Daily bump.
[gcc.git] / gcc / bitmap.h
1 /* Functions to support general ended bitmaps.
2 Copyright (C) 1997-2012 Free Software Foundation, Inc.
3
4 This file is part of GCC.
5
6 GCC is free software; you can redistribute it and/or modify it under
7 the terms of the GNU General Public License as published by the Free
8 Software Foundation; either version 3, or (at your option) any later
9 version.
10
11 GCC is distributed in the hope that it will be useful, but WITHOUT ANY
12 WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with GCC; see the file COPYING3. If not see
18 <http://www.gnu.org/licenses/>. */
19
20 #ifndef GCC_BITMAP_H
21 #define GCC_BITMAP_H
22
23 /* Implementation of sparse integer sets as a linked list.
24
25 This sparse set representation is suitable for sparse sets with an
26 unknown (a priori) universe. The set is represented as a double-linked
27 list of container nodes (struct bitmap_element_def). Each node consists
28 of an index for the first member that could be held in the container,
29 a small array of integers that represent the members in the container,
30 and pointers to the next and previous element in the linked list. The
31 elements in the list are sorted in ascending order, i.e. the head of
32 the list holds the element with the smallest member of the set.
33
34 For a given member I in the set:
35 - the element for I will have index is I / (bits per element)
36 - the position for I within element is I % (bits per element)
37
38 This representation is very space-efficient for large sparse sets, and
39 the size of the set can be changed dynamically without much overhead.
40 An important parameter is the number of bits per element. In this
41 implementation, there are 128 bits per element. This results in a
42 high storage overhead *per element*, but a small overall overhead if
43 the set is very sparse.
44
45 The downside is that many operations are relatively slow because the
46 linked list has to be traversed to test membership (i.e. member_p/
47 add_member/remove_member). To improve the performance of this set
48 representation, the last accessed element and its index are cached.
49 For membership tests on members close to recently accessed members,
50 the cached last element improves membership test to a constant-time
51 operation.
52
53 The following operations can always be performed in O(1) time:
54
55 * clear : bitmap_clear
56 * choose_one : (not implemented, but could be
57 implemented in constant time)
58
59 The following operations can be performed in O(E) time worst-case (with
60 E the number of elements in the linked list), but in O(1) time with a
61 suitable access patterns:
62
63 * member_p : bitmap_bit_p
64 * add_member : bitmap_set_bit
65 * remove_member : bitmap_clear_bit
66
67 The following operations can be performed in O(E) time:
68
69 * cardinality : bitmap_count_bits
70 * set_size : bitmap_last_set_bit (but this could
71 in constant time with a pointer to
72 the last element in the chain)
73
74 Additionally, the linked-list sparse set representation supports
75 enumeration of the members in O(E) time:
76
77 * forall : EXECUTE_IF_SET_IN_BITMAP
78 * set_copy : bitmap_copy
79 * set_intersection : bitmap_intersect_p /
80 bitmap_and / bitmap_and_into /
81 EXECUTE_IF_AND_IN_BITMAP
82 * set_union : bitmap_ior / bitmap_ior_into
83 * set_difference : bitmap_intersect_compl_p /
84 bitmap_and_comp / bitmap_and_comp_into /
85 EXECUTE_IF_AND_COMPL_IN_BITMAP
86 * set_disjuction : bitmap_xor_comp / bitmap_xor_comp_into
87 * set_compare : bitmap_equal_p
88
89 Some operations on 3 sets that occur frequently in in data flow problems
90 are also implemented:
91
92 * A | (B & C) : bitmap_ior_and_into
93 * A | (B & ~C) : bitmap_ior_and_compl /
94 bitmap_ior_and_compl_into
95
96 The storage requirements for linked-list sparse sets are O(E), with E->N
97 in the worst case (a sparse set with large distances between the values
98 of the set members).
