docs: use code-block with caption instead of table
[mesa.git] / docs / versions.rst
1 Mesa Version History
2 ====================
3
4 **NOTE: Changes for Mesa 6.4 and later are documented in the
5 corresponding**\ `release notes <relnotes.html>`__\ **file.**
6
7 1.0 beta February 1995
8 ----------------------
9
10 - Initial release
11
12 1.1 beta March 4, 1995
13 ----------------------
14
15 Changes:
16
17 - faster point and line drawing (2x faster)
18 - more systems supported, better Makefiles
19 - Renamed lib*.a files to avoid collisions
20 - many small bug fixes
21
22 New:
23
24 - pseudo-GLX functions added
25 - new implementation of evaluators (eval2.c)
26 - GLUT support
27
28 1.1.1 beta March 7, 1995
29 ------------------------
30
31 Changes:
32
33 - Reverted from eval2.c to eval.c due to FPE on Linux
34 - more speed improvements
35 - more Makefile changes
36
37 1.1.2 beta March 14, 1995
38 -------------------------
39
40 New:
41
42 - implementation of SGI's blending extensions
43 - glXUseXFont implemented
44 - added MESA_DEBUG environment variable support
45
46 Changes:
47
48 - Using eval2.c again
49 - more FPE-prevention checks (0-length normals are OK)
50 - a few small bug fixes
51 - much faster pixel logic ops!
52 - faster transformation arithmetic
53
54 1.1.3 beta March 31, 1995
55 -------------------------
56
57 New:
58
59 - gluScaleImage() and gluBuild2DMipMaps() implemented
60 - Mesa widgets for Xt/Motif
61 - blendEXT demos
62 - added environment variables for selecting visuals
63
64 Changes:
65
66 - almost all GLUT demos work correctly now
67 - faster X device driver functions
68 - more bug fixes
69
70 1.1.4 beta April 20, 1995
71 -------------------------
72
73 Bug fixes:
74
75 - missing #define SEEK_SET in src-tk/image.c
76 - compile glShadeModel into display lists
77 - fixed pow() domain error in src/light.c
78 - fixed "flickering bitmaps" in double buffer mode
79 - fixed tk.h and aux.h for C++
80 - state of LIGHT_MODEL_LOCAL_VIEWER was inverted
81
82 New features:
83
84 - MUCH, MUCH nicer dithering in 8-bit RGB mode
85 - updated widgets and widget demos
86 - Implemented GLXPixmap functions
87 - Added GLU 1.1 and GLX 1.1 functions
88 - Changed the X/Mesa interface API, more versatile
89 - Implemented gluPartialDisk()
90
91 1.2 May 22, 1995
92 ----------------
93
94 Bug fixes:
95
96 - IRIX 4.x makefile problem
97 - modified tk to share root colormap as needed
98 - gluLookAt normalization problem
99 - suppress Expose, NoExpose events in swapbuffers
100 - glBitmap() and glDrawPixels() clipping
101
102 New features:
103
104 - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture modes
105 implemented
106 - texture maps stored more efficiently
107 - texture maps can be compiled into display lists
108 - Bogdan Sikorski's GLU polygon tesselation code
109 - Linas Vepstas's sweep and extrusion library
110 - glXCreateContext()'s shareList parameter works as it's supposed to.
111 XMesaCreateContext() updated to accept a shareList parameter too.
112 - Mesa can be compiled with real OpenGL .h files
113 - MESA_BACK_BUFFER environment variable
114 - better GLX error checking
115
116 1.2.1 June 22, 1995
117 -------------------
118
119 Bug fixes:
120
121 - X/Mesa double buffer window resize crash
122 - widgets now pass PointerMotion events
123 - X/Mesa incorrect default clear color and drawing color
124 - more robust X MIT-SHM support in X/Mesa
125 - glTexImage( format=GL_LUMINANCE ) didn't work
126 - GL_LINE mode polygons with line width > 1.0 could cause a crash
127 - numerous feedback bugs
128 - glReadPixels() from depth buffer was wrong
129 - error prone depth and stencil buffer allocation New features:
130 - Preliminary Microsoft Windows driver
131 - Implemented a number of missing functions: glEvalCoord[12][df]v(),
132 glGet...(), etc.
133 - Added a few missing symbols to gl.h and glu.h
134 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
135 - Faster rendering of lines when width=2.0
136 - Stencil-related functions now work in display lists
137
138 Changes:
139
140 - renamed aux.h as glaux.h (MS-DOS names can't start with aux)
141 - most filenames are in 8.3 format to accommodate MS-DOS
142 - use GLubytes to store arrays of colors instead of GLints
143
144 1.2.2 August 2, 1995
145 --------------------
146
147 New features:
148
149 - texture mapped points and lines
150 - NURBS! (but not 100% complete)
151 - viewports may safely extend beyond window boundaries
152 - MESA_PRIVATE_CMAP environment variable
153 - Grayscale X display support
154 - two new demos: demos/gears.c and demos/shadow.c
155 - MachTen for Macintosh configuration
156
157 Bug fixes:
158
159 - glGet*(GL_DEPTH_BITS) returned bytes, not bits
160 - point, line, and bitmap rasterization suffered from roundoff errors
161 - fixed a division by zero error in line clippping
162 - occasional wrong default background color really fixed!
163 - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
164 - gluBuild2DMipmaps malloc problem fixed
165 - view volume clipping of smooth shaded lines resulted in bad colors
166
167 Changes:
168
169 - new visual selection method in glXChooseVisual()
170 - improved GLU quadric functions
171 - call XSync for glFinish and XFlush for glFlush
172 - glVertex() calls now use a function pointer to avoid conditionals
173 - removed contrib directory from Mesa tar file (available on ftp site)
174 - AIX shared library support
175 - Removed GLUenum type as it's not in OpenGL
176
177 1.2.3 September 26, 1995
178 ------------------------
179
180 New features:
181
182 - Mesa header files now equivalent to SGI OpenGL headers
183 - Support for HP's Color Recovery dithering displays
184 - Faster vertex transformation
185 - Faster raster operations into X windows under certain conditions
186 - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
187 - 4-bit visuals now supported
188
189 Bug fixes:
190
191 - glScissor bug fixed
192 - round-off errors in clipping lines against clip planes fixed
193 - byte swapping between hosts and display servers implemented
194 - glGetError() can be called without a current rendering context
195 - problem with accidentally culled polygons is fixed
196 - fixed some widget compilation problems
197
198 1.2.4 November 17, 1995
199 -----------------------
200
201 New features:
202
203 - More speed improvements (lighting, fogging, polygon drawing)
204 - Window system and OS-independent off-screen rendering
205 - Preliminary Fortran bindings
206 - glPolygonOffsetEXT implemented
207 - glColorMask and glIndexMask now fully implemented
208 - glPixelZoom implemented
209 - display lists fully implemented
210 - gamma correction
211 - dithering in 8-bit TrueColor/DirectColor visuals
212
213 Changes:
214
215 - Improved device driver interface
216 - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
217 - Dithering support moved from core into device driver
218
219 Bug fixes:
220
221 - glEnable/Disable( GL_LIGHTING ) didn't always take effect
222 - glReadPixels byte swapping was broken
223 - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
224 - duplicate glColor4b() prototype in GL/gl.h removed
225 - stripes in wave -ci demo fixed
226 - GL_LINEAR_MIPMAP_NEAREST had wrong value
227 - bugs in HP Color Recovery support fixed
228 - fixed bug when blending lines, points, bitmaps outside of window
229
230 1.2.5 November 30, 1995
231 -----------------------
232
233 New Features:
234
235 - updated MS Windows driver
236 - new implementation of StaticGray/GrayScale visual support
237
238 Bug fixes:
239
240 - pixelzooming with gamma correction or blending didn't work
241 - HP color recovery visual wasn't being picked by glXChooseVisual
242 - glClear didn't always observe glColorMask changes
243 - olympic and offset demos didn't compile on some Suns
244 - texcoord clamping wasn't correct
245 - a polygon optimization introduced an occasional sampling problem
246
247 1.2.6 January 26, 1996
248 ----------------------
249
250 New Features:
251
252 - faster line and polygon rendering under certain conditions. See
253 Performance Tips 9 and 10 in README
