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13 <H1>Mesa
8.0.2 Release Notes / March
21,
2012</H1>
16 Mesa
8.0.2 is a bug fix release which fixes bugs found since the
8.0.1 release.
19 Mesa
8.0.2 implements the OpenGL
3.0 API, but the version reported by
20 glGetString(GL_VERSION) depends on the particular driver being used.
21 Some drivers don't support all the features required in OpenGL
3.0.
24 See the
<a href=
"install.html">Compiling/Installing page
</a> for prerequisites
25 for DRI hardware acceleration.
29 <h2>MD5 checksums
</h2>
39 <p>This list is likely incomplete.
</p>
43 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug
38720</a> - [SNB] Trine triggers a GPU hang
</li>
45 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug
40059</a> - [SNB] hang in
"Amnesia: The Dark Descent" demo
</li>
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug
45216</a> - [SNB] GPU hang in OilRush
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug
46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug
46679</a> - glReadPixels on a luminance texture returns the wrong values
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug
46311</a> - Missing support of point size in Mesa core
</li>
55 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug
46665</a> - [PNV] webgl conformance case max texture fails
</li>
57 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug
45975</a> - [Gen4 + ILK] render with pointcoord will fail to render
</li>
59 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug
46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR
</li>
61 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
67 <p>The full set of changes can be viewed by using the following GIT command:
</p>
70 git log mesa-
8.0.1..mesa-
8.0.2
75 <li>svga: add null vs pointer check in update_need_pipeline()
</li>
76 <li>util: add mutex lock in u_debug_memory.c code
</li>
77 <li>mesa: add _mesa_rebase_rgba_float/uint() functions
</li>
78 <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code
</li>
79 <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code
</li>
80 <li>mesa: fix GL_LUMINANCE handling in glGetTexImage
</li>
81 <li>docs: add links to
8.0.1 release notes
</li>
86 <li>i965: fixup W-tile offset computation to take swizzling into account
</li>
89 <p>Dylan Noblesmith (
1):
91 <li>mesa: add back glGetnUniform*v() overflow error reporting
</li>
96 <li>docs: Add
8.0.1 release md5sums
</li>
99 <p>Jakob Bornecrantz (
3):
101 <li>mesa: Include mesa ES mapi generated files
</li>
102 <li>mesa: Bump version number to
8.0.2</li>
103 <li>docs: Add
8.0.2 release notes
</li>
106 <p>Jeremy Huddleston (
3):
108 <li>darwin: config file cleanups
</li>
109 <li>darwin: Build create_context.c
</li>
110 <li>darwin: Link against libxcb
</li>
115 <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.
</li>
118 <p>Kenneth Graunke (
2):
120 <li>i965: Only set Last Render Target Select on the last FB write.
</li>
121 <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.
</li>
126 <li>gallium/rtasm: properly detect SSE and SSE2
</li>
131 <li>mesa: Don't disable fast path for normalized types
</li>
136 <li>r300/compiler: Fix bug when lowering KILP on r300 cards
</li>
141 <li>mesa: let GL3 buf obj queries not depend on opengl major version
</li>
142 <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-
>VertexProgram._Enabled
</li>
143 <li>i915: fix wrong rendering of gl_PointSize on Pineview
</li>
144 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check
</li>
145 <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms
</li>
146 <li>i915: fallback for NPOT cubemap texture
</li>
151 <li>svga: fix a crash happening before setting fragment shaders.
</li>
152 <li>svga: Fix stencil op mapping
</li>
153 <li>svga: fix the rasterizer state resets
</li>