99
100 The linked-list set representation works well for problems involving very
101 sparse sets. The canonical example in GCC is, of course, the "set of
102 sets" for some CFG-based data flow problems (liveness analysis, dominance
103 frontiers, etc.).
104
105 This representation also works well for data flow problems where the size
106 of the set may grow dynamically, but care must be taken that the member_p,
107 add_member, and remove_member operations occur with a suitable access
108 pattern.
109
110 For random-access sets with a known, relatively small universe size, the
111 SparseSet or simple bitmap representations may be more efficient than a
112 linked-list set. For random-access sets of unknown universe, a hash table
113 or a balanced binary tree representation is likely to be a more suitable
114 choice.
115
116 Traversing linked lists is usually cache-unfriendly, even with the last
117 accessed element cached.
118
119 Cache performance can be improved by keeping the elements in the set
120 grouped together in memory, using a dedicated obstack for a set (or group
121 of related sets). Elements allocated on obstacks are released to a
122 free-list and taken off the free list. If multiple sets are allocated on
123 the same obstack, elements freed from one set may be re-used for one of
124 the other sets. This usually helps avoid cache misses.
125
126 A single free-list is used for all sets allocated in GGC space. This is
127 bad for persistent sets, so persistent sets should be allocated on an
128 obstack whenever possible. */
129
130 #include "hashtab.h"
131 #include "statistics.h"
132 #include "obstack.h"
133
134 /* Fundamental storage type for bitmap. */
135
136 typedef unsigned long BITMAP_WORD;
137 /* BITMAP_WORD_BITS needs to be unsigned, but cannot contain casts as
138 it is used in preprocessor directives -- hence the 1u. */
139 #define BITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG * 1u)
140
141 /* Number of words to use for each element in the linked list. */
142
143 #ifndef BITMAP_ELEMENT_WORDS
144 #define BITMAP_ELEMENT_WORDS ((128 + BITMAP_WORD_BITS - 1) / BITMAP_WORD_BITS)
145 #endif
146
147 /* Number of bits in each actual element of a bitmap. */
148
149 #define BITMAP_ELEMENT_ALL_BITS (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS)
150
151 /* Obstack for allocating bitmaps and elements from. */
152 typedef struct GTY (()) bitmap_obstack {
153 struct bitmap_element_def *elements;
154 struct bitmap_head_def *heads;
155 struct obstack GTY ((skip)) obstack;
156 } bitmap_obstack;
157
158 /* Bitmap set element. We use a linked list to hold only the bits that
159 are set. This allows for use to grow the bitset dynamically without
160 having to realloc and copy a giant bit array.
161
162 The free list is implemented as a list of lists. There is one
163 outer list connected together by prev fields. Each element of that
164 outer is an inner list (that may consist only of the outer list
165 element) that are connected by the next fields. The prev pointer
166 is undefined for interior elements. This allows
167 bitmap_elt_clear_from to be implemented in unit time rather than
168 linear in the number of elements to be freed. */
169
170 typedef struct GTY((chain_next ("%h.next"), chain_prev ("%h.prev"))) bitmap_element_def {
171 struct bitmap_element_def *next; /* Next element. */
172 struct bitmap_element_def *prev; /* Previous element. */
173 unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */
174 BITMAP_WORD bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
175 } bitmap_element;
176
177 /* Head of bitmap linked list. The 'current' member points to something
178 already pointed to by the chain started by first, so GTY((skip)) it. */
179
180 typedef struct GTY(()) bitmap_head_def {
181 unsigned int indx; /* Index of last element looked at. */
182 unsigned int descriptor_id; /* Unique identifier for the allocation
183 site of this bitmap, for detailed
184 statistics gathering. */
185 bitmap_element *first; /* First element in linked list. */
186 bitmap_element * GTY((skip(""))) current; /* Last element looked at. */
187 bitmap_obstack *obstack; /* Obstack to allocate elements from.
