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3 <TITLE>Mesa Release Notes</TITLE>
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11 <H1>Mesa 6.5.3 Release Notes / (in progress)</H1>
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13 <p>
14 Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes.
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18 <h2>MD5 checksums</h2>
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20 TBD
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23
24 <h2>New features</h2>
25 <ul>
26 <li>OpenGL 2.0 support.
27 <li>Entirely new Shading Language code generator.
28 <li>Much faster software execution of vertex, fragment shaders.
29 <li>New vertex buffer object infrastructure (replaces old array_cache code).
30 <li>Updated glext.h file (version 39)
31 <li>Updated glxext.h file (version 18)
32 <li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
33 "multiple render targets" are really supported.
34 </ul>
35
36 <h2>Bug fixes</h2>
37 <ul>
38 <li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
39 <li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
40 <li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
41 <li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
42 <li>1D convolution state could effect 2D image transfers
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46 <h2>Internal code changes</h2>
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48 <ul>
49 <li>Massive changes to the Shading Language compiler.
50 <li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
51 _TnlProgram fields have been moved.
52 <li>The ctx->FragmentProgram._Active field has been removed.
53 <li>The ctx->Vertex/FragmentProgram._Current fields point to the program
54 in effect, whether it comes from a shader, user-program or generated
55 fixed-function program.
56 <li>The _UseTexEnvProgram field has been removed.
57 </ul>
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60 <h2>To Do (someday) items</h2>
61 <ul>
62 <li>Switch to freeglut
63 <li>Fix linux-glide target/driver.
64 <li>Improved lambda and derivative calculation for frag progs.
65 </ul>
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68 <h2>Driver Status</h2>
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70 <pre>
71 Driver Status
72 ---------------------- ----------------------
73 DRI drivers varies with the driver
74 XMesa/GLX (on Xlib) implements OpenGL 2.0
75 OSMesa (off-screen) implements OpenGL 2.0
76 Glide (3dfx Voodoo1/2) implements OpenGL 1.3
77 SVGA implements OpenGL 1.3
78 Wind River UGL implements OpenGL 1.3
79 Windows/Win32 implements OpenGL 1.5
80 DJGPP implements OpenGL 1.5
81 GGI implements OpenGL 1.3
82 BeOS implements OpenGL 1.5
83 Allegro needs updating
84 D3D needs updating
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