1 ------------------------------------------------------------------------------
3 -- GNAT RUN-TIME COMPONENTS --
5 -- A D A . W I D E _ T E X T _ I O . E D I T I N G --
9 -- Copyright (C) 1992-2009, Free Software Foundation, Inc. --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 3, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. --
18 -- As a special exception under Section 7 of GPL version 3, you are granted --
19 -- additional permissions described in the GCC Runtime Library Exception, --
20 -- version 3.1, as published by the Free Software Foundation. --
22 -- You should have received a copy of the GNU General Public License and --
23 -- a copy of the GCC Runtime Library Exception along with this program; --
24 -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
25 -- <http://www.gnu.org/licenses/>. --
27 -- GNAT was originally developed by the GNAT team at New York University. --
28 -- Extensive contributions were provided by Ada Core Technologies Inc. --
30 ------------------------------------------------------------------------------
32 with Ada.Strings.Fixed;
33 with Ada.Strings.Wide_Fixed;
35 package body Ada.Wide_Text_IO.Editing is
37 package Strings renames Ada.Strings;
38 package Strings_Fixed renames Ada.Strings.Fixed;
39 package Strings_Wide_Fixed renames Ada.Strings.Wide_Fixed;
40 package Wide_Text_IO renames Ada.Wide_Text_IO;
42 -----------------------
43 -- Local_Subprograms --
44 -----------------------
46 function To_Wide (C : Character) return Wide_Character;
47 pragma Inline (To_Wide);
48 -- Convert Character to corresponding Wide_Character
54 function Blank_When_Zero (Pic : Picture) return Boolean is
56 return Pic.Contents.Original_BWZ;
63 package body Decimal_Output is
72 Currency : Wide_String := Default_Currency;
73 Fill : Wide_Character := Default_Fill;
74 Separator : Wide_Character := Default_Separator;
75 Radix_Mark : Wide_Character := Default_Radix_Mark) return Wide_String
79 (Pic.Contents, Num'Image (Item),
80 Currency, Fill, Separator, Radix_Mark);
89 Currency : Wide_String := Default_Currency) return Natural
91 Picstr : constant String := Pic_String (Pic);
92 V_Adjust : Integer := 0;
93 Cur_Adjust : Integer := 0;
96 -- Check if Picstr has 'V' or '$'
98 -- If 'V', then length is 1 less than otherwise
100 -- If '$', then length is Currency'Length-1 more than otherwise
102 -- This should use the string handling package ???
104 for J in Picstr'Range loop
105 if Picstr (J) = 'V' then
108 elsif Picstr (J) = '$' then
109 Cur_Adjust := Currency'Length - 1;
113 return Picstr'Length - V_Adjust + Cur_Adjust;
121 (File : Wide_Text_IO.File_Type;
124 Currency : Wide_String := Default_Currency;
125 Fill : Wide_Character := Default_Fill;
126 Separator : Wide_Character := Default_Separator;
127 Radix_Mark : Wide_Character := Default_Radix_Mark)
130 Wide_Text_IO.Put (File, Image (Item, Pic,
131 Currency, Fill, Separator, Radix_Mark));
137 Currency : Wide_String := Default_Currency;
138 Fill : Wide_Character := Default_Fill;
139 Separator : Wide_Character := Default_Separator;
140 Radix_Mark : Wide_Character := Default_Radix_Mark)
143 Wide_Text_IO.Put (Image (Item, Pic,
144 Currency, Fill, Separator, Radix_Mark));
148 (To : out Wide_String;
151 Currency : Wide_String := Default_Currency;
152 Fill : Wide_Character := Default_Fill;
153 Separator : Wide_Character := Default_Separator;
154 Radix_Mark : Wide_Character := Default_Radix_Mark)
156 Result : constant Wide_String :=
157 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
160 if Result'Length > To'Length then
161 raise Wide_Text_IO.Layout_Error;
163 Strings_Wide_Fixed.Move (Source => Result, Target => To,
164 Justify => Strings.Right);
175 Currency : Wide_String := Default_Currency) return Boolean
179 Temp : constant Wide_String := Image (Item, Pic, Currency);
180 pragma Warnings (Off, Temp);
186 when Layout_Error => return False;
195 function Expand (Picture : String) return String is
196 Result : String (1 .. MAX_PICSIZE);
197 Picture_Index : Integer := Picture'First;
198 Result_Index : Integer := Result'First;
203 if Picture'Length < 1 then
207 if Picture (Picture'First) = '(' then
212 case Picture (Picture_Index) is
216 -- We now need to scan out the count after a left paren. In
217 -- the non-wide version we used Integer_IO.Get, but that is
218 -- not convenient here, since we don't want to drag in normal
219 -- Text_IO just for this purpose. So we do the scan ourselves,
220 -- with the normal validity checks.
222 Last := Picture_Index + 1;
225 if Picture (Last) not in '0' .. '9' then
229 Count := Character'Pos (Picture (Last)) - Character'Pos ('0');
233 if Last > Picture'Last then
237 if Picture (Last) = '_' then
238 if Picture (Last - 1) = '_' then
242 elsif Picture (Last) = ')' then
245 elsif Picture (Last) not in '0' .. '9' then
250 + Character'Pos (Picture (Last)) -
257 -- In what follows note that one copy of the repeated
258 -- character has already been made, so a count of one is
259 -- no-op, and a count of zero erases a character.