254 - profiling
255 - lighting is a bit faster
256 - better perspective corrected texture mapping
257 - Amiga AmiWin (X11) support
258 - preliminary Linux SVGA driver Changes:
259 - now using a 16-bit depth buffer, faster, smaller
260 - GL_NORMALIZE is disabled by default
261
262 Bug fixes:
263
264 - projective texture mapping
265 - fixed a memory leak in the context destroy function
266 - GL_POLYGON with less than 3 vertices caused a crash
267 - glGet*() returned wrong result for GL_INDEX_MODE
268 - reading pixels from an unmapped X window caused a BadMatch error
269
270 1.2.7 March 5, 1996
271 -------------------
272
273 New:
274
275 - faster lighting
276 - faster 16-bit TrueColor rendering on Linux
277 - faster 32-bit TrueColor rendering on Linux, HP, IBM
278 - non-depth-buffered XImage polygons are faster
279 - vertex array extension
280 - software alpha planes
281 - updated Macintosh driver
282 - new NeXT driver
283 - GLU quadric functions generate texture coordinates
284 - reflect.c demo - reflective, textured surface demo
285
286 Changes:
287
288 - gamma correction code moved into the X driver for better performance
289
290 Bug fixes:
291
292 - multiple glClipPlane()'s didn't work reliably
293 - glPolygonMode() didn't always work
294 - glCullFace( GL_FRONT_AND_BACK ) didn't work
295 - texture mapping with gamma correction was buggy
296 - floating point exceptions in texture coordinate interpolation
297 - XImage byte swapping didn't always work
298 - polygon edge flags weren't always used correctly
299
300 1.2.8 May 22, 1996
301 ------------------
302
303 New:
304
305 - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
306 - better monochrome output
307 - more IRIX 6.x configurations
308 - more robust RGB mode color allocation
309 - added MESA_XSYNC environment variable
310 - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
311 - GL_MESA_window_pos extension
312 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
313 and GL_UNSIGNED_INT
314 - driver for prototype Cirrus Mondello 3-D board
315 - updated AmigaDOS driver
316 - a few small speed optimizations in polygon rendering
317
318 Changes:
319
320 - internal device driver interface modified to simplify device driver
321 implementations and to support hardware Z buffers
322 - several changes to the X/Mesa interface (xmesa.h)
323
324 Bug fixes:
325
326 - fixed pow(0,0) domain error triggered on some systems
327 - glStencilClear() in a display list caused an infinite loop
328 - glRasterPos*() was sometimes off by +/-0.5 in X and Y
329 - color masking and blending were performed in wrong order
330 - auxSolidCylinder() sometimes drew a wire-frame cylinder
331 - fixed file writing bug in osdemo.c
332 - pixel mapping didn't always work
333 - the GL_GEQUAL stencil func didn't work
334 - the GL_INVERT stencil op didn't work
335 - the stencil write mask didn't work
336 - glPush/PopAttrib() didn't do enough error checking
337 - glIsList() didn't always work correctly
338
339 2.0 October 10, 1996
340 --------------------
341
342 New:
343
344 - Implements OpenGL 1.1 API functions
345 - all texture filtering modes supported (mipmapping)
346 - faster texture mapping, see Performance Tip 11 in README
347 - antialiased RGB points
348 - X support for line and polygon stippling
349 - glDrawBuffer( GL_FRONT_AND_BACK ) works
350 - util/ directory of useful stuff
351 - demos/texobj demo of texture objects
352
353 Changes:
354
355 - major internal changes for thread-safeness
356 - new device driver interface
357 - MESA_ALPHA env variable removed
358 - triangle rasterizer replaces polygon rasterizer
359
360 Bug fixes:
361
362 - glPopAttrib() bug
363 - glDrawBuffer(GL_NONE) works now
364
365 2.1 December 14, 1996
366 ---------------------
367
368 New:
369
370 - VMS support
371 - MS-DOS driver
372 - OpenStep support
373 - updated, combined Windows 95/NT driver
374 - implemented glGetLighti() and glGetTexGen*()
375 - GLX does garbage collection of ancillary buffers
376
377 Bug fixes:
378
379 - removed unused \_EXT constants from gl.h
380 - fixed polygon offset bugs
381 - Z coordinates of clipped lines were incorrect
382 - glEdgeFlag() in display lists didn't always work
383 - glLight*() in display lists didn't work
384 - fixed X line stipple bugs (Michael Pichler)
385 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
386 - fixed a feedback bug
387 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
388 - polygons were sometimes culled instead of clipped
389 - triangle rasterizer suffered from float/int overflow exceptions
390 - fixed FP underflow exception in lighting (specular exponent)
391 - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
392 - fixed free(NULL) in GLU tesselator code
393 - using 24-bit color on some X servers resulted in garbage rendering
394 - 32-bit per pixel mode for XFree86 now works
395 - glRotate(a,0,0,0) gave unpredictable results
396 - GL_LINE_STRIP with > 480 vertices had occasional clipping problems
397 - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
398 - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
399 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
400 - accumulation buffer was limited to positive values
401 - projective textures didn't work
402 - selection buffer overflows weren't handled correctly
403
404 Changes:
405
406 - restored the GL_EXT_polygon_offset extension
407 - slightly faster RGB dithering
408 - the SVGA driver works again
409 - Amiga driver now distributed separately
410 - NeXT driver updated for Mesa 2.x
411
412 2.2 March 14, 1997
413 ------------------
414
415 New:
416
417 - better color selection when dithering
418 - added GL_EXT_texture_object extension
419 - updated MS-DOS driver for DJGPP
420 - added openbsd make configuration
421 - faster dithered flat-shaded triangles
422 - various compilation problems with Motif widgets fixed
423 - gl.h, glx.h and glu.h name mangling option
424 - BeOS driver
425 - 3D texture mapping extension
426 - GL_MESA_resize_buffers extension
427 - morph3d, stex3d and spectex demos
428 - 3Dfx support
429
430 Bug fixes:
431
432 - glColorMaterial should finally work right in all respects
433 - linear interpolation of mipmap levels was incorrectly weighted
434 - readpix.c didn't compile on Macintosh
435 - GL_INVERT and related logic ops didn't work right
436 - glTexImage[12]D() didn't check its parameters consistantly
437 - fixed a memory leak in glTexImage[12]D()
438 - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
439 - glReadPixels aborted instead of normally catching some errors
440 - a few 1.1 constants were missing or misnamed in gl.h
441 - glBegin(p); glBegin(q); didn't generate an error
442 - fixed a memory leak in GLX code
443 - clipping of concave polygons could cause a core dump
444 - 1-component alpha texture maps didn't work
445 - fixed a GLU polygon tesselator bug
446 - polygons with colinear vertices were sometimes culled
447 - feedback triangle colors were wrong when using smooth shading
448 - textures with borders didn't work correctly
449 - colors returned in feedback mode were wrong when using lighting
450 - spotlights didn't effect ambient lighting correctly
451 - gluPartialDisk() had a few bugs
452
453 Changes:
454
455 - device driver interface expanded to support texture mapping
456 - faster matrix inversion subroutine
457 - commented out #include "wmesa_extend.h" from src/wmesa.c
458 - fixed many compiler warnings in the demo programs
459
460 2.3 June 30, 1997
461 -----------------
462
463 New:
464
465 - Mesa distribution divided into two pieces: library code and demos
466 - faster vertex transformation, clip testing, lighting
467 - faster line drawing
468 - TrueColor visuals how have dithering (for depths < 24 bits)
469 - added MESA_NO_DITHER environment variable
470 - new device driver function: NearFar(), RenderVB(), RasterSetup()
471 - added LynxOS configuration
472 - added cygnus Win32 configuration
473 - added texcyl.c GLUT demo
474 - added XMesaDitherColor() to X/Mesa interface
475 - new NURBS code from Bogdan Sikorski
476 - added demos/shape.c (non-rectangular X window!)
