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11 The Mesa
3D Graphics Library
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17 <h1>Mesa Version History
</h1>
20 NOTE: Changes for Mesa
6.4 and later are documented in the corresponding
21 <a href=
"relnotes.html">release notes
</a> file.
24 <h2>1.0 beta February
1995</h2>
29 <h2>1.1 beta March
4,
1995</h2>
32 <li>faster point and line drawing (
2x faster)
33 <li>more systems supported, better Makefiles
34 <li>Renamed lib*.a files to avoid collisions
35 <li>many small bug fixes
39 <li>pseudo-GLX functions added
40 <li>new implementation of evaluators (eval2.c)
44 <h2>1.1.1 beta March
7,
1995</h2>
47 <li>Reverted from eval2.c to eval.c due to FPE on Linux
48 <li>more speed improvements
49 <li>more Makefile changes
52 <h2>1.1.2 beta March
14,
1995</h2>
55 <li>implementation of SGI's blending extensions
56 <li>glXUseXFont implemented
57 <li>added MESA_DEBUG environment variable support
61 <li>Using eval2.c again
62 <li>more FPE-prevention checks (
0-length normals are OK)
63 <li>a few small bug fixes
64 <li>much faster pixel logic ops!
65 <li>faster transformation arithmetic
68 <h2>1.1.3 beta March
31,
1995</h2>
71 <li>gluScaleImage() and gluBuild2DMipMaps() implemented
72 <li>Mesa widgets for Xt/Motif
74 <li>added environment variables for selecting visuals
78 <li>almost all GLUT demos work correctly now
79 <li>faster X device driver functions
83 <h2>1.1.4 beta April
20,
1995</h2>
86 <li>missing #define SEEK_SET in src-tk/image.c
87 <li>compile glShadeModel into display lists
88 <li>fixed pow() domain error in src/light.c
89 <li>fixed
"flickering bitmaps" in double buffer mode
90 <li>fixed tk.h and aux.h for C++
91 <li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
95 <li>MUCH, MUCH nicer dithering in
8-bit RGB mode
96 <li>updated widgets and widget demos
97 <li>Implemented GLXPixmap functions
98 <li>Added GLU
1.1 and GLX
1.1 functions
99 <li>Changed the X/Mesa interface API, more versatile
100 <li>Implemented gluPartialDisk()
103 <h2>1.2 May
22,
1995</h2>
106 <li>IRIX
4.x makefile problem
107 <li>modified tk to share root colormap as needed
108 <li>gluLookAt normalization problem
109 <li>suppress Expose, NoExpose events in swapbuffers
110 <li>glBitmap() and glDrawPixels() clipping
114 <li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
116 <li>texture maps stored more efficiently
117 <li>texture maps can be compiled into display lists
118 <li>Bogdan Sikorski's GLU polygon tesselation code
119 <li>Linas Vepstas's sweep and extrusion library
120 <li>glXCreateContext()'s shareList parameter works as it's supposed to.
121 XMesaCreateContext() updated to accept a shareList parameter too.
122 <li>Mesa can be compiled with real OpenGL .h files
123 <li>MESA_BACK_BUFFER environment variable
124 <li>better GLX error checking
127 <h2>1.2.1 June
22,
1995</h2>
130 <li>X/Mesa double buffer window resize crash
131 <li>widgets now pass PointerMotion events
132 <li>X/Mesa incorrect default clear color and drawing color
133 <li>more robust X MIT-SHM support in X/Mesa
134 <li>glTexImage( format=GL_LUMINANCE ) didn't work
135 <li>GL_LINE mode polygons with line width
> 1.0 could cause a crash
136 <li>numerous feedback bugs
137 <li>glReadPixels() from depth buffer was wrong
138 <li>error prone depth and stencil buffer allocation
140 <li>Preliminary Microsoft Windows driver
141 <li>Implemented a number of missing functions: glEvalCoord[
12][df]v(),
143 <li>Added a few missing symbols to gl.h and glu.h
144 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
145 <li>Faster rendering of lines when width=
2.0
146 <li>Stencil-related functions now work in display lists
150 <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
151 <li>most filenames are in
8.3 format to accommodate MS-DOS
152 <li>use GLubytes to store arrays of colors instead of GLints
155 <h2>1.2.2 August
2,
1995</h2>
158 <li>texture mapped points and lines
159 <li>NURBS! (but not
100% complete)
160 <li>viewports may safely extend beyond window boundaries
161 <li>MESA_PRIVATE_CMAP environment variable
162 <li>Grayscale X display support
163 <li>two new demos: demos/gears.c and demos/shadow.c
164 <li>MachTen for Macintosh configuration
168 <li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
169 <li>point, line, and bitmap rasterization suffered from roundoff errors
170 <li>fixed a division by zero error in line clippping
171 <li>occasional wrong default background color really fixed!
172 <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
173 <li>gluBuild2DMipmaps malloc problem fixed
174 <li>view volume clipping of smooth shaded lines resulted in bad colors
178 <li>new visual selection method in glXChooseVisual()
179 <li>improved GLU quadric functions
180 <li>call XSync for glFinish and XFlush for glFlush
181 <li>glVertex() calls now use a function pointer to avoid conditionals
182 <li>removed contrib directory from Mesa tar file (available on ftp site)
183 <li>AIX shared library support
184 <li>Removed GLUenum type as it's not in OpenGL
187 <h2>1.2.3 September
26,
1995</h2>
190 <li>Mesa header files now equivalent to SGI OpenGL headers
191 <li>Support for HP's Color Recovery dithering displays
192 <li>Faster vertex transformation
193 <li>Faster raster operations into X windows under certain conditions
194 <li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
195 <li>4-bit visuals now supported
199 <li>glScissor bug fixed
200 <li>round-off errors in clipping lines against clip planes fixed
201 <li>byte swapping between hosts and display servers implemented
202 <li>glGetError() can be called without a current rendering context
203 <li>problem with accidentally culled polygons is fixed
204 <li>fixed some widget compilation problems
207 <h2>1.2.4 November
17,
1995</h2>
210 <li>More speed improvements (lighting, fogging, polygon drawing)
211 <li>Window system and OS-independent off-screen rendering
212 <li>Preliminary Fortran bindings
213 <li>glPolygonOffsetEXT implemented
214 <li>glColorMask and glIndexMask now fully implemented
215 <li>glPixelZoom implemented
216 <li>display lists fully implemented
218 <li>dithering in
8-bit TrueColor/DirectColor visuals
222 <li>Improved device driver interface
223 <li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
224 <li>Dithering support moved from core into device driver
228 <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
229 <li>glReadPixels byte swapping was broken
230 <li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
231 <li>duplicate glColor4b() prototype in GL/gl.h removed
232 <li>stripes in wave -ci demo fixed
233 <li>GL_LINEAR_MIPMAP_NEAREST had wrong value
234 <li>bugs in HP Color Recovery support fixed
235 <li>fixed bug when blending lines, points, bitmaps outside of window
238 <h2>1.2.5 November
30,
1995</h2>
241 <li>updated MS Windows driver
242 <li>new implementation of StaticGray/GrayScale visual support
246 <li>pixelzooming with gamma correction or blending didn't work
247 <li>HP color recovery visual wasn't being picked by glXChooseVisual
248 <li>glClear didn't always observe glColorMask changes
249 <li>olympic and offset demos didn't compile on some Suns
250 <li>texcoord clamping wasn't correct
251 <li>a polygon optimization introduced an occasional sampling problem
254 <h2>1.2.6 January
26,
1996</h2>
257 <li>faster line and polygon rendering under certain conditions. See
258 Performance Tips
9 and
10 in README
260 <li>lighting is a bit faster
261 <li>better perspective corrected texture mapping
262 <li>Amiga AmiWin (X11) support
263 <li>preliminary Linux SVGA driver
265 <li>now using a
16-bit depth buffer, faster, smaller
266 <li>GL_NORMALIZE is disabled by default
270 <li>projective texture mapping
271 <li>fixed a memory leak in the context destroy function
272 <li>GL_POLYGON with less than
3 vertices caused a crash
273 <li>glGet*() returned wrong result for GL_INDEX_MODE
274 <li>reading pixels from an unmapped X window caused a BadMatch error
