe: use aligned loads/stores for plane values
1979 - llvmpipe: fix non-sse build after recent changes
1980 - llvmpipe: check shader outputs are non-null before using
1981 - llvmpipe: validate color outputs against key->nr_cbufs
1982 - llvmpipe: clean up fields in draw_llvm_variant_key
1983 - llvmpipe: remove setup fallback path
1984 - llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle
1985 - Merge remote branch 'origin/master' into lp-setup-llvm
1986 - llvmpipe: remove unused file
1987 - llvmpipe: remove unused arg from jit_setup_tri function
1988 - Merge branch 'llvm-cliptest-viewport'
1989 - draw: make sure viewport gets updated in draw llvm shader
1990 - llvmpipe: turn off draw offset/twoside when we can handle it
1991 - llvmpipe: avoid generating tri_16 for tris which extend past tile
1992 bounds
1993 - llvmpipe: guard against NULL task->query pointer
1994 - st/mesa: unbind constant buffer when not in use
1995 - r600g: propagate usage flags in texture transfers
1996 - r600g: propogate resource usage flags to winsys, use to choose bo
1997 domains
1998 - r600g: use a buffer in GTT as intermediate on texture up and
1999 downloads
2000 - r600g: remove unused flink, domain fields from r600_resource
2001 - r600g: set hardware pixel centers according to gl_rasterization_rules
2002 - evergreeng: protect against null constant buffers
2003 - r600g: don't call debug_get_bool_option for tiling more than once
2004 - evergreeng: respect linewidth state, use integer widths only
2005 - evergreeng: set hardware pixelcenters according to
2006 gl_rasterization_rules
2007 - r600g: avoid recursion with staged uploads
2008 - r600g: attempt to turn on DXTn formats
2009 - r600g: translate ARR instruction
2010 - r600: fix my pessimism about PIPE_TRANSFER_x flags
2011 - ws/r600: match bo_busy shared/fence logic in bo_wait
2012 - r600g: guard experimental s3tc code with R600_ENABLE_S3TC
2013 - r600g: do not try to use staging resource for depth textures
2014 - r600g: enforce minimum stride on render target texture images
2015 - llvmpipe: fix up twoside after recent changes
2016 - llvmpipe: twoside for specular color also
2017 - Merge branch 'lp-offset-twoside'
2018 - llvmpipe: raise dirty flag on transfers to bound constbuf
2019 - llvmpipe: remove misleading debug string
2020 - llvmpipe: shortcircuit some calls to set_scene_state
2021
2022 Kenneth Graunke (94):
2023
2024 - glsl: Change from has_builtin_signature to has_user_signature.
2025 - glsl: Don't print blank (function ...) headers for built-ins.
2026 - glsl: Properly handle nested structure types.
2027 - glsl/builtins: Fix equal and notEqual builtins.
2028 - glsl/builtins: Switch comparison functions to just return an
2029 expression.
2030 - glsl: Add comments to clarify the types of comparison binops.
2031 - glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
2032 - glsl: "Copyright", not "Constantright"
2033 - i965: Fix incorrect batchbuffer size in gen6 clip state command.
2034 - i965: Use logical-not when emitting ir_unop_ceil.
2035 - glsl: Add front-end support for the "trunc" built-in.
2036 - glsl: Refresh autogenerated file builtin_function.cpp.
2037 - i965: Use RNDZ for ir_unop_trunc in the new FS.
2038 - i965: Correctly emit the RNDZ instruction.
2039 - i965: Clean up a warning in the old fragment backend.
2040 - glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.
2041 - glsl: Add front-end support for GLSL 1.30's roundEven built-in.
2042 - i965: Add support for ir_unop_round_even via the RNDE instruction.
2043 - glsl: Add support for the 1.30 round() built-in.
2044 - glsl: Refresh autogenerated file builtin_function.cpp.
2045 - glsl: Don't return NULL IR for erroneous bit-shift operators.
2046 - i965: Add missing "break" statement.
2047 - glsl: Fix copy and paste error in ast_bit_and node creation.
2048 - glsl: Regenerate parser files.
2049 - i965: Remove unused variable.
2050 - glsl: Remove useless ir_shader enumeration value.
2051 - mesa: Remove FEATURE_ARB_shading_language_120 macro.
2052 - glcpp: Return NEWLINE token for newlines inside multi-line comments.
2053 - glcpp: Refresh autogenerated lexer file.
2054 - glsl: Add support for GLSL 1.30's modf built-in.
2055 - glsl: Refresh autogenerated file builtin_function.cpp.
2056 - generate_builtins.py: Output large strings as arrays of characters.
2057 - Refresh autogenerated file builtin_function.cpp.
2058 - glsl: Fix constant component count in vector constructor emitting.
2059 - Fix build on systems where "python" is python 3.
2060 - i965: Add bit operation support to the fragment shader backend.
2061 - glsl: Remove unused ARRAY_SIZE macro.
2062 - glsl/builtins: Rename 'x' to 'y_over_x' in atan(float)
2063 implementation.
2064 - glsl/builtins: Clean up some ugly autogenerated code in atan.
2065 - Refresh autogenerated file builtin_function.cpp.
2066 - glsl: Don't print a useless space at the end of an S-Expression list.
2067 - ir_reader: Return a specific ir_dereference variant.
2068 - ir_reader: Remove useless error check.
2069 - ir_reader: Fix some potential NULL pointer dereferences.
2070 - ir_dead_functions: Actually free dead functions and signatures.
2071 - glsl: Remove unnecessary "unused variable" warning suppression.
2072 - glsl: Remove GLSL_TYPE_FUNCTION define.
2073 - glsl: Convert glsl_type::base_type from #define'd constants to an
2074 enum.
2075 - glsl: Rework reserved word/keyword handling in the lexer.
2076 - glsl: Add new keywords and reserved words for GLSL 1.30.
2077 - glsl: Add support for the 'u' and 'U' unsigned integer suffixes.
2078 - glsl: Refresh autogenerated lexer and parser files.
2079 - generate_builtins.py: Fix inconsistent use of tabs and spaces
2080 warning.
2081 - glsl: Implement the asinh, acosh, and atanh built-in functions.
2082 - glsl: Refresh autogenerated file builtin_function.cpp.