477
478 Bug fixes:
479
480 - glEnable/DisableClientState() were missing from GL/gl.h
481 - GL_SPHERE_MAP texcoord generation didn't work correctly
482 - glXGetConfig() returned wrong number of depth, stencil, accum bits
483 - glDrawPixels feedback/selection didn't examine RasterPos valid bit
484 - black and white were reversed on some monochrome displays
485 - fixed potential image memory leak (wasn't setting reference counter)
486 - glDrawPixels sometimes didn't recognize some GL state changes
487 - gluProject/UnProject() didn't check for divide by zero
488 - stex3d demo called random() and srandom(), not portable
489 - fixed memory leaks in context.c and drawpix.c
490 - fixed NULL dereferencing problem in gl_update_texture_state()
491 - glReadPixels between glBegin/glEnd didn't generate an error.
492 - fixed memory leak in polygon tesselator (Randy Frank)
493 - fixed seg fault bug drawing flat-shaded, depth-tested lines
494 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
495 - glBindTexture sometimes didn't work
496 - fixed a bug deep in glXReleaseBuffersMESA()
497 - fog was mistakenly applied to alpha
498 - glPopMatrix didn't set "dirty matrix" flag
499 - glPolygonStipple pattern was sometimes wrong
500 - glClear wasn't disabled during feedback and selection
501 - fixed memory leak in glTexSubImage[123]D
502
503 Changes:
504
505 - many library source files reorganized
506 - faster X color allocation, colors also freed when finished with them
507 - new texture sampling function pointer in texture objects
508 - incorporated 3Dfx VooDoo driver v0.16 into main source tree
509 - many 3Dfx driver updates
510 - cygnus Makefiles now included
511 - updated DOS driver
512 - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
513 - internally, colors now stored in GLubytes, not GLfixed
514 - optimized changing of GL_SHININESS parameter
515
516 2.4 September 18, 1997
517 ----------------------
518
519 New:
520
521 - updated 3Dfx Glide driver
522 - hacks for 3Dfx rendering into an X window or fullscreen
523 - added depth buffer access functions to X/Mesa and OS/Mesa interfaces
524
525 Bug fixes:
526
527 - pixel buffer could overflow with long, wide lines
528 - fixed FP underflow problems in lighting
529 - glTexSubImage1D() had an unitialized variable
530 - incomplete texture objects could cause a segfault
531 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
532 - flat-shaded quads in a strip were miscolored if clipped
533 - mipmapped triangle lod computation now works correctly
534 - fixed a few under/overflow bugs in triangle rasterizer
535 - glArrayElement() assigned bad normal if normal array disabled
536 - changed argument to glXReleaseBuffersMESA()
537 - fixed small triangle underflow bugs in tritemp.h (hopefully)
538 - glBindTexture(target, 0) caused a crash
539 - glTexImage[123]D() with NULL image pointer caused crash
540 - glPixelStore parameters are now ignored during display list execution
541 - fixed a two-sided lighting w/ clipping bug (black vertices)
542 - textures with width!=height were sometimes mis-rendered
543 - "weird" projection matrices could cause div by 0, other fp errors
544
545 Changes:
546
547 - changed precompiled header symbol from PCH to PC_HEADER
548 - split api.c into api1.c and api2.c
549 - added hash.c source file (but not used yet)
550 - a few Sun and HP configuration file changes
551 - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
552 - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
553
554 2.5 November 20, 1997
555 ---------------------
556
557 New:
558
559 - updated 3Dfx driver (v20) for GLQuake
560 - added GL_EXT_paletted_texture extension
561 - added GL_EXT_shared_texture_palette extension
562 - added GL_EXT_point_parameters extension
563 - now including Mark Kilgard's GLUT library v3.6
564 - new GLUT-based demos in gdemos/
565 - added a few more Unix config targets
566 - added Intel X86 assembly language vertex transformation code
567 - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
568 - Windows 95 S3 Virge driver
569
570 Bug fixes:
571
572 - glCopyTexImage?D would crash due to uninitialized variable
573 - glColor w/ glColorMaterial in a display list caused a bug
574 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
575 - glVertex4*() vertices weren't always projected correctly
576 - trying to use mipmapped textured points or lines caused crash
577 - glColor[34][fd]() values now clamped to [0,1] before int conversion
578
579 Changes:
580
581 - new device driver functions for texture mapping
582 - hash tables used for display list and texture object lookup
583 - fixed GLX visual handling code to avoid saving redundant visuals
584 - 3Dfx Glide libraries automatically linked to libMesaGL.so
585 - dropped the Cirrus Logic Mondello code since it's obsolete
586 - updated Cygnus Makefiles (Stephane Rehel)
587 - updated Windows MSVC++ Makefiles (Oleg Letsinsky)
588 - procedure for making library files has changed: scripts now take a
589 major and minor version arguments. Make-config changed a lot.