261 for J in 2 .. Count loop
262 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
265 Result_Index := Result_Index + Count - 1;
267 -- Last was a ')' throw it away too
269 Picture_Index := Last + 1;
275 Result (Result_Index) := Picture (Picture_Index);
276 Picture_Index := Picture_Index + 1;
277 Result_Index := Result_Index + 1;
281 exit when Picture_Index > Picture'Last;
284 return Result (1 .. Result_Index - 1);
295 function Format_Number
296 (Pic : Format_Record;
298 Currency_Symbol : Wide_String;
299 Fill_Character : Wide_Character;
300 Separator_Character : Wide_Character;
301 Radix_Point : Wide_Character) return Wide_String
303 Attrs : Number_Attributes := Parse_Number_String (Number);
305 Rounded : String := Number;
307 Sign_Position : Integer := Pic.Sign_Position; -- may float.
309 Answer : Wide_String (1 .. Pic.Picture.Length);
311 Currency_Pos : Integer := Pic.Start_Currency;
313 Dollar : Boolean := False;
314 -- Overridden immediately if necessary
316 Zero : Boolean := True;
317 -- Set to False when a non-zero digit is output
321 -- If the picture has fewer decimal places than the number, the image
322 -- must be rounded according to the usual rules.
324 if Attrs.Has_Fraction then
326 R : constant Integer :=
327 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
328 - Pic.Max_Trailing_Digits;
333 R_Pos := Rounded'Length - R;
335 if Rounded (R_Pos + 1) > '4' then
337 if Rounded (R_Pos) = '.' then
341 if Rounded (R_Pos) /= '9' then
342 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
344 Rounded (R_Pos) := '0';
348 if Rounded (R_Pos) = '.' then
352 if Rounded (R_Pos) /= '9' then
353 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
356 Rounded (R_Pos) := '0';
361 -- The rounding may add a digit in front. Either the
362 -- leading blank or the sign (already captured) can be
366 Rounded (R_Pos) := '1';
367 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
375 for J in Answer'Range loop
376 Answer (J) := To_Wide (Pic.Picture.Expanded (J));
379 if Pic.Start_Currency /= Invalid_Position then
380 Dollar := Answer (Pic.Start_Currency) = '$';
383 -- Fix up "direct inserts" outside the playing field. Set up as one
384 -- loop to do the beginning, one (reverse) loop to do the end.
388 exit when Last = Pic.Start_Float;
389 exit when Last = Pic.Radix_Position;
390 exit when Answer (Last) = '9';
392 case Answer (Last) is
395 Answer (Last) := Separator_Character;
398 Answer (Last) := ' ';
405 exit when Last = Answer'Last;
410 -- Now for the end...
412 for J in reverse Last .. Answer'Last loop
413 exit when J = Pic.Radix_Position;
415 -- Do this test First, Separator_Character can equal Pic.Floater
417 if Answer (J) = Pic.Floater then
424 Answer (J) := Separator_Character;
440 if Pic.Start_Currency /= -1
441 and then Answer (Pic.Start_Currency) = '#'
442 and then Pic.Floater /= '#'
444 if Currency_Symbol'Length >
445 Pic.End_Currency - Pic.Start_Currency + 1
449 elsif Currency_Symbol'Length =
450 Pic.End_Currency - Pic.Start_Currency + 1
452 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
455 elsif Pic.Radix_Position = Invalid_Position
456 or else Pic.Start_Currency < Pic.Radix_Position
458 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
460 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
461 Pic.End_Currency) := Currency_Symbol;
464 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
466 Answer (Pic.Start_Currency ..
467 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
472 -- Fill in leading digits
474 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
475 Pic.Max_Leading_Digits
480 if Pic.Radix_Position = Invalid_Position then
481 Position := Answer'Last;
483 Position := Pic.Radix_Position - 1;
486 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
488 while Answer (Position) /= '9'
489 and Answer (Position) /= Pic.Floater
491 if Answer (Position) = '_' then
492 Answer (Position) := Separator_Character;
494 elsif Answer (Position) = 'b' then
495 Answer (Position) := ' ';
498 Position := Position - 1;
501 Answer (Position) := To_Wide (Rounded (J));
503 if Rounded (J) /= '0' then
507 Position := Position - 1;
512 if Pic.Start_Float = Invalid_Position then
514 -- No leading floats, but need to change '9' to '0', '_' to
515 -- Separator_Character and 'b' to ' '.
517 for J in Last .. Position loop
519 -- Last set when fixing the "uninteresting" leaders above.
520 -- Don't duplicate the work.