2083 - glsl: Add constant expression handling for asinh, acosh, and atanh.
2084 - glsl: Remove unused and out of date Makefile.am.
2085 - glsl: Rename various ir\_\* files to lower\_\* and opt_*.
2086 - glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.
2087 - Refresh autogenerated glcpp parser.
2088 - glsl: Fix constant expression handling for <, >, <=, >= on vectors.
2089 - glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2
2090 shaders.
2091 - Regenerate glcpp parser.
2092 - glsl: Reimplement the "cross" built-in without ir_binop_cross.
2093 - Refresh autogenerated file builtin_function.cpp.
2094 - glsl: Remove the ir_binop_cross opcode.
2095 - glsl: Refactor get_num_operands.
2096 - glsl: Simplify a type check by using type->is_integer().
2097 - glsl: Combine many instruction lowering passes into one.
2098 - mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.
2099 - glsl: Don't inline function prototypes.
2100 - glsl: Use do_common_optimization in the standalone compiler.
2101 - glsl: Add a virtual as_discard() method.
2102 - glsl: Refactor out cloning of function prototypes.
2103 - glsl: Lazily import built-in function prototypes.
2104 - glsl: Remove anti-built-in hacks from the print visitor.
2105 - glsl/linker: Free any IR discarded by optimization passes.
2106 - glsl: Add an optimization pass to simplify discards.
2107 - glsl: Add a lowering pass to move discards out of if-statements.
2108 - glsl: Remove "discard" support from lower_jumps.
2109 - glsl: Add comments to lower_jumps (from the commit message).
2110 - ir_print_visitor: Print out constant structure values.
2111 - glsl: Factor out code which emits a new function into the IR stream.
2112 - symbol_table: Add support for adding a symbol at top-level/global
2113 scope.
2114 - glsl: Properly add functions during lazy built-in prototype
2115 importing.
2116 - glcpp: Don't emit SPACE tokens in conditional_tokens production.
2117 - Refresh autogenerated glcpp parser.
2118 - glsl: Clean up code by adding a new is_break() function.
2119 - glsl: Consider the "else" branch when looking for loop breaks.
2120 - Remove OES_compressed_paletted_texture from the ES2 extension list.
2121 - glsl/builtins: Compute the correct value for smoothstep(vec, vec,
2122 vec).
2123 - glsl: Support if-flattening beyond a given maximum nesting depth.
2124 - i965: Flatten if-statements beyond depth 16 on pre-gen6.
2125 - i965: Internally enable GL_NV_blend_square on ES2.
2126
2127 Kristian Høgsberg (16):
2128
2129 - glx: Hold on to drawables if we're just switching to another context
2130 - intel: Fix GL_ARB_shading_language_120 commit
2131 - dri2: Make createImageFromName() take a \__DRIscreen instead of
2132 \__DRIcontext
2133 - glx: Invalidate buffers after binding a drawable
2134 - dri: Pass the \__DRIscreen and the \__DRIscreen private back to image
2135 lookup
2136 - glx: Only remove drawables from the hash when we actually delete them
2137 - gles2: Add GL_EXT_texture_format_BGRA8888 support
2138 - Get rid of GL/internal/glcore.h
2139 - gl: Remove unused GLcontextModes fields
2140 - Rename GLvisual and \__GLcontextModes to struct gl_config
2141 - Drop GLframebuffer typedef and just use struct gl_framebuffer
2142 - Drop GLcontext typedef and use struct gl_context instead
2143 - Drop the "neutral" tnl module
2144 - Only install vtxfmt tables for OpenGL
2145 - i965: Don't write mrf assignment for pointsize output
2146 - docs: Fix MESA_drm_image typo
2147
2148 Krzysztof Smiechowicz (1):
2149
2150 - nvfx: Pair os_malloc_aligned() with os_free_aligned().
2151
2152 Luca Barbieri (84):
2153
2154 - auxiliary: fix unintended fallthrough
2155 - glsl: add pass to lower variable array indexing to conditional
2156 assignments
2157 - auxiliary: fix depth-only and stencil-only clears
2158 - gallium: avoid the C++ keyword "template" in sw_winsys.h
2159 - softpipe: make z/s test always pass if no zsbuf, instead of crashing
2160 - tgsi: add switch/case opcodes to tgsi_opcode_tmp.h
2161 - softpipe: fix whitespace
2162 - d3d1x: add new Direct3D 10/11 COM state tracker for Gallium
2163 - d3d1x: add blob and signature extraction APIs
2164 - d3d1x: fix compilation with recent Wine versions installed
2165 - d3d1x: add missing file
2166 - d3d1x: actually enable and fix blob apis
2167 - d3d1x: fix build with compilers other than GCC 4.5
2168 - d3d1x: add template parameters to base class ctor calls for GCC 4.4
2169 - d3d1x: fix GCC 4.1/4.2 build
2170 - d3d1x: ignore errors while building docs
2171 - d3d1x: attempt to fix/workaround bug #30322
2172 - nvfx: remove gl_PointCoord hack
2173 - glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
2174 - winsys: automatically build sw winsys needed by EGL and d3d1x
2175 - d3d1x: don't build progs automatically
2176 - d3d1x: add missing memory barrier
2177 - d3d1x: link with CXXFLAGS
2178 - d3d1x: fix cf analysis
2179 - d3d1x: fix warning
2180 - d3d1x: fix segfault when hashing
2181 - d3d1x: destroy native_display on adapter destruction
2182 - d3d1x: fix GUID declarations
2183 - d3d1x: redesign the HWND resolver interface
2184 - d3d1x: fix API name
2185 - d3d1x: define GUIDs in the normal way
2186 - d3d1x: add Wine dlls (tri, tex working, but no other testing)
2187 - d3d1x: properly reference count the backend
2188 - d3d1x: fix deadlocks on non-recursive mutex
2189 - d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
2190 - d3d1x: initialize the mutex
2191 - d3d1x: autogenerate shader enums and text from def files
2192 - d3d1x: s/tpf/sm4/g
2193 - d3d1x: normalize whitespace
2194 - d3d1x: remove specstrings
2195 - d3d1x: minifix
2196 - d3d1x: rename context params
2197 - d3d11: rename screen params
2198 - d3d1x: rename params in misc and objects
2199 - d3d1x: rename parameters in dxgi
2200 - d3d11: obliterate IDL parameter names
2201 - d3d1x: remove specstrings.h include
2202 - d3d1x: flush the pipe context when presenting
2203 - d3d1x: remove another include specstrings.h