590 - new implementation of glTexSubImage2D()
591 - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
592 - separate linux-glide and linux-386-glide configurations
593
594 2.6 February 12, 1998
595 ---------------------
596
597 New:
598
599 - Windows WGL functions
600 - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
601 - v0.22 of 3Dfx Glide driver
602 - more X86 assembly language optimizations
603 - faster blending for some modes
604 - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
605 - added preliminary thread support
606 - added GLX_MESA_copy_sub_buffer extension
607 - some clipping optimizations
608
609 Bug fixes:
610
611 - fixed shading/material bug when drawing long primitive strips
612 - fixed clipping problem in long primitive strips
613 - fixed clipping bug when using 3Dfx driver
614 - fixed a problem when trying to use X fonts w/ 3Dfx driver
615 - fixed a texture filter bug in 3Dfx/Glide driver
616 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
617 - glLoadMatrix to set projection matrix confused the 3Dfx driver
618 - non-identity texture matrices didn't work with linux-386 configs
619 - glGenTextures() didn't reserve the returned texture IDs
620 - NULL proxy image sent to glTexImageXD() caused crash
621 - added texture state validation optimization (Henk Kok)
622 - fixed colormap reuse problem when using both RGB and CI windows
623 - 32bpp True/DirectColor X visuals weren't recognized
624 - fixed potential problem in evaluators memory allocation
625 - fixed assorted demo compilation bugs
626
627 Changes:
628
629 - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
630 - converted a few old glaux/gltk demos to GLUT
631 - renamed directories: demos -> xdemos, gdemos -> demos
632
633 3.0 September 17, 1998
634 ----------------------
635
636 New:
637
638 - OpenGL 1.2 API
639 - GL_EXT_abgr pixel format extension
640 - GL_SGIS_texture_edge_clamp extension
641 - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
642 - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
643 - GL_EXT_rescale_normal extension and renormal.c demo
644 - GLX_SGI_video_sync extension (a no-op)
645 - antialiased lines
646 - glGetTexImage() now implemented
647 - glDraw/Copy/ReadPixels() optimizations
648 - optimized textured triangle code (Marten Stromberg)
649 - more optimization of dithered TrueColor triangles in X driver
650 - Linux GGI driver
651 - updated MGL driver
652
653 Bug fixes:
654
655 - lots of assorted compilation fixes
656 - glInitNames didn't write initial hit record
657 - glBitmap didn't always check for invalid raster position
658 - switching between GLX and OSMesa contexts caused a crash
659 - fixed uninitialized variable in Mesa widget code
660 - fixed typo in texture code which caused book/texgen to crash
661 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
662 - gluDisk() in POINT or LINE mode sometimes failed
663 - fixed texture + fog bug
664 - GL_COMPILE_AND_EXECUTE mode didn't work reliably
665 - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
666 - glDrawPixels(color index pixels) weren't converted to RGBA
667 - fixed possible getenv() buffer overflow security bug
668 - glBitmap in feedback mode was offset by xOrig, yOrig params
669 - device driver's DrawPixels hook was never used
670 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
671 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
672 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
673 - glCopyTexSubImage2D() didn't work with 3Dfx driver
674 - lines with width = 2 could cause crash
675 - glClear with scissor rect sometimes cleared whole buffer
676 - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
677 - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
678 - computation of inverse modelview matrix sometimes failed
679 - fixed GL_CLAMP mode texture sampling bug
680 - textured line interpolation was somewhat broken
681 - textured triangle interpolation was also somewhat broken
682 - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
683 - evaluator state wasn't fully initialized
684 - texture coordinate clipping was buggy
685 - evaluator surfaces could be mis-colored
686 - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
687 - zero area polygons shouldn't be culled if polygon mode is point/line
688 - clipped width and height of glReadPixels was sometimes off by one
689 - blending with alpha = 0 or 1.0 wasn't always exact
690 - reading of pixels from clipped region was buggy
691 - minor tweaking of X visual management in GLX emulator
692 - glPolygonStipple now obeys pixel unpacking parameters
693 - glGetPolygonStipple now obeys pixel packing parameters
694 - interleaved vertex array texture coordinates were broken
695 - query of proxy texture internal format was broken
696 - alpha channel wasn't reliably cleared
697 - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
698
699 Conformance bug fixes:
700
701 - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
702 - GL_TEXTURE_INTERNAL_FORMAT was missing
703 - glGet*(GL_POLYGON_STIPPLE) was broken
704 - glPush/PopAttrib() didn't save/restore all texture state
705 - glBitmap in feedback mode didn't work
706 - feedback of texture coords didn't always work
707 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
708 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
709 - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
710
711 Changes:
712
713 - upgraded GLUT to version 3.7
714 - only GL and GLU library code included in MesaLib.tar.gz
715 - GLUT and all demos now in MesaDemos.tar.gz
716 - glaux and gltk libraries removed
717 - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
718
719 3.1 beta 1 November 19, 1998
720 ----------------------------
721
722 New:
723
724 - GL_EXT_stencil_wrap extension
725 - GL_INGR_blend_func_separate extension
726 - GL_ARB_multitexture extension
727 - GL_NV_texgen_reflection extension
728 - newly optimized vertex transformation code
729 - updated GLUT 3.7 code
730 - better precision when using 32-bit Z buffer
731 - Allegro DJGPP driver
732
733 Bug fixes:
734
735 - glCopyPixels between front/back buffers didn't copy alpha correctly
736 - fixed out-of-bounds memory access in optimized 2-D texture code
737 - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
738 - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
739 - clipping of texture coordinates sometimes had bad R,Q values
740 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
741 - glEdgeFlagPointer() now takes a GLvoid \* instead of GLboolean \*
742 - texture was sometimes applied twice with 3Dfx driver
743 - glPush/PopAttrib() fouled up texture object reference counts
744 - glDeleteLists(0, n) caused assertion failure
745 - bilinear texture sampling wasn't accurate enough
746 - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
747 - color components were reversed on big endian 32 bpp X visuals
748
749 Changes:
750
751 - removed GL_EXT_multitexture extension
752
753 3.1 beta 2 May 24, 1999
754 -----------------------
755
756 New:
757
758 - multi-textured points and lines (mjk@nvidia.com)
759 - optimized 24bpp X rendering (bernd.paysan@gmx.de)
760 - added allegro support (bernie-t@geocities.com)
761 - cleaned-up Windows-related stuff (Ted Jump)
762 - minor stereo changes (KendallB@scitechsoft.com)
763 - new BeOS driver which implements BGLView class
764 - new Direct3D driver (see src/D3D)
765 - more efficient filled gluCylinder() function
766 - utilities: util/showbuffer.[ch] and util/glstate.[ch]
767 - fixed some IRIX compiler warnings
768 - added support for building Mesa in XFree86 with SGI's GLX
769 (kevin@precisioninsight.com)
770
771 Bug fixes:
772
773 - a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
774 - packed pixel images weren't unpacked correctly
775 - patches some win32 files in GLUT (mjk@nvidia.com)
776 - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
777 - fixed lighting bug in Keith's new shading code
778 - fixed texture segfault seen in Lament screensaver
779 - fixed miscellaneous low-memory bugs
780 - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
781 - GL_LINEAR sampling of 3D textures was broken
782 - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
783 - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
784 - fixed wide point and wide line conformance bugs (brianp)
785
786 Changes:
787
788 - some device driver changes (see src/dd.h)
789 - new copyright on core Mesa code
790
791 3.1 beta 3 September 17, 1999
792 -----------------------------
793
794 New:
795
796 - optimized glAccum function
797 - optimized 24bpp rendering in XMesa driver
798 - GLU 1.2 polygon tessellator
799
800 Bug Fixes:
801
802 - glGetTexLevelParameter wasn't fully implemented
803 - glXUseXFont now handles multi-byte fonts
804 - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
805 - alpha channel of blending points, lines was sometimes incorrect
806
807 Changes:
808
809 - New library names: "libGL" instead of "libMesaGL"
810 - New library numbering: libGL.so.1.2.310
811 - New subdirectories: docs/ and bin/
812 - New Makefile-system (autoconf,automake,libtool)
813
814 3.1 final December 14, 1999
815 ---------------------------
816
817 New:
818
819 - added demos/gloss.c
820 - added xdemos/glxdpyinfo.c
821 - added GLX_ARB_get_proc_address extension
822 - rewritten glTexImage code paths (faster, less memory, bug fixes)
823
824 Bug Fixes:
825
826 - several vertex array bug fixes
827 - overlapping glCopyPixels with pixel zooming now works
828 - glXUseXFont() bitmaps were vertically shifted by one pixel
829 - glCopyPixels with pixel zooming now works
830
831 3.2 final April 24, 2000
832 ------------------------
833
834 Bug fixes:
835
