3 <TITLE>Mesa Source Tree
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9 <h1>Mesa source code tree overview
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12 This is a brief summary of Mesa's directory tree and what's contained in
18 <li><b>docs
</b> - Documentation
19 <li><b>include
</b> - Public OpenGL header files
22 <li><b>egl
</b> - EGL library sources
24 <li><b>docs
</b> - EGL documentation
25 <li><b>drivers
</b> - EGL drivers
26 <li><b>main
</b> - main EGL library implementation. This is where all
27 the EGL API functions are implemented, like eglCreateContext().
29 <li><b>mesa
</b> - Main Mesa sources
31 <li><b>glapi
</b> - OpenGL API dispatch layer. This is where all the
32 GL entrypoints like glClear, glBegin, etc. are generated, as well as
33 the GL dispatch table. All GL function calls jump through the
34 dispatch table to functions found in main/.
35 <li><b>main
</b> - The core Mesa code (mainly state management)
36 <li><b>drivers
</b> - Mesa drivers (not used with Gallium)
38 <li><b>common
</b> - code which may be shared by all drivers
39 <li><b>dri
</b> - Direct Rendering Infrastructure drivers
41 <li><b>common
</b> - code shared by all DRI drivers
42 <li><b>i915
</b> - driver for Intel i915/i945
43 <li><b>i965
</b> - driver for Intel i965
46 <li><b>x11
</b> - Xlib-based software driver
47 <li><b>osmesa
</b> - off-screen software driver
48 <li><b>glslcompiler
</b> - a stand-alone GLSL compiler driver
51 <li><b>es
</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
52 <li><b>math
</b> - vertex array translation and transformation code
53 (not used with Gallium)
54 <li><b>ppc
</b> - Assembly code/optimizations for PPC systems
55 (not used with Gallium)
56 <li><b>shader
</b> - Vertex/fragment shader and GLSL compiler code
57 <li><b>sparc
</b> - Assembly code/optimizations for SPARC systems
58 (not used with Gallium)
59 <li><b>state_tracker
</b> - State tracker / driver for Gallium. This
60 is basically a Mesa device driver that speaks to Gallium. This
61 directory may be moved to src/mesa/drivers/gallium at some point.
62 <li><b>swrast
</b> - Software rasterization module. For drawing points,
63 lines, triangles, bitmaps, images, etc. in software.
64 (not used with Gallium)
65 <li><b>swrast_setup
</b> - Software primitive setup. Does things like
66 polygon culling, glPolygonMode, polygon offset, etc.
67 (not used with Gallium)
68 <li><b>tnl
</b> - Software vertex Transformation 'n Lighting.
69 (not used with Gallium)
70 <li><b>tnl_dd
</b> - TNL code for device drivers.
71 (not used with Gallium)
72 <li><b>vbo
</b> - Vertex Buffer Object code. All drawing with
73 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
74 module. The results is a well-defined set of vertex arrays which
75 are passed to the device driver (or tnl module) for rendering.
76 <li><b>vf
</b> - vertex format conversion (currently unused)
77 <li><b>x86
</b> - Assembly code/optimizations for
32-bit x86 systems
78 (not used with Gallium)
79 <li><b>x86-
64</b> - Assembly code/optimizations for
64-bit x86 systems
80 (not used with Gallium)
82 <li><b>gallium
</b> - Gallium3D source code
84 <li><b>include
</b> - Gallium3D header files which define the Gallium3D
86 <li><b>drivers
</b> - Gallium3D device drivers
88 <li><b>cell
</b> - Driver for Cell processor.
89 <li><b>i915
</b> - Driver for Intel i915/i945.
90 <li><b>i965
</b> - Driver for Intel i965.
91 <li><b>llvmpipe
</b> - Software driver using LLVM for runtime code generation.
92 <li><b>nv*
</b> - Drivers for NVIDIA GPUs.
93 <li><b>r300
</b> - Driver for ATI/AMD R300.
94 <li><b>softpipe
</b> - Software reference driver.
95 <li><b>svga
</b> - Driver for VMware's SVGA virtual GPU.
96 <li><b>trace
</b> - Driver for tracing Gallium calls.
99 <li><b>auxiliary
</b> - Gallium support code
101 <li><b>draw
</b> - Software vertex processing and primitive assembly
102 module. This includes vertex program execution, clipping, culling
103 and optional stages for drawing wide lines, stippled lines,
104 polygon stippling, two-sided lighting, etc.
105 Intended for use by drivers for hardware that does not have
107 Geometry shaders will also be implemented in this module.
108 <li><b>cso_cache
</b> - Constant State Objects Cache. Used to filter out
109 redundant state changes between state trackers and drivers.
110 <li><b>gallivm
</b> - LLVM module for Gallium. For LLVM-based
111 compilation, optimization and code generation for TGSI shaders.
113 <li><b>pipebuffer
</b> - utility module for managing buffers
114 <li><b>rbug
</b> - Gallium remote debug utility
115 <li><b>rtasm
</b> - run-time assembly/machine code generation.
116 Currently there's run-time code generation for x86/SSE, PowerPC
118 <li><b>tgsi
</b> - TG Shader Infrastructure. Code for encoding,
119 manipulating and interpretting GPU programs.
120 <li><b>translate
</b> - module for translating vertex data from one format
122 <li><b>util
</b> - assorted utilities for arithmetic, hashing, surface
123 creation, memory management,
2D blitting, simple rendering, etc.
125 <li><b>state_trackers
</b> -
127 <li><b>dri
</b> - Meta state tracker for DRI drivers
128 <li><b>egl
</b> - Meta state tracker for EGL drivers
129 <li><b>es
</b> - OpenGL ES
1.x and
2.x state trackers
131 <li><b>glx
</b> - Meta state tracker for GLX
133 <li><b>vega
</b> - OpenVG
1.x state tracker
135 <li><b>xorg
</b> - Meta state tracker for Xorg video drivers
147 <li><b>glu
</b> - The OpenGL Utility library
149 <li><b>sgi
</b> - GLU from SGI
150 <li><b>mesa
</b> - Mesa version of GLU (deprecated)
152 <li><b>glut
</b> - Mark Kilgard's OpenGL OpenGL Utility Toolkit library
153 <li><b>glx
</b> - The GLX library code for building libGL. This is used for
154 direct rendering drivers. It will dynamically load one of the
156 <li><b>glw
</b> - Widgets for Xt/Motif.
157 <li><b>glew
</b> - OpenGL Extension Wrangler library (used by demo programs)
159 <li><b>progs
</b> - OpenGL test and demonstration programs
160 <li><b>lib
</b> - where the GL libraries are placed