277 <h2>1.2.7 March
5,
1996</h2>
281 <li>faster
16-bit TrueColor rendering on Linux
282 <li>faster
32-bit TrueColor rendering on Linux, HP, IBM
283 <li>non-depth-buffered XImage polygons are faster
284 <li>vertex array extension
285 <li>software alpha planes
286 <li>updated Macintosh driver
288 <li>GLU quadric functions generate texture coordinates
289 <li>reflect.c demo - reflective, textured surface demo
293 <li>gamma correction code moved into the X driver for better performance
297 <li>multiple glClipPlane()'s didn't work reliably
298 <li>glPolygonMode() didn't always work
299 <li>glCullFace( GL_FRONT_AND_BACK ) didn't work
300 <li>texture mapping with gamma correction was buggy
301 <li>floating point exceptions in texture coordinate interpolation
302 <li>XImage byte swapping didn't always work
303 <li>polygon edge flags weren't always used correctly
306 <h2>1.2.8 May
22,
1996</h2>
309 <li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
310 <li>better monochrome output
311 <li>more IRIX
6.x configurations
312 <li>more robust RGB mode color allocation
313 <li>added MESA_XSYNC environment variable
314 <li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
315 <li>GL_MESA_window_pos extension
316 <li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
318 <li>driver for prototype Cirrus Mondello
3-D board
319 <li>updated AmigaDOS driver
320 <li>a few small speed optimizations in polygon rendering
324 <li>internal device driver interface modified to simplify device
325 driver implementations and to support hardware Z buffers
326 <li>several changes to the X/Mesa interface (xmesa.h)
330 <li>fixed pow(
0,
0) domain error triggered on some systems
331 <li>glStencilClear() in a display list caused an infinite loop
332 <li>glRasterPos*() was sometimes off by +/-
0.5 in X and Y
333 <li>color masking and blending were performed in wrong order
334 <li>auxSolidCylinder() sometimes drew a wire-frame cylinder
335 <li>fixed file writing bug in osdemo.c
336 <li>pixel mapping didn't always work
337 <li>the GL_GEQUAL stencil func didn't work
338 <li>the GL_INVERT stencil op didn't work
339 <li>the stencil write mask didn't work
340 <li>glPush/PopAttrib() didn't do enough error checking
341 <li>glIsList() didn't always work correctly
344 <h2>2.0 October
10,
1996</h2>
347 <li>Implements OpenGL
1.1 API functions
348 <li>all texture filtering modes supported (mipmapping)
349 <li>faster texture mapping, see Performance Tip
11 in README
350 <li>antialiased RGB points
351 <li>X support for line and polygon stippling
352 <li>glDrawBuffer( GL_FRONT_AND_BACK ) works
353 <li>util/ directory of useful stuff
354 <li>demos/texobj demo of texture objects
358 <li>major internal changes for thread-safeness
359 <li>new device driver interface
360 <li>MESA_ALPHA env variable removed
361 <li>triangle rasterizer replaces polygon rasterizer
365 <li>glPopAttrib() bug
366 <li>glDrawBuffer(GL_NONE) works now
369 <h2>2.1 December
14,
1996</h2>
375 <li>updated, combined Windows
95/NT driver
376 <li>implemented glGetLighti() and glGetTexGen*()
377 <li>GLX does garbage collection of ancillary buffers
381 <li>removed unused _EXT constants from gl.h
382 <li>fixed polygon offset bugs
383 <li>Z coordinates of clipped lines were incorrect
384 <li>glEdgeFlag() in display lists didn't always work
385 <li>glLight*() in display lists didn't work
386 <li>fixed X line stipple bugs (Michael Pichler)
387 <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
388 <li>fixed a feedback bug
389 <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
390 <li>polygons were sometimes culled instead of clipped
391 <li>triangle rasterizer suffered from float/int overflow exceptions
392 <li>fixed FP underflow exception in lighting (specular exponent)
393 <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
394 <li>fixed free(NULL) in GLU tesselator code
395 <li>using
24-bit color on some X servers resulted in garbage rendering
396 <li>32-bit per pixel mode for XFree86 now works
397 <li>glRotate(a,
0,
0,
0) gave unpredictable results
398 <li>GL_LINE_STRIP with
> 480 vertices had occasional clipping problems
399 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
400 <li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
401 <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
402 <li>accumulation buffer was limited to positive values
403 <li>projective textures didn't work
404 <li>selection buffer overflows weren't handled correctly
408 <li>restored the GL_EXT_polygon_offset extension
409 <li>slightly faster RGB dithering
410 <li>the SVGA driver works again
411 <li>Amiga driver now distributed separately
412 <li>NeXT driver updated for Mesa
2.x
415 <h2>2.2 March
14,
1997</h2>
418 <li>better color selection when dithering
419 <li>added GL_EXT_texture_object extension
420 <li>updated MS-DOS driver for DJGPP
421 <li>added openbsd make configuration
422 <li>faster dithered flat-shaded triangles
423 <li>various compilation problems with Motif widgets fixed
424 <li>gl.h, glx.h and glu.h name mangling option
426 <li>3D texture mapping extension
427 <li>GL_MESA_resize_buffers extension
428 <li>morph3d, stex3d and spectex demos
433 <li>glColorMaterial should finally work right in all respects
434 <li>linear interpolation of mipmap levels was incorrectly weighted
435 <li>readpix.c didn't compile on Macintosh
436 <li>GL_INVERT and related logic ops didn't work right
437 <li>glTexImage[
12]D() didn't check its parameters consistantly
438 <li>fixed a memory leak in glTexImage[
12]D()
439 <li>kludged around a SunOS
5.x/GCC compiler bug in the feedback code
440 <li>glReadPixels aborted instead of normally catching some errors
441 <li>a few
1.1 constants were missing or misnamed in gl.h
442 <li>glBegin(p); glBegin(q); didn't generate an error
443 <li>fixed a memory leak in GLX code
444 <li>clipping of concave polygons could cause a core dump
445 <li>1-component alpha texture maps didn't work
446 <li>fixed a GLU polygon tesselator bug
447 <li>polygons with colinear vertices were sometimes culled
448 <li>feedback triangle colors were wrong when using smooth shading
449 <li>textures with borders didn't work correctly
450 <li>colors returned in feedback mode were wrong when using lighting
451 <li>spotlights didn't effect ambient lighting correctly
452 <li>gluPartialDisk() had a few bugs
456 <li>device driver interface expanded to support texture mapping
457 <li>faster matrix inversion subroutine
458 <li>commented out #include
"wmesa_extend.h" from src/wmesa.c
459 <li>fixed many compiler warnings in the demo programs
462 <h2>2.3 June
30,
1997</h2>
465 <li>Mesa distribution divided into two pieces: library code and demos
466 <li>faster vertex transformation, clip testing, lighting
467 <li>faster line drawing
468 <li>TrueColor visuals how have dithering (for depths <
24 bits)
469 <li>added MESA_NO_DITHER environment variable
470 <li>new device driver function: NearFar(), RenderVB(), RasterSetup()
471 <li>added LynxOS configuration
472 <li>added cygnus Win32 configuration
473 <li>added texcyl.c GLUT demo
474 <li>added XMesaDitherColor() to X/Mesa interface
475 <li>new NURBS code from Bogdan Sikorski
476 <li>added demos/shape.c (non-rectangular X window!)
480 <li>glEnable/DisableClientState() were missing from GL/gl.h
481 <li>GL_SPHERE_MAP texcoord generation didn't work correctly
482 <li>glXGetConfig() returned wrong number of depth, stencil, accum bits
483 <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
484 <li>black and white were reversed on some monochrome displays
485 <li>fixed potential image memory leak (wasn't setting reference counter)
486 <li>glDrawPixels sometimes didn't recognize some GL state changes
487 <li>gluProject/UnProject() didn't check for divide by zero
488 <li>stex3d demo called random() and srandom(), not portable
489 <li>fixed memory leaks in context.c and drawpix.c
490 <li>fixed NULL dereferencing problem in gl_update_texture_state()
491 <li>glReadPixels between glBegin/glEnd didn't generate an error.