522 if Answer (J) = '9' then
525 elsif Answer (J) = '_' then
526 Answer (J) := Separator_Character;
528 elsif Answer (J) = 'b' then
535 elsif Pic.Floater = '<'
541 for J in Pic.End_Float .. Position loop -- May be null range
542 if Answer (J) = '9' then
545 elsif Answer (J) = '_' then
546 Answer (J) := Separator_Character;
548 elsif Answer (J) = 'b' then
554 if Position > Pic.End_Float then
555 Position := Pic.End_Float;
558 for J in Pic.Start_Float .. Position - 1 loop
562 Answer (Position) := Pic.Floater;
563 Sign_Position := Position;
565 elsif Pic.Floater = '$' then
567 for J in Pic.End_Float .. Position loop -- May be null range
568 if Answer (J) = '9' then
571 elsif Answer (J) = '_' then
572 Answer (J) := ' '; -- no separator before leftmost digit
574 elsif Answer (J) = 'b' then
579 if Position > Pic.End_Float then
580 Position := Pic.End_Float;
583 for J in Pic.Start_Float .. Position - 1 loop
587 Answer (Position) := Pic.Floater;
588 Currency_Pos := Position;
590 elsif Pic.Floater = '*' then
592 for J in Pic.End_Float .. Position loop -- May be null range
593 if Answer (J) = '9' then
596 elsif Answer (J) = '_' then
597 Answer (J) := Separator_Character;
599 elsif Answer (J) = 'b' then
604 if Position > Pic.End_Float then
605 Position := Pic.End_Float;
608 for J in Pic.Start_Float .. Position loop
613 if Pic.Floater = '#' then
614 Currency_Pos := Currency_Symbol'Length;
617 for J in reverse Pic.Start_Float .. Position loop
621 Answer (J) := Fill_Character;
623 when 'Z' | 'b' | '/' | '0' =>
629 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
633 if Currency_Pos = 0 then
636 Answer (J) := Currency_Symbol (Currency_Pos);
637 Currency_Pos := Currency_Pos - 1;
645 Answer (J) := Fill_Character;
651 if Currency_Pos = 0 then
655 Answer (J) := Currency_Symbol (Currency_Pos);
656 Currency_Pos := Currency_Pos - 1;
670 if Pic.Floater = '#' and then Currency_Pos /= 0 then
677 if Sign_Position = Invalid_Position then
678 if Attrs.Negative then
683 if Attrs.Negative then
684 case Answer (Sign_Position) is
685 when 'C' | 'D' | '-' =>
689 Answer (Sign_Position) := '-';
692 Answer (Sign_Position) := '(';
693 Answer (Pic.Second_Sign) := ')';
702 case Answer (Sign_Position) is
705 Answer (Sign_Position) := ' ';
707 when '<' | 'C' | 'D' =>
708 Answer (Sign_Position) := ' ';
709 Answer (Pic.Second_Sign) := ' ';
721 -- Fill in trailing digits
723 if Pic.Max_Trailing_Digits > 0 then
725 if Attrs.Has_Fraction then
726 Position := Attrs.Start_Of_Fraction;
727 Last := Pic.Radix_Position + 1;
729 for J in Last .. Answer'Last loop
731 if Answer (J) = '9' or Answer (J) = Pic.Floater then
732 Answer (J) := To_Wide (Rounded (Position));
734 if Rounded (Position) /= '0' then
738 Position := Position + 1;
741 -- Used up fraction but remember place in Answer
743 exit when Position > Attrs.End_Of_Fraction;
745 elsif Answer (J) = 'b' then
748 elsif Answer (J) = '_' then
749 Answer (J) := Separator_Character;
759 Position := Pic.Radix_Position + 1;
762 -- Now fill remaining 9's with zeros and _ with separators
766 for J in Position .. Last loop
767 if Answer (J) = '9' then
770 elsif Answer (J) = Pic.Floater then
773 elsif Answer (J) = '_' then
774 Answer (J) := Separator_Character;
776 elsif Answer (J) = 'b' then
782 Position := Last + 1;
785 if Pic.Floater = '#' and then Currency_Pos /= 0 then
789 -- No trailing digits, but now J may need to stick in a currency
792 if Pic.Start_Currency = Invalid_Position then
793 Position := Answer'Last + 1;
795 Position := Pic.Start_Currency;
799 for J in Position .. Answer'Last loop
801 if Pic.Start_Currency /= Invalid_Position and then
802 Answer (Pic.Start_Currency) = '#' then
806 -- Note: There are some weird cases J can imagine with 'b' or '#'
807 -- in currency strings where the following code will cause
808 -- glitches. The trick is to tell when the character in the
809 -- answer should be checked, and when to look at the original
810 -- string. Some other time. RIE 11/26/96 ???
814 Answer (J) := Fill_Character;
820 if Currency_Pos > Currency_Symbol'Length then
824 Answer (J) := Currency_Symbol (Currency_Pos);
825 Currency_Pos := Currency_Pos + 1;
833 Answer (J) := Fill_Character;
839 if Currency_Pos > Currency_Symbol'Length then
842 Answer (J) := Currency_Symbol (Currency_Pos);
843 Currency_Pos := Currency_Pos + 1;
857 -- Now get rid of Blank_when_Zero and complete Star fill
859 if Zero and Pic.Blank_When_Zero then
861 -- Value is zero, and blank it
866 Last := Last - 1 + Currency_Symbol'Length;
869 if Pic.Radix_Position /= Invalid_Position and then
870 Answer (Pic.Radix_Position) = 'V' then
874 return Wide_String'(1 .. Last => ' ');
876 elsif Zero and Pic.Star_Fill then
880 Last := Last - 1 + Currency_Symbol'Length;
883 if Pic.Radix_Position /= Invalid_Position then
885 if Answer (Pic.Radix_Position) = 'V' then
889 if Pic.Radix_Position > Pic.Start_Currency then
890 return Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
892 Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
898 Pic.Radix_Position + Currency_Symbol'Length - 2
902 (Pic.Radix_Position + Currency_Symbol'Length .. Last
908 Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
910 Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
914 return Wide_String'(1 .. Last => '*');
917 -- This was once a simple return statement, now there are nine
918 -- different return cases. Not to mention the five above to deal
919 -- with zeros. Why not split things out?