2204 - d3d1x: flush properly
2205 - d3d1x: add missing guid.cpp
2206 - d3d1x: fix build without system EGL/egl.h
2207 - d3d1x: add autogenerated files as prerequisites, so make builds them
2208 - d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
2209 - d3d1x: add shader dumping
2210 - d3d1x: add untested support for geometry shader translation
2211 - d3d1x: don't assert on unsupported resource types
2212 - d3d1x: fix CheckMultisampleQualityLevels
2213 - d3d1x: draw to the correct buffer
2214 - d3d1x: fix linking of dxbc2tgsi
2215 - nvfx: allow setting NULL constant buffers
2216 - nvfx: add RGB framebuffer format support in addition to BGR
2217 - d3d1x: don't crash on drivers not supporting vertex or geometry
2218 sampling
2219 - d3d1x: assert if X visual is not among enumerated visuals
2220 - d3d1x: stop using GLX in demos, just use the default visual
2221 - d3d1x: CRLF -> LF in progs
2222 - mesa: make makedepend an hard requirement
2223 - gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
2224 - d3d1x: fix parallel build
2225 - d3d1x: add private gitignore file
2226 - d3d1x: fix progs linking if not all EGL platforms are enabled
2227 - d3d1x: link progs with CXXFLAGS
2228 - d3d11: advertise IDXGIDevice1, not just IDXGIDevice
2229 - d3d11: ignore StructureByteStride
2230 - d3d1x: link to libdrm for X11 platform too
2231 - ureg: support centroid interpolation
2232 - d3d1x: support centroid interpolation
2233 - d3d1x: properly support specifying MipLevels as 0
2234 - d3d1x: put proper calling convention in headers, fixes 64-bit builds
2235 - d3d1x: rework DXGI for occlusion testing and default width/height
2236 - d3d1x: fix Map
2237 - d3d11: fix reference counting so devices get freed
2238 - d3d1x: work around crash in widl
2239 - glsl: Unroll loops with conditional breaks anywhere (not just the
2240 end)
2241
2242 Lucas Stach (1):
2243
2244 - nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and
2245 PIPE_CAP_SHADER_STENCIL_EXPORT
2246
2247 Marek Olšák (100):
2248
2249 - r300g: prevent creating multiple winsys BOs for the same handle
2250 - r300g/swtcl: fix CS overrun
2251 - st/mesa: fix assertion failure in GetTexImage for cubemaps
2252 - util: make calling remove_from_list multiple times in a row safe
2253 - r300g: fixup long-lived BO maps being incorrectly unmapped when
2254 flushing
2255 - r300g: make accessing map_list and buffer_handles thread-safe
2256 - r300g: fix a copy-paste typo for logging
2257 - r300g: fix the border color for every format other than
2258 PIPE_FORMAT_B8G8R8A8
2259 - Build r300g by default
2260 - util: fix util_pack_color for B4G4R4A4
2261 - r300g: fix macrotiling on R350
2262 - r300g: code cleanups
2263 - r300/compiler: fix projective mapping of 2D NPOT textures
2264 - r300/compiler: do not use copy propagation if SaturateMode is used
2265 - r300/compiler: fix shadow sampling with swizzled coords
2266 - r300g: add support for 3D NPOT textures without mipmapping
2267 - r300g: fix swizzling of texture border color
2268 - configure.ac: look for libdrm_radeon before building
2269 gallium/r300,r600
2270 - configure.ac: do not build xorg-r300g by default
2271 - Makefile: ensure Gallium's Makefile.xorg and SConscript.dri are in
2272 the tarball
2273 - r300g: add support for formats beginning with X, like X8R8G8B8
2274 - r300g: fix conditional rendering in non-wait path
2275 - r300g: add support for R8G8 colorbuffers
2276 - r300g: add support for L8A8 colorbuffers
2277 - update release notes for Gallium
2278 - r300g: fix microtiling for 16-bits-per-channel formats
2279 - r300g: do not print get_param errors in non-debug build
2280 - r300g: say no to PIPE_CAP_STREAM_OUTPUT and
2281 PIPE_CAP_PRIMITIVE_RESTART
2282 - mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA,
2283 and INTENSITY
2284 - r300g: fix texture border for 16-bits-per-channel formats
2285 - st/mesa: support RGBA16 and use it for RGBA12 as well
2286 - r300g: add a default channel ordering of texture border for unhandled
2287 formats
2288 - r300g: mention ATI in the renderer string
2289 - r300g: rename has_hyperz -> can_hyperz
2290 - r300g: turn magic numbers into names in the hyperz code
2291 - gallium: add CAPs for indirect addressing and lower it in st/mesa
2292 when needed
2293 - tgsi: fill out CAPs for indirect addressing
2294 - i915g: fill out CAPs for indirect addressing
2295 - i965g: fill out CAPs for indirect addressing
2296 - nv50: fill out CAPs for indirect addressing
2297 - nvfx: fill out CAPs for indirect addressing
2298 - r300g: fill out CAPs for indirect addressing
2299 - r600g: fill out CAPs for indirect addressing
2300 - svga: fill out CAPs for indirect addressing
2301 - r300g: fix texture border color for all texture formats
2302 - r300g: clean up redundancy in draw functions
2303 - r300g: return shader caps from Draw for SWTCL vertex shaders
2304 - r300g: remove the hack with OPCODE_RET
2305 - r300g: print FS inputs uninitialized due to hardware limits to stderr
2306 - r300g: fix rendering with no vertex elements
2307 - st/mesa: enable ARB_explicit_attrib_location and
2308 EXT_separate_shader_objects
2309 - docs: add GL 4.1 status
2310 - gallium: add PIPE_SHADER_CAP_SUBROUTINES
2311 - st/mesa: set MaxUniformComponents
2312 - u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall
2313 - r300/compiler: fix rc_rewrite_depth_out for it to work with any
2314 instruction
2315 - r300/compiler: remove duplicate function rc_mask_to_swz
2316 - r300/compiler: add a function for swizzling a mask
2317 - r300/compiler: move util functions to radeon_compiler_util
2318 - u_blitter: interpolate clear color using a GENERIC varying instead of
2319 COLOR
2320 - st/mesa: fix texture border color for RED and RG base formats
2321 - util: rename u_mempool -> u_slab
2322 - r300g: fix texture border color once again
2323 - r300/compiler: implement and lower OPCODE_CLAMP
2324 - ir_to_mesa: Add support for conditional discards.
