1 Mesa 8.0.3 Release Notes / May 18, 2012
2 =======================================
4 Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2
7 Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
8 glGetString(GL_VERSION) depends on the particular driver being used.
9 Some drivers don't support all the features required in OpenGL 3.0.
11 See the :doc:`Compiling/Installing page <../install>` for
12 prerequisites for DRI hardware acceleration.
19 b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz
20 cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
21 32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip
31 This list is likely incomplete.
33 - `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ -
34 [G45] Regnum Online, sparkling in in-game rendering
35 - `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ -
36 glean depthStencil test fails BadLength with indirect non-swrast
38 - `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ -
39 Glitches on X3100 after upgrade to 7.11
40 - `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ -
41 [glsl] Shader backend in Regnum Online does not work
42 - `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ -
43 [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
44 - `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ -
45 i830_state.c PBO crash
46 - `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ -
47 i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
48 - `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ -
49 Regnum online textures flickering
50 - `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ -
51 [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
52 - `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ -
53 [i965]oglc max_values(negative.textureSize.textureCube) segfaults
54 - `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ -
55 Textures disappearing or missing in RegnumOnline OpenGL game
56 - `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ -
57 cannot render on a drawable of size equal the max framebuffer size
58 - `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ -
59 [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi
61 - `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ -
62 [SNB] segfault in intel_miptree_release()
63 - `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ -
64 [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
65 - `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ -
66 small performance when playing flightgear (swrast fallback through
68 - `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ -
69 tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError()
71 - `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ -
72 brw_fs_schedule_instructions.cpp segfault due to accessing not
73 allocated last_mrf_write[16]
74 - `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ -
75 LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
76 - `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ -
77 swrast/s_texfetch.c:1156: set_fetch_functions: Assertion
78 \`texImage->FetchTexel' failed.
83 The full set of changes can be viewed by using the following GIT
88 git log mesa-8.0.2..mesa-8.0.3
92 - dri/i915: Fix off-by-one in i830 clip region size.
96 - r200: fix fog coordinate emit
97 - radeon: fix fog coordinate emit
99 Alexander von Gluck (4):
101 - llvmpipe: fix symbol conflict on Haiku
102 - svga: fix typedef conflicts on Haiku
103 - mesa: Don't use newlocale on Haiku
104 - glsl: Don't use newlocale on Haiku
108 - mesa: fix issues with texture border and array textures
109 - mesa: Fix valid texture target test in
110 \_mesa_GetTexLevelParameteriv()
111 - mesa: Fix the cause of piglit test fbo-array failure
112 - intel: Fix a case when mapping large texture fails
116 - mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
117 - mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
118 - mesa/gdi: remove clear_color() function
119 - mesa: bump version to 8.0.2 in configs/default
120 - swrast: include s_fragprog.h to silence warnings
121 - mesa: remove LSB-first pixel packing check in glReadPixels
122 - mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888
123 - mesa: add BGR888 code in \_mesa_format_matches_format_and_type()
124 - vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
125 - mesa: add missing texture integer test in glTexSubImage()
126 - mesa: add missing return after \_mesa_error() in update_array()
127 - glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
128 - st/mesa: set MaxUnrollIterations = 255
129 - st/mesa: no-op glCopyPixels if source region is out of bounds
130 - mesa: do more teximage error checking for generic compressed formats
131 - mesa: fix/add error check in \_mesa_ColorMaterial()
132 - mesa: fix glMaterial / dlist bug
136 - glsl: Fix Android build
137 - main: Fix memory leak in \_mesa_make_extension_string()
138 - intel: Disable ARB_framebuffer_object in ES contexts
142 - i830: Compute initial number of vertices from remaining batch space
146 - mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
147 - glx/drisw: avoid segfaults when we fail to get visual
148 - drisw: fix image stride calculation for 16-bit.
149 - intel: fix TFP at 16-bpp
151 Dylan Noblesmith (7):
153 - intel: fix null dereference processing HiZ buffer
154 - util: fix undefined behavior
155 - util: fix uninitialized table
156 - egl: fix uninitialized values
157 - st/vega: fix uninitialized values
158 - egl-static: fix printf warning
163 - i965/fs: Jump from discard statements to the end of the program when
165 - intel: Fix rendering from textures after RenderTexture().