836 - fixed memcpy bugs in span.c
837 - fixed missing glEnd problem in demos/tessdemo.c
838 - fixed bug when clearing 24bpp Ximages
839 - fixed clipping problem found in Unreal Tournament
840 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
841 - fixed Loki's 3dfx RGB vs BGR bug
842 - fixed Loki's 3dfx smooth/flat shading bug in SoF
843
844 Changes:
845
846 - updated docs/README file
847 - use bcopy() optimizations on FreeBSD
848 - re-enabled the optimized persp_textured_triangle() function
849
850 3.2.1 July 19, 2000
851 -------------------
852
853 Bug fixes:
854
855 - gluBuild2DMipmaps() didn't accept GL_BGRA
856 - Fixed compile/makefile problems on IRIX
857 - fixed segfault in 3dfx driver when using GL selection/feedback
858 - no longer cull very, very tiny triangles
859 - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
860 - fixed Motif detection code in widgets-mesa/configure.in
861 - glColorMaterial and glMaterial updates to emissive and ambient didn't
862 always work right
863 - Specular highlights weren't always in the right place
864 - clipped GL_LINE mode polygons had interior lines appear
865 - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
866 - GL_NICEST fog didn't always work with flat shading
867 - glRect commands in display lists were sometimes miscolored
868 - Line Z offset didn't always work
869 - fixed texgen normal vector problem (gloss's teapot)
870 - numerous GL conformance bugs fixed
871
872 Changes:
873
874 - glColorMask(false, false, false, false) handled better/faster
875 - reverted to old GLU polygon tessellator, GLU 1.1
876 - updated Win32 build files
877
878 3.3 July 21, 2000
879 -----------------
880
881 New:
882
883 - antialiased triangles now implemented
884 - GL_EXT_texture_env_add texture mode extension
885 - GLX 1.3 API
886 - support for separate draw/read buffers (ie GL_SGI_make_current_read)
887 - thread-safe API dispath
888 - improved glxinfo program
889 - demos/texdown program to measure texture download performance
890 - glext.h header file
891 - demos/geartrain program
892 - GL_EXT_texture_lod_bias extension
893 - demos/lodbias program
894 - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
895 - GLX_EXT_visual_rating extension (a no-op, however)
896 - GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
897 - demos/occlude program
898 - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
899 - demos/pixeltex program
900 - GL_SGI_color_matrix extension
901 - GL_SGI_color_table extension
902 - GL_EXT_histogram extension
903 - GL_ARB_texture_cube_map extension
904 - added xdemos/glxheads and xdemos/manywin
905 - demos/texenv.c demo
906 - GL_EXT_texture_env_combine extension (by Holger Waechtler)
907 - Xlib driver is now thread-safe (see xdemos/glthreads)
908
909 Bug Fixes:
910
911 - various GL conformance failures fixed since 3.2.1
912
913 Changes:
914
915 - gl.h now uses #defines instead of C enums for all tokens
916 - glu.h now uses #defines instead of C enums for all tokens
917 - moved programs from 3Dfx/demos/ into demos/ directory
918
919 3.4 November 3, 2000
920 --------------------
921
922 New:
923
924 - optimized glDrawPixels for glPixelZoom(1,-1) Bug Fixes:
925 - widgets-mesa/src/\*.c files were missing from 3.3 distro
926 - include/GL/mesa_wgl.h file was missing from 3.3 distro
927 - fixed some Win32 compile problems
928 - texture object priorities weren't getting initialized to 1.0
929 - glAreTexturesResident return value was wrong when using hardware
930 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
931 - glReadPixels with GLushort packed types was broken
932 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
933 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
934 - fixed some typos/bugs in the VB code
935 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
936 - optimized glDrawPixels paths weren't being used
937 - per-fragment fog calculation didn't work without a Z buffer
938 - improved blending accuracy, fixes Glean blendFunc test failures
939 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
940 - glXGetProcAddressARB() didn't always return the right address
941 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
942 - texture matrix changes weren't always detected (GLUT projtex demo)
943 - fixed random color problem in vertex fog code
944 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
945
946 Changes:
947
948 - finished internal support for compressed textures for DRI
949
950 3.4.1 February 14, 2001
951 -----------------------
952
953 New:
954
955 - fixed some Linux build problems
956 - fixed some Windows build problems
957 - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
958
959 Bug fixes:
960
961 - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
962 - various state-update code changes needed for DRI bugs
963 - disabled pixel transfer ops in glColorTable commands, not needed
964 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
965 - updated sources and fixed compile problems in widgets-mesa/
966 - GLX_PBUFFER enum value was wrong in glx.h
967 - fixed a glColorMaterial lighting bug
968 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
969 - glXCopySubBufferMESA() Y position was off by one
970 - Error checking of glTexSubImage3D() was broken (bug 128775)
971 - glPopAttrib() didn't restore all derived Mesa state correctly
972 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
973 conformance problems at 16bpp.
974 - clearing depth buffer with scissoring was broken, would segfault
975 - OSMesaGetDepthBuffer() returned bad bytesPerValue value
976 - fixed a line clipping bug (reported by Craig McDaniel)
977 - fixed RGB color over/underflow bug for very tiny triangles
978
979 Known problems:
980
981 - NURBS or evaluator surfaces inside display lists don't always work
982
983 3.4.2 May 17, 2001
984 ------------------
985
986 Bug fixes:
987
988 - deleting the currently bound texture could cause bad problems
989 - using fog could result in random vertex alpha values
990 - AA triangle rendering could touch pixels outside right window bound
991 - fixed byteswapping problem in clear_32bit_ximage() function
992 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
993 - fixed memory leak in glXUseXFont()
994 - fragment sampling in AA triangle function was off by 1/2 pixel
995 - Windows: reading pixels from framebuffer didn't always work
996 - glConvolutionFilter2D could segfault or cause FP exception
997 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
998 - GL_NAND logicop didn't work right in RGBA mode
999 - fixed a memory corruption bug in vertex buffer reset code
1000 - clearing the softwara alpha buffer with scissoring was broken
1001 - fixed a few color index mode fog bugs
1002 - fixed some bad assertions in color index mode
1003 - fixed FX line 'stipple' bug #420091
1004 - fixed stencil buffer clear width/height typo
1005 - fixed GL error glitches in gl[Client]ActiveTextureARB()
1006 - fixed Windows compilation problem in texutil.c
1007 - fixed 1/8-pixel AA triangle sampling error
1008
1009 Changes:
1010
1011 - optimized writing mono-colored pixel spans to X pixmaps
1012 - increased max viewport size to 2048 x 2048
1013
1014 3.5 June 21, 2001
1015 -----------------
1016
1017 New:
1018
1019 - internals of Mesa divided into modular pieces (Keith Whitwell)
1020 - 100% OpenGL 1.2 conformance (passes all conformance tests)
1021 - new AA line algorithm
1022 - GL_EXT_convolution extension
1023 - GL_ARB_imaging subset
1024 - OSMesaCreateContextExt() function
1025 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1026 - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
1027 - GL_EXT_fog_coord extension (Keith Whitwell)
1028 - GL_EXT_secondary_color extension (Keith Whitwell)
1029 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1030 - GL_SGIX_depth_texture extension
1031 - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
1032 - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
1033 - GL_ARB_texture_env_combine extension
1034 - GL_ARB_texture_env_dot3 extension
1035 - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
1036 - OSMesaCreateContextExt() function
1037 - libOSMesa.so library, contains the OSMesa driver interface
1038 - GL/glxext.h header file for GLX extensions
1039 - somewhat faster software texturing, fogging, depth testing
1040 - all color-index conformance tests now pass (only 8bpp tested)
1041 - SPARC assembly language TCL optimizations (David Miller)
1042 - GL_SGIS_generate_mipmap extension
1043
1044 Bug Fixes:
1045
1046 - fbiRev and tmuRev were unitialized when using Glide3
1047 - fixed a few color index mode conformance failures; all pass now
1048 - now appling antialiasing coverage to alpha after texturing
1049 - colors weren't getting clamped to [0,1] before color table lookup
1050 - fixed RISC alignment errors caused by COPY_4UBV macro
1051 - drawing wide, flat-shaded lines could cause a segfault
1052 - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
1053
1054 Changes:
1055
1056 - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
1057 - new libOSMesa.so library, contains the OSMesa driver interface
1058
1059 4.0 October 22, 2001
1060 --------------------
1061
1062 New:
1063
1064 - Mesa 4.0 implements the OpenGL 1.3 specification
1065 - GL_IBM_rasterpos_clip extension
1066 - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
1067 - GL_ARB_texture_mirrored_repeat extension
1068 - WindML UGL driver (Stephane Raimbault)
1069 - added OSMESA_MAX_WIDTH/HEIGHT queries
1070 - attempted compiliation fixes for Solaris 5, 7 and 8
1071 - updated glext.h and glxext.h files
1072 - updated Windows driver (Karl Schultz)
1073
1074 Bug fixes:
1075
1076 - added some missing GLX 1.3 tokens to include/GL/glx.h