188 If NULL, then use GGC allocation. */
189 } bitmap_head;
190
191 /* Global data */
192 extern bitmap_element bitmap_zero_bits; /* Zero bitmap element */
193 extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */
194
195 /* Clear a bitmap by freeing up the linked list. */
196 extern void bitmap_clear (bitmap);
197
198 /* Copy a bitmap to another bitmap. */
199 extern void bitmap_copy (bitmap, const_bitmap);
200
201 /* True if two bitmaps are identical. */
202 extern bool bitmap_equal_p (const_bitmap, const_bitmap);
203
204 /* True if the bitmaps intersect (their AND is non-empty). */
205 extern bool bitmap_intersect_p (const_bitmap, const_bitmap);
206
207 /* True if the complement of the second intersects the first (their
208 AND_COMPL is non-empty). */
209 extern bool bitmap_intersect_compl_p (const_bitmap, const_bitmap);
210
211 /* True if MAP is an empty bitmap. */
212 inline bool bitmap_empty_p (const_bitmap map)
213 {
214 return !map->first;
215 }
216
217 /* True if the bitmap has only a single bit set. */
218 extern bool bitmap_single_bit_set_p (const_bitmap);
219
220 /* Count the number of bits set in the bitmap. */
221 extern unsigned long bitmap_count_bits (const_bitmap);
222
223 /* Boolean operations on bitmaps. The _into variants are two operand
224 versions that modify the first source operand. The other variants
225 are three operand versions that to not destroy the source bitmaps.
226 The operations supported are &, & ~, |, ^. */
227 extern void bitmap_and (bitmap, const_bitmap, const_bitmap);
228 extern bool bitmap_and_into (bitmap, const_bitmap);
229 extern bool bitmap_and_compl (bitmap, const_bitmap, const_bitmap);
230 extern bool bitmap_and_compl_into (bitmap, const_bitmap);
231 #define bitmap_compl_and(DST, A, B) bitmap_and_compl (DST, B, A)
232 extern void bitmap_compl_and_into (bitmap, const_bitmap);
233 extern void bitmap_clear_range (bitmap, unsigned int, unsigned int);
234 extern void bitmap_set_range (bitmap, unsigned int, unsigned int);
235 extern bool bitmap_ior (bitmap, const_bitmap, const_bitmap);
236 extern bool bitmap_ior_into (bitmap, const_bitmap);
237 extern void bitmap_xor (bitmap, const_bitmap, const_bitmap);
238 extern void bitmap_xor_into (bitmap, const_bitmap);
239
240 /* DST = A | (B & C). Return true if DST changes. */
241 extern bool bitmap_ior_and_into (bitmap DST, const_bitmap B, const_bitmap C);
242 /* DST = A | (B & ~C). Return true if DST changes. */
243 extern bool bitmap_ior_and_compl (bitmap DST, const_bitmap A,
244 const_bitmap B, const_bitmap C);
245 /* A |= (B & ~C). Return true if A changes. */
246 extern bool bitmap_ior_and_compl_into (bitmap A,
247 const_bitmap B, const_bitmap C);
248
249 /* Clear a single bit in a bitmap. Return true if the bit changed. */
250 extern bool bitmap_clear_bit (bitmap, int);
251
252 /* Set a single bit in a bitmap. Return true if the bit changed. */
253 extern bool bitmap_set_bit (bitmap, int);
254
255 /* Return true if a register is set in a register set. */
256 extern int bitmap_bit_p (bitmap, int);
257
258 /* Debug functions to print a bitmap linked list. */
259 extern void debug_bitmap (const_bitmap);
260 extern void debug_bitmap_file (FILE *, const_bitmap);
261
262 /* Print a bitmap. */
263 extern void bitmap_print (FILE *, const_bitmap, const char *, const char *);
264
265 /* Initialize and release a bitmap obstack. */
266 extern void bitmap_obstack_initialize (bitmap_obstack *);
