* xm-sun3os4.h, xm-sun4os4.h: Enable HAVE_MMAP.
[binutils-gdb.git] / gdb / minsyms.c
1 /* GDB routines for manipulating the minimal symbol tables.
2 Copyright 1992 Free Software Foundation, Inc.
3 Contributed by Cygnus Support, using pieces from other GDB modules.
4
5 This file is part of GDB.
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
20
21
22 /* This file contains support routines for creating, manipulating, and
23 destroying minimal symbol tables.
24
25 Minimal symbol tables are used to hold some very basic information about
26 all defined global symbols (text, data, bss, abs, etc). The only two
27 required pieces of information are the symbol's name and the address
28 associated with that symbol.
29
30 In many cases, even if a file was compiled with no special options for
31 debugging at all, as long as was not stripped it will contain sufficient
32 information to build useful minimal symbol tables using this structure.
33
34 Even when a file contains enough debugging information to build a full
35 symbol table, these minimal symbols are still useful for quickly mapping
36 between names and addresses, and vice versa. They are also sometimes used
37 to figure out what full symbol table entries need to be read in. */
38
39
40 #include <stdio.h>
41 #include "defs.h"
42 #include "symtab.h"
43 #include "bfd.h"
44 #include "symfile.h"
45
46 /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
47 At the end, copy them all into one newly allocated location on an objfile's
48 symbol obstack. */
49
50 #define BUNCH_SIZE 127
51
52 struct msym_bunch
53 {
54 struct msym_bunch *next;
55 struct minimal_symbol contents[BUNCH_SIZE];
56 };
57
58 /* Bunch currently being filled up.
59 The next field points to chain of filled bunches. */
60
61 static struct msym_bunch *msym_bunch;
62
63 /* Number of slots filled in current bunch. */
64
65 static int msym_bunch_index;
66
67 /* Total number of minimal symbols recorded so far for the objfile. */
68
69 static int msym_count;
70
71 /* Prototypes for local functions. */
72
73 static int
74 compare_minimal_symbols PARAMS ((const void *, const void *));
75
76 static int
77 compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
78
79 /* Call the function specified by FUNC for each currently available minimal
80 symbol, for as long as this function continues to return NULL. If the
81 function ever returns non-NULL, then the iteration over the minimal
82 symbols is terminated,, the result is returned to the caller.
83
84 The function called has full control over the form and content of the
85 information returned via the non-NULL result, which may be as simple as a
86 pointer to the minimal symbol that the iteration terminated on, or as
87 complex as a pointer to a private structure containing multiple results. */
88
89 PTR
90 iterate_over_msymbols (func, arg1, arg2, arg3)
91 PTR (*func) PARAMS ((struct objfile *, struct minimal_symbol *,
92 PTR, PTR, PTR));
93 PTR arg1;
94 PTR arg2;
95 PTR arg3;
96 {
97 register struct objfile *objfile;
98 register struct minimal_symbol *msymbol;
99 char *result = NULL;
100
101 for (objfile = object_files;
102 objfile != NULL && result == NULL;
103 objfile = objfile -> next)
104 {
105 for (msymbol = objfile -> msymbols;
106 msymbol != NULL && msymbol -> name != NULL && result == NULL;
107 msymbol++)
108 {
109 result = (*func)(objfile, msymbol, arg1, arg2, arg3);
110 }
111 }
112 return (result);
113 }
114
115 /* Look through all the current minimal symbol tables and find the first
116 minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
117 particular objfile and the search is limited to that objfile. Returns
118 a pointer to the minimal symbol that matches, or NULL if no match is found.