1077 - GL_COLOR_MATRIX changes weren't recognized by teximage functions
1078 - glCopyPixels with scale and bias was broken
1079 - glRasterPos with lighting could segfault
1080 - glDeleteTextures could leave a dangling pointer
1081 - Proxy textures for cube maps didn't work
1082 - fixed a number of 16-bit color channel bugs
1083 - fixed a few minor memory leaks
1084 - GLX context sharing was broken in 3.5
1085 - fixed state-update bugs in glPopClientAttrib()
1086 - fixed glDrawRangeElements() bug
1087 - fixed a glPush/PopAttrib() bug related to texture binding
1088 - flat-shaded, textured lines were broken
1089 - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1090 - lighting didn't always produce the correct alpha value
1091 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1092
1093 4.0.1 December 17, 2001
1094 -----------------------
1095
1096 New:
1097
1098 - better sub-pixel sample positions for AA triangles (Ray Tice)
1099 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1100
1101 Bug fixes:
1102
1103 - added missing break statements in glGet*() for multisample cases
1104 - fixed uninitialized hash table mutex bug (display lists / texobjs)
1105 - fixed bad teximage error check conditional (bug 476846)
1106 - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1107 - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
1108 - silence some compiler warnings (gcc 2.96)
1109 - enable the #define GL_VERSION_1_3 in GL/gl.h
1110 - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
1111 - fixed glu.h typedef problem found with MSDev 6.0
1112 - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
1113 - added missing 'const' to glXGetContextIDEXT() in glxext.h
1114 - fixed a few glXGetProcAddress() errors (texture compression, etc)
1115 - fixed start index bug in compiled vertex arrays (Keith)
1116 - fixed compilation problems in src/SPARC/glapi_sparc.S
1117 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1118 - use glXGetProcAddressARB in GLUT to avoid extension linking problems
1119 - provoking vertex of flat-shaded, color-index triangles was wrong
1120 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1121 - glTexParameter didn't flush the vertex buffer (Ray Tice)
1122 - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1123 - fixed bug in normal length caching (ParaView lighting bug)
1124 - fixed separate_specular color bug found in Chimera (18 Dec 2001)
1125
1126 4.0.2 April 2, 2002
1127 -------------------
1128
1129 New:
1130
1131 - New DOS (DJGPP) driver written by Daniel Borca
1132 - New driver interface functions for TCL drivers (such as Radeon DRI)
1133 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
1134 if using deep color channels
1135 - latest GL/glext.h and GL/glxext.h headers from SGI
1136
1137 Bug fixes:
1138
1139 - GL_BLEND with non-black texture env color wasn't always correct
1140 - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
1141 - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
1142 - glReadPixels was sometimes mistakenly clipped by the scissor box
1143 - glDraw/ReadPixels didn't catch all the errors that they should have
1144 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
1145 - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
1146 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1147 - glColorMask as sometimes effecting glXSwapBuffers()
1148 - fixed a potential bug in XMesaGarbageCollect()
1149 - N threads rendering into one window didn't work reliably
1150 - glCopyPixels didn't work for deep color channels
1151 - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
1152 - glPopAttrib() didn't correctly restore user clip planes
1153 - user clip planes failed for some perspective projections (Chromium)
1154
1155 Known bugs:
1156
1157 - mipmap LOD computation
1158
1159 4.0.3 June 25, 2002
1160 -------------------
1161
1162 New:
1163
1164 - updated GL/glext.h file (version 15)
1165 - corrected MMX blend code (Jose Fonseca)
1166 - support for software-based alpha planes in Windows driver
1167 - updated GGI driver (Filip Spacek)
1168
1169 Bug fixes:
1170
1171 - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1172 - OSMesaMakeCurrent() didn't recognize buffer size changes
1173 - assorted conformance fixes for 16-bit/channel rendering
1174 - texcombine alpha subtraction mode was broken
1175 - fixed lighting bug with non-uniform scaling and display lists
1176 - fixed bug when deleting shared display lists
1177 - disabled SPARC cliptest assembly code (Mesa bug 544665)
1178 - fixed a couple Solaris compilation/link problems
1179 - blending clipped glDrawPixels didn't always work
1180 - glGetTexImage() didn't accept packed pixel types
1181 - glPixelMapu[is]v() could explode given too large of pixelmap
1182 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1183 - glXCopyContext() could lead to segfaults
1184 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
1185
1186 Changes:
1187
1188 - lots of C++ (g++) code clean-ups
1189 - lots of T&L updates for the Radeon DRI driver
1190
1191 Known bugs:
1192
1193 - mipmap LOD computation (fixed for Mesa 4.1)
1194
1195 4.0.4 October 3, 2002
1196 ---------------------
1197
1198 New:
1199
1200 - GL_NV_texture_rectangle extension
1201 - updated glext.h header (version 17)
1202 - updated DOS driver (Daniel Borca)
1203 - updated BeOS R5 driver (Philippe Houdoin)
1204 - added GL_IBM_texture_mirror_repeat
1205 - glxinfo now takes -l option to print interesting OpenGL limits info
1206 - GL_MESA_ycbcr_texture extension
1207 - GL_APPLE_client_storage extension (for some DRI drivers only)
1208 - GL_MESA_pack_invert extension
1209
1210 Bug fixes:
1211
1212 - fixed GL_LINEAR fog bug by adding clamping
1213 - fixed FP exceptions found using Alpha CPU
1214 - 3dfx MESA_GLX_FX=window (render to window) didn't work
1215 - fixed memory leak in wglCreateContest (Karl Schultz)
1216 - define GLAPIENTRY and GLAPI if undefined in glu.h
1217 - wglGetProcAddress didn't handle all API functions
1218 - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1219 - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1220 - error checking in compressed tex image functions had some glitches
1221 - fixed AIX compile problem in src/config.c
1222 - glGetTexImage was using pixel unpacking instead of packing params
1223 - auto-mipmap generation for cube maps was incorrect
1224
1225 Changes:
1226
1227 - max texture units reduced to six to accommodate texture rectangles
1228 - removed unfinished GL_MESA_sprite_point extension code
1229
1230 4.1 October 29, 2002
1231 --------------------
1232
1233 New:
1234
1235 - GL_NV_vertex_program extension
1236 - GL_NV_vertex_program1_1 extension
1237 - GL_ARB_window_pos extension
1238 - GL_ARB_depth_texture extension
1239 - GL_ARB_shadow extension
1240 - GL_ARB_shadow_ambient extension
1241 - GL_EXT_shadow_funcs extension
1242 - GL_ARB_point_parameters extension
1243 - GL_ARB_texture_env_crossbar
1244 - GL_NV_point_sprite extension
1245 - GL_NV_texture_rectangle extension
1246 - GL_EXT_multi_draw_arrays extension
1247 - GL_EXT_stencil_two_side extension
1248 - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1249 - GL_ATI_texture_mirror_once extension (Ian Romanick)
1250 - massive overhaul/simplification of software rasterizer module, many
1251 contributions from Klaus Niederkrueger
1252 - faster software texturing in some cases (i.e. trilinear filtering)
1253 - new OSMesaGetProcAddress() function
1254 - more blend modes implemented with MMX code (Jose Fonseca)
1255 - added glutGetProcAddress() to GLUT
1256 - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1257 - pbinfo and pbdemo PBuffer programs
1258 - glxinfo -v prints transprent pixel info (Gerd Sussner)
1259
1260 Bug fixes:
1261
1262 - better mipmap LOD computation (prevents excessive blurriness)
1263 - OSMesaMakeCurrent() didn't recognize buffer size changes
1264 - assorted conformance fixes for 16-bit/channel rendering
1265 - texcombine alpha subtraction mode was broken
1266 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1267 - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1268 - fixed divide by zero error in NURBS tessellator (Jon Perry)
1269 - fixed GL_LINEAR fog bug by adding clamping
1270 - fixed FP exceptions found using Alpha CPU
1271 - 3dfx/glide driver render-to-window feature was broken
1272 - added missing GLX_TRANSPARENT_RGB token to glx.h
1273 - fixed error checking related to paletted textures
1274 - fixed reference count error in glDeleteTextures (Randy Fayan)
1275
1276 Changes:
1277
1278 - New spec file and Python code to generate some GL dispatch files
1279 - Glide driver defaults to "no" with autoconf/automake
1280 - updated demos/stex3d with new options
1281
1282 5.0 November 13, 2002
1283 ---------------------
1284
1285 New:
1286
1287 - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1288 - removed some overlooked debugging code
1289 - glxinfo updated to support GLX_ARB_multisample
1290 - GLUT now support GLX_ARB_multisample
1291 - updated DOS driver (Daniel Borca)
1292
1293 Bug fixes:
1294
1295 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
1296 - fixed potential bug in \_mesa_align_malloc/calloc()
1297 - fixed missing triangle bug when running vertex programs
1298 - fixed a few HPUX compilation problems
1299 - FX (Glide) driver didn't compile
1300 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1301 - a few EXT functions, like glGenTexturesEXT, were no-ops
1302 - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1303 glMultiDrawArrays and glMultiDrawElements were missing
1304 - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1305 - Pentium 4 Mobile was mistakenly identified as having 3DNow!