267 extern void bitmap_obstack_release (bitmap_obstack *);
268 extern void bitmap_register (bitmap MEM_STAT_DECL);
269 extern void dump_bitmap_statistics (void);
270
271 /* Initialize a bitmap header. OBSTACK indicates the bitmap obstack
272 to allocate from, NULL for GC'd bitmap. */
273
274 static inline void
275 bitmap_initialize_stat (bitmap head, bitmap_obstack *obstack MEM_STAT_DECL)
276 {
277 head->first = head->current = NULL;
278 head->obstack = obstack;
279 if (GATHER_STATISTICS)
280 bitmap_register (head PASS_MEM_STAT);
281 }
282 #define bitmap_initialize(h,o) bitmap_initialize_stat (h,o MEM_STAT_INFO)
283
284 /* Allocate and free bitmaps from obstack, malloc and gc'd memory. */
285 extern bitmap bitmap_obstack_alloc_stat (bitmap_obstack *obstack MEM_STAT_DECL);
286 #define bitmap_obstack_alloc(t) bitmap_obstack_alloc_stat (t MEM_STAT_INFO)
287 extern bitmap bitmap_gc_alloc_stat (ALONE_MEM_STAT_DECL);
288 #define bitmap_gc_alloc() bitmap_gc_alloc_stat (ALONE_MEM_STAT_INFO)
289 extern void bitmap_obstack_free (bitmap);
290
291 /* A few compatibility/functions macros for compatibility with sbitmaps */
292 inline void dump_bitmap (FILE *file, const_bitmap map)
293 {
294 bitmap_print (file, map, "", "\n");
295 }
296
297 extern unsigned bitmap_first_set_bit (const_bitmap);
298 extern unsigned bitmap_last_set_bit (const_bitmap);
299
300 /* Compute bitmap hash (for purposes of hashing etc.) */
301 extern hashval_t bitmap_hash(const_bitmap);
302
303 /* Allocate a bitmap from a bit obstack. */
304 #define BITMAP_ALLOC(OBSTACK) bitmap_obstack_alloc (OBSTACK)
305
306 /* Allocate a gc'd bitmap. */
307 #define BITMAP_GGC_ALLOC() bitmap_gc_alloc ()
308
309 /* Do any cleanup needed on a bitmap when it is no longer used. */
310 #define BITMAP_FREE(BITMAP) \
311 ((void) (bitmap_obstack_free ((bitmap) BITMAP), (BITMAP) = (bitmap) NULL))
312
313 /* Iterator for bitmaps. */
314
315 typedef struct
316 {
317 /* Pointer to the current bitmap element. */
318 bitmap_element *elt1;
319
320 /* Pointer to 2nd bitmap element when two are involved. */
321 bitmap_element *elt2;
322
323 /* Word within the current element. */
324 unsigned word_no;
325
326 /* Contents of the actually processed word. When finding next bit
327 it is shifted right, so that the actual bit is always the least
328 significant bit of ACTUAL. */
329 BITMAP_WORD bits;
330 } bitmap_iterator;
331
332 /* Initialize a single bitmap iterator. START_BIT is the first bit to
333 iterate from. */
334
335 static inline void
336 bmp_iter_set_init (bitmap_iterator *bi, const_bitmap map,
337 unsigned start_bit, unsigned *bit_no)
338 {
339 bi->elt1 = map->first;
340 bi->elt2 = NULL;
341
342 /* Advance elt1 until it is not before the block containing start_bit. */
343 while (1)
344 {
345 if (!bi->elt1)
346 {
347 bi->elt1 = &bitmap_zero_bits;
348 break;
349 }
350
351 if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
352 break;
353 bi->elt1 = bi->elt1->next;
354 }
355
356 /* We might have gone past the start bit, so reinitialize it. */
357 if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
358 start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
359
360 /* Initialize for what is now start_bit. */
361 bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
362 bi->bits = bi->elt1->bits[bi->word_no];
363 bi->bits >>= start_bit % BITMAP_WORD_BITS;
364