492 <li>fixed memory leak in polygon tesselator (Randy Frank)
493 <li>fixed seg fault bug drawing flat-shaded, depth-tested lines
494 <li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
495 <li>glBindTexture sometimes didn't work
496 <li>fixed a bug deep in glXReleaseBuffersMESA()
497 <li>fog was mistakenly applied to alpha
498 <li>glPopMatrix didn't set
"dirty matrix" flag
499 <li>glPolygonStipple pattern was sometimes wrong
500 <li>glClear wasn't disabled during feedback and selection
501 <li>fixed memory leak in glTexSubImage[
123]D
505 <li>many library source files reorganized
506 <li>faster X color allocation, colors also freed when finished with them
507 <li>new texture sampling function pointer in texture objects
508 <li>incorporated
3Dfx VooDoo driver v0.16 into main source tree
509 <li>many
3Dfx driver updates
510 <li>cygnus Makefiles now included
511 <li>updated DOS driver
512 <li>made a few changes to dosmesa.c and wmesa.c (VB-
>Unclipped)
513 <li>internally, colors now stored in GLubytes, not GLfixed
514 <li>optimized changing of GL_SHININESS parameter
517 <h2>2.4 September
18,
1997</h2>
520 <li>updated
3Dfx Glide driver
521 <li>hacks for
3Dfx rendering into an X window or fullscreen
522 <li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
526 <li>pixel buffer could overflow with long, wide lines
527 <li>fixed FP underflow problems in lighting
528 <li>glTexSubImage1D() had an unitialized variable
529 <li>incomplete texture objects could cause a segfault
530 <li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
531 <li>flat-shaded quads in a strip were miscolored if clipped
532 <li>mipmapped triangle lod computation now works correctly
533 <li>fixed a few under/overflow bugs in triangle rasterizer
534 <li>glArrayElement() assigned bad normal if normal array disabled
535 <li>changed argument to glXReleaseBuffersMESA()
536 <li>fixed small triangle underflow bugs in tritemp.h (hopefully)
537 <li>glBindTexture(target,
0) caused a crash
538 <li>glTexImage[
123]D() with NULL image pointer caused crash
539 <li>glPixelStore parameters are now ignored during display list execution
540 <li>fixed a two-sided lighting w/ clipping bug (black vertices)
541 <li>textures with width!=height were sometimes mis-rendered
542 <li>"weird" projection matrices could cause div by
0, other fp errors
546 <li>changed precompiled header symbol from PCH to PC_HEADER
547 <li>split api.c into api1.c and api2.c
548 <li>added hash.c source file (but not used yet)
549 <li>a few Sun and HP configuration file changes
550 <li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
551 <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
554 <h2>2.5 November
20,
1997</h2>
557 <li>updated
3Dfx driver (v20) for GLQuake
558 <li>added GL_EXT_paletted_texture extension
559 <li>added GL_EXT_shared_texture_palette extension
560 <li>added GL_EXT_point_parameters extension
561 <li>now including Mark Kilgard's GLUT library v3.6
562 <li>new GLUT-based demos in gdemos/
563 <li>added a few more Unix config targets
564 <li>added Intel X86 assembly language vertex transformation code
565 <li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
566 <li>Windows
95 S3 Virge driver
570 <li>glCopyTexImage?D would crash due to uninitialized variable
571 <li>glColor w/ glColorMaterial in a display list caused a bug
572 <li>fixed several glDrawPixels() and ReadPixels() bugs in
3Dfx driver
573 <li>glVertex4*() vertices weren't always projected correctly
574 <li>trying to use mipmapped textured points or lines caused crash
575 <li>glColor[
34][fd]() values now clamped to [
0,
1] before int conversion
579 <li>new device driver functions for texture mapping
580 <li>hash tables used for display list and texture object lookup
581 <li>fixed GLX visual handling code to avoid saving redundant visuals
582 <li>3Dfx Glide libraries automatically linked to libMesaGL.so
583 <li>dropped the Cirrus Logic Mondello code since it's obsolete
584 <li>updated Cygnus Makefiles (Stephane Rehel)
585 <li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
586 <li>procedure for making library files has changed: scripts now take
587 a major and minor version arguments. Make-config changed a lot.
588 <li>new implementation of glTexSubImage2D()
589 <li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
590 <li>separate linux-glide and linux-
386-glide configurations
593 <h2>2.6 February
12,
1998</h2>
596 <li>Windows WGL functions
597 <li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
598 <li>v0.22 of
3Dfx Glide driver
599 <li>more X86 assembly language optimizations
600 <li>faster blending for some modes
601 <li>XMesaSetFXmode() to switch between
3Dfx window and full-screen mode
602 <li>added preliminary thread support
603 <li>added GLX_MESA_copy_sub_buffer extension
604 <li>some clipping optimizations
608 <li>fixed shading/material bug when drawing long primitive strips
609 <li>fixed clipping problem in long primitive strips
610 <li>fixed clipping bug when using
3Dfx driver
611 <li>fixed a problem when trying to use X fonts w/
3Dfx driver
612 <li>fixed a texture filter bug in
3Dfx/Glide driver
613 <li>fixed bug in
3Dfx/Glide driver involving depth mask
& clearing
614 <li>glLoadMatrix to set projection matrix confused the
3Dfx driver
615 <li>non-identity texture matrices didn't work with linux-
386 configs
616 <li>glGenTextures() didn't reserve the returned texture IDs
617 <li>NULL proxy image sent to glTexImageXD() caused crash
618 <li>added texture state validation optimization (Henk Kok)
619 <li>fixed colormap reuse problem when using both RGB and CI windows
620 <li>32bpp True/DirectColor X visuals weren't recognized
621 <li>fixed potential problem in evaluators memory allocation
622 <li>fixed assorted demo compilation bugs
626 <li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
627 <li>converted a few old glaux/gltk demos to GLUT
628 <li>renamed directories: demos -
> xdemos, gdemos -
> demos
632 <h2>3.0 September
17,
1998</h2>
636 <li>GL_EXT_abgr pixel format extension
637 <li>GL_SGIS_texture_edge_clamp extension
638 <li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
639 <li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
640 <li>GL_EXT_rescale_normal extension and renormal.c demo
641 <li>GLX_SGI_video_sync extension (a no-op)
642 <li>antialiased lines
643 <li>glGetTexImage() now implemented
644 <li>glDraw/Copy/ReadPixels() optimizations
645 <li>optimized textured triangle code (Marten Stromberg)
646 <li>more optimization of dithered TrueColor triangles in X driver
648 <li>updated MGL driver
652 <li>lots of assorted compilation fixes
653 <li>glInitNames didn't write initial hit record
654 <li>glBitmap didn't always check for invalid raster position
655 <li>switching between GLX and OSMesa contexts caused a crash
656 <li>fixed uninitialized variable in Mesa widget code
657 <li>fixed typo in texture code which caused book/texgen to crash
658 <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
659 <li>gluDisk() in POINT or LINE mode sometimes failed
660 <li>fixed texture + fog bug
661 <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
662 <li>glMultMatrix in projection matrix mode w/
3Dfx driver could fail
663 <li>glDrawPixels(color index pixels) weren't converted to RGBA
664 <li>fixed possible getenv() buffer overflow security bug
665 <li>glBitmap in feedback mode was offset by xOrig, yOrig params
666 <li>device driver's DrawPixels hook was never used
667 <li>glDrawPixels with zoomY!=
1 and top/bottom clipping didn't work
668 <li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
669 <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
670 <li>glCopyTexSubImage2D() didn't work with
3Dfx driver
671 <li>lines with width =
2 could cause crash
672 <li>glClear with scissor rect sometimes cleared whole buffer
673 <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
674 <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
675 <li>computation of inverse modelview matrix sometimes failed
676 <li>fixed GL_CLAMP mode texture sampling bug
677 <li>textured line interpolation was somewhat broken
678 <li>textured triangle interpolation was also somewhat broken
679 <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
