* symfile.c (reread_symbols): When re-reading symbols, do all the
[binutils-gdb.git] / gdb / minsyms.c
1 /* GDB routines for manipulating the minimal symbol tables.
2 Copyright 1992 Free Software Foundation, Inc.
3 Contributed by Cygnus Support, using pieces from other GDB modules.
4
5 This file is part of GDB.
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
20
21
22 /* This file contains support routines for creating, manipulating, and
23 destroying minimal symbol tables.
24
25 Minimal symbol tables are used to hold some very basic information about
26 all defined global symbols (text, data, bss, abs, etc). The only two
27 required pieces of information are the symbol's name and the address
28 associated with that symbol.
29
30 In many cases, even if a file was compiled with no special options for
31 debugging at all, as long as was not stripped it will contain sufficient
32 information to build useful minimal symbol tables using this structure.
33
34 Even when a file contains enough debugging information to build a full
35 symbol table, these minimal symbols are still useful for quickly mapping
36 between names and addresses, and vice versa. They are also sometimes used
37 to figure out what full symbol table entries need to be read in. */
38
39
40 #include "defs.h"
41 #include "symtab.h"
42 #include "bfd.h"
43 #include "symfile.h"
44 #include "objfiles.h"
45 #include "demangle.h"
46
47 /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
48 At the end, copy them all into one newly allocated location on an objfile's
49 symbol obstack. */
50
51 #define BUNCH_SIZE 127
52
53 struct msym_bunch
54 {
55 struct msym_bunch *next;
56 struct minimal_symbol contents[BUNCH_SIZE];
57 };
58
59 /* Bunch currently being filled up.
60 The next field points to chain of filled bunches. */
61
62 static struct msym_bunch *msym_bunch;
63
64 /* Number of slots filled in current bunch. */
65
66 static int msym_bunch_index;
67
68 /* Total number of minimal symbols recorded so far for the objfile. */
69
70 static int msym_count;
71
72 /* Prototypes for local functions. */
73
74 static int
75 compare_minimal_symbols PARAMS ((const void *, const void *));
76
77 static int
78 compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
79
80 /* Look through all the current minimal symbol tables and find the first
81 minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
82 particular objfile and the search is limited to that objfile. Returns
83 a pointer to the minimal symbol that matches, or NULL if no match is found.
84
85 Note: One instance where there may be duplicate minimal symbols with
86 the same name is when the symbol tables for a shared library and the
87 symbol tables for an executable contain global symbols with the same
88 names (the dynamic linker deals with the duplication). */
89
90 struct minimal_symbol *
91 lookup_minimal_symbol (name, objf)
92 register const char *name;
93 struct objfile *objf;
94 {
95 struct objfile *objfile;
96 struct minimal_symbol *msymbol;
97 struct minimal_symbol *found_symbol = NULL;
98 struct minimal_symbol *found_file_symbol = NULL;
99 #ifdef IBM6000_TARGET
100 struct minimal_symbol *trampoline_symbol = NULL;
101 #endif
102
103 for (objfile = object_files;
104 objfile != NULL && found_symbol == NULL;
105 objfile = objfile -> next)
106 {
107 if (objf == NULL || objf == objfile)
108 {
109 for (msymbol = objfile -> msymbols;
110 msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
111 found_symbol == NULL;
112 msymbol++)
113 {
114 if (SYMBOL_MATCHES_NAME (msymbol, name))
115 {
116 switch (MSYMBOL_TYPE (msymbol))
117 {
118 case mst_file_text:
119 case mst_file_data:
120 case mst_file_bss:
121 /* It is file-local. If we find more than one, just
122 return the latest one (the user can't expect
123 useful behavior in that case). */