365 /* If this word is zero, we must make sure we're not pointing at the
366 first bit, otherwise our incrementing to the next word boundary
367 will fail. It won't matter if this increment moves us into the
368 next word. */
369 start_bit += !bi->bits;
370
371 *bit_no = start_bit;
372 }
373
374 /* Initialize an iterator to iterate over the intersection of two
375 bitmaps. START_BIT is the bit to commence from. */
376
377 static inline void
378 bmp_iter_and_init (bitmap_iterator *bi, const_bitmap map1, const_bitmap map2,
379 unsigned start_bit, unsigned *bit_no)
380 {
381 bi->elt1 = map1->first;
382 bi->elt2 = map2->first;
383
384 /* Advance elt1 until it is not before the block containing
385 start_bit. */
386 while (1)
387 {
388 if (!bi->elt1)
389 {
390 bi->elt2 = NULL;
391 break;
392 }
393
394 if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
395 break;
396 bi->elt1 = bi->elt1->next;
397 }
398
399 /* Advance elt2 until it is not before elt1. */
400 while (1)
401 {
402 if (!bi->elt2)
403 {
404 bi->elt1 = bi->elt2 = &bitmap_zero_bits;
405 break;
406 }
407
408 if (bi->elt2->indx >= bi->elt1->indx)
409 break;
410 bi->elt2 = bi->elt2->next;
411 }
412
413 /* If we're at the same index, then we have some intersecting bits. */
414 if (bi->elt1->indx == bi->elt2->indx)
415 {
416 /* We might have advanced beyond the start_bit, so reinitialize
417 for that. */
418 if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
419 start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
420
421 bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
422 bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no];
423 bi->bits >>= start_bit % BITMAP_WORD_BITS;
424 }
425 else
426 {
427 /* Otherwise we must immediately advance elt1, so initialize for
428 that. */
429 bi->word_no = BITMAP_ELEMENT_WORDS - 1;
430 bi->bits = 0;
431 }
432
433 /* If this word is zero, we must make sure we're not pointing at the
434 first bit, otherwise our incrementing to the next word boundary
435 will fail. It won't matter if this increment moves us into the
436 next word. */
437 start_bit += !bi->bits;
438
439 *bit_no = start_bit;
440 }
441
442 /* Initialize an iterator to iterate over the bits in MAP1 & ~MAP2.
443 */
444
445 static inline void
446 bmp_iter_and_compl_init (bitmap_iterator *bi,
447 const_bitmap map1, const_bitmap map2,
448 unsigned start_bit, unsigned *bit_no)
449 {
450 bi->elt1 = map1->first;
451 bi->elt2 = map2->first;
452
453 /* Advance elt1 until it is not before the block containing start_bit. */
454 while (1)
455 {
456 if (!bi->elt1)
457 {
458 bi->elt1 = &bitmap_zero_bits;
459 break;
460 }
461
462 if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
463 break;
464 bi->elt1 = bi->elt1->next;
465 }
466
467 /* Advance elt2 until it is not before elt1. */
468 while (bi->elt2 && bi->elt2->indx < bi->elt1->indx)
469 bi->elt2 = bi->elt2->next;
470
471 /* We might have advanced beyond the start_bit, so reinitialize for
472 that. */
473 if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
474 start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
475
476 bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
477 bi->bits = bi->elt1->bits[bi->word_no];
478 if (bi->elt2 && bi->elt1->indx == bi->elt2->indx)
479 bi->bits &= ~bi->elt2->bits[bi->word_no];
480 bi->bits >>= start_bit % BITMAP_WORD_BITS;
481
482 /* If this word is zero, we must make sure we're not pointing at the