2325 - r300g: fix texture swizzling with compressed textures on r400-r500
2326 - r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
2327 - r300g: fix up cubemap texture offset computation
2328 - r300/compiler: disable the swizzle lowering pass in vertex shaders
2329 - r300g: fix build
2330 - r300g: use internal BO handle for add_buffer and write_reloc
2331 - r300g: implement simple transfer_inline_write for buffers
2332 - mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
2333 - r300g: fix pointer arithmetic with void\* in transfer_inline_write
2334 - r300g: do not remove unused constants if we are not near the limit
2335 - r300g: add capability bit index_bias_supported
2336 - r300g: one more r500_index_bias_supported leftover
2337 - r300g: do not use the index parameter in set_constant_buffer
2338 - r300g: cleanup winsys
2339 - r300g: optimize looping over atoms
2340 - st/mesa: initialize key in st_vp_varient
2341 - u_blitter: use util_is_format_compatible in the assert
2342 - r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if
2343 possible
2344 - r300g: validate buffers only if any of bound buffers is changed
2345 - r300g: also revalidate the SWTCL vertex buffer after its reallocation
2346 - r300/compiler: don't terminate regalloc if we surpass max temps limit
2347 - r300/compiler: add a function to query program stats (alu, tex,
2348 temps..)
2349 - r300/compiler: cleanup rc_run_compiler
2350 - r300/compiler: do not print pair/tex/presub program stats for vertex
2351 shaders
2352 - r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask
2353 - r300/compiler: make lowering passes possibly use up to two less temps
2354 - r300/compiler: remove at least unused immediates if externals cannot
2355 be removed
2356 - r300/compiler: fix LIT in VS
2357 - r300/compiler: fix swizzle lowering with a presubtract source operand
2358 - r300g: fix rendering with a vertex attrib having a zero stride
2359 - r300g: finally fix the texture corruption on r3xx-r4xx
2360 - r300g/swtcl: re-enable LLVM
2361 - r300g: mark vertex arrays as dirty after a buffer_offset change
2362 - mesa: fix texel store functions for some float formats
2363 - r300/compiler: disable the rename_regs pass for loops
2364
2365 Mario Kleiner (1):
2366
2367 - mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page
2368 flipping.
2369
2370 Mathias Fröhlich (3):
2371
2372 - r300g: Avoid returning values in a static array, fixing a potential
2373 race
2374 - r600g: Only compare active vertex elements
2375 - st/mesa: Set PIPE_TRANSFER_DISCARD for
2376 GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT
2377
2378 Michal Krol (10):
2379
2380 - svga: Fix relative addressing translation for pixel shaders.
2381 - svga: Integer constant register file has a separate namespace.
2382 - tgsi/exec: Cleanup the remaining arithmetic instructions.
2383 - tgsi/exec: Get rid of obsolete condition codes.
2384 - tgsi/build: Reduce interface clutter.
2385 - graw/gdi: Initial commit.
2386 - scons: Hook-up graw-gdi target.
2387 - graw/gdi: Fix window dimensions.
2388 - os: Open file streams in binary mode.
2389 - graw: Export graw_save_surface_to_file().
2390
2391 Nicolas Kaiser (26):
2392
2393 - swrast: remove duplicated include
2394 - egl: remove duplicated include
2395 - gallium/rtasm: remove duplicated include
2396 - gallium/util: remove duplicated include
2397 - gallium/i915: remove duplicated include
2398 - gallium/llvmpipe: remove duplicated include
2399 - gallium/softpipe: remove duplicated include
2400 - gallium/st: remove duplicated includes
2401 - gallium/winsys: remove duplicated include
2402 - glx: remove duplicated include
2403 - dri/common: remove duplicated include
2404 - dri/i810: remove duplicated include
2405 - dri/i915: remove duplicated include
2406 - dri/i965: remove duplicated include
2407 - dri/intel: remove duplicated include
2408 - dri/mga: remove duplicated include
2409 - dri/r128: remove duplicated include
2410 - dri/r300: remove duplicated include
2411 - dri/r600: remove duplicated include
2412 - dri/radeon: remove duplicated includes
2413 - dri/savage: remove duplicated include
2414 - main: remove duplicated includes
2415 - math: remove duplicated includes
2416 - st: remove duplicated include
2417 - i965g: use Elements macro instead of manual sizeofs
2418 - nv50: fix always true conditional in shader optimization
2419
2420 Orion Poplawski (1):
2421
2422 - osmesa: link against libtalloc
2423
2424 Owen W. Taylor (1):
2425
2426 - r600g: Fix location for clip plane registers
2427
2428 Peter Clifton (3):
2429
2430 - intel: Fix emit_linear_blit to use DWORD aligned width blits
2431 - intel: Add assert check for blitting alignment.
2432 - meta: Mask Stencil.Clear against stencilMax in \_mesa_meta_Clear
2433
2434 Robert Hooker (2):
2435
2436 - intel: Add a new B43 pci id.
2437 - egl_dri2: Add missing intel chip ids.
2438
2439 Roland Scheidegger (16):
2440
2441 - gallivm: fix copy&paste bug
2442 - gallivm: don't use URem/UDiv when calculating offsets for blocks
2443 - gallivm: optimize yuv decoding
2444 - gallivm: fix trunc/itrunc comment
2445 - gallivm: faster iround implementation for sse2
2446 - gallivm: replace sub/floor/ifloor combo with ifloor_fract
2447 - gallivm: optimize some tex wrap mode calculations a bit
2448 - gallivm: more linear tex wrap mode calculation simplification
2449 - gallivm: avoid unnecessary URem in linear wrap repeat case
2450 - gallivm: optimize soa linear clamp to edge wrap mode a bit
2451 - gallivm: make use of new iround code in lp_bld_conv.