166 - mesa: Fix handling of glCopyBufferSubData() for src == dst.
167 - i965/fs: Move GL_CLAMP handling to coordinate setup.
168 - i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
169 - mesa: Fix push/pop of multisample coverage invert.
170 - mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib
172 - mesa: Fix display list handling for GL_ARB_draw_instanced.
173 - mesa: Fix display lists for draw_elements_base_vertex with
175 - mesa: Add missing error check for first < 0 in
176 glDrawArraysInstanced().
177 - i915: Fix piglit fbo-nodepth-test on i830.
178 - intel: Return success when asked to allocate a 0-width/height
180 - mesa: Throw error on glGetActiveUniform inside Begin/End.
181 - i965/vs: Fix up swizzle for dereference_array of matrices.
182 - glsl: Fix indentation of switch code.
183 - glsl: Let the constructor figure out the types of switch-related
185 - glsl: Reject non-scalar switch expressions.
186 - glsl: Fix assertion failure on handling switch on uint expressions.
187 - mesa: Check for framebuffer completeness before looking at the rb.
191 - intel: add PCI IDs for Ivy Bridge GT2 server variant
195 - bin/mklib: remove '-m32' for arm linux
199 - mesa: Bump version number to 8.0.3
201 Jakob Bornecrantz (1):
203 - docs: Add 8.0.2 md5sums
205 Jeremy Huddleston (7):
207 - darwin: Eliminate a pthread mutex leak
208 - darwin: Fix an error message
209 - darwin: Make reported errors more user-friendly
210 - darwin: Use ASL for logging
211 - darwin: Unlock our mutex before destroying it
212 - darwin: Eliminate a possible race condition while destroying a
214 - darwin: Address a build failure on Leopard and earlier OS versions
218 - Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as
223 - glapi: Correct size of allocated \_glapi_table struct
224 - apple: Fix a use after free
228 - mesa: Add primitive restart support to glArrayElement
230 Kenneth Graunke (12):
232 - i965: Actually upload sampler state pointers for the VS unit on Gen6.
233 - i965/fs: Fix FB writes that tried to use the non-existent m16
235 - vbo: Remove pedantic warning about 'end' beind out of bounds.
236 - vbo: Ignore invalid element ranges which are outside VBO bounds.
237 - vbo: Rework checking of 'end' against \_MaxElement.
238 - vbo: Eliminate short-circuiting in invalid-start case.
239 - i965: Fix GPU hangs in the dummy fragment shader.
240 - i965: Make the dummy fragment shader work in SIMD16 mode.
241 - drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
242 - i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
243 - intel: Remove pointless software fallback for glBitmap on Gen6.
244 - glsl: Fix broken constant expression handling for <, <=, >, and >=.
248 - i915: Compute maximum number of verts using the actual batchbuffer
250 - i915: Fix i830 polygon stipple from PBOs.
254 - r300g/swtcl: don't print an error when getting ClipVertex
255 - r300g/swtcl: don't enter u_vbuf_mgr
256 - r300g/swtcl: don't expose shader subroutine support
257 - r300g/swtcl: fix polygon offset
258 - r300g/swtcl: fix crash when back color is present in vertex shader
260 Mathias Fröhlich (1):
262 - glsl: Avoid excessive loop unrolling.
266 - Remove -ffast-math from default CFLAGS
270 - i915: Initialize swrast_texture_image structure fields.
272 Roland Scheidegger (1):
274 - mesa: check_index_bounds off-by-one fix
278 - r300/compiler: Clear loop registers in vertex shaders w/o loops
279 - r300/compiler: Copy all instruction attributes during local transfoms
283 - mesa: Fix memory leak in \_mesa_get_uniform_location.
284 - linker: Fix memory leak in count_uniform_size::visit_field.
285 - swrast: Fix memory leaks in blit_linear.
286 - ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
287 - mesa: Fix memory leak in generate_mipmap_compressed.
291 - i915: set SPRITE_POINT_ENABLE bit correctly
292 - i965: fix wrong cube/3D texture layout