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11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"../contents.html"></iframe>
17 <h1>Mesa
8.0.3 Release Notes / May
18,
2012</h1>
20 Mesa
8.0.3 is a bug fix release which fixes bugs found since the
8.0.2 release.
23 Mesa
8.0.3 implements the OpenGL
3.0 API, but the version reported by
24 glGetString(GL_VERSION) depends on the particular driver being used.
25 Some drivers don't support all the features required in OpenGL
3.0.
28 See the
<a href=
"../install.html">Compiling/Installing page
</a> for prerequisites
29 for DRI hardware acceleration.
33 <h2>MD5 checksums
</h2>
35 b7210a6d6e4584bd852ab29294ce717e MesaLib-
8.0.3.tar.gz
36 cc5ee15e306b8c15da6a478923797171 MesaLib-
8.0.3.tar.bz2
37 32773634a0f7e70a680505a81426eccf MesaLib-
8.0.3.zip
45 <p>This list is likely incomplete.
</p>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=28138">Bug
28138</a> - [G45] Regnum Online, sparkling in in-game rendering
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=30102">Bug
30102</a> - glean depthStencil test fails BadLength with indirect non-swrast rendering
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=40361">Bug
40361</a> - Glitches on X3100 after upgrade to
7.11</li>
55 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=41152">Bug
41152</a> - [glsl] Shader backend in Regnum Online does not work
</li>
57 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=41216">Bug
41216</a> - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
</li>
59 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=41372">Bug
41372</a> - i830_state.c PBO crash
</li>
61 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=41495">Bug
41495</a> - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
</li>
63 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=44701">Bug
44701</a> - Regnum online textures flickering
</li>
65 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=44961">Bug
44961</a> - [bisected i965] oglc sRGB(Mipmap
.1D_textures) regressed
</li>
67 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=44970">Bug
44970</a> - [i965]oglc max_values(negative.textureSize.textureCube) segfaults
</li>
69 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=45214">Bug
45214</a> - Textures disappearing or missing in RegnumOnline OpenGL game
</li>
71 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=45558">Bug
45558</a> - cannot render on a drawable of size equal the max framebuffer size
</li>
73 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=45921">Bug
45921</a> - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes
</li>
75 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=46303">Bug
46303</a> - [SNB] segfault in intel_miptree_release()
</li>
77 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=46739">Bug
46739</a> - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
</li>
79 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=46834">Bug
46834</a> - small performance when playing flightgear (swrast fallback through GTT mapping)
</li>
81 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=47126">Bug
47126</a> - tests/fbo/fbo-array.c:
109: create_array_fbo: Assertion `glGetError() ==
0' failed.
</li>
83 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=48218">Bug
48218</a> - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[
16]
</li>
85 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=48545">Bug
48545</a> - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
</li>
87 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=49124">Bug
49124</a> - swrast/s_texfetch.c:
1156: set_fetch_functions: Assertion `texImage-
>FetchTexel' failed.
</li>
89 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
95 <p>The full set of changes can be viewed by using the following GIT command:
</p>
98 git log mesa-
8.0.2..mesa-
8.0.3
101 <p>Alban Browaeys (
1):
</p>
103 <li>dri/i915: Fix off-by-one in i830 clip region size.
