3 <TITLE>Mesa Release Notes
</TITLE>
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11 <H1>Mesa
6.5.3 Release Notes / April ??,
2007</H1>
14 Mesa
6.5.3 is a development release with many changes and new features.
15 Mesa
7.0 is expected to follow shortly.
19 <h2>MD5 checksums
</h2>
25 <h2>Shared library numbering
</h2>
27 Mesa
6.5.3 supports the OpenGL
2.0/
2.1 API. However, the (unix)
28 shared library version is still
1.5 (i.e. libGL.so
.1.5.xxxxxx).
29 Bumping the shared library version to
2.x would cause linking problems
30 with existing OpenGL applications. Since OpenGL
2.x is backward
31 compatible with OpenGL
1.x the shared library version number doesn't
32 have to be incremented (which would indicate an incompatible ABI).
35 Other OpenGL vendors name their OpenGL
2.x libraries libGL.so
.1.0.xxxxx
43 <li>OpenGL
2.0 and
2.1 API support.
44 <li>Entirely new Shading Language code generator. See the
45 <a href=
"shading.html">Shading Language
</a> page for more information.
46 <li>Much faster software execution of vertex, fragment shaders.
47 <li>New vertex buffer object (vbo) infrastructure
48 <li>Updated glext.h file (version
39)
49 <li>Updated glxext.h file (version
18)
50 <li>GL_MAX_DRAWBUFFERS is now
4 (software rendering) so
51 "multiple render targets" are really supported.
56 <li>Fog was errantly applied when a fragment shader was enabled (bug
9346)
57 <li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug
9445)
58 <li>With
32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
59 <li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
60 <li>1D convolution state could effect
2D image transfers
61 <li>Overlapping glCopyPixels with negative Y zoom didn't work (bug
10521)
62 <li>Fixed a number of framebuffer/renderbuffer reference counting bugs
63 <li>Fixed a few bugs in software-emulated alpha planes
64 <li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
65 <li>Assorted DRI driver bug fixes.
66 <li>Fixed a number of bugs that prevented
"depth-peeling" rendering from working.
70 <h2>Internal code changes
</h2>
72 <li>Old array_cache module replaced by new vbo module. All geometry
73 rendering is now cast in the form of vertex buffer objects.
74 <li>Massive changes to the Shading Language compiler and related state.
75 <li>Vertex/fragment shaders are compiled into GPU instructions and
76 programs very similar to GL_ARB_vertex/fragment_program.
77 <li>Vertex and fragment programs are executed with the same code now.
78 <li>The SSE-optimized vertex program path has been removed since it didn't
79 support more than
12 temp registers, didn't support branching/looping, etc.
83 <h2>To Do (someday) items
</h2>
85 <li>Switch to freeglut
86 <li>Fix linux-glide target/driver.
87 <li>Improved lambda and derivative calculation for frag progs.
91 <h2>Driver Status
</h2>
95 ---------------------- ----------------------
96 DRI drivers varies with the driver
97 XMesa/GLX (on Xlib) implements OpenGL
2.1
98 OSMesa (off-screen) implements OpenGL
2.1
99 Windows/Win32 implements OpenGL
1.5
100 Glide (
3dfx Voodoo1/
2) implements OpenGL
1.3
102 Wind River UGL unsupported