921 -- Processing the radix and sign expansion separately
922 -- would require lots of copying--the string and some of its
923 -- indicies--without really simplifying the logic. The cases are:
925 -- 1) Expand $, replace '.' with Radix_Point
926 -- 2) No currency expansion, replace '.' with Radix_Point
927 -- 3) Expand $, radix blanked
928 -- 4) No currency expansion, radix blanked
930 -- 6) Expand $, Elide V
931 -- 7) Elide V, Expand $ (Two cases depending on order.)
932 -- 8) No radix, expand $
933 -- 9) No radix, no currency expansion
935 if Pic.Radix_Position /= Invalid_Position then
937 if Answer (Pic.Radix_Position) = '.' then
938 Answer (Pic.Radix_Position) := Radix_Point;
942 -- 1) Expand $, replace '.' with Radix_Point
944 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
945 Answer (Currency_Pos + 1 .. Answer'Last);
948 -- 2) No currency expansion, replace '.' with Radix_Point
953 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
956 -- 3) Expand $, radix blanked
958 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
959 Answer (Currency_Pos + 1 .. Answer'Last);
962 -- 4) No expansion, radix blanked
974 return Answer (1 .. Pic.Radix_Position - 1) &
975 Answer (Pic.Radix_Position + 1 .. Answer'Last);
977 elsif Currency_Pos < Pic.Radix_Position then
979 -- 6) Expand $, Elide V
981 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
982 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
983 Answer (Pic.Radix_Position + 1 .. Answer'Last);
986 -- 7) Elide V, Expand $
988 return Answer (1 .. Pic.Radix_Position - 1) &
989 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
991 Answer (Currency_Pos + 1 .. Answer'Last);
997 -- 8) No radix, expand $
999 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
1000 Answer (Currency_Pos + 1 .. Answer'Last);
1003 -- 9) No radix, no currency expansion
1009 -------------------------
1010 -- Parse_Number_String --
1011 -------------------------
1013 function Parse_Number_String (Str : String) return Number_Attributes is
1014 Answer : Number_Attributes;
1017 for J in Str'Range loop
1025 -- Decide if this is the start of a number.
1026 -- If so, figure out which one...
1028 if Answer.Has_Fraction then
1029 Answer.End_Of_Fraction := J;
1031 if Answer.Start_Of_Int = Invalid_Position then
1033 Answer.Start_Of_Int := J;
1035 Answer.End_Of_Int := J;
1040 -- Only count a zero before the decimal point if it follows a
1041 -- non-zero digit. After the decimal point, zeros will be
1042 -- counted if followed by a non-zero digit.
1044 if not Answer.Has_Fraction then
1045 if Answer.Start_Of_Int /= Invalid_Position then
1046 Answer.End_Of_Int := J;
1054 Answer.Negative := True;
1058 -- Close integer, start fraction
1060 if Answer.Has_Fraction then
1061 raise Picture_Error;
1064 -- Two decimal points is a no-no
1066 Answer.Has_Fraction := True;
1067 Answer.End_Of_Fraction := J;
1069 -- Could leave this at Invalid_Position, but this seems the
1070 -- right way to indicate a null range...
1072 Answer.Start_Of_Fraction := J + 1;
1073 Answer.End_Of_Int := J - 1;
1076 raise Picture_Error; -- can this happen? probably not!
1080 if Answer.Start_Of_Int = Invalid_Position then
1081 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
1084 -- No significant (intger) digits needs a null range
1087 end Parse_Number_String;
1093 -- The following ensures that we return B and not b being careful not
1094 -- to break things which expect lower case b for blank. See CXF3A02.