119
120 Note: One instance where their may be duplicate minimal symbols with
121 the same name is when the symbol tables for a shared library and the
122 symbol tables for an executable contain global symbols with the same
123 names (the dynamic linker deals with the duplication). */
124
125 struct minimal_symbol *
126 lookup_minimal_symbol (name, objf)
127 register const char *name;
128 struct objfile *objf;
129 {
130 struct objfile *objfile;
131 struct minimal_symbol *msymbol;
132 struct minimal_symbol *found_symbol = NULL;
133
134 for (objfile = object_files;
135 objfile != NULL && found_symbol == NULL;
136 objfile = objfile -> next)
137 {
138 if (objf == NULL || objf == objfile)
139 {
140 for (msymbol = objfile -> msymbols;
141 msymbol != NULL && msymbol -> name != NULL &&
142 found_symbol == NULL;
143 msymbol++)
144 {
145 if (strcmp (msymbol -> name, name) == 0)
146 {
147 found_symbol = msymbol;
148 }
149 }
150 }
151 }
152 return (found_symbol);
153 }
154
155
156 /* Search through the minimal symbol table for each objfile and find the
157 symbol whose address is the largest address that is still less than or
158 equal to PC. Returns a pointer to the minimal symbol if such a symbol
159 is found, or NULL if PC is not in a suitable range. Note that we need
160 to look through ALL the minimal symbol tables before deciding on the
161 symbol that comes closest to the specified PC. */
162
163 struct minimal_symbol *
164 lookup_minimal_symbol_by_pc (pc)
165 register CORE_ADDR pc;
166 {
167 register int lo;
168 register int hi;
169 register int new;
170 register struct objfile *objfile;
171 register struct minimal_symbol *msymbol;
172 register struct minimal_symbol *best_symbol = NULL;
173
174 for (objfile = object_files;
175 objfile != NULL;
176 objfile = objfile -> next)
177 {
178 /* If this objfile has a minimal symbol table, go search it using
179 a binary search. Note that a minimal symbol table always consists
180 of at least two symbols, a "real" symbol and the terminating
181 "null symbol". If there are no real symbols, then there is no
182 minimal symbol table at all. */
183
184 if ((msymbol = objfile -> msymbols) != NULL)
185 {
186 lo = 0;
187 hi = objfile -> minimal_symbol_count - 2;
188
189 /* This code assumes that the minimal symbols are sorted by
190 ascending address values. If the pc value is greater than or
191 equal to the first symbol's address, then some symbol in this
192 minimal symbol table is a suitable candidate for being the
193 "best" symbol. This includes the last real symbol, for cases
194 where the pc value is larger than any address in this vector.
195
196 By iterating until the address associated with the current
197 hi index (the endpoint of the test interval) is less than
198 or equal to the desired pc value, we accomplish two things:
199 (1) the case where the pc value is larger than any minimal
200 symbol address is trivially solved, (2) the address associated
201 with the hi index is always the one we want when the interation
202 terminates. In essence, we are iterating the test interval
203 down until the pc value is pushed out of it from the high end.
204
205 Warning: this code is trickier than it would appear at first. */
206
207 if (pc >= msymbol[lo].address)
208 {
209 while (msymbol[hi].address > pc)
210 {
211 /* pc is still strictly less than highest address */
212 /* Note "new" will always be >= lo */
213 new = (lo + hi) / 2;
214 if ((msymbol[new].address >= pc) || (lo == new))
215 {
216 hi = new;
217 }
218 else
219 {
220 lo = new;
221 }
222 }
223 /* The minimal symbol indexed by hi now is the best one in this
224 objfile's minimal symbol table. See if it is the best one
225 overall. */
226
227 if ((best_symbol == NULL) ||
228 (best_symbol -> address < msymbol[hi].address))
229 {
230 best_symbol = &msymbol[hi];
231 }
232 }
233 }
234 }
235 return (best_symbol);
236 }
237
238 /* Prepare to start collecting minimal symbols. Note that presetting
239 msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
240 symbol to allocate the memory for the first bunch. */
241
242 void
243 init_minimal_symbol_collection ()