680 <li>evaluator state wasn't fully initialized
681 <li>texture coordinate clipping was buggy
682 <li>evaluator surfaces could be mis-colored
683 <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
684 <li>zero area polygons shouldn't be culled if polygon mode is point/line
685 <li>clipped width and height of glReadPixels was sometimes off by one
686 <li>blending with alpha =
0 or
1.0 wasn't always exact
687 <li>reading of pixels from clipped region was buggy
688 <li>minor tweaking of X visual management in GLX emulator
689 <li>glPolygonStipple now obeys pixel unpacking parameters
690 <li>glGetPolygonStipple now obeys pixel packing parameters
691 <li>interleaved vertex array texture coordinates were broken
692 <li>query of proxy texture internal format was broken
693 <li>alpha channel wasn't reliably cleared
694 <li>fixed divide by zero error in gluScaleImage if dest size =
1 x
1
696 Conformance bug fixes:
698 <li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
699 <li>GL_TEXTURE_INTERNAL_FORMAT was missing
700 <li>glGet*(GL_POLYGON_STIPPLE) was broken
701 <li>glPush/PopAttrib() didn't save/restore all texture state
702 <li>glBitmap in feedback mode didn't work
703 <li>feedback of texture coords didn't always work
704 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
705 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
706 <li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
710 <li>upgraded GLUT to version
3.7
711 <li>only GL and GLU library code included in MesaLib.tar.gz
712 <li>GLUT and all demos now in MesaDemos.tar.gz
713 <li>glaux and gltk libraries removed
714 <li>IRIX -n32 and -
64 libs go in lib32/ and lib64/ directories
718 <h2>3.1 beta
1 November
19,
1998</h2>
721 <li>GL_EXT_stencil_wrap extension
722 <li>GL_INGR_blend_func_separate extension
723 <li>GL_ARB_multitexture extension
724 <li>GL_NV_texgen_reflection extension
725 <li>newly optimized vertex transformation code
726 <li>updated GLUT
3.7 code
727 <li>better precision when using
32-bit Z buffer
728 <li>Allegro DJGPP driver
732 <li>glCopyPixels between front/back buffers didn't copy alpha correctly
733 <li>fixed out-of-bounds memory access in optimized
2-D texture code
734 <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
735 <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
736 <li>clipping of texture coordinates sometimes had bad R,Q values
737 <li>GL_CLAMP_TO_EDGE texture sampling was off by
0.5 texels
738 <li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
739 <li>texture was sometimes applied twice with
3Dfx driver
740 <li>glPush/PopAttrib() fouled up texture object reference counts
741 <li>glDeleteLists(
0, n) caused assertion failure
742 <li>bilinear texture sampling wasn't accurate enough
743 <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on
3Dfx
744 <li>color components were reversed on big endian
32 bpp X visuals
748 <li>removed GL_EXT_multitexture extension
752 <h2>3.1 beta
2 May
24,
1999</h2>
755 <li>multi-textured points and lines (mjk@nvidia.com)
756 <li>optimized
24bpp X rendering (bernd.paysan@gmx.de)
757 <li>added allegro support (bernie-t@geocities.com)
758 <li>cleaned-up Windows-related stuff (Ted Jump)
759 <li>minor stereo changes (KendallB@scitechsoft.com)
760 <li>new BeOS driver which implements BGLView class
761 <li>new Direct3D driver (see src/D3D)
762 <li>more efficient filled gluCylinder() function
763 <li>utilities: util/showbuffer.[ch] and util/glstate.[ch]
764 <li>fixed some IRIX compiler warnings
765 <li>added support for building Mesa in XFree86 with
766 SGI's GLX (kevin@precisioninsight.com)
770 <li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
771 <li>packed pixel images weren't unpacked correctly
772 <li>patches some win32 files in GLUT (mjk@nvidia.com)
773 <li>glTexImage[
123]D() didn't accept internalFormat == GL_COLOR_INDEX
774 <li>fixed lighting bug in Keith's new shading code
775 <li>fixed texture segfault seen in Lament screensaver
776 <li>fixed miscellaneous low-memory bugs
777 <li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
778 <li>GL_LINEAR sampling of
3D textures was broken
779 <li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
780 <li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
781 <li>fixed wide point and wide line conformance bugs (brianp)
785 <li>some device driver changes (see src/dd.h)
786 <li>new copyright on core Mesa code
790 <h2>3.1 beta
3 September
17,
1999</h2>
793 <li>optimized glAccum function
794 <li>optimized
24bpp rendering in XMesa driver
795 <li>GLU
1.2 polygon tessellator
799 <li>glGetTexLevelParameter wasn't fully implemented
800 <li>glXUseXFont now handles multi-byte fonts
801 <li>glIsEnabled(GL_TEXTURE_2D /
3D) returned wrong result
802 <li>alpha channel of blending points, lines was sometimes incorrect
806 <li>New library names:
"libGL" instead of
"libMesaGL"
807 <li>New library numbering: libGL.so
.1.2.310
808 <li>New subdirectories: docs/ and bin/
809 <li>New Makefile-system (autoconf,automake,libtool)
813 <h2>3.1 final December
14,
1999</h2>
816 <li>added demos/gloss.c
817 <li>added xdemos/glxdpyinfo.c
818 <li>added GLX_ARB_get_proc_address extension
819 <li>rewritten glTexImage code paths (faster, less memory, bug fixes)
823 <li>several vertex array bug fixes
824 <li>overlapping glCopyPixels with pixel zooming now works
825 <li>glXUseXFont() bitmaps were vertically shifted by one pixel
826 <li>glCopyPixels with pixel zooming now works
830 <h2>3.2 final April
24,
2000</h2>
833 <li>fixed memcpy bugs in span.c
834 <li>fixed missing glEnd problem in demos/tessdemo.c
835 <li>fixed bug when clearing
24bpp Ximages
836 <li>fixed clipping problem found in Unreal Tournament
837 <li>fixed Loki's
"ice bug" and
"crazy triangles" seen in Heretic2
838 <li>fixed Loki's
3dfx RGB vs BGR bug
839 <li>fixed Loki's
3dfx smooth/flat shading bug in SoF
843 <li>updated docs/README file
844 <li>use bcopy() optimizations on FreeBSD
845 <li>re-enabled the optimized persp_textured_triangle() function
849 <h2>3.2.1 July
19,
2000</h2>
852 <li>gluBuild2DMipmaps() didn't accept GL_BGRA
853 <li>Fixed compile/makefile problems on IRIX
854 <li>fixed segfault in
3dfx driver when using GL selection/feedback
855 <li>no longer cull very, very tiny triangles
856 <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
857 <li>fixed Motif detection code in widgets-mesa/configure.in
858 <li>glColorMaterial and glMaterial updates to emissive and ambient
859 didn't always work right
860 <li>Specular highlights weren't always in the right place
861 <li>clipped GL_LINE mode polygons had interior lines appear
862 <li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
863 <li>GL_NICEST fog didn't always work with flat shading
864 <li>glRect commands in display lists were sometimes miscolored
865 <li>Line Z offset didn't always work
866 <li>fixed texgen normal vector problem (gloss's teapot)
867 <li>numerous GL conformance bugs fixed
871 <li>glColorMask(false, false, false, false) handled better/faster
872 <li>reverted to old GLU polygon tessellator, GLU
1.1
873 <li>updated Win32 build files
877 <h2>3.3 July
21,
2000</h2>
880 <li>antialiased triangles now implemented
881 <li>GL_EXT_texture_env_add texture mode extension
883 <li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
884 <li>thread-safe API dispath
885 <li>improved glxinfo program
886 <li>demos/texdown program to measure texture download performance
887 <li>glext.h header file
888 <li>demos/geartrain program
889 <li>GL_EXT_texture_lod_bias extension
890 <li>demos/lodbias program
891 <li>further optimized glRead/DrawPixels for
16-bit TrueColor X visuals
892 <li>GLX_EXT_visual_rating extension (a no-op, however)
893 <li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
894 <li>demos/occlude program
895 <li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
896 <li>demos/pixeltex program
897 <li>GL_SGI_color_matrix extension
898 <li>GL_SGI_color_table extension
899 <li>GL_EXT_histogram extension
900 <li>GL_ARB_texture_cube_map extension
901 <li>added xdemos/glxheads and xdemos/manywin
902 <li>demos/texenv.c demo
903 <li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
904 <li>Xlib driver is now thread-safe (see xdemos/glthreads)
908 <li>various GL conformance failures fixed since