1096 function Pic_String (Pic : Picture) return String is
1097 Temp : String (1 .. Pic.Contents.Picture.Length) :=
1098 Pic.Contents.Picture.Expanded;
1100 for J in Temp'Range loop
1101 if Temp (J) = 'b' then
1113 procedure Precalculate (Pic : in out Format_Record) is
1115 Computed_BWZ : Boolean := True;
1117 type Legality is (Okay, Reject);
1118 State : Legality := Reject;
1119 -- Start in reject, which will reject null strings
1121 Index : Pic_Index := Pic.Picture.Expanded'First;
1123 function At_End return Boolean;
1124 pragma Inline (At_End);
1126 procedure Set_State (L : Legality);
1127 pragma Inline (Set_State);
1129 function Look return Character;
1130 pragma Inline (Look);
1132 function Is_Insert return Boolean;
1133 pragma Inline (Is_Insert);
1136 pragma Inline (Skip);
1138 procedure Trailing_Currency;
1139 procedure Trailing_Bracket;
1140 procedure Number_Fraction;
1141 procedure Number_Completion;
1142 procedure Number_Fraction_Or_Bracket;
1143 procedure Number_Fraction_Or_Z_Fill;
1144 procedure Zero_Suppression;
1145 procedure Floating_Bracket;
1146 procedure Number_Fraction_Or_Star_Fill;
1147 procedure Star_Suppression;
1148 procedure Number_Fraction_Or_Dollar;
1149 procedure Leading_Dollar;
1150 procedure Number_Fraction_Or_Pound;
1151 procedure Leading_Pound;
1153 procedure Floating_Plus;
1154 procedure Floating_Minus;
1155 procedure Picture_Plus;
1156 procedure Picture_Minus;
1157 procedure Picture_Bracket;
1159 procedure Optional_RHS_Sign;
1160 procedure Picture_String;
1166 function At_End return Boolean is
1168 return Index > Pic.Picture.Length;
1171 ----------------------
1172 -- Floating_Bracket --
1173 ----------------------
1175 -- Note that Floating_Bracket is only called with an acceptable
1176 -- prefix. But we don't set Okay, because we must end with a '>'.
1178 procedure Floating_Bracket is
1181 Pic.End_Float := Index;
1182 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1184 -- First bracket wasn't counted...
1195 when '_' | '0' | '/' =>
1196 Pic.End_Float := Index;
1200 Pic.End_Float := Index;
1201 Pic.Picture.Expanded (Index) := 'b';
1205 Pic.End_Float := Index;
1206 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1218 when 'V' | 'v' | '.' =>
1219 Pic.Radix_Position := Index;
1221 Number_Fraction_Or_Bracket;
1228 end Floating_Bracket;
1230 --------------------
1231 -- Floating_Minus --
1232 --------------------
1234 procedure Floating_Minus is
1242 when '_' | '0' | '/' =>
1243 Pic.End_Float := Index;
1247 Pic.End_Float := Index;
1248 Pic.Picture.Expanded (Index) := 'b';
1252 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1253 Pic.End_Float := Index;
1260 when '.' | 'V' | 'v' =>
1261 Pic.Radix_Position := Index;
1264 while Is_Insert loop
1281 Pic.Max_Trailing_Digits :=
1282 Pic.Max_Trailing_Digits + 1;
1283 Pic.End_Float := Index;
1286 when '_' | '0' | '/' =>
1290 Pic.Picture.Expanded (Index) := 'b';
1315 procedure Floating_Plus is
1323 when '_' | '0' | '/' =>
1324 Pic.End_Float := Index;
1328 Pic.End_Float := Index;
1329 Pic.Picture.Expanded (Index) := 'b';
1333 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1334 Pic.End_Float := Index;
1341 when '.' | 'V' | 'v' =>
1342 Pic.Radix_Position := Index;
1345 while Is_Insert loop
1362 Pic.Max_Trailing_Digits :=
1363 Pic.Max_Trailing_Digits + 1;
1364 Pic.End_Float := Index;
1367 when '_' | '0' | '/' =>
1371 Pic.Picture.Expanded (Index) := 'b';
1397 function Is_Insert return Boolean is
1403 case Pic.Picture.Expanded (Index) is
1405 when '_' | '0' | '/' => return True;
1408 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1411 when others => return False;
1415 --------------------
1416 -- Leading_Dollar --
1417 --------------------
1419 -- Note that Leading_Dollar can be called in either State.
1420 -- It will set state to Okay only if a 9 or (second) $
1423 -- Also notice the tricky bit with State and Zero_Suppression.
1424 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1425 -- encountered, exactly the cases where State has been set.
1427 procedure Leading_Dollar is
1429 -- Treat as a floating dollar, and unwind otherwise
1432 Pic.Start_Currency := Index;
1433 Pic.End_Currency := Index;
1434 Pic.Start_Float := Index;
1435 Pic.End_Float := Index;
1437 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1449 when '_' | '0' | '/' =>
1450 Pic.End_Float := Index;
1453 -- A trailing insertion character is not part of the
1454 -- floating currency, so need to look ahead.
1457 Pic.End_Float := Pic.End_Float - 1;
1461 Pic.End_Float := Index;
1462 Pic.Picture.Expanded (Index) := 'b';
1466 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1468 if State = Okay then
1469 raise Picture_Error;
1471 -- Will overwrite Floater and Start_Float
1477 if State = Okay then
1478 raise Picture_Error;
1480 -- Will overwrite Floater and Start_Float
1486 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1487 Pic.End_Float := Index;
1488 Pic.End_Currency := Index;
1489 Set_State (Okay); Skip;
1492 if State /= Okay then
1494 Pic.Start_Float := Invalid_Position;
1495 Pic.End_Float := Invalid_Position;
1498 -- A single dollar does not a floating make
1503 when 'V' | 'v' | '.' =>
1504 if State /= Okay then
1506 Pic.Start_Float := Invalid_Position;
1507 Pic.End_Float := Invalid_Position;
1510 -- Only one dollar before the sign is okay, but doesn't
1513 Pic.Radix_Position := Index;
1515 Number_Fraction_Or_Dollar;
1529 -- This one is complex! A Leading_Pound can be fixed or floating,
1530 -- but in some cases the decision has to be deferred until we leave
1531 -- this procedure. Also note that Leading_Pound can be called in
1534 -- It will set state to Okay only if a 9 or (second) # is
1537 -- One Last note: In ambiguous cases, the currency is treated as
1538 -- floating unless there is only one '#'.