2452 - gallivm: fix different handling of [non]normalized coords in linear
2453 soa path
2454 - gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2
2455 - r200: fix r200 large points
2456 - mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps
2457 - gallium: support for array textures and related changes
2458
2459 Shuang He (1):
2460
2461 - mesa: allow GLfixed arrays for OpenGL ES 2.0
2462
2463 Stephan Schmid (1):
2464
2465 - r600g: fix relative addressing when splitting constant accesses
2466
2467 Thomas Hellstrom (21):
2468
2469 - st/xorg: Don't try to use option values before processing options
2470 - xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers
2471 - st/xorg: Add a customizer option to get rid of annoying cursor update
2472 flicker
2473 - xorg/vmwgfx: Don't hide HW cursors when updating them
2474 - st/xorg: Don't try to remove invalid fbs
2475 - st/xorg: Fix typo
2476 - st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling
2477 environments
2478 - st/xorg: Fix compilation errors for Xservers compiled without
2479 Composite
2480 - st/xorg: Don't use deprecated x*alloc / xfree functions
2481 - xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions
2482 - st/xorg: Fix compilation for Xservers >= 1.10
2483 - mesa: Make sure we have the talloc cflags when using the talloc
2484 headers
2485 - egl: Add an include for size_t
2486 - mesa: Add talloc includes for gles
2487 - st/egl: Fix build for include files in nonstandard places
2488 - svga/drm: Optionally resolve calls to powf during link-time
2489 - gallium/targets: Trivial crosscompiling fix
2490 - st/xorg: Add a function to flush pending rendering and damage
2491 - gallium/targets/xorg-vmwgfx: Xv fixes
2492 - xorg/vmwgfx: Flush even if we don't autopaint the color key
2493 - xorg/vmwgfx: Don't clip video to viewport
2494
2495 Tilman Sauerbeck (35):
2496
2497 - r600g: Fixed a bo leak in r600_blit_state_ps_shader().
2498 - r600g: Use clamped math for RCP and RSQ.
2499 - r600g: Formatting fixes.
2500 - r600g: Added DB_SHADER_CONTROL defines.
2501 - r600g: Only set PA_SC_EDGERULE on rv770 and greater.
2502 - r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.
2503 - r600g: Fixed the shift in S_02880C_KILL_ENABLE.
2504 - glsl2: Empty functions can be inlined.
2505 - glsl2: Fixed cloning of ir_call error instructions.
2506 - r600g: Added support for TGSI_SEMANTIC_FACE.
2507 - gallium/docs: Fixed a typo in the SCS opcode description.
2508 - r600g: Honour destination operand's writemask in the SCS
2509 implementation.
2510 - r600g: Implemented the Z and W component write for the SCS opcode.
2511 - python/tests: Fixed tri.py for API and TGSI syntax changes.
2512 - r600g: Removed debug code.
2513 - gallium/docs: The RET opcode may appear anywhere in a subroutine.
2514 - r600g: Destroy the blitter.
2515 - r600g: Fixed two texture surface leaks in
2516 r600_blit_uncompress_depth().
2517 - r600g: Cleaned up index buffer reference handling in the draw module.
2518 - r600g: Fixed r600_vertex_element leak.
2519 - r600g: Added r600_pipe_shader_destroy().
2520 - r600g: Also clear bc data when we're destroying a shader.
2521 - r600g: In radeon_bo(), call LIST_INITHEAD early.
2522 - r600g: Destroy the blitter.
2523 - r600g: Removed unused 'ptr' argument from radeon_bo().
2524 - r600g: Made radeon_bo_pb_map_internal() actually call
2525 radeon_bo_map().
2526 - r600g: Fixed unmap condition in radeon_bo_pb_destroy().
2527 - r600g: Made radeon_bo::map_count signed.
2528 - r600g: We don't support PIPE_CAP_PRIMITIVE_RESTART.
2529 - r600g: Delete custom_dsa_flush on shutdown.
2530 - r600g: Fixed two memory leaks in winsys.
2531 - r600g: Destroy the winsys in r600_destroy_screen().
2532 - st/mesa: Reset the index buffer before destroying the pipe context.
2533 - st/mesa: Reset the constant buffers before destroying the pipe
2534 context.
2535 - r600g: Removed duplicated call to tgsi_split_literal_constant().
2536
2537 Timo Wiren (1):
2538
2539 - Fix typos in comments and debug output strings.
2540
2541 Tom Fogal (3):
2542
2543 - Implement x86_64 atomics for compilers w/o intrinsics.
2544 - Prefer intrinsics to handrolled atomic ops.
2545 - Revert "Prefer intrinsics to handrolled atomic ops."
2546
2547 Tom Stellard (32):
2548
2549 - r300/compiler: Refactor the pair instruction data structures
2550 - r300g: Always try to build libr300compiler.a
2551 - r300/compiler: Fix two mistakes in the presubtract optimization pass.
2552 - r300/compiler: Add more helper functions for iterating through
2553 sources
2554 - r300/compiler: Print immediate values after "dead constants" pass
2555 - r300/compiler: radeon_remove_constants.c: fix indentation
2556 - r300/compiler: Use rc_for_all_reads_src() in "dead constants" pass
2557 - r300/compiler: Fix segfault in error path
2558 - r300/compiler: Don't use rc_error() unless the error is unrecoverable
2559 - r300/compiler: Don't merge instructions that write output regs and
2560 ALU result
2561 - r300/compiler: Create a helper function for merging presubtract
2562 sources
2563 - r300/compiler: Fix incorrect assumption
2564 - r300/compiler: Clear empty registers after constant folding
2565 - r300/compiler: Add a new function for more efficient dataflow
2566 analysis
2567 - r300g: Add new debug option for logging vertex/fragment program stats
2568 - r300/compiler: Use rc_get_readers_normal() for presubtract
2569 optimizations
2570 - r300/compiler: Don't clobber presubtract sources during optimizations
2571 - r300/compiler: Don't track readers into an IF block.
