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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
9.1.5 Release Notes / July
17,
2013</h1>
20 Mesa
9.1.5 is a bug fix release which fixes bugs found since the
9.1.4 release.
23 Mesa
9.1 implements the OpenGL
3.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
3.1. OpenGL
27 3.1 is
<strong>only
</strong> available if requested at context creation
28 because GL_ARB_compatibility is not supported.
31 <h2>MD5 checksums
</h2>
41 <p>This list is likely incomplete.
</p>
45 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=58384">Bug
58384</a> - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault
</li>
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=62647">Bug
62647</a> - Wrong rendering of Dota
2 on Wine (apitrace attached) - Intel IVB HD4000
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=63674">Bug
63674</a> - [IVB]frozen at the first frame when run Unigine-heaven
4.0</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=65910">Bug
65910</a> - Killing weston-launch causes segv in desktop-shell
</li>
56 <p>The full set of changes can be viewed by using the following GIT command:
</p>
59 git log mesa-
9.1.4..mesa-
9.1.5
62 <p>Anuj Phogat (
1):
</p>
64 <li>mesa: Return ZeroVec/dummyReg instead of NULL pointer
</li>
67 <p>Brian Paul (
1):
</p>
69 <li>svga: check for NaN shader immediates
</li>
72 <p>Carl Worth (
3):
</p>
74 <li>cherry-ignore: Ignore previously backported patch
</li>
75 <li>cherry-ignore: Drop two patches which we've decided not to include
</li>
76 <li>mesa: Bump version to
9.1.5</li>
79 <p>Chris Forbes (
1):
</p>
81 <li>i965: fix alpha test for MRT
</li>
84 <p>Christoph Bumiller (
1):
</p>
86 <li>r600g: x/y coordinates must be divided by block dim in dma blit
</li>
89 <p>Eric Anholt (
1):
</p>
91 <li>ra: Fix register spilling.
</li>
94 <p>Ian Romanick (
6):
</p>
96 <li>docs: Add
9.1.4 release md5sums
</li>
97 <li>glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
</li>
98 <li>glsl: Add gl_shader_program::UniformLocationBaseScale
</li>
99 <li>glsl: Generate smaller values for uniform locations
</li>
100 <li>i965: Be more careful with the interleaved user array upload optimization
</li>
101 <li>glsl: Move all var decls to the front of the IR list in reverse order
</li>
104 <p>Kenneth Graunke (
1):
</p>
106 <li>glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
</li>
109 <p>Kristian Høgsberg (
1):
</p>
111 <li>wayland: Handle global_remove event as well
</li>
114 <p>Matt Turner (
1):
</p>
116 <li>register_allocate: Fix the type of best_benefit.
</li>
119 <p>Paul Berry (
1):
</p>
121 <li>glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
</li>
124 <p>Richard Sandiford (
3):
</p>
126 <li>st/xlib Fix XIMage bytes-per-pixel calculation
</li>
127 <li>st/xlib: Fix XImage stride calculation
</li>
128 <li>st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
</li>
131 <p>Vinson Lee (
1):
</p>
133 <li>swrast: Fix memory leak.
</li>