3.2.1
912 <li>gl.h now uses #defines instead of C enums for all tokens
913 <li>glu.h now uses #defines instead of C enums for all tokens
914 <li>moved programs from
3Dfx/demos/ into demos/ directory
918 <h2>3.4 November
3,
2000</h2>
921 <li>optimized glDrawPixels for glPixelZoom(
1,-
1)
923 <li>widgets-mesa/src/*.c files were missing from
3.3 distro
924 <li>include/GL/mesa_wgl.h file was missing from
3.3 distro
925 <li>fixed some Win32 compile problems
926 <li>texture object priorities weren't getting initialized to
1.0
927 <li>glAreTexturesResident return value was wrong when using hardware
928 <li>glXUseXFont segfaulted when using
3dfx driver (via MESA_GLX_FX)
929 <li>glReadPixels with GLushort packed types was broken
930 <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
931 <li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
932 <li>fixed some typos/bugs in the VB code
933 <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
934 <li>optimized glDrawPixels paths weren't being used
935 <li>per-fragment fog calculation didn't work without a Z buffer
936 <li>improved blending accuracy, fixes Glean blendFunc test failures
937 <li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
938 <li>glXGetProcAddressARB() didn't always return the right address
939 <li>gluBuild[
12]DMipmaps() didn't grok the GL_BGR pixel format
940 <li>texture matrix changes weren't always detected (GLUT projtex demo)
941 <li>fixed random color problem in vertex fog code
942 <li>fixed Glide-related bug that let Quake get a
24-bit Z buffer
946 <li>finished internal support for compressed textures for DRI
950 <h2>3.4.1 February
14,
2001</h2>
953 <li>fixed some Linux build problems
954 <li>fixed some Windows build problems
955 <li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
959 <li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
960 <li>various state-update code changes needed for DRI bugs
961 <li>disabled pixel transfer ops in glColorTable commands, not needed
962 <li>fixed bugs in glCopyConvolutionFilter1D/
2D, glGetConvolutionFilter
963 <li>updated sources and fixed compile problems in widgets-mesa/
964 <li>GLX_PBUFFER enum value was wrong in glx.h
965 <li>fixed a glColorMaterial lighting bug
966 <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
967 <li>glXCopySubBufferMESA() Y position was off by one
968 <li>Error checking of glTexSubImage3D() was broken (bug
128775)
969 <li>glPopAttrib() didn't restore all derived Mesa state correctly
970 <li>Better glReadPixels accuracy for
16bpp color - fixes lots of OpenGL
971 conformance problems at
16bpp.
972 <li>clearing depth buffer with scissoring was broken, would segfault
973 <li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
974 <li>fixed a line clipping bug (reported by Craig McDaniel)
975 <li>fixed RGB color over/underflow bug for very tiny triangles
979 <li>NURBS or evaluator surfaces inside display lists don't always work
983 <h2>3.4.2 May
17,
2001</h2>
986 <li>deleting the currently bound texture could cause bad problems
987 <li>using fog could result in random vertex alpha values
988 <li>AA triangle rendering could touch pixels outside right window bound
989 <li>fixed byteswapping problem in clear_32bit_ximage() function
990 <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
991 <li>fixed memory leak in glXUseXFont()
992 <li>fragment sampling in AA triangle function was off by
1/
2 pixel
993 <li>Windows: reading pixels from framebuffer didn't always work
994 <li>glConvolutionFilter2D could segfault or cause FP exception
995 <li>fixed segfaults in FX and X drivers when using tex unit
1 but not
0
996 <li>GL_NAND logicop didn't work right in RGBA mode
997 <li>fixed a memory corruption bug in vertex buffer reset code
998 <li>clearing the softwara alpha buffer with scissoring was broken
999 <li>fixed a few color index mode fog bugs
1000 <li>fixed some bad assertions in color index mode
1001 <li>fixed FX line 'stipple' bug #
420091
1002 <li>fixed stencil buffer clear width/height typo
1003 <li>fixed GL error glitches in gl[Client]ActiveTextureARB()
1004 <li>fixed Windows compilation problem in texutil.c
1005 <li>fixed
1/
8-pixel AA triangle sampling error
1009 <li>optimized writing mono-colored pixel spans to X pixmaps
1010 <li>increased max viewport size to
2048 x
2048
1014 <h2>3.5 June
21,
2001</h2>
1017 <li>internals of Mesa divided into modular pieces (Keith Whitwell)
1018 <li>100% OpenGL
1.2 conformance (passes all conformance tests)
1019 <li>new AA line algorithm
1020 <li>GL_EXT_convolution extension
1021 <li>GL_ARB_imaging subset
1022 <li>OSMesaCreateContextExt() function
1023 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1024 <li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
1025 <li>GL_EXT_fog_coord extension (Keith Whitwell)
1026 <li>GL_EXT_secondary_color extension (Keith Whitwell)
1027 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1028 <li>GL_SGIX_depth_texture extension
1029 <li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
1030 <li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
1031 <li>GL_ARB_texture_env_combine extension
1032 <li>GL_ARB_texture_env_dot3 extension
1033 <li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
1034 <li>OSMesaCreateContextExt() function
1035 <li>libOSMesa.so library, contains the OSMesa driver interface
1036 <li>GL/glxext.h header file for GLX extensions
1037 <li>somewhat faster software texturing, fogging, depth testing
1038 <li>all color-index conformance tests now pass (only
8bpp tested)
1039 <li>SPARC assembly language TCL optimizations (David Miller)
1040 <li>GL_SGIS_generate_mipmap extension
1044 <li>fbiRev and tmuRev were unitialized when using Glide3
1045 <li>fixed a few color index mode conformance failures; all pass now
1046 <li>now appling antialiasing coverage to alpha after texturing
1047 <li>colors weren't getting clamped to [
0,
1] before color table lookup
1048 <li>fixed RISC alignment errors caused by COPY_4UBV macro
1049 <li>drawing wide, flat-shaded lines could cause a segfault
1050 <li>vertices now snapped to
1/
16 pixel to fix rendering of tiny triangles
1054 <li>SGI's Sample Implementation (SI)
1.3 GLU library replaces Mesa GLU
1055 <li>new libOSMesa.so library, contains the OSMesa driver interface
1059 <h2>4.0 October
22,
2001</h2>
1062 <li>Mesa
4.0 implements the OpenGL
1.3 specification
1063 <li>GL_IBM_rasterpos_clip extension
1064 <li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
1065 <li>GL_ARB_texture_mirrored_repeat extension
1066 <li>WindML UGL driver (Stephane Raimbault)
1067 <li>added OSMESA_MAX_WIDTH/HEIGHT queries
1068 <li>attempted compiliation fixes for Solaris
5,
7 and
8
1069 <li>updated glext.h and glxext.h files
1070 <li>updated Windows driver (Karl Schultz)
1074 <li>added some missing GLX
1.3 tokens to include/GL/glx.h
1075 <li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
1076 <li>glCopyPixels with scale and bias was broken
1077 <li>glRasterPos with lighting could segfault
1078 <li>glDeleteTextures could leave a dangling pointer
1079 <li>Proxy textures for cube maps didn't work
1080 <li>fixed a number of
16-bit color channel bugs
1081 <li>fixed a few minor memory leaks
1082 <li>GLX context sharing was broken in
3.5
1083 <li>fixed state-update bugs in glPopClientAttrib()
1084 <li>fixed glDrawRangeElements() bug
1085 <li>fixed a glPush/PopAttrib() bug related to texture binding
1086 <li>flat-shaded, textured lines were broken
1087 <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1088 <li>lighting didn't always produce the correct alpha value
1089 <li>fixed
3DNow! code to not read past end of arrays (Andrew Lewycky)
1093 <h2>4.0.1 December
17,
2001</h2>
1096 <li>better sub-pixel sample positions for AA triangles (Ray Tice)
1097 <li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1101 <li>added missing break statements in glGet*() for multisample cases
1102 <li>fixed uninitialized hash table mutex bug (display lists / texobjs)
1103 <li>fixed bad teximage error check conditional (bug
476846)
1104 <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1105 <li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
1106 <li>silence some compiler warnings (gcc
2.96)