2572 - r300/compiler: Make sure presubtract sources use supported swizzles
2573 - r300/compiler: Fix register allocator's handling of loops
2574 - r300/compiler: Fix instruction scheduling within IF blocks
2575 - r300/compiler: Use zero as the register index for unused sources
2576 - r300/compiler: Ignore alpha dest register when replicating the result
2577 - r300/compiler: Add rc_get_readers()
2578 - r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()
2579 - r300/compiler: Track readers through branches in rc_get_readers()
2580 - r300/compiler: Convert RGB to alpha in the scheduler
2581 - r300/compiler: Use presubtract operations as much as possible
2582 - r300/compiler: Enable rename_reg pass for r500 cards
2583 - r300/compiler: Add a more efficient version of
2584 rc_find_free_temporary()
2585 - r300/compiler: Don't allow presubtract sources to be remapped twice
2586 - r300/compiler: Fix black terrain in Civ4
2587
2588 Victor Tseng (1):
2589
2590 - egl/i965: include inline_wrapper_sw_helper.h
2591
2592 Viktor Novotný (6):
2593
2594 - dri/nouveau: Import headers from rules-ng-ng
2595 - dri/nouveau: nv04: Use rules-ng-ng headers
2596 - dri/nouveau: nv10: Use rules-ng-ng headers
2597 - dri/nouveau nv20: Use rules-ng-ng headers
2598 - dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng
2599 headers
2600 - dri/nouveau: Clean up magic numbers in get_rt_format
2601
2602 Vinson Lee (214):
2603
2604 - llvmpipe: Remove unnecessary header.
2605 - r600g: Remove unnecessary headers.
2606 - mesa: Include missing header in program.h.
2607 - glsl: Fix 'format not a string literal and no format arguments'
2608 warning.
2609 - r600g: Silence uninitialized variable warning.
2610 - r600g: Silence uninitialized variable warning.
2611 - nvfx: Silence uninitialized variable warnings.
2612 - r600g: Silence uninitialized variable warning.
2613 - r600g: Silence uninitialized variable warning.
2614 - r600g: Silence uninitialized variable warning.
2615 - r600g: Silence unused variable warning.
2616 - nv50: Update files in SConscript to match Makefile.
2617 - nv50: Remove unnecessary headers.
2618 - nv50: Silence uninitialized variable warning.
2619 - nv50: Silence uninitialized variable warning.
2620 - nv50: Silence uninitialized variable warning.
2621 - gallivm: Remove unnecessary headers.
2622 - draw: Remove unnecessary header.
2623 - nv50: Silence uninitialized variable warnings.
2624 - nv50: Fix 'control reaches end of non-void function' warning.
2625 - mesa/st: Silence uninitialized variable warning.
2626 - gallivm: Remove unnecessary header.
2627 - r600g: Remove unnecessary header.
2628 - r600g: Remove unnecessary headers.
2629 - r600g: Fix implicit declaration warning.
2630 - r600g: Fix memory leak on error path.
2631 - r600g: Silence uninitialized variable warning.
2632 - r600g: Silence unused variable warnings.
2633 - mesa: bump version to 7.10
2634 - ir_to_mesa: Remove unused member array_indexed from struct
2635 statevar_element.
2636 - mesa: Silence "'valid_texture_object' defined but not used" warning.
2637 - x86: Silence unused variable warning on Mac OS X.
2638 - glsl: Fix 'control reaches end of non-void function' warning.
2639 - nvfx: Remove const qualifer from nvfx_vertprog_translate.
2640 - nvfx: Silence uninitialized variable warnings.
2641 - r600g: Remove unused variable.
2642 - nv50: Silence missing initializer warning.
2643 - nv50: Remove dead initialization.
2644 - nv50: Remove dead initialization.
2645 - tgsi: Remove duplicate case value.
2646 - glut: Define markWindowHidden for non-Windows only.
2647 - glut: Define eventParser for non-Windows only.
2648 - r300g: Silence uninitialized variable warning.
2649 - intel: Fix implicit declaration of function '_mesa_meta_Bitmap'
2650 warning.
2651 - mesa: Remove unnecessary headers.
2652 - r600g: Remove unnecessary header.
2653 - unichrome: Remove unnecessary header.
2654 - intel: Remove unnecessary headers.
2655 - r600g: Remove unused variable.
2656 - r600g: Disable unused variables.
2657 - r600g: Remove unused variable.
2658 - r600g: Silence 'control reaches end of non-void function' warning.
2659 - r600g: Remove unused variable.
2660 - r600g: Remove unused variable.
2661 - r600g: Disable unused variables.
2662 - intel: Remove unnecessary header.
2663 - st/dri: Remove unnecessary header.
2664 - r600g: Remove unused variable.
2665 - r300g: Remove unused variable.
2666 - r600g: Don't return a value in function returning void.
2667 - r600g: Remove unused variables.
2668 - r600g: Include p_compiler.h instead of malloc.h.
2669 - r600g: Silence uninitialized variable warnings.
2670 - scons: Add MinGW-w64 prefixes for MinGW build.
2671 - dri: Add GET_PROGRAM_NAME definition for Mac OS X.
2672 - scons: Add program/sampler.cpp to SCons build.
2673 - mesa: Fix printf format warning.
2674 - mesa: Fix printf format warning.
2675 - mesa: Fix printf format warning.
2676 - r300/compiler: Move declaration before code.
2677 - r300/compiler: Move declaration before code.
2678 - r300/compiler: Move declaration before code.
2679 - r300/compiler: Move declaration before code.
2680 - r600g: Update SConscript.
2681 - r300/compiler: Move declaration before code.
2682 - r600g: Update SConscript.
2683 - r300/compiler: Move declaration before code.
2684 - r600g: Update SConscript.
2685 - r300/compiler: Move declaration before code.
2686 - r600g: Fix SCons build.
2687 - r300/compiler: Move declaration before code.
2688 - r300/compiler: Move declaration before code.
2689 - r300/compiler: Move declaration before code.
2690 - r300/compiler: Remove declaration before code.
2691 - r300/compiler: Move declaration before code.
2692 - r300/compiler: Move declaration before code.
2693 - r300/compiler: Move declaration before code.
2694 - r300/compiler: Move declaration before code.
2695 - glsl: Remove unnecessary header.
2696 - savage: Remove unnecessary header.
2697 - r600g: Remove unused variable.
2698 - r600g: Remove unnecessary headers.