124 found_file_symbol = msymbol;
125 break;
126
127 case mst_unknown:
128 #ifdef IBM6000_TARGET
129 /* I *think* all platforms using shared
130 libraries (and trampoline code) will suffer
131 this problem. Consider a case where there are
132 5 shared libraries, each referencing `foo'
133 with a trampoline entry. When someone wants
134 to put a breakpoint on `foo' and the only
135 info we have is minimal symbol vector, we
136 want to use the real `foo', rather than one
137 of those trampoline entries. MGO */
138
139 /* If a trampoline symbol is found, we prefer to
140 keep looking for the *real* symbol. If the
141 actual symbol not found, then we'll use the
142 trampoline entry. Sorry for the machine
143 dependent code here, but I hope this will
144 benefit other platforms as well. For
145 trampoline entries, we used mst_unknown
146 earlier. Perhaps we should define a
147 `mst_trampoline' type?? */
148
149 if (trampoline_symbol == NULL)
150 trampoline_symbol = msymbol;
151 break;
152 #else
153 /* FALLTHROUGH */
154 #endif
155 default:
156 found_symbol = msymbol;
157 break;
158 }
159 }
160 }
161 }
162 }
163 /* External symbols are best. */
164 if (found_symbol)
165 return found_symbol;
166
167 /* File-local symbols are next best. */
168 if (found_file_symbol)
169 return found_file_symbol;
170
171 /* Symbols for IBM shared library trampolines are next best. */
172 #ifdef IBM6000_TARGET
173 if (trampoline_symbol)
174 return trampoline_symbol;
175 #endif
176
177 return NULL;
178 }
179
180
181 /* Search through the minimal symbol table for each objfile and find the
182 symbol whose address is the largest address that is still less than or
183 equal to PC. Returns a pointer to the minimal symbol if such a symbol
184 is found, or NULL if PC is not in a suitable range. Note that we need
185 to look through ALL the minimal symbol tables before deciding on the
186 symbol that comes closest to the specified PC. This is because objfiles
187 can overlap, for example objfile A has .text at 0x100 and .data at 0x40000
188 and objfile B has .text at 0x234 and .data at 0x40048. */
189
190 struct minimal_symbol *
191 lookup_minimal_symbol_by_pc (pc)
192 register CORE_ADDR pc;
193 {
194 register int lo;
195 register int hi;
196 register int new;
197 register struct objfile *objfile;
198 register struct minimal_symbol *msymbol;
199 register struct minimal_symbol *best_symbol = NULL;
200
201 for (objfile = object_files;
202 objfile != NULL;
203 objfile = objfile -> next)
204 {
205 /* If this objfile has a minimal symbol table, go search it using
206 a binary search. Note that a minimal symbol table always consists
207 of at least two symbols, a "real" symbol and the terminating
208 "null symbol". If there are no real symbols, then there is no
209 minimal symbol table at all. */
210
211 if ((msymbol = objfile -> msymbols) != NULL)
212 {
213 lo = 0;
214 hi = objfile -> minimal_symbol_count - 1;
215
216 /* This code assumes that the minimal symbols are sorted by
217 ascending address values. If the pc value is greater than or
218 equal to the first symbol's address, then some symbol in this
219 minimal symbol table is a suitable candidate for being the
220 "best" symbol. This includes the last real symbol, for cases
221 where the pc value is larger than any address in this vector.
222
223 By iterating until the address associated with the current
224 hi index (the endpoint of the test interval) is less than
225 or equal to the desired pc value, we accomplish two things:
226 (1) the case where the pc value is larger than any minimal
227 symbol address is trivially solved, (2) the address associated
228 with the hi index is always the one we want when the interation
229 terminates. In essence, we are iterating the test interval
230 down until the pc value is pushed out of it from the high end.