1107 <li>enable the #define GL_VERSION_1_3 in GL/gl.h
1108 <li>added GL
1.3 and GLX
1.4 entries to gl_mangle.h and glx_mangle.h
1109 <li>fixed glu.h typedef problem found with MSDev
6.0
1110 <li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
1111 <li>added missing 'const' to glXGetContextIDEXT() in glxext.h
1112 <li>fixed a few glXGetProcAddress() errors (texture compression, etc)
1113 <li>fixed start index bug in compiled vertex arrays (Keith)
1114 <li>fixed compilation problems in src/SPARC/glapi_sparc.S
1115 <li>fixed triangle strip
"parity" bug found in VTK medical1 demo (Keith)
1116 <li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
1117 <li>provoking vertex of flat-shaded, color-index triangles was wrong
1118 <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1119 <li>glTexParameter didn't flush the vertex buffer (Ray Tice)
1120 <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1121 <li>fixed bug in normal length caching (ParaView lighting bug)
1122 <li>fixed separate_specular color bug found in Chimera (
18 Dec
2001)
1126 <h2>4.0.2 April
2,
2002</h2>
1129 <li>New DOS (DJGPP) driver written by Daniel Borca
1130 <li>New driver interface functions for TCL drivers (such as Radeon DRI)
1131 <li>GL_RENDERER string returns
"Mesa Offscreen16" or
"Mesa Offscreen32"
1132 if using deep color channels
1133 <li>latest GL/glext.h and GL/glxext.h headers from SGI
1137 <li>GL_BLEND with non-black texture env color wasn't always correct
1138 <li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
1139 <li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
1140 <li>glReadPixels was sometimes mistakenly clipped by the scissor box
1141 <li>glDraw/ReadPixels didn't catch all the errors that they should have
1142 <li>Fixed
24bpp rendering problem in Windows driver (Karl Schultz)
1143 <li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
1144 <li>Fixed
1-bit float-
>int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1145 <li>glColorMask as sometimes effecting glXSwapBuffers()
1146 <li>fixed a potential bug in XMesaGarbageCollect()
1147 <li>N threads rendering into one window didn't work reliably
1148 <li>glCopyPixels didn't work for deep color channels
1149 <li>improved
8 -
> 16bit/channel texture image conversion (Gerk Huisma)
1150 <li>glPopAttrib() didn't correctly restore user clip planes
1151 <li>user clip planes failed for some perspective projections (Chromium)
1155 <li>mipmap LOD computation
1159 <h2>4.0.3 June
25,
2002</h2>
1162 <li>updated GL/glext.h file (version
15)
1163 <li>corrected MMX blend code (Jose Fonseca)
1164 <li>support for software-based alpha planes in Windows driver
1165 <li>updated GGI driver (Filip Spacek)
1169 <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1170 <li>OSMesaMakeCurrent() didn't recognize buffer size changes
1171 <li>assorted conformance fixes for
16-bit/channel rendering
1172 <li>texcombine alpha subtraction mode was broken
1173 <li>fixed lighting bug with non-uniform scaling and display lists
1174 <li>fixed bug when deleting shared display lists
1175 <li>disabled SPARC cliptest assembly code (Mesa bug
544665)
1176 <li>fixed a couple Solaris compilation/link problems
1177 <li>blending clipped glDrawPixels didn't always work
1178 <li>glGetTexImage() didn't accept packed pixel types
1179 <li>glPixelMapu[is]v() could explode given too large of pixelmap
1180 <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1181 <li>glXCopyContext() could lead to segfaults
1182 <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug
572665)
1186 <li>lots of C++ (g++) code clean-ups
1187 <li>lots of T
&L updates for the Radeon DRI driver
1191 <li>mipmap LOD computation (fixed for Mesa
4.1)
1195 <h2>4.0.4 October
3,
2002</h2>
1198 <li>GL_NV_texture_rectangle extension
1199 <li>updated glext.h header (version
17)
1200 <li>updated DOS driver (Daniel Borca)
1201 <li>updated BeOS R5 driver (Philippe Houdoin)
1202 <li>added GL_IBM_texture_mirror_repeat
1203 <li>glxinfo now takes -l option to print interesting OpenGL limits info
1204 <li>GL_MESA_ycbcr_texture extension
1205 <li>GL_APPLE_client_storage extension (for some DRI drivers only)
1206 <li>GL_MESA_pack_invert extension
1210 <li>fixed GL_LINEAR fog bug by adding clamping
1211 <li>fixed FP exceptions found using Alpha CPU
1212 <li>3dfx MESA_GLX_FX=window (render to window) didn't work
1213 <li>fixed memory leak in wglCreateContest (Karl Schultz)
1214 <li>define GLAPIENTRY and GLAPI if undefined in glu.h
1215 <li>wglGetProcAddress didn't handle all API functions
1216 <li>when testing for OpenGL
1.2 vs
1.3, check for GL_ARB_texture_cube_map
1217 <li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1218 <li>error checking in compressed tex image functions had some glitches
1219 <li>fixed AIX compile problem in src/config.c
1220 <li>glGetTexImage was using pixel unpacking instead of packing params
1221 <li>auto-mipmap generation for cube maps was incorrect
1225 <li>max texture units reduced to six to accommodate texture rectangles
1226 <li>removed unfinished GL_MESA_sprite_point extension code
1230 <h2>4.1 October
29,
2002</h2>
1233 <li>GL_NV_vertex_program extension
1234 <li>GL_NV_vertex_program1_1 extension
1235 <li>GL_ARB_window_pos extension
1236 <li>GL_ARB_depth_texture extension
1237 <li>GL_ARB_shadow extension
1238 <li>GL_ARB_shadow_ambient extension
1239 <li>GL_EXT_shadow_funcs extension
1240 <li>GL_ARB_point_parameters extension
1241 <li>GL_ARB_texture_env_crossbar
1242 <li>GL_NV_point_sprite extension
1243 <li>GL_NV_texture_rectangle extension
1244 <li>GL_EXT_multi_draw_arrays extension
1245 <li>GL_EXT_stencil_two_side extension
1246 <li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1247 <li>GL_ATI_texture_mirror_once extension (Ian Romanick)
1248 <li>massive overhaul/simplification of software rasterizer module,
1249 many contributions from Klaus Niederkrueger
1250 <li>faster software texturing in some cases (i.e. trilinear filtering)
1251 <li>new OSMesaGetProcAddress() function
1252 <li>more blend modes implemented with MMX code (Jose Fonseca)
1253 <li>added glutGetProcAddress() to GLUT
1254 <li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1255 <li>pbinfo and pbdemo PBuffer programs
1256 <li>glxinfo -v prints transprent pixel info (Gerd Sussner)
1260 <li>better mipmap LOD computation (prevents excessive blurriness)
1261 <li>OSMesaMakeCurrent() didn't recognize buffer size changes
1262 <li>assorted conformance fixes for
16-bit/channel rendering
1263 <li>texcombine alpha subtraction mode was broken
1264 <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1265 <li>clamp colors to [
0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1266 <li>fixed divide by zero error in NURBS tessellator (Jon Perry)
1267 <li>fixed GL_LINEAR fog bug by adding clamping
1268 <li>fixed FP exceptions found using Alpha CPU
1269 <li>3dfx/glide driver render-to-window feature was broken
1270 <li>added missing GLX_TRANSPARENT_RGB token to glx.h
1271 <li>fixed error checking related to paletted textures
1272 <li>fixed reference count error in glDeleteTextures (Randy Fayan)
1276 <li>New spec file and Python code to generate some GL dispatch files
1277 <li>Glide driver defaults to
"no" with autoconf/automake
1278 <li>updated demos/stex3d with new options
1282 <h2>5.0 November
13,
2002</h2>
1285 <li>OpenGL
1.4 support (glGetString(GL_VERSION) returns
"1.4")
1286 <li>removed some overlooked debugging code
1287 <li>glxinfo updated to support GLX_ARB_multisample
1288 <li>GLUT now support GLX_ARB_multisample
1289 <li>updated DOS driver (Daniel Borca)
1293 <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
1294 <li>fixed potential bug in _mesa_align_malloc/calloc()
1295 <li>fixed missing triangle bug when running vertex programs
1296 <li>fixed a few HPUX compilation problems
1297 <li>FX (Glide) driver didn't compile
1298 <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1299 <li>a few EXT functions, like glGenTexturesEXT, were no-ops
1300 <li>a few OpenGL
1.4 functions like glFogCoord*, glBlendFuncSeparate,
1301 glMultiDrawArrays and glMultiDrawElements were missing
1302 <li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1303 <li>Pentium
4 Mobile was mistakenly identified as having
3DNow!