1540 procedure Leading_Pound is
1542 Inserts : Boolean := False;
1543 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1545 Must_Float : Boolean := False;
1546 -- Set to true if a '#' occurs after an insert
1549 -- Treat as a floating currency. If it isn't, this will be
1550 -- overwritten later.
1554 Pic.Start_Currency := Index;
1555 Pic.End_Currency := Index;
1556 Pic.Start_Float := Index;
1557 Pic.End_Float := Index;
1559 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1562 Pic.Max_Currency_Digits := 1; -- we've seen one.
1573 when '_' | '0' | '/' =>
1574 Pic.End_Float := Index;
1579 Pic.Picture.Expanded (Index) := 'b';
1580 Pic.End_Float := Index;
1585 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1588 raise Picture_Error;
1590 Pic.Max_Leading_Digits := 0;
1592 -- Will overwrite Floater and Start_Float
1599 raise Picture_Error;
1601 Pic.Max_Leading_Digits := 0;
1603 -- Will overwrite Floater and Start_Float
1613 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1614 Pic.End_Float := Index;
1615 Pic.End_Currency := Index;
1620 if State /= Okay then
1622 -- A single '#' doesn't float
1625 Pic.Start_Float := Invalid_Position;
1626 Pic.End_Float := Invalid_Position;
1632 when 'V' | 'v' | '.' =>
1633 if State /= Okay then
1635 Pic.Start_Float := Invalid_Position;
1636 Pic.End_Float := Invalid_Position;
1639 -- Only one pound before the sign is okay, but doesn't
1642 Pic.Radix_Position := Index;
1644 Number_Fraction_Or_Pound;
1657 function Look return Character is
1660 raise Picture_Error;
1663 return Pic.Picture.Expanded (Index);
1675 when '_' | '0' | '/' =>
1679 Pic.Picture.Expanded (Index) := 'b';
1683 Computed_BWZ := False;
1684 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1688 when '.' | 'V' | 'v' =>
1689 Pic.Radix_Position := Index;
1703 -- Will return in Okay state if a '9' was seen
1708 -----------------------
1709 -- Number_Completion --
1710 -----------------------
1712 procedure Number_Completion is
1714 while not At_End loop
1717 when '_' | '0' | '/' =>
1721 Pic.Picture.Expanded (Index) := 'b';
1725 Computed_BWZ := False;
1726 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1730 when 'V' | 'v' | '.' =>
1731 Pic.Radix_Position := Index;
1740 end Number_Completion;
1742 ---------------------
1743 -- Number_Fraction --
1744 ---------------------
1746 procedure Number_Fraction is
1748 -- Note that number fraction can be called in either State.
1749 -- It will set state to Valid only if a 9 is encountered.
1757 when '_' | '0' | '/' =>
1761 Pic.Picture.Expanded (Index) := 'b';
1765 Computed_BWZ := False;
1766 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1767 Set_State (Okay); Skip;
1773 end Number_Fraction;
1775 --------------------------------
1776 -- Number_Fraction_Or_Bracket --
1777 --------------------------------
1779 procedure Number_Fraction_Or_Bracket is
1788 when '_' | '0' | '/' => Skip;
1791 Pic.Picture.Expanded (Index) := 'b';
1795 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1796 Pic.End_Float := Index;
1805 when '_' | '0' | '/' =>
1809 Pic.Picture.Expanded (Index) := 'b';
1813 Pic.Max_Trailing_Digits :=
1814 Pic.Max_Trailing_Digits + 1;
1815 Pic.End_Float := Index;
1828 end Number_Fraction_Or_Bracket;
1830 -------------------------------
1831 -- Number_Fraction_Or_Dollar --
1832 -------------------------------
1834 procedure Number_Fraction_Or_Dollar is
1842 when '_' | '0' | '/' =>
1846 Pic.Picture.Expanded (Index) := 'b';
1850 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1851 Pic.End_Float := Index;
1860 when '_' | '0' | '/' =>
1864 Pic.Picture.Expanded (Index) := 'b';
1868 Pic.Max_Trailing_Digits :=
1869 Pic.Max_Trailing_Digits + 1;
1870 Pic.End_Float := Index;
1883 end Number_Fraction_Or_Dollar;
1885 ------------------------------
1886 -- Number_Fraction_Or_Pound --
1887 ------------------------------
1889 procedure Number_Fraction_Or_Pound is
1898 when '_' | '0' | '/' =>
1902 Pic.Picture.Expanded (Index) := 'b';
1906 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1907 Pic.End_Float := Index;
1917 when '_' | '0' | '/' =>
1921 Pic.Picture.Expanded (Index) := 'b';
1925 Pic.Max_Trailing_Digits :=
1926 Pic.Max_Trailing_Digits + 1;
1927 Pic.End_Float := Index;
1942 end Number_Fraction_Or_Pound;
1944 ----------------------------------
1945 -- Number_Fraction_Or_Star_Fill --
1946 ----------------------------------
1948 procedure Number_Fraction_Or_Star_Fill is
1957 when '_' | '0' | '/' =>
1961 Pic.Picture.Expanded (Index) := 'b';
1965 Pic.Star_Fill := True;