1306 - fixed one-bit error in point/line fragment Z calculation
1307 - fixed potential segfault in fakeglx code
1308 - fixed color overflow problem in DOT3 texture env mode
1309
1310 5.0.1 March 30, 2003
1311 --------------------
1312
1313 New:
1314
1315 - DOS driver updates from Daniel Borca
1316 - updated GL/gl_mangle.h file (Bill Hoffman) Bug fixes:
1317 - auto mipmap generation for cube maps was broken (bug 641363)
1318 - writing/clearing software alpha channels was unreliable
1319 - minor compilation fixes for OS/2 (Evgeny Kotsuba)
1320 - fixed some bad assertions found with shadowtex demo
1321 - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1322 - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1323 - fixed potential segfault in texture object validation (bug 659012)
1324 - fixed some bogus code in \_mesa_test_os_sse_exception_support (Linus)
1325 - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1326 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1327 - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1328 - fixed compilation problem on Solaris7/x86 (bug 536406)
1329 - fixed prefetch bug in 3DNow! code (Felix Kuhling)
1330 - fixed NeXT build problem (FABSF macro)
1331 - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1332 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1333 - AA line and triangle Z values are now rounded, not truncated
1334 - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1335 - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1336 - fixed a minor GL_COLOR_MATERIAL bug
1337 - NV vertex program EXP instruction was broken
1338 - glColorMask misbehaved with X window / pixmap rendering
1339 - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1340 - attempt to fix GGI compilation problem when MesaDemos not present
1341 - NV vertex program ARL-relative fetches didn't work
1342
1343 Changes:
1344
1345 - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1346 - updated winpos and pointblast demos to use ARB extensions
1347 - disable SPARC normal transformation code (bug 673938)
1348 - GLU fixes for OS/2 (Evgeny Kotsuba)
1349
1350 5.0.2 September 5, 2003
1351 -----------------------
1352
1353 Bug fixes:
1354
1355 - fixed texgen problem causing texcoord's Q to be zero (stex3d)
1356 - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1357 - GL_CURRENT_MATRIX_NV query was wrong
1358 - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1359 - GL_LIST_MODE query wasn't correct
1360 - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1361 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1362 - blended, wide lines didn't always work correctly (bug 711595)
1363 - glVertexAttrib4svNV w component was always 1
1364 - fixed bug in GL_IBM_rasterpos_clip (missing return)
1365 - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1366 - a few Solaris compilation fixes
1367 - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1368 - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1369 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1370 - glFog() didn't clamp fog colors
1371 - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1372 gl[Get]TexParameteri[v] functions
1373 - fixed invalid memory references in glTexGen functions (bug 781602)
1374 - integer-valued color arrays weren't handled correctly
1375 - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1376 - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1377
1378 Changes:
1379
1380 - build GLUT with -fexceptions so C++ apps propogate exceptions
1381
1382 5.1 December 17, 2003
1383 ---------------------
1384
1385 New:
1386
1387 - reorganized directory tree
1388 - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1389 - GL_ATI_texture_env_combine3 extension (Ian Romanick)
1390 - GL_SGI_texture_color_table extension (Eric Plante)
1391 - GL_NV_fragment_program extension
1392 - GL_NV_light_max_exponent extension
1393 - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1394 - GL_ARB_occlusion_query extension
1395 - GL_ARB_point_sprite extension
1396 - GL_ARB_texture_non_power_of_two extension
1397 - GL_IBM_multimode_draw_arrays extension
1398 - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1399 - GL_ARB_vertex_buffer_object extension
1400 - new X86 feature detection code (Petr Sebor)
1401 - less memory used for display lists and vertex buffers
1402 - demo of per-pixel lighting with a fragment program (demos/fplight.c)
1403 - new version (18) of glext.h header
1404 - new spriteblast.c demo of GL_ARB_point_sprite
1405 - faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
1406 - faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
1407
1408 Bug fixes:
1409
1410 - really enable OpenGL 1.4 features in DOS driver.
1411 - fixed issues in glDrawPixels and glCopyPixels for very wide images
1412 - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1413 - fixed some texgen bugs reported by Daniel Borca
1414 - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1415 - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1416 - fixed RGBA blend enable bug (Ville Syrjala)
1417 - glAccum is supposed to be a no-op in selection/feedback mode
1418 - fixed texgen bug #597589 (John Popplewell)
1419
1420 Changes:
1421
1422 - dropped API trace feature (src/Trace/)
1423 - documentation overhaul. merged with website content. more html.
1424 - glxgears.c demo updated to use GLX swap rate extensions
1425 - glTexImage1/2/3D now allows width/height/depth = 0
1426 - disable SPARC asm code on Linux (bug 852204)
1427
1428 6.0 January 16, 2004
1429 --------------------
1430
1431 New:
1432
1433 - full OpenGL 1.5 support
1434 - updated GL/glext.h file to version 21 Changes:
1435 - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1436 Bug fixes:
1437 - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color clamping
1438 issue
1439 - updated suno5-gcc configs
1440 - glColor3 functions sometimes resulted in undefined alpha values
1441 - fixed FP divide by zero error seen on VMS with xlockmore, others
1442 - fixed vertex/fragment program debug problem (bug 873011)
1443 - building on AIX with gcc works now
1444 - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1445 - glDrawRangeElements tried to modify potentially read-only storage
1446 - updated files for building on Windows
1447
1448 6.0.1 April 2, 2004
1449 -------------------
1450
1451 New:
1452
1453 - upgraded glext.h to version 22
1454 - new build targets (Dan Schikore)
1455 - new linux-x86-opteron build target (Heath Feather)
1456
1457 Bug fixes:
1458
1459 - glBindProgramARB didn't update all necessary state
1460 - fixed build problems on OpenBSD
1461 - omit CVS directories from tarballs
1462 - glGetTexImage(GL_COLOR_INDEX) was broken
1463 - fixed an infinite loop in t&l module
1464 - silenced some valgrind warnings about using unitialized memory
1465 - fixed some compilation/link glitches on IRIX (Mike Stephens)
1466 - glBindProgram wasn't getting compiled into display lists
1467 - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1468 - two-sided lighting and vertex program didn't work (bug 887330)
1469 - stores to program parameter registers in vertex state programs didn't
1470 work.