231
232 Warning: this code is trickier than it would appear at first. */
233
234 /* Should also requires that pc is <= end of objfile. FIXME! */
235 if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo]))
236 {
237 while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc)
238 {
239 /* pc is still strictly less than highest address */
240 /* Note "new" will always be >= lo */
241 new = (lo + hi) / 2;
242 if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) ||
243 (lo == new))
244 {
245 hi = new;
246 }
247 else
248 {
249 lo = new;
250 }
251 }
252 /* The minimal symbol indexed by hi now is the best one in this
253 objfile's minimal symbol table. See if it is the best one
254 overall. */
255
256 /* Skip any absolute symbols. This is apparently what adb
257 and dbx do, and is needed for the CM-5. There are two
258 known possible problems: (1) on ELF, apparently end, edata,
259 etc. are absolute. Not sure ignoring them here is a big
260 deal, but if we want to use them, the fix would go in
261 elfread.c. (2) I think shared library entry points on the
262 NeXT are absolute. If we want special handling for this
263 it probably should be triggered by a special
264 mst_abs_or_lib or some such. */
265 while (hi >= 0
266 && msymbol[hi].type == mst_abs)
267 --hi;
268
269 if (hi >= 0
270 && ((best_symbol == NULL) ||
271 (SYMBOL_VALUE_ADDRESS (best_symbol) <
272 SYMBOL_VALUE_ADDRESS (&msymbol[hi]))))
273 {
274 best_symbol = &msymbol[hi];
275 }
276 }
277 }
278 }
279 return (best_symbol);
280 }
281
282 /* Prepare to start collecting minimal symbols. Note that presetting
283 msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
284 symbol to allocate the memory for the first bunch. */
285
286 void
287 init_minimal_symbol_collection ()
288 {
289 msym_count = 0;
290 msym_bunch = NULL;
291 msym_bunch_index = BUNCH_SIZE;
292 }
293
294 void
295 prim_record_minimal_symbol (name, address, ms_type)
296 const char *name;
297 CORE_ADDR address;
298 enum minimal_symbol_type ms_type;
299 {
300 register struct msym_bunch *new;
301 register struct minimal_symbol *msymbol;
302
303 if (msym_bunch_index == BUNCH_SIZE)
304 {
305 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
306 msym_bunch_index = 0;
307 new -> next = msym_bunch;
308 msym_bunch = new;
309 }
310 msymbol = &msym_bunch -> contents[msym_bunch_index];
311 SYMBOL_NAME (msymbol) = (char *) name;
312 SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
313 SYMBOL_VALUE_ADDRESS (msymbol) = address;
314 SYMBOL_SECTION (msymbol) = -1;
315 MSYMBOL_TYPE (msymbol) = ms_type;
316 /* FIXME: This info, if it remains, needs its own field. */
317 MSYMBOL_INFO (msymbol) = NULL; /* FIXME! */
318 msym_bunch_index++;
319 msym_count++;
320 }
321
322 /* FIXME: Why don't we just combine this function with the one above
323 and pass it a NULL info pointer value if info is not needed? */
324
325 void
326 prim_record_minimal_symbol_and_info (name, address, ms_type, info, section)
327 const char *name;
328 CORE_ADDR address;
329 enum minimal_symbol_type ms_type;
330 char *info;
331 int section;
332 {
333 register struct msym_bunch *new;
334 register struct minimal_symbol *msymbol;
335
336 if (msym_bunch_index == BUNCH_SIZE)
337 {
338 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
339 msym_bunch_index = 0;
340 new -> next = msym_bunch;
341 msym_bunch = new;
342 }
343 msymbol = &msym_bunch -> contents[msym_bunch_index];
344 SYMBOL_NAME (msymbol) = (char *) name;
345 SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
346 SYMBOL_VALUE_ADDRESS (msymbol) = address;
347 SYMBOL_SECTION (msymbol) = section;
348 MSYMBOL_TYPE (msymbol) = ms_type;
349 /* FIXME: This info, if it remains, needs its own field. */
350 MSYMBOL_INFO (msymbol) = info; /* FIXME! */
351 msym_bunch_index++;
352 msym_count++;
353 }
354
355 /* Compare two minimal symbols by address and return a signed result based
356 on unsigned comparisons, so that we sort into unsigned numeric order. */
357
358 static int
359 compare_minimal_symbols (fn1p, fn2p)
360 const PTR fn1p;
361 const PTR fn2p;
362 {
363 register const struct minimal_symbol *fn1;
364 register const struct minimal_symbol *fn2;
365
366 fn1 = (const struct minimal_symbol *) fn1p;
367 fn2 = (const struct minimal_symbol *) fn2p;
368
369 if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2))
370 {
371 return (-1);
372 }
373 else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2))
374 {
375 return (1);
376 }
377 else
378 {
379 return (0);
380 }
381 }
382
383 /* Discard the currently collected minimal symbols, if any. If we wish
384 to save them for later use, we must have already copied them somewhere
385 else before calling this function.