1966 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1967 Pic.End_Float := Index;
1977 when '_' | '0' | '/' =>
1981 Pic.Picture.Expanded (Index) := 'b';
1985 Pic.Star_Fill := True;
1986 Pic.Max_Trailing_Digits :=
1987 Pic.Max_Trailing_Digits + 1;
1988 Pic.End_Float := Index;
2002 end Number_Fraction_Or_Star_Fill;
2004 -------------------------------
2005 -- Number_Fraction_Or_Z_Fill --
2006 -------------------------------
2008 procedure Number_Fraction_Or_Z_Fill is
2017 when '_' | '0' | '/' =>
2021 Pic.Picture.Expanded (Index) := 'b';
2025 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
2026 Pic.End_Float := Index;
2027 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2038 when '_' | '0' | '/' =>
2042 Pic.Picture.Expanded (Index) := 'b';
2046 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2048 Pic.Max_Trailing_Digits :=
2049 Pic.Max_Trailing_Digits + 1;
2050 Pic.End_Float := Index;
2063 end Number_Fraction_Or_Z_Fill;
2065 -----------------------
2066 -- Optional_RHS_Sign --
2067 -----------------------
2069 procedure Optional_RHS_Sign is
2078 Pic.Sign_Position := Index;
2083 Pic.Sign_Position := Index;
2084 Pic.Picture.Expanded (Index) := 'C';
2087 if Look = 'R' or Look = 'r' then
2088 Pic.Second_Sign := Index;
2089 Pic.Picture.Expanded (Index) := 'R';
2093 raise Picture_Error;
2099 Pic.Sign_Position := Index;
2100 Pic.Picture.Expanded (Index) := 'D';
2103 if Look = 'B' or Look = 'b' then
2104 Pic.Second_Sign := Index;
2105 Pic.Picture.Expanded (Index) := 'B';
2109 raise Picture_Error;
2115 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2116 Pic.Second_Sign := Index;
2120 raise Picture_Error;
2127 end Optional_RHS_Sign;
2133 -- Note that Picture can be called in either State
2135 -- It will set state to Valid only if a 9 is encountered or floating
2136 -- currency is called.
2138 procedure Picture is
2147 when '_' | '0' | '/' =>
2151 Pic.Picture.Expanded (Index) := 'b';
2163 Computed_BWZ := False;
2165 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2168 when 'V' | 'v' | '.' =>
2169 Pic.Radix_Position := Index;
2182 ---------------------
2183 -- Picture_Bracket --
2184 ---------------------
2186 procedure Picture_Bracket is
2188 Pic.Sign_Position := Index;
2189 Pic.Sign_Position := Index;
2191 -- Treat as a floating sign, and unwind otherwise
2194 Pic.Start_Float := Index;
2195 Pic.End_Float := Index;
2197 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2200 Skip; -- Known Bracket
2205 when '_' | '0' | '/' =>
2206 Pic.End_Float := Index;
2210 Pic.End_Float := Index;
2211 Pic.Picture.Expanded (Index) := 'b';
2215 Set_State (Okay); -- "<<>" is enough.
2221 when '$' | '#' | '9' | '*' =>
2222 if State /= Okay then
2224 Pic.Start_Float := Invalid_Position;
2225 Pic.End_Float := Invalid_Position;
2233 when '.' | 'V' | 'v' =>
2234 if State /= Okay then
2236 Pic.Start_Float := Invalid_Position;
2237 Pic.End_Float := Invalid_Position;
2240 -- Don't assume that state is okay, haven't seen a digit
2247 raise Picture_Error;
2251 end Picture_Bracket;
2257 procedure Picture_Minus is
2259 Pic.Sign_Position := Index;
2261 -- Treat as a floating sign, and unwind otherwise
2264 Pic.Start_Float := Index;
2265 Pic.End_Float := Index;
2267 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2270 Skip; -- Known Minus
2275 when '_' | '0' | '/' =>
2276 Pic.End_Float := Index;
2280 Pic.End_Float := Index;
2281 Pic.Picture.Expanded (Index) := 'b';
2285 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2286 Pic.End_Float := Index;
2288 Set_State (Okay); -- "-- " is enough
2293 when '$' | '#' | '9' | '*' =>
2294 if State /= Okay then
2296 Pic.Start_Float := Invalid_Position;
2297 Pic.End_Float := Invalid_Position;
2306 -- Can't have Z and a floating sign
2308 if State = Okay then
2312 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2318 when '.' | 'V' | 'v' =>
2319 if State /= Okay then
2321 Pic.Start_Float := Invalid_Position;
2322 Pic.End_Float := Invalid_Position;
2325 -- Don't assume that state is okay, haven't seen a digit
2341 procedure Picture_Plus is
2343 Pic.Sign_Position := Index;
2345 -- Treat as a floating sign, and unwind otherwise
2348 Pic.Start_Float := Index;
2349 Pic.End_Float := Index;
2351 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2359 when '_' | '0' | '/' =>
2360 Pic.End_Float := Index;
2364 Pic.End_Float := Index;
2365 Pic.Picture.Expanded (Index) := 'b';
2369 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2370 Pic.End_Float := Index;
2372 Set_State (Okay); -- "++" is enough
2377 when '$' | '#' | '9' | '*' =>