1471 - fixed glOrtho bug found with gcc 3.2.2 (RH9)
1472 - glXCreateWindow() wasn't fully implemented (bug 890894)
1473 - generic vertex attribute arrays didn't work in display lists
1474 - vertex buffer objects' default usage and access fields were wrong
1475 - glDrawArrays with start!=0 was broken
1476 - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1477 - linux-osmesa16-static config didn't work
1478 - fixed a few color index rendering problems (bug 910687)
1479 - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1480 - OSMesa RGB and BGR modes were broken
1481 - glProgramStringARB mistakenly required a null-terminated string
1482 - fragment program XPD instruction was incorrect
1483 - glGetMaterial() didn't work reliably
1484 - ARB_fragment_program KIL instruction was incorrect
1485
1486 6.1 August 18, 2004
1487 -------------------
1488
1489 New:
1490
1491 - Revamped Makefile system
1492 - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1493 - internal driver interface changes related to texture object
1494 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1495 - option to walk triangle edges with double-precision floats (Justin
1496 Novosad of Discreet) (see config.h file)
1497 - support for AUX buffers in software GLX driver
1498 - updated glext.h to version 24 and glxext.h to version 6
1499 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1500 - updated BeOS support (Philippe Houdoin)
1501
1502 Changes:
1503
1504 - fragment fog interpolation is perspective corrected now
1505 - new glTexImage code, much cleaner, may be a bit faster
1506
1507 Bug fixes:
1508
1509 - glArrayElement in display lists didn't handle generic vertex attribs
1510 - glFogCoord didn't always work properly
1511 - ARB_fragment_program fog options didn't work
1512 - frag prog TEX instruction no longer incorrectly divides s,t,r by q
1513 - ARB frag prog TEX and TEXP instructions now use LOD=0
1514 - glTexEnviv in display lists didn't work
1515 - glRasterPos didn't do texgen or apply texture matrix
1516 - GL_DOUBLE-valued vertex arrays were broken in some cases
1517 - fixed texture rectangle edge/border sampling bugs
1518 - sampling an incomplete texture in a fragment program would segfault
1519 - glTexImage was missing a few error checks
1520 - fixed some minor glGetTexParameter glitches
1521 - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
1522 - fragment program writes to RC/HC register were broken
1523 - fixed a few glitches in GL_HP_occlusion_test extension
1524 - glBeginQueryARB and glEndQueryARB didn't work inside display lists
1525 - vertex program state references were broken
1526 - fixed triangle color interpolation bug on AIX (Shane Blackett)
1527 - fixed a number of minor memory leaks (bug #1002030)
1528
1529 6.2 October 2, 2004
1530 -------------------
1531
1532 New:
1533
1534 - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1535 - updated Doxygen support (Jose Fonseca)
1536
1537 Changes:
1538
1539 - some GGI driver updates (Christoph Egger, bug 1025977)
1540
1541 Bug fixes:
1542
1543 - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1544 - fixed a few compilation issues on IRIX
1545 - fixed a matrix classification bug (reported by Wes Bethel)
1546 - we weren't reseting the vertex/fragment program error state before
1547 parsing (Dave Reveman)
1548 - adjust texcoords for sampling texture rectangles (Dave Reveman)
1549 - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1550 - repeated calls to glDeleteTexture(t) could lead to a crash
1551 - fixed potential ref count bugs in VBOs and vertex/fragment programs
1552 - spriteblast demo didn't handle window size changes correctly
1553 - glTexSubImage didn't handle pixels=NULL correctly for PBOs
1554 - fixed color index mode glDrawPixels bug (Karl Schultz)
1555
1556 6.2.1 December 9, 2004
1557 ----------------------
1558
1559 Bug fixes:
1560
1561 - don't apply regular fog or color sum when using a fragment program
1562 - glProgramEnvParameter4fARB always generated an error on
1563 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1564 - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1565 - fixed width/height mix-up in glSeparableFilter2D()
1566 - fixed regression in glCopyPixels + convolution
1567 - glReadPixels from a clipped front color buffer didn't always work
1568 - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1569 - Attempting queries/accesses of VBO 0 weren't detected as errors
1570 - paletted textures failed if the palette had fewer than 256 entries
1571
1572 Changes:
1573
1574 - fixed a bunch of compiler warnings found with gcc 3.4
1575 - bug reports should to go bugzilla.freedesktop.org
1576
1577 6.3 July 20, 2005
1578 -----------------
1579
1580 New:
1581
1582 - GL_EXT_framebuffer_object extension
1583 - GL_ARB_draw_buffers extension
1584 - GL_ARB_pixel_buffer_object extension
1585 - GL_OES_read_format extension (Ian Romanick)
1586 - DirectFB driver (Claudio Ciccani)
1587 - x86_64 vertex transformation code (Mikko T.)
1588 - Updated GL/glext.h to version 29
1589
1590 Changes:
1591
1592 - added -stereo option for glxgears demo (Jacek Rosik)
1593 - updated the PBuffer demo code in xdemos/ directory
1594 - glDeleteTextures/Programs/Buffers() now makes the object ID available
1595 for immediate re-use
1596 - assorted 64-bit clean-ups fixes (x86_64 and Win64)
1597 - lots of internal changes for GL_EXT_framebuffer_object
1598
1599 Bug fixes:
1600
1601 - some functions didn't support PBO functionality
1602 - glGetTexImage didn't convert color index images to RGBA as required
1603 - fragment program texcoords were sometimes wrong for points and lines
1604 - fixed problem with negative dot product in arbfplight, fplight demos
1605 - fixed bug in perspective correction of antialiased, textured lines
1606 - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1607 - fixed a couple per-pixel fog bugs (Soju Matsumoto)
1608 - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1609 - fixed float parsing bug in ARB frag/vert programs (bug 2520)
1610 - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1611 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1612 - glXChooseFBConfig() crashed if attribList pointer was NULL
1613 - program state.light[n].spot.direction.w was wrong value (bug 3083)
1614 - fragment program fog option required glEnable(GL_FOG) - wrong.
1615 - glColorTable() could produce a Mesa implementation error (bug 3135)
1616 - RasterPos could get corrupted by color index rendering path
1617 - Removed bad XTranslateCoordinates call when rendering to Pixmaps
1618 - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1619 - fixed a few Darwin compilation problems
1620
1621 6.3.1
1622 -----
1623
1624 This was an intermediate release for X.org which wasn't otherwise
1625 released.)
1626
1627 6.3.2 August 19, 2005
1628 ---------------------
1629
1630 New:
1631
1632 - The distribution now includes the DRI drivers and GLX code
1633
1634 Changes:
1635
1636 - Made the DRI "new" driver interface standard, remove old code
1637
1638 Bug fixes:
1639
1640 - GL_ARB_vertex/fragment_shader were mistakenly listed in the
1641 extensions string
1642 - negative relative addressing in vertex programs was broken
1643 - update/fix SPARC assembly code for vertex transformation
1644 - fixed memory leak when freeing GLX drawables/renderbuffers
1645 - fixed display list memory leak
1646 - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1647 - wglGetProcAddress() didn't handle wgl-functions
1648 - fixed glxext.h cross-compile issue (Colin Harrison)
1649 - assorted DRI driver fixes
1650
1651 **NOTE: Changes for Mesa 6.4 and later are documented in the
1652 corresponding**\ `release notes <relnotes.html>`__\ **file.**