386
387 FIXME: We could allocate the minimal symbol bunches on their own
388 obstack and then simply blow the obstack away when we are done with
389 it. Is it worth the extra trouble though? */
390
391 /* ARGSUSED */
392 void
393 discard_minimal_symbols (foo)
394 int foo;
395 {
396 register struct msym_bunch *next;
397
398 while (msym_bunch != NULL)
399 {
400 next = msym_bunch -> next;
401 free ((PTR)msym_bunch);
402 msym_bunch = next;
403 }
404 }
405
406 /* Compact duplicate entries out of a minimal symbol table by walking
407 through the table and compacting out entries with duplicate addresses
408 and matching names. Return the number of entries remaining.
409
410 On entry, the table resides between msymbol[0] and msymbol[mcount].
411 On exit, it resides between msymbol[0] and msymbol[result_count].
412
413 When files contain multiple sources of symbol information, it is
414 possible for the minimal symbol table to contain many duplicate entries.
415 As an example, SVR4 systems use ELF formatted object files, which
416 usually contain at least two different types of symbol tables (a
417 standard ELF one and a smaller dynamic linking table), as well as
418 DWARF debugging information for files compiled with -g.
419
420 Without compacting, the minimal symbol table for gdb itself contains
421 over a 1000 duplicates, about a third of the total table size. Aside
422 from the potential trap of not noticing that two successive entries
423 identify the same location, this duplication impacts the time required
424 to linearly scan the table, which is done in a number of places. So we
425 just do one linear scan here and toss out the duplicates.
426
427 Note that we are not concerned here about recovering the space that
428 is potentially freed up, because the strings themselves are allocated
429 on the symbol_obstack, and will get automatically freed when the symbol
430 table is freed. The caller can free up the unused minimal symbols at
431 the end of the compacted region if their allocation strategy allows it.
432
433 Also note we only go up to the next to last entry within the loop
434 and then copy the last entry explicitly after the loop terminates.
435
436 Since the different sources of information for each symbol may
437 have different levels of "completeness", we may have duplicates
438 that have one entry with type "mst_unknown" and the other with a
439 known type. So if the one we are leaving alone has type mst_unknown,
440 overwrite its type with the type from the one we are compacting out. */
441
442 static int
443 compact_minimal_symbols (msymbol, mcount)
444 struct minimal_symbol *msymbol;
445 int mcount;
446 {
447 struct minimal_symbol *copyfrom;
448 struct minimal_symbol *copyto;
449
450 if (mcount > 0)
451 {
452 copyfrom = copyto = msymbol;
453 while (copyfrom < msymbol + mcount - 1)
454 {
455 if (SYMBOL_VALUE_ADDRESS (copyfrom) ==
456 SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) &&
457 (STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1)))))
458 {
459 if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown)
460 {
461 MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom);
462 }
463 copyfrom++;
464 }
465 else
466 {
467 *copyto++ = *copyfrom++;
468 }
469 }
470 *copyto++ = *copyfrom++;
471 mcount = copyto - msymbol;
472 }
473 return (mcount);
474 }
475
476 /* Add the minimal symbols in the existing bunches to the objfile's official
477 minimal symbol table. In most cases there is no minimal symbol table yet
478 for this objfile, and the existing bunches are used to create one. Once
479 in a while (for shared libraries for example), we add symbols (e.g. common
480 symbols) to an existing objfile.
481
482 Because of the way minimal symbols are collected, we generally have no way
483 of knowing what source language applies to any particular minimal symbol.