1304 <li>fixed one-bit error in point/line fragment Z calculation
1305 <li>fixed potential segfault in fakeglx code
1306 <li>fixed color overflow problem in DOT3 texture env mode
1310 <h2>5.0.1 March
30,
2003</h2>
1313 <li>DOS driver updates from Daniel Borca
1314 <li>updated GL/gl_mangle.h file (Bill Hoffman)
1316 <li>auto mipmap generation for cube maps was broken (bug
641363)
1317 <li>writing/clearing software alpha channels was unreliable
1318 <li>minor compilation fixes for OS/
2 (Evgeny Kotsuba)
1319 <li>fixed some bad assertions found with shadowtex demo
1320 <li>fixed error checking bug in glCopyTexSubImage2D (bug
659020)
1321 <li>glRotate(angle, -x,
0,
0) was incorrect (bug
659677)
1322 <li>fixed potential segfault in texture object validation (bug
659012)
1323 <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1324 <li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1325 <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#
669080)
1326 <li>glGet(GL_CURRENT_SECONDARY_COLOR) should return
4 values, not
3
1327 <li>fixed compilation problem on Solaris7/x86 (bug
536406)
1328 <li>fixed prefetch bug in
3DNow! code (Felix Kuhling)
1329 <li>fixed NeXT build problem (FABSF macro)
1330 <li>glDrawPixels Z values when glPixelZoom!=
1 were invalid (bug
687811)
1331 <li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug
689964)
1332 <li>AA line and triangle Z values are now rounded, not truncated
1333 <li>fixed color interpolation bug when GLchan==GLfloat (bug
694461)
1334 <li>glArePrograms/TexturesResident() wasn't
100% correct (Jose Fonseca)
1335 <li>fixed a minor GL_COLOR_MATERIAL bug
1336 <li>NV vertex program EXP instruction was broken
1337 <li>glColorMask misbehaved with X window / pixmap rendering
1338 <li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1339 <li>attempt to fix GGI compilation problem when MesaDemos not present
1340 <li>NV vertex program ARL-relative fetches didn't work
1344 <li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1345 <li>updated winpos and pointblast demos to use ARB extensions
1346 <li>disable SPARC normal transformation code (bug
673938)
1347 <li>GLU fixes for OS/
2 (Evgeny Kotsuba)
1351 <h2>5.0.2 September
5,
2003</h2>
1354 <li>fixed texgen problem causing texcoord's Q to be zero (stex3d)
1355 <li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1356 <li>GL_CURRENT_MATRIX_NV query was wrong
1357 <li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1358 <li>GL_LIST_MODE query wasn't correct
1359 <li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1360 <li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1361 <li>blended, wide lines didn't always work correctly (bug
711595)
1362 <li>glVertexAttrib4svNV w component was always
1
1363 <li>fixed bug in GL_IBM_rasterpos_clip (missing return)
1364 <li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1365 <li>a few Solaris compilation fixes
1366 <li>fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1367 <li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1368 <li>fixed delete [] bug in SI GLU (bug
721765) (Diego Santa Cruz)
1369 <li>glFog() didn't clamp fog colors
1370 <li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1371 gl[Get]TexParameteri[v] functions
1372 <li>fixed invalid memory references in glTexGen functions (bug
781602)
1373 <li>integer-valued color arrays weren't handled correctly
1374 <li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1375 <li>GL_EXT_texture_lod_bias is part of
1.4, overlooked in
5.0.1
1379 <li>build GLUT with -fexceptions so C++ apps propogate exceptions
1383 <h2>5.1 December
17,
2003</h2>
1386 <li>reorganized directory tree
1387 <li>GL_ARB_vertex/fragment_program extensions (Michal Krol
& Karl Rasche)
1388 <li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
1389 <li>GL_SGI_texture_color_table extension (Eric Plante)
1390 <li>GL_NV_fragment_program extension
1391 <li>GL_NV_light_max_exponent extension
1392 <li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1393 <li>GL_ARB_occlusion_query extension
1394 <li>GL_ARB_point_sprite extension
1395 <li>GL_ARB_texture_non_power_of_two extension
1396 <li>GL_IBM_multimode_draw_arrays extension
1397 <li>GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1398 <li>GL_ARB_vertex_buffer_object extension
1399 <li>new X86 feature detection code (Petr Sebor)
1400 <li>less memory used for display lists and vertex buffers
1401 <li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
1402 <li>new version (
18) of glext.h header
1403 <li>new spriteblast.c demo of GL_ARB_point_sprite
1404 <li>faster glDrawPixels in X11 driver in some cases (see relnotes/
5.1)
1405 <li>faster glCopyPixels in X11 driver in some cases (see relnotes/
5.1)
1409 <li>really enable OpenGL
1.4 features in DOS driver.
1410 <li>fixed issues in glDrawPixels and glCopyPixels for very wide images
1411 <li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1412 <li>fixed some texgen bugs reported by Daniel Borca
1413 <li>fixed wglMakeCurrent(NULL, NULL) bug (#
835861)
1414 <li>fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1415 <li>fixed RGBA blend enable bug (Ville Syrjala)
1416 <li>glAccum is supposed to be a no-op in selection/feedback mode
1417 <li>fixed texgen bug #
597589 (John Popplewell)
1421 <li>dropped API trace feature (src/Trace/)
1422 <li>documentation overhaul. merged with website content. more html.