</li>
106 <p>Alex Deucher (
2):
</p>
108 <li>r200: fix fog coordinate emit
</li>
109 <li>radeon: fix fog coordinate emit
</li>
112 <p>Alexander von Gluck (
4):
</p>
114 <li>llvmpipe: fix symbol conflict on Haiku
</li>
115 <li>svga: fix typedef conflicts on Haiku
</li>
116 <li>mesa: Don't use newlocale on Haiku
</li>
117 <li>glsl: Don't use newlocale on Haiku
</li>
120 <p>Anuj Phogat (
4):
</p>
122 <li>mesa: fix issues with texture border and array textures
</li>
123 <li>mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()
</li>
124 <li>mesa: Fix the cause of piglit test fbo-array failure
</li>
125 <li>intel: Fix a case when mapping large texture fails
</li>
128 <p>Brian Paul (
17):
</p>
130 <li>mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
</li>
131 <li>mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
</li>
132 <li>mesa/gdi: remove clear_color() function
</li>
133 <li>mesa: bump version to
8.0.2 in configs/default
</li>
134 <li>swrast: include s_fragprog.h to silence warnings
</li>
135 <li>mesa: remove LSB-first pixel packing check in glReadPixels
</li>
136 <li>mesa: fix error in _mesa_format_matches_format_and_type() for RGB888
</li>
137 <li>mesa: add BGR888 code in _mesa_format_matches_format_and_type()
</li>
138 <li>vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
</li>
139 <li>mesa: add missing texture integer test in glTexSubImage()
</li>
140 <li>mesa: add missing return after _mesa_error() in update_array()
</li>
141 <li>glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
</li>
142 <li>st/mesa: set MaxUnrollIterations =
255</li>
143 <li>st/mesa: no-op glCopyPixels if source region is out of bounds
</li>
144 <li>mesa: do more teximage error checking for generic compressed formats
</li>
145 <li>mesa: fix/add error check in _mesa_ColorMaterial()
</li>
146 <li>mesa: fix glMaterial / dlist bug
</li>
149 <p>Chad Versace (
3):
</p>
151 <li>glsl: Fix Android build
</li>
152 <li>main: Fix memory leak in _mesa_make_extension_string()
</li>
153 <li>intel: Disable ARB_framebuffer_object in ES contexts
</li>
156 <p>Chris Wilson (
1):
</p>
158 <li>i830: Compute initial number of vertices from remaining batch space
</li>
161 <p>Dave Airlie (
4):
</p>
163 <li>mesa/format_unpack: add LUMINANCE
8/
16 UINT/INT
</li>
164 <li>glx/drisw: avoid segfaults when we fail to get visual
</li>
165 <li>drisw: fix image stride calculation for
16-bit.
</li>
166 <li>intel: fix TFP at
16-bpp
</li>
169 <p>Dylan Noblesmith (
7):
</p>
171 <li>intel: fix null dereference processing HiZ buffer
</li>
172 <li>util: fix undefined behavior
</li>
173 <li>util: fix uninitialized table
</li>
174 <li>egl: fix uninitialized values
</li>
175 <li>st/vega: fix uninitialized values
</li>
176 <li>egl-static: fix printf warning
</li>
177 <li>i965: fix typo
</li>
180 <p>Eric Anholt (
19):
</p>
182 <li>i965/fs: Jump from discard statements to the end of the program when done.
</li>
183 <li>intel: Fix rendering from textures after RenderTexture().
</li>
184 <li>mesa: Fix handling of glCopyBufferSubData() for src == dst.
</li>
185 <li>i965/fs: Move GL_CLAMP handling to coordinate setup.
</li>
186 <li>i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
</li>
187 <li>mesa: Fix push/pop of multisample coverage invert.
</li>
188 <li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.
</li>
189 <li>mesa: Fix display list handling for GL_ARB_draw_instanced.
</li>
190 <li>mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.
</li>
191 <li>mesa: Add missing error check for first
< 0 in glDrawArraysInstanced().
</li>
192 <li>i915: Fix piglit fbo-nodepth-test on i830.
</li>
193 <li>intel: Return success when asked to allocate a
0-width/height renderbuffer.
</li>
194 <li>mesa: Throw error on glGetActiveUniform inside Begin/End.
</li>
195 <li>i965/vs: Fix up swizzle for dereference_array of matrices.
</li>
196 <li>glsl: Fix indentation of switch code.
</li>
197 <li>glsl: Let the constructor figure out the types of switch-related expressions.
</li>
198 <li>glsl: Reject non-scalar switch expressions.
</li>
199 <li>glsl: Fix assertion failure on handling switch on uint expressions.
</li>
200 <li>mesa: Check for framebuffer completeness before looking at the rb.