483 first bit, otherwise our incrementing to the next word boundary
484 will fail. It won't matter if this increment moves us into the
485 next word. */
486 start_bit += !bi->bits;
487
488 *bit_no = start_bit;
489 }
490
491 /* Advance to the next bit in BI. We don't advance to the next
492 nonzero bit yet. */
493
494 static inline void
495 bmp_iter_next (bitmap_iterator *bi, unsigned *bit_no)
496 {
497 bi->bits >>= 1;
498 *bit_no += 1;
499 }
500
501 /* Advance to first set bit in BI. */
502
503 static inline void
504 bmp_iter_next_bit (bitmap_iterator * bi, unsigned *bit_no)
505 {
506 #if (GCC_VERSION >= 3004)
507 {
508 unsigned int n = __builtin_ctzl (bi->bits);
509 gcc_assert (sizeof (unsigned long) == sizeof (BITMAP_WORD));
510 bi->bits >>= n;
511 *bit_no += n;
512 }
513 #else
514 while (!(bi->bits & 1))
515 {
516 bi->bits >>= 1;
517 *bit_no += 1;
518 }
519 #endif
520 }
521
522 /* Advance to the next nonzero bit of a single bitmap, we will have
523 already advanced past the just iterated bit. Return true if there
524 is a bit to iterate. */
525
526 static inline bool
527 bmp_iter_set (bitmap_iterator *bi, unsigned *bit_no)
528 {
529 /* If our current word is nonzero, it contains the bit we want. */
530 if (bi->bits)
531 {
532 next_bit:
533 bmp_iter_next_bit (bi, bit_no);
534 return true;
535 }
536
537 /* Round up to the word boundary. We might have just iterated past
538 the end of the last word, hence the -1. It is not possible for
539 bit_no to point at the beginning of the now last word. */
540 *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
541 / BITMAP_WORD_BITS * BITMAP_WORD_BITS);
542 bi->word_no++;
543
544 while (1)
545 {
546 /* Find the next nonzero word in this elt. */
547 while (bi->word_no != BITMAP_ELEMENT_WORDS)
548 {
549 bi->bits = bi->elt1->bits[bi->word_no];
550 if (bi->bits)
551 goto next_bit;
552 *bit_no += BITMAP_WORD_BITS;
553 bi->word_no++;
554 }
555
556 /* Advance to the next element. */
557 bi->elt1 = bi->elt1->next;
558 if (!bi->elt1)
559 return false;
560 *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
561 bi->word_no = 0;
562 }
563 }
564
565 /* Advance to the next nonzero bit of an intersecting pair of
566 bitmaps. We will have already advanced past the just iterated bit.
567 Return true if there is a bit to iterate. */
568
569 static inline bool
570 bmp_iter_and (bitmap_iterator *bi, unsigned *bit_no)
571 {
572 /* If our current word is nonzero, it contains the bit we want. */
573 if (bi->bits)
574 {
575 next_bit:
576 bmp_iter_next_bit (bi, bit_no);
577 return true;
578 }
579
580 /* Round up to the word boundary. We might have just iterated past
581 the end of the last word, hence the -1. It is not possible for
582 bit_no to point at the beginning of the now last word. */
583 *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
584 / BITMAP_WORD_BITS * BITMAP_WORD_BITS);
585 bi->word_no++;
586
587 while (1)
588 {
589 /* Find the next nonzero word in this elt. */
590 while (bi->word_no != BITMAP_ELEMENT_WORDS)
591 {
592 bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no];
593 if (bi->bits)
594 goto next_bit;
595 *bit_no += BITMAP_WORD_BITS;
596 bi->word_no++;
597 }
598
599 /* Advance to the next identical element. */
600 do
601 {
602 /* Advance elt1 while it is less than elt2. We always want
603 to advance one elt. */
604 do
605 {
606 bi->elt1 = bi->elt1->next;
607 if (!bi->elt1)
608 return false;
609 }
610 while (bi->elt1->indx < bi->elt2->indx);