484 Specifically, we have no way of knowing if the minimal symbol comes from a
485 C++ compilation unit or not. So for the sake of supporting cached
486 demangled C++ names, we have no choice but to try and demangle each new one
487 that comes in. If the demangling succeeds, then we assume it is a C++
488 symbol and set the symbol's language and demangled name fields
489 appropriately. Note that in order to avoid unnecessary demanglings, and
490 allocating obstack space that subsequently can't be freed for the demangled
491 names, we mark all newly added symbols with language_auto. After
492 compaction of the minimal symbols, we go back and scan the entire minimal
493 symbol table looking for these new symbols. For each new symbol we attempt
494 to demangle it, and if successful, record it as a language_cplus symbol
495 and cache the demangled form on the symbol obstack. Symbols which don't
496 demangle are marked as language_unknown symbols, which inhibits future
497 attempts to demangle them if we later add more minimal symbols. */
498
499 void
500 install_minimal_symbols (objfile)
501 struct objfile *objfile;
502 {
503 register int bindex;
504 register int mcount;
505 register struct msym_bunch *bunch;
506 register struct minimal_symbol *msymbols;
507 int alloc_count;
508 register char leading_char;
509
510 if (msym_count > 0)
511 {
512 /* Allocate enough space in the obstack, into which we will gather the
513 bunches of new and existing minimal symbols, sort them, and then
514 compact out the duplicate entries. Once we have a final table,
515 we will give back the excess space. */
516
517 alloc_count = msym_count + objfile->minimal_symbol_count + 1;
518 obstack_blank (&objfile->symbol_obstack,
519 alloc_count * sizeof (struct minimal_symbol));
520 msymbols = (struct minimal_symbol *)
521 obstack_base (&objfile->symbol_obstack);
522
523 /* Copy in the existing minimal symbols, if there are any. */
524
525 if (objfile->minimal_symbol_count)
526 memcpy ((char *)msymbols, (char *)objfile->msymbols,
527 objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
528
529 /* Walk through the list of minimal symbol bunches, adding each symbol
530 to the new contiguous array of symbols. Note that we start with the
531 current, possibly partially filled bunch (thus we use the current
532 msym_bunch_index for the first bunch we copy over), and thereafter
533 each bunch is full. */
534
535 mcount = objfile->minimal_symbol_count;
536 leading_char = bfd_get_symbol_leading_char (objfile->obfd);
537
538 for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
539 {
540 for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
541 {
542 msymbols[mcount] = bunch -> contents[bindex];
543 SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
544 if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
545 {
546 SYMBOL_NAME(&msymbols[mcount])++;
547 }
548 }
549 msym_bunch_index = BUNCH_SIZE;
550 }
551
552 /* Sort the minimal symbols by address. */
553
554 qsort (msymbols, mcount, sizeof (struct minimal_symbol),
555 compare_minimal_symbols);
556
557 /* Compact out any duplicates, and free up whatever space we are
558 no longer using. */
559
560 mcount = compact_minimal_symbols (msymbols, mcount);
561
562 obstack_blank (&objfile->symbol_obstack,
563 (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
564 msymbols = (struct minimal_symbol *)
565 obstack_finish (&objfile->symbol_obstack);
566
567 /* We also terminate the minimal symbol table with a "null symbol",
568 which is *not* included in the size of the table. This makes it
569 easier to find the end of the table when we are handed a pointer
570 to some symbol in the middle of it. Zero out the fields in the
571 "null symbol" allocated at the end of the array. Note that the
572 symbol count does *not* include this null symbol, which is why it
573 is indexed by mcount and not mcount-1. */
574
575 SYMBOL_NAME (&msymbols[mcount]) = NULL;
576 SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0;
577 MSYMBOL_INFO (&msymbols[mcount]) = NULL;
578 MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown;
579 SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown);
580
581 /* Attach the minimal symbol table to the specified objfile.
582 The strings themselves are also located in the symbol_obstack
583 of this objfile. */
584
585 objfile -> minimal_symbol_count = mcount;
586 objfile -> msymbols = msymbols;
587
588 /* Now walk through all the minimal symbols, selecting the newly added
589 ones and attempting to cache their C++ demangled names. */
590
591 for ( ; mcount-- > 0 ; msymbols++)
592 {
593 SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);
594 }
595 }
596 }
597