</li>
203 <p>Eugeni Dodonov (
1):
</p>
205 <li>intel: add PCI IDs for Ivy Bridge GT2 server variant
</li>
208 <p>Han Shen(沈涵) (
1):
</p>
210 <li>bin/mklib: remove '-m32' for arm linux
</li>
213 <p>Ian Romanick (
1):
</p>
215 <li>mesa: Bump version number to
8.0.3</li>
218 <p>Jakob Bornecrantz (
1):
</p>
220 <li>docs: Add
8.0.2 md5sums
</li>
223 <p>Jeremy Huddleston (
7):
</p>
225 <li>darwin: Eliminate a pthread mutex leak
</li>
226 <li>darwin: Fix an error message
</li>
227 <li>darwin: Make reported errors more user-friendly
</li>
228 <li>darwin: Use ASL for logging
</li>
229 <li>darwin: Unlock our mutex before destroying it
</li>
230 <li>darwin: Eliminate a possible race condition while destroying a surface
</li>
231 <li>darwin: Address a build failure on Leopard and earlier OS versions
</li>
234 <p>Jon TURNEY (
1):
</p>
236 <li>Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does
</li>
239 <p>Jonas Maebe (
2):
</p>
241 <li>glapi: Correct size of allocated _glapi_table struct
</li>
242 <li>apple: Fix a use after free
</li>
245 <p>Jordan Justen (
1):
</p>
247 <li>mesa: Add primitive restart support to glArrayElement
</li>
250 <p>Kenneth Graunke (
12):
</p>
252 <li>i965: Actually upload sampler state pointers for the VS unit on Gen6.
</li>
253 <li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.
</li>
254 <li>vbo: Remove pedantic warning about 'end' beind out of bounds.
</li>
255 <li>vbo: Ignore invalid element ranges which are outside VBO bounds.
</li>
256 <li>vbo: Rework checking of 'end' against _MaxElement.
</li>
257 <li>vbo: Eliminate short-circuiting in invalid-start case.
</li>
258 <li>i965: Fix GPU hangs in the dummy fragment shader.
</li>
259 <li>i965: Make the dummy fragment shader work in SIMD16 mode.
</li>
260 <li>drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
</li>
261 <li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
</li>
262 <li>intel: Remove pointless software fallback for glBitmap on Gen6.
</li>
263 <li>glsl: Fix broken constant expression handling for
<,
<=,
>, and
>=.
</li>
266 <p>Kurt Roeckx (
2):
</p>
268 <li>i915: Compute maximum number of verts using the actual batchbuffer size.
</li>
269 <li>i915: Fix i830 polygon stipple from PBOs.
</li>
272 <p>Marek Olšák (
5):
</p>
274 <li>r300g/swtcl: don't print an error when getting ClipVertex
</li>
275 <li>r300g/swtcl: don't enter u_vbuf_mgr
</li>
276 <li>r300g/swtcl: don't expose shader subroutine support
</li>
277 <li>r300g/swtcl: fix polygon offset
</li>
278 <li>r300g/swtcl: fix crash when back color is present in vertex shader
</li>
281 <p>Mathias Fröhlich (
1):
</p>
283 <li>glsl: Avoid excessive loop unrolling.
</li>
286 <p>Matt Turner (
1):
</p>
288 <li>Remove -ffast-math from default CFLAGS
</li>
291 <p>Paul Berry (
1):
</p>
293 <li>i915: Initialize swrast_texture_image structure fields.
</li>
296 <p>Roland Scheidegger (
1):
</p>
298 <li>mesa: check_index_bounds off-by-one fix
</li>
301 <p>Tom Stellard (
2):
</p>
303 <li>r300/compiler: Clear loop registers in vertex shaders w/o loops
</li>
304 <li>r300/compiler: Copy all instruction attributes during local transfoms
</li>
307 <p>Vinson Lee (
5):
</p>
309 <li>mesa: Fix memory leak in _mesa_get_uniform_location.
</li>
310 <li>linker: Fix memory leak in count_uniform_size::visit_field.
</li>
311 <li>swrast: Fix memory leaks in blit_linear.
</li>
312 <li>ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
</li>
313 <li>mesa: Fix memory leak in generate_mipmap_compressed.
</li>
316 <p>Yuanhan Liu (
2):
</p>
318 <li>i915: set SPRITE_POINT_ENABLE bit correctly
</li>
319 <li>i965: fix wrong cube/
3D texture layout
</li>