fixed NV_position_invariant
[mesa.git] / docs / relnotes-6.5.2.html
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3 <TITLE>Mesa Release Notes</TITLE>
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11 <H1>Mesa 6.5.2 Release Notes / (in progress)</H1>
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13 <p>
14 Mesa 6.5.2 is a 6.5 follow-on development release mostly consisting of
15 <a href="versions.html#6.5.1">bug fixes</a>.
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19 <h2>MD5 checksums</h2>
20 <pre>
21 </pre>
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23
24 <h2>New Features</h2>
25 <ul>
26 </ul>
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28 <h2>Changes</h2>
29 </ul>
30
31 <h2>Bug fixes</h2>
32 <ul>
33 <li>fixed invalid memory read while rendering textured points (bug 8320)
34 <li>fixed problems with freebsd-dri configuration (bug 8344)
35 <li>Mesa's fake glxGetCurrentContext() wasn't thread-aware
36 <li>OPTION NV_position_invariant didn't work in NV vertex programs
37 </ul>
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39
40 <h2>Internal code changes</h2>
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44 <h2>To Do (someday) items</h2>
45 <ul>
46 <li>Switch to freeglut
47 <li>Increase MAX_DRAWBUFFERS
48 <li>Fix linux-glide target/driver.
49 <li>Improved lambda and derivative calculation for frag progs.
50 </ul>
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53 <h2>Driver Status</h2>
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55 <pre>
56 Driver Status
57 ---------------------- ----------------------
58 DRI drivers varies with the driver
59 XMesa/GLX (on Xlib) implements OpenGL 1.5
60 OSMesa (off-screen) implements OpenGL 1.5
61 Glide (3dfx Voodoo1/2) implements OpenGL 1.3
62 SVGA implements OpenGL 1.3
63 Wind River UGL implements OpenGL 1.3
64 Windows/Win32 implements OpenGL 1.5
65 DJGPP implements OpenGL 1.5
66 GGI implements OpenGL 1.3
67 BeOS implements OpenGL 1.5
68 Allegro needs updating
69 D3D needs updating
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