1423 <li>glxgears.c demo updated to use GLX swap rate extensions
1424 <li>glTexImage1/
2/
3D now allows width/height/depth =
0
1425 <li>disable SPARC asm code on Linux (bug
852204)
1429 <h2>6.0 January
16,
2004</h2>
1432 <li>full OpenGL
1.5 support
1433 <li>updated GL/glext.h file to version
21
1435 <li>changed max framebuffer size to
4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1437 <li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1439 <li>updated suno5-gcc configs
1440 <li>glColor3 functions sometimes resulted in undefined alpha values
1441 <li>fixed FP divide by zero error seen on VMS with xlockmore, others
1442 <li>fixed vertex/fragment program debug problem (bug
873011)
1443 <li>building on AIX with gcc works now
1444 <li>glDeleteProgramsARB failed for ARB fragment programs (bug
876160)
1445 <li>glDrawRangeElements tried to modify potentially read-only storage
1446 <li>updated files for building on Windows
1450 <h2>6.0.1 April
2,
2004</h2>
1453 <li>upgraded glext.h to version
22
1454 <li>new build targets (Dan Schikore)
1455 <li>new linux-x86-opteron build target (Heath Feather)
1459 <li>glBindProgramARB didn't update all necessary state
1460 <li>fixed build problems on OpenBSD
1461 <li>omit CVS directories from tarballs
1462 <li>glGetTexImage(GL_COLOR_INDEX) was broken
1463 <li>fixed an infinite loop in t
&l module
1464 <li>silenced some valgrind warnings about using unitialized memory
1465 <li>fixed some compilation/link glitches on IRIX (Mike Stephens)
1466 <li>glBindProgram wasn't getting compiled into display lists
1467 <li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug
888079)
1468 <li>two-sided lighting and vertex program didn't work (bug
887330)
1469 <li>stores to program parameter registers in vertex state programs
1471 <li>fixed glOrtho bug found with gcc
3.2.2 (RH9)
1472 <li>glXCreateWindow() wasn't fully implemented (bug
890894)
1473 <li>generic vertex attribute arrays didn't work in display lists
1474 <li>vertex buffer objects' default usage and access fields were wrong
1475 <li>glDrawArrays with start!=
0 was broken
1476 <li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1477 <li>linux-osmesa16-static config didn't work
1478 <li>fixed a few color index rendering problems (bug
910687)
1479 <li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1480 <li>OSMesa RGB and BGR modes were broken
1481 <li>glProgramStringARB mistakenly required a null-terminated string
1482 <li>fragment program XPD instruction was incorrect
1483 <li>glGetMaterial() didn't work reliably
1484 <li>ARB_fragment_program KIL instruction was incorrect
1488 <h2>6.1 August
18,
2004</h2>
1491 <li>Revamped Makefile system
1492 <li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1493 <li>internal driver interface changes related to texture object
1494 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1495 <li>option to walk triangle edges with double-precision floats
1496 (Justin Novosad of Discreet) (see config.h file)
1497 <li>support for AUX buffers in software GLX driver
1498 <li>updated glext.h to version
24 and glxext.h to version
6
1499 <li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1500 <li>updated BeOS support (Philippe Houdoin)
1504 <li>fragment fog interpolation is perspective corrected now
1505 <li>new glTexImage code, much cleaner, may be a bit faster
1509 <li>glArrayElement in display lists didn't handle generic vertex attribs
1510 <li>glFogCoord didn't always work properly
1511 <li>ARB_fragment_program fog options didn't work
1512 <li>frag prog TEX instruction no longer incorrectly divides s,t,r by q
1513 <li>ARB frag prog TEX and TEXP instructions now use LOD=
0
1514 <li>glTexEnviv in display lists didn't work
1515 <li>glRasterPos didn't do texgen or apply texture matrix
1516 <li>GL_DOUBLE-valued vertex arrays were broken in some cases
1517 <li>fixed texture rectangle edge/border sampling bugs
1518 <li>sampling an incomplete texture in a fragment program would segfault
1519 <li>glTexImage was missing a few error checks
1520 <li>fixed some minor glGetTexParameter glitches
1521 <li>GL_INTENSITY was mistakenly accepted as a
<format
> to glTexImage
1522 <li>fragment program writes to RC/HC register were broken
1523 <li>fixed a few glitches in GL_HP_occlusion_test extension
1524 <li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
1525 <li>vertex program state references were broken
1526 <li>fixed triangle color interpolation bug on AIX (Shane Blackett)
1527 <li>fixed a number of minor memory leaks (bug #
1002030)
1531 <h2>6.2 October
2,
2004</h2>
1534 <li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1535 <li>updated Doxygen support (Jose Fonseca)
1539 <li>some GGI driver updates (Christoph Egger, bug
1025977)
1543 <li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL
1.5 features
1544 <li>fixed a few compilation issues on IRIX
1545 <li>fixed a matrix classification bug (reported by Wes Bethel)
1546 <li>we weren't reseting the vertex/fragment program error state
1547 before parsing (Dave Reveman)
1548 <li>adjust texcoords for sampling texture rectangles (Dave Reveman)
1549 <li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1550 <li>repeated calls to glDeleteTexture(t) could lead to a crash
1551 <li>fixed potential ref count bugs in VBOs and vertex/fragment programs
1552 <li>spriteblast demo didn't handle window size changes correctly
1553 <li>glTexSubImage didn't handle pixels=NULL correctly for PBOs
1554 <li>fixed color index mode glDrawPixels bug (Karl Schultz)
1558 <h2>6.2.1 December
9,
2004</h2>
1561 <li>don't apply regular fog or color sum when using a fragment program
1562 <li>glProgramEnvParameter4fARB always generated an error on
1563 GL_FRAGMENT_PROGRAM_ARB (fdo bug
1645)
1564 <li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1565 <li>fixed width/height mix-up in glSeparableFilter2D()
1566 <li>fixed regression in glCopyPixels + convolution
1567 <li>glReadPixels from a clipped front color buffer didn't always work
1568 <li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1569 <li>Attempting queries/accesses of VBO
0 weren't detected as errors
1570 <li>paletted textures failed if the palette had fewer than
256 entries
1574 <li>fixed a bunch of compiler warnings found with gcc
3.4
1575 <li>bug reports should to go bugzilla.freedesktop.org
1579 <h2>6.3 July
20,
2005</h2>
1582 <li>GL_EXT_framebuffer_object extension
1583 <li>GL_ARB_draw_buffers extension
1584 <li>GL_ARB_pixel_buffer_object extension
1585 <li>GL_OES_read_format extension (Ian Romanick)
1586 <li>DirectFB driver (Claudio Ciccani)
1587 <li>x86_64 vertex transformation code (Mikko T.)
1588 <li>Updated GL/glext.h to version
29
1592 <li>added -stereo option for glxgears demo (Jacek Rosik)
1593 <li>updated the PBuffer demo code in xdemos/ directory
1594 <li>glDeleteTextures/Programs/Buffers() now makes the object ID
1595 available for immediate re-use
1596 <li>assorted
64-bit clean-ups fixes (x86_64 and Win64)
1597 <li>lots of internal changes for GL_EXT_framebuffer_object
1601 <li>some functions didn't support PBO functionality
1602 <li>glGetTexImage didn't convert color index images to RGBA as required
1603 <li>fragment program texcoords were sometimes wrong for points and lines
1604 <li>fixed problem with negative dot product in arbfplight, fplight demos
1605 <li>fixed bug in perspective correction of antialiased, textured lines
1606 <li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1607 <li>fixed a couple per-pixel fog bugs (Soju Matsumoto)
1608 <li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1609 <li>fixed float parsing bug in ARB frag/vert programs (bug
2520)
1610 <li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1611 <li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1612 <li>glXChooseFBConfig() crashed if attribList pointer was NULL
1613 <li>program state.light[n].spot.direction.w was wrong value (bug
3083)
1614 <li>fragment program fog option required glEnable(GL_FOG) - wrong.
1615 <li>glColorTable() could produce a Mesa implementation error (bug
3135)
1616 <li>RasterPos could get corrupted by color index rendering path
1617 <li>Removed bad XTranslateCoordinates call when rendering to Pixmaps
1618 <li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1619 <li>fixed a few Darwin compilation problems
1625 This was an intermediate release for X.org which wasn't otherwise released.)
1629 <h2>6.3.2 August
19,
2005</h2>
1632 <li>The distribution now includes the DRI drivers and GLX code
1636 <li>Made the DRI
"new" driver interface standard, remove old code
1640 <li>GL_ARB_vertex/fragment_shader were mistakenly listed in the
1642 <li>negative relative addressing in vertex programs was broken
1643 <li>update/fix SPARC assembly code for vertex transformation
1644 <li>fixed memory leak when freeing GLX drawables/renderbuffers
1645 <li>fixed display list memory leak
1646 <li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1647 <li>wglGetProcAddress() didn't handle wgl-functions
1648 <li>fixed glxext.h cross-compile issue (Colin Harrison)
1649 <li>assorted DRI driver fixes
1654 NOTE: Changes for Mesa
6.4 and later are documented in the corresponding
1655 <a href=
"relnotes.html">release notes
</a> file.