2699 - r600g: Fix SCons build.
2700 - r600g: Remove unnecessary header.
2701 - gallivm: Remove unnecessary header.
2702 - r600g: Silence uninitialized variable warning.
2703 - r600g: Silence uninitialized variable warning.
2704 - r600g: Silence uninitialized variable warning.
2705 - i915: Silence unused variable warning in non-debug builds.
2706 - i915: Silence unused variable warning in non-debug builds.
2707 - i965: Silence unused variable warning on non-debug builds.
2708 - i965: Silence unused variable warning on non-debug builds.
2709 - i965: Initialize member variables.
2710 - r300: Silence uninitialized variable warning.
2711 - tdfx: Silence unused variable warning on non-debug builds.
2712 - gallivm: Remove unnecessary header.
2713 - glsl: Initialize variable in
2714 ir_derefence_array::constant_expression_value
2715 - mesa: Add missing header to shaderobj.h.
2716 - llvmpipe: Return non-zero exit code for lp_test_round failures.
2717 - r300/compiler: Remove unused variable.
2718 - st/xorg: Fix memory leak on error path.
2719 - llvmpipe: Initialize state variable in debug_bin function.
2720 - llvmpipe: Initialize variable.
2721 - draw: Move loop variable declaration outside for loop.
2722 - r600g: Ensure r600_src is initialized in tgsi_exp function.
2723 - glsl: Add assert for unhandled ir_shader case.
2724 - swrast: Print out format on unexpected failure in
2725 \_swrast_DrawPixels.
2726 - llvmpipe: Remove unnecessary header.
2727 - draw: Remove unnecessary header.
2728 - gallivm: Silence uninitialized variable warnings.
2729 - gallivm: Silence uninitialized variable warnings.
2730 - gallivm: Silence uninitialized variable warning.
2731 - r300g: Silence uninitialized variable warning.
2732 - mesa: Remove unnecessary headers.
2733 - r600g: Silence uninitialized variable warnings.
2734 - st/mesa: Remove unnecessary header.
2735 - mesa: Remove unnecessary header.
2736 - egl: Remove unnecessary headers.
2737 - swrast: Print out format on unexpected failure in
2738 \_swrast_ReadPixels.
2739 - st/mesa: Silence uninitialized variable warning.
2740 - savage: Remove unnecessary header.
2741 - st/vega: Remove unnecessary headers.
2742 - dri/nouveau: Silence uninitialized variable warning.
2743 - r300/compiler: Move declaration before code.
2744 - r300/compiler: Move declaration before code.
2745 - i965: Silence uninitialized variable warning.
2746 - i965: Silence uninitialized variable warning.
2747 - mesa: Clean up header file inclusion in accum.h.
2748 - mesa: Clean up header file inclusion in version.h.
2749 - mesa: Clean up header file inclusion in api_loopback.h.
2750 - mesa: Clean up header file inclusion in api_validate.h.
2751 - mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.
2752 - mesa: Include mfeatures.h in api_validate.c for FEATURE\_\* symbols.
2753 - mesa: Clean up header file inclusion in arrayobj.h.
2754 - mesa: Clean up header file inclusion in atifragshader.h.
2755 - mesa: Clean up header file inclusion in attrib.h.
2756 - mesa: Clean up header file inclusion in blend.h.
2757 - mesa: Clean up header file inclusion in buffers.h.
2758 - mesa: Clean up header file inclusion in colortab.h.
2759 - mesa: Clean up header file inclusion in convolve.h.
2760 - mesa: Clean up header file inclusion in debug.h.
2761 - mesa: Clean up header file inclusion in depth.h.
2762 - mesa: Clean up header file inclusion in depthstencil.h.
2763 - mesa: Clean up header file inclusion in drawpix.h.
2764 - mesa: Clean up header file inclusion in drawtex.h.
2765 - mesa: Clean up header file inclusion in enable.h.
2766 - mesa: Clean up header file inclusion in extensions.h.
2767 - graw: Add struct pipe_surface forward declaration.
2768 - mesa: Clean up header file inclusion in fbobject.h.
2769 - mesa: Clean up header file inclusion in ffvertex_prog.h.
2770 - mesa: Clean up header file inclusion in fog.h.
2771 - mesa: Clean up header file inclusion in framebuffer.h.
2772 - mesa: Clean up header file inclusion in hint.h.
2773 - mesa: Clean up header file inclusion in histogram.h.
2774 - mesa: Clean up header file inclusion in image.h.
2775 - mesa: Add missing header and forward declarations in dd.h.
2776 - mesa: Clean up header file inclusion in light.h.
2777 - mesa: Clean up header file inclusion in lines.h.
2778 - mesa: Clean up header file inclusion in matrix.h.
2779 - mesa: Clean up header file inclusion in multisample.h.
2780 - mesa: Clean up header file inclusion in nvprogram.h.
2781 - winsys/xlib: Add cygwin to SConscript.
2782 - mesa: Clean up header file inclusion in pixel.h.
2783 - mesa: Clean up header file inclusion in pixelstore.h.
2784 - mesa: Fix printf format warnings.
2785 - mesa: Clean up header file inclusion in points.h.
2786 - i965: Silence uninitialized variable warning.
2787 - glsl: Add ir_constant_expression.cpp to SConscript.
2788 - mesa: Add definitions for inverse hyperbolic function on MSVC.
2789 - glsl: Fix 'control reaches end of non-void function' warning.
2790 - glsl: Add lower_vector.cpp to SConscript.
2791 - glsl: Fix type of label 'default' in switch statement.
2792 - st/mesa: Remove unnecessary headers.
2793 - swrast: Remove unnecessary header.
2794 - r600: Remove unnecesary header.
2795 - intel: Remove unnecessary header.
2796 - mesa: Clean up header file inclusion in polygon.h.
2797 - mesa: Clean up header file inclusion in rastpos.h.
2798 - mesa: Clean up header file inclusion in readpix.h.
2799 - mesa: Clean up header file inclusion in renderbuffer.h.
2800 - mesa: Clean up header file inclusion in scissor.h.
2801 - mesa: Clean up header file inclusion in shaderapi.h.
2802 - mesa: Clean up header file inclusion in shared.h.