611
612 /* Advance elt2 to be no less than elt1. This might not
613 advance. */
614 while (bi->elt2->indx < bi->elt1->indx)
615 {
616 bi->elt2 = bi->elt2->next;
617 if (!bi->elt2)
618 return false;
619 }
620 }
621 while (bi->elt1->indx != bi->elt2->indx);
622
623 *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
624 bi->word_no = 0;
625 }
626 }
627
628 /* Advance to the next nonzero bit in the intersection of
629 complemented bitmaps. We will have already advanced past the just
630 iterated bit. */
631
632 static inline bool
633 bmp_iter_and_compl (bitmap_iterator *bi, unsigned *bit_no)
634 {
635 /* If our current word is nonzero, it contains the bit we want. */
636 if (bi->bits)
637 {
638 next_bit:
639 bmp_iter_next_bit (bi, bit_no);
640 return true;
641 }
642
643 /* Round up to the word boundary. We might have just iterated past
644 the end of the last word, hence the -1. It is not possible for
645 bit_no to point at the beginning of the now last word. */
646 *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
647 / BITMAP_WORD_BITS * BITMAP_WORD_BITS);
648 bi->word_no++;
649
650 while (1)
651 {
652 /* Find the next nonzero word in this elt. */
653 while (bi->word_no != BITMAP_ELEMENT_WORDS)
654 {
655 bi->bits = bi->elt1->bits[bi->word_no];
656 if (bi->elt2 && bi->elt2->indx == bi->elt1->indx)
657 bi->bits &= ~bi->elt2->bits[bi->word_no];
658 if (bi->bits)
659 goto next_bit;
660 *bit_no += BITMAP_WORD_BITS;
661 bi->word_no++;
662 }
663
664 /* Advance to the next element of elt1. */
665 bi->elt1 = bi->elt1->next;
666 if (!bi->elt1)
667 return false;
668
669 /* Advance elt2 until it is no less than elt1. */
670 while (bi->elt2 && bi->elt2->indx < bi->elt1->indx)
671 bi->elt2 = bi->elt2->next;
672
673 *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
674 bi->word_no = 0;
675 }
676 }
677
678 /* Loop over all bits set in BITMAP, starting with MIN and setting
679 BITNUM to the bit number. ITER is a bitmap iterator. BITNUM
680 should be treated as a read-only variable as it contains loop
681 state. */
682
683 #ifndef EXECUTE_IF_SET_IN_BITMAP
684 /* See sbitmap.h for the other definition of EXECUTE_IF_SET_IN_BITMAP. */
685 #define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, ITER) \
686 for (bmp_iter_set_init (&(ITER), (BITMAP), (MIN), &(BITNUM)); \
687 bmp_iter_set (&(ITER), &(BITNUM)); \
688 bmp_iter_next (&(ITER), &(BITNUM)))
689 #endif
690
691 /* Loop over all the bits set in BITMAP1 & BITMAP2, starting with MIN
692 and setting BITNUM to the bit number. ITER is a bitmap iterator.
693 BITNUM should be treated as a read-only variable as it contains
694 loop state. */
695
696 #define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \
697 for (bmp_iter_and_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
698 &(BITNUM)); \
699 bmp_iter_and (&(ITER), &(BITNUM)); \
700 bmp_iter_next (&(ITER), &(BITNUM)))
701
702 /* Loop over all the bits set in BITMAP1 & ~BITMAP2, starting with MIN
703 and setting BITNUM to the bit number. ITER is a bitmap iterator.
704 BITNUM should be treated as a read-only variable as it contains
705 loop state. */
706
707 #define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \
708 for (bmp_iter_and_compl_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
709 &(BITNUM)); \
710 bmp_iter_and_compl (&(ITER), &(BITNUM)); \
711 bmp_iter_next (&(ITER), &(BITNUM)))
712
713 #endif /* GCC_BITMAP_H */