glsl/build: Build tests via the glsl Makefile
[mesa.git] / docs / sourcetree.html
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa source code tree overview</h1>
18
19 <p>
20 This is a brief summary of Mesa's directory tree and what's contained in
21 each directory.
22 </p>
23
24
25 <ul>
26 <li><b>docs</b> - Documentation
27 <li><b>include</b> - Public OpenGL header files
28 <li><b>src</b>
29 <ul>
30 <li><b>egl</b> - EGL library sources
31 <ul>
32 <li><b>docs</b> - EGL documentation
33 <li><b>drivers</b> - EGL drivers
34 <li><b>glsl</b> - the GLSL compiler
35 <li><b>main</b> - main EGL library implementation. This is where all
36 the EGL API functions are implemented, like eglCreateContext().
37 </ul>
38 <li><b>mesa</b> - Main Mesa sources
39 <ul>
40 <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
41 GL entrypoints like glClear, glBegin, etc. are generated, as well as
42 the GL dispatch table. All GL function calls jump through the
43 dispatch table to functions found in main/.
44 <li><b>main</b> - The core Mesa code (mainly state management)
45 <li><b>drivers</b> - Mesa drivers (not used with Gallium)
46 <ul>
47 <li><b>common</b> - code which may be shared by all drivers
48 <li><b>dri</b> - Direct Rendering Infrastructure drivers
49 <ul>
50 <li><b>common</b> - code shared by all DRI drivers
51 <li><b>i915</b> - driver for Intel i915/i945
52 <li><b>i965</b> - driver for Intel i965
53 <li><b>radeon</b> - driver for ATI R100
54 <li><b>r200</b> - driver for ATI R200
55 <li>XXX more
56 </ul>
57 <li><b>x11</b> - Xlib-based software driver
58 <li><b>osmesa</b> - off-screen software driver
59 <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
60 <li>XXX more
61 </ul>
62 <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
63 <li><b>math</b> - vertex array translation and transformation code
64 (not used with Gallium)
65 <li><b>ppc</b> - Assembly code/optimizations for PPC systems
66 (not used with Gallium)
67 <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
68 <li><b>sparc</b> - Assembly code/optimizations for SPARC systems
69 (not used with Gallium)
70 <li><b>state_tracker</b> - State tracker / driver for Gallium. This
71 is basically a Mesa device driver that speaks to Gallium. This
72 directory may be moved to src/mesa/drivers/gallium at some point.
73 <li><b>swrast</b> - Software rasterization module. For drawing points,
74 lines, triangles, bitmaps, images, etc. in software.
75 (not used with Gallium)
76 <li><b>swrast_setup</b> - Software primitive setup. Does things like
77 polygon culling, glPolygonMode, polygon offset, etc.
78 (not used with Gallium)
79 <li><b>tnl</b> - Software vertex Transformation 'n Lighting.
80 (not used with Gallium)
81 <li><b>tnl_dd</b> - TNL code for device drivers.
82 (not used with Gallium)
83 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with
84 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
85 module. The results is a well-defined set of vertex arrays which
86 are passed to the device driver (or tnl module) for rendering.
87 <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
88 (not used with Gallium)
89 <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
90 (not used with Gallium)
91 </ul>
92 <li><b>gallium</b> - Gallium3D source code
93 <ul>
94 <li><b>include</b> - Gallium3D header files which define the Gallium3D
95 interfaces
96 <li><b>drivers</b> - Gallium3D device drivers
97 <ul>
98 <li><b>i915</b> - Driver for Intel i915/i945.
99 <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
100 <li><b>nv*</b> - Drivers for NVIDIA GPUs.
101 <li><b>radeonsi</b> - Driver for AMD Southern Island.
102 <li><b>r300</b> - Driver for ATI R300 - R500.
103 <li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
104 <li><b>softpipe</b> - Software reference driver.
105 <li><b>svga</b> - Driver for VMware's SVGA virtual GPU.
106 <li><b>trace</b> - Driver for tracing Gallium calls.
107 <li>XXX more
108 </ul>
109 <li><b>auxiliary</b> - Gallium support code
110 <ul>
111 <li><b>draw</b> - Software vertex processing and primitive assembly
112 module. This includes vertex program execution, clipping, culling
113 and optional stages for drawing wide lines, stippled lines,
114 polygon stippling, two-sided lighting, etc.
115 Intended for use by drivers for hardware that does not have
116 vertex shaders.
117 Geometry shaders will also be implemented in this module.
118 <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out
119 redundant state changes between state trackers and drivers.
120 <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based
121 compilation, optimization and code generation for TGSI shaders.
122 Incomplete.
123 <li><b>pipebuffer</b> - utility module for managing buffers
124 <li><b>rbug</b> - Gallium remote debug utility
125 <li><b>rtasm</b> - run-time assembly/machine code generation.
126 Currently there's run-time code generation for x86/SSE, PowerPC
127 and Cell SPU.
128 <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
129 manipulating and interpretting GPU programs.
130 <li><b>translate</b> - module for translating vertex data from one format
131 to another.
132 <li><b>util</b> - assorted utilities for arithmetic, hashing, surface
133 creation, memory management, 2D blitting, simple rendering, etc.
134 </ul>
135 <li><b>state_trackers</b> -
136 <ul>
137 <li><b>clover</b> - OpenCL state tracker
138 <li><b>dri</b> - Meta state tracker for DRI drivers
139 <li><b>egl</b> - Meta state tracker for EGL drivers
140 <li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
141 <li><b>glx</b> - Meta state tracker for GLX
142 <li><b>vdpau</b> - VDPAU state tracker
143 <li><b>vega</b> - OpenVG 1.x state tracker
144 <li><b>wgl</b> -
145 <li><b>xorg</b> - Meta state tracker for Xorg video drivers
146 <li><b>xvmc</b> - XvMC state tracker
147 </ul>
148 <li><b>winsys</b> -
149 <ul>
150 <li><b>drm</b> -
151 <li><b>gdi</b> -
152 <li><b>xlib</b> -
153 </ul>
154 </ul>
155 </ul>
156 <ul>
157 <li><b>glx</b> - The GLX library code for building libGL. This is used for
158 direct rendering drivers. It will dynamically load one of the
159 xxx_dri.so drivers.
160 </ul>
161 <li><b>lib</b> - where the GL libraries are placed
162 </ul>
163
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