2378 if State /= Okay then
2380 Pic.Start_Float := Invalid_Position;
2381 Pic.End_Float := Invalid_Position;
2389 if State = Okay then
2393 -- Can't have Z and a floating sign
2395 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2397 -- '+Z' is acceptable
2406 when '.' | 'V' | 'v' =>
2407 if State /= Okay then
2409 Pic.Start_Float := Invalid_Position;
2410 Pic.End_Float := Invalid_Position;
2413 -- Don't assume that state is okay, haven't seen a digit
2425 --------------------
2426 -- Picture_String --
2427 --------------------
2429 procedure Picture_String is
2431 while Is_Insert loop
2451 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2461 when '9' | '.' | 'V' | 'v' =>
2467 raise Picture_Error;
2471 -- Blank when zero either if the PIC does not contain a '9' or if
2472 -- requested by the user and no '*'
2474 Pic.Blank_When_Zero :=
2475 (Computed_BWZ or Pic.Blank_When_Zero) and not Pic.Star_Fill;
2477 -- Star fill if '*' and no '9'
2479 Pic.Star_Fill := Pic.Star_Fill and Computed_BWZ;
2491 procedure Set_State (L : Legality) is
2505 ----------------------
2506 -- Star_Suppression --
2507 ----------------------
2509 procedure Star_Suppression is
2512 Pic.Start_Float := Index;
2513 Pic.End_Float := Index;
2514 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2517 -- Even a single * is a valid picture
2519 Pic.Star_Fill := True;
2529 when '_' | '0' | '/' =>
2530 Pic.End_Float := Index;
2534 Pic.End_Float := Index;
2535 Pic.Picture.Expanded (Index) := 'b';
2539 Pic.End_Float := Index;
2540 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2541 Set_State (Okay); Skip;
2548 when '.' | 'V' | 'v' =>
2549 Pic.Radix_Position := Index;
2551 Number_Fraction_Or_Star_Fill;
2559 when others => raise Picture_Error;
2562 end Star_Suppression;
2564 ----------------------
2565 -- Trailing_Bracket --
2566 ----------------------
2568 procedure Trailing_Bracket is
2571 Pic.Second_Sign := Index;
2574 raise Picture_Error;
2576 end Trailing_Bracket;
2578 -----------------------
2579 -- Trailing_Currency --
2580 -----------------------
2582 procedure Trailing_Currency is
2589 Pic.Start_Currency := Index;
2590 Pic.End_Currency := Index;
2594 while not At_End and then Look = '#' loop
2595 if Pic.Start_Currency = Invalid_Position then
2596 Pic.Start_Currency := Index;
2599 Pic.End_Currency := Index;
2610 when '_' | '0' | '/' => Skip;
2613 Pic.Picture.Expanded (Index) := 'b';
2616 when others => return;
2619 end Trailing_Currency;
2621 ----------------------
2622 -- Zero_Suppression --
2623 ----------------------
2625 procedure Zero_Suppression is
2628 Pic.Start_Float := Index;
2629 Pic.End_Float := Index;
2630 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2631 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2636 -- Even a single Z is a valid picture
2644 when '_' | '0' | '/' =>
2645 Pic.End_Float := Index;
2649 Pic.End_Float := Index;
2650 Pic.Picture.Expanded (Index) := 'b';
2654 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2656 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2657 Pic.End_Float := Index;
2666 when '.' | 'V' | 'v' =>
2667 Pic.Radix_Position := Index;
2669 Number_Fraction_Or_Z_Fill;
2681 end Zero_Suppression;
2683 -- Start of processing for Precalculate
2688 if State = Reject then
2689 raise Picture_Error;
2694 when Constraint_Error =>
2696 -- To deal with special cases like null strings
2698 raise Picture_Error;
2707 (Pic_String : String;
2708 Blank_When_Zero : Boolean := False) return Picture
2714 Item : constant String := Expand (Pic_String);
2717 Result.Contents.Picture := (Item'Length, Item);
2718 Result.Contents.Original_BWZ := Blank_When_Zero;
2719 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2720 Precalculate (Result.Contents);
2726 raise Picture_Error;
2734 function To_Wide (C : Character) return Wide_Character is
2736 return Wide_Character'Val (Character'Pos (C));
2744 (Pic_String : String;
2745 Blank_When_Zero : Boolean := False) return Boolean
2749 Expanded_Pic : constant String := Expand (Pic_String);
2750 -- Raises Picture_Error if Item not well-formed
2752 Format_Rec : Format_Record;
2755 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2756 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2757 Format_Rec.Original_BWZ := Blank_When_Zero;
2758 Precalculate (Format_Rec);
2760 -- False only if Blank_When_0 is True but the pic string has a '*'
2762 return not Blank_When_Zero
2763 or else Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2767 when others => return False;
2770 end Ada.Wide_Text_IO.Editing;