docs: Add sha256sums for the 10.5.7 release
[mesa.git] / docs / relnotes / 8.0.2.html
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5 <title>Mesa Release Notes</title>
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8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="../contents.html"></iframe>
15 <div class="content">
16
17 <h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
18
19 <p>
20 Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
21 </p>
22 <p>
23 Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
24 glGetString(GL_VERSION) depends on the particular driver being used.
25 Some drivers don't support all the features required in OpenGL 3.0.
26 </p>
27 <p>
28 See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
29 for DRI hardware acceleration.
30 </p>
31
32
33 <h2>MD5 checksums</h2>
34 <pre>
35 70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz
36 a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2
37 d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
38 </pre>
39
40 <h2>New features</h2>
41 <p>None.</p>
42
43 <h2>Bug fixes</h2>
44
45 <p>This list is likely incomplete.</p>
46
47 <ul>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
52
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
54
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
56
57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
58
59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
60
61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
62
63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
64
65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
66
67 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
68
69 </ul>
70
71
72 <h2>Changes</h2>
73 <p>The full set of changes can be viewed by using the following GIT command:</p>
74
75 <pre>
76 git log mesa-8.0.1..mesa-8.0.2
77 </pre>
78
79 <p>Brian Paul (7):</p>
80 <ul>
81 <li>svga: add null vs pointer check in update_need_pipeline()</li>
82 <li>util: add mutex lock in u_debug_memory.c code</li>
83 <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
84 <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
85 <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
86 <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
87 <li>docs: add links to 8.0.1 release notes</li>
88 </ul>
89
90 <p>Daniel Vetter (1):</p>
91 <ul>
92 <li>i965: fixup W-tile offset computation to take swizzling into account</li>
93 </ul>
94
95 <p>Dylan Noblesmith (1):</p>
96 <ul>
97 <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
98 </ul>
99
100 <p>Ian Romanick (1):</p>
101 <ul>
102 <li>docs: Add 8.0.1 release md5sums</li>
103 </ul>
104
105 <p>Jakob Bornecrantz (3):</p>
106 <ul>
107 <li>mesa: Include mesa ES mapi generated files</li>
108 <li>mesa: Bump version number to 8.0.2</li>
109 <li>docs: Add 8.0.2 release notes</li>
110 </ul>
111
112 <p>Jeremy Huddleston (3):</p>
113 <ul>
114 <li>darwin: config file cleanups</li>
115 <li>darwin: Build create_context.c</li>
116 <li>darwin: Link against libxcb</li>
117 </ul>
118
119 <p>José Fonseca (1):</p>
120 <ul>
121 <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
122 </ul>
123
124 <p>Kenneth Graunke (2):</p>
125 <ul>
126 <li>i965: Only set Last Render Target Select on the last FB write.</li>
127 <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
128 </ul>
129
130 <p>Marek Olšák (1):</p>
131 <ul>
132 <li>gallium/rtasm: properly detect SSE and SSE2</li>
133 </ul>
134
135 <p>Neil Roberts (1):</p>
136 <ul>
137 <li>mesa: Don't disable fast path for normalized types</li>
138 </ul>
139
140 <p>Tom Stellard (1):</p>
141 <ul>
142 <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
143 </ul>
144
145 <p>Yuanhan Liu (6):</p>
146 <ul>
147 <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
148 <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
149 <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
150 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
151 <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
152 <li>i915: fallback for NPOT cubemap texture</li>
153 </ul>
154
155 <p>Zack Rusin (3):</p>
156 <ul>
157 <li>svga: fix a crash happening before setting fragment shaders.</li>
158 <li>svga: Fix stencil op mapping</li>
159 <li>svga: fix the rasterizer state resets</li>
160 </ul>
161
162 </div>
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