2803 - mesa: Clean up header file inclusion in stencil.h.
2804 - r600: Remove unnecessary header.
2805 - llvmpipe: Remove unnecessary headers.
2806 - mesa: Clean up header file inclusion in syncobj.h.
2807 - r300/compiler: Move declaration before code.
2808 - r300/compiler: Move declaration before code.
2809 - mesa: Clean up header file inclusion in texcompress.h.
2810 - st/vega: Silence uninitialized variable warning.
2811 - mesa: Clean up header file inclusion in texcompress_s3tc.h.
2812 - mesa: Clean up header file inclusion in texenvprogram.h.
2813 - mesa: Clean up header file inclusion in texformat.h.
2814 - mesa: Clean up header file inclusion in texgetimage.h.
2815 - mesa: Clean up header file inclusion in texobj.h.
2816 - gallium/noop: Add prototype for noop_init_state_functions.
2817 - mesa: Clean up header file inclusion in texrender.h.
2818 - mesa: Clean up header file inclusion in transformfeedback.h.
2819 - mesa: Clean up header file inclusion in varray.h.
2820 - mesa: Clean up header file inclusion in viewport.h.
2821 - r200: Silence uninitialized variable warning.
2822 - r600g: Fix SCons build.
2823 - i965: Silence uninitialized variable warning.
2824
2825 Xavier Chantry (8):
2826
2827 - nv50: fix size of outputs_written array
2828 - nv50: apply layout_mask to tile_flags
2829 - nvfx: only expose one rt on nv30
2830 - nvfx: fb->nr_cbufs <= 1 on nv30
2831 - nvfx: reset nvfx->hw_zeta
2832 - nvfx: fixes after array textures merge
2833 - init ps->context with util_surfaces_get and do_get
2834 - gallium/trace: check bind_vertex_sampler_states and
2835 set_vertex_sampler_views
2836
2837 Xiang, Haihao (10):
2838
2839 - mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7
2840 - i965: add support for polygon mode on Sandybridge.
2841 - i965: fix for flat shading on Sandybridge
2842 - i965: set minimum/maximum Point Width on Sandybridge
2843 - meta: allow nested meta operations
2844 - i965: support for two-sided lighting on Sandybridge
2845 - i965: fix register region description
2846 - i965: use align1 access mode for instructions with execSize=1 in VS
2847 - i965: don't spawn GS thread for LINELOOP on Sandybridge
2848 - i965: use BLT to clear buffer if possible on Sandybridge
2849
2850 Zack Rusin (8):
2851
2852 - rbug: fix rbug when contexts are being destroyed
2853 - llvmpipe: fix rasterization of vertical lines on pixel boundaries
2854 - scons: build the xorg state trackers only when env includes drm
2855 - gallivm: implement indirect addressing of the output registers
2856 - gallivm: implement indirect addressing over inputs
2857 - gallivm: fix storing of the addr register
2858 - scons: add alias for identity
2859 - gallium/util: add states relevant to geometry shaders
2860
2861 Zhenyu Wang (40):
2862
2863 - i965: disasm quarter and write enable instruction control on
2864 sandybridge
2865 - i965: new state dump for sandybridge
2866 - i965: enable accumulator update in PS kernel too on sandybridge
2867 - i965: Fix color interpolation on sandybridge
2868 - i965: force zero in clipper to ignore RTAIndex on sandybridge
2869 - i965: fix point size setting in header on sandybridge
2870 - i965: ff sync message change for sandybridge
2871 - i965: ignore quads for GS kernel on sandybridge
2872 - i965: add sandybridge viewport state bo into validation list
2873 - i965: VS use SPF mode on sandybridge for now
2874 - i965: fix jump count on sandybridge
2875 - i965: Fix sampler on sandybridge
2876 - i965: fix const register count for sandybridge
2877 - i965: Add all device ids for sandybridge
2878 - i965: sandybridge pipe control workaround before write cache flush
2879 - i965: only allow SIMD8 kernel on sandybridge now
2880 - i965: don't do calculation for delta_xy on sandybridge
2881 - i965: fix pixel w interpolation on sandybridge
2882 - i965: enable polygon offset on sandybridge
2883 - i965: fix scissor state on sandybridge
2884 - i965: fix point sprite on sandybridge
2885 - i965: fix occlusion query on sandybridge
2886 - i965: fallback bitmap operation on sandybridge
2887 - i965: Always set tiling for depth buffer on sandybridge
2888 - i965: fallback lineloop on sandybridge for now
2889 - Revert "i965: Always set tiling for depth buffer on sandybridge"
2890 - i965: always set tiling for fbo depth buffer on sandybridge
2891 - i965: Fix GS hang on Sandybridge
2892 - Revert "i965: fallback lineloop on sandybridge for now"
2893 - i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on
2894 gen6
2895 - i965: fix dest type of 'endif' on sandybridge
2896 - Revert "i965: VS use SPF mode on sandybridge for now"
2897 - i965: also using align1 mode for math2 on sandybridge
2898 - i965: Fix GS state uploading on Sandybridge
2899 - i965: upload WM state for \_NEW_POLYGON on sandybridge
2900 - i965: Use MI_FLUSH_DW for blt ring flush on sandybridge
2901 - i965: explicit tell header present for fb write on sandybridge
2902 - i965: Fix occlusion query on sandybridge
2903 - i965: Use last vertex convention for quad provoking vertex on
2904 sandybridge
2905 - i965: Fix provoking vertex select in clip state for sandybridge
2906
2907 Zou Nan hai (1):
2908
2909 - i965: skip too small size mipmap
2910
2911 delphi (2):
2912
2913 - draw: added userclip planes and updated variant_key
2914 - draw: some changes to allow for runtime changes to userclip planes
2915
2916 nobled (3):
2917
2918 - r300g: Abort if atom allocations fail
2919 - r300g: Abort if draw_create() fails
2920 - r300g: Drop unnecessary cast
2921
2922 pontus lidman (1):
2923
2924 - mesa: check for posix_memalign() errors
2925
2926 richard (2):
2927
2928 - evergreen : fix z format setting, enable stencil.
2929 - r600c : inline vertex format is not updated in an app, switch to use
2930 vfetch constants. For the 7.9 and 7.10 branches as well.