244 {
245 msym_count = 0;
246 msym_bunch = NULL;
247 msym_bunch_index = BUNCH_SIZE;
248 }
249
250 void
251 prim_record_minimal_symbol (name, address, ms_type)
252 const char *name;
253 CORE_ADDR address;
254 enum minimal_symbol_type ms_type;
255 {
256 register struct msym_bunch *new;
257
258 if (msym_bunch_index == BUNCH_SIZE)
259 {
260 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
261 msym_bunch_index = 0;
262 new -> next = msym_bunch;
263 msym_bunch = new;
264 }
265 msym_bunch -> contents[msym_bunch_index].name = (char *) name;
266 msym_bunch -> contents[msym_bunch_index].address = address;
267 msym_bunch -> contents[msym_bunch_index].info = NULL;
268 msym_bunch -> contents[msym_bunch_index].type = ms_type;
269 msym_bunch_index++;
270 msym_count++;
271 }
272
273 /* Compare two minimal symbols by address and return a signed result based
274 on unsigned comparisons, so that we sort into unsigned numeric order. */
275
276 static int
277 compare_minimal_symbols (fn1p, fn2p)
278 const PTR fn1p;
279 const PTR fn2p;
280 {
281 register const struct minimal_symbol *fn1;
282 register const struct minimal_symbol *fn2;
283
284 fn1 = (const struct minimal_symbol *) fn1p;
285 fn2 = (const struct minimal_symbol *) fn2p;
286
287 if (fn1 -> address < fn2 -> address)
288 {
289 return (-1);
290 }
291 else if (fn1 -> address > fn2 -> address)
292 {
293 return (1);
294 }
295 else
296 {
297 return (0);
298 }
299 }
300
301 /* Discard the currently collected minimal symbols, if any. If we wish
302 to save them for later use, we must have already copied them somewhere
303 else before calling this function.
304
305 FIXME: We could allocate the minimal symbol bunches on their own
306 obstack and then simply blow the obstack away when we are done with
307 it. Is it worth the extra trouble though? */
308
309 /* ARGSUSED */
310 void
311 discard_minimal_symbols (foo)
312 int foo;
313 {
314 register struct msym_bunch *next;
315
316 while (msym_bunch != NULL)
317 {
318 next = msym_bunch -> next;
319 free (msym_bunch);
320 msym_bunch = next;
321 }
322 }
323
324 /* Compact duplicate entries out of a minimal symbol table by walking
325 through the table and compacting out entries with duplicate addresses
326 and matching names. Return the number of entries remaining.
327
328 On entry, the table resides between msymbol[0] and msymbol[mcount].
329 On exit, it resides between msymbol[0] and msymbol[result_count].
330
331 When files contain multiple sources of symbol information, it is
332 possible for the minimal symbol table to contain many duplicate entries.
333 As an example, SVR4 systems use ELF formatted object files, which
334 usually contain at least two different types of symbol tables (a
335 standard ELF one and a smaller dynamic linking table), as well as
336 DWARF debugging information for files compiled with -g.
337
338 Without compacting, the minimal symbol table for gdb itself contains
339 over a 1000 duplicates, about a third of the total table size. Aside
340 from the potential trap of not noticing that two successive entries
341 identify the same location, this duplication impacts the time required
342 to linearly scan the table, which is done in a number of places. So we
343 just do one linear scan here and toss out the duplicates.
344
345 Note that we are not concerned here about recovering the space that
346 is potentially freed up, because the strings themselves are allocated
347 on the symbol_obstack, and will get automatically freed when the symbol
348 table is freed. The caller can free up the unused minimal symbols at
349 the end of the compacted region if their allocation strategy allows it.
350
351 Also note we only go up to the next to last entry within the loop
352 and then copy the last entry explicitly after the loop terminates.
353
354 Since the different sources of information for each symbol may
355 have different levels of "completeness", we may have duplicates
356 that have one entry with type "mst_unknown" and the other with a
357 known type. So if the one we are leaving alone has type mst_unknown,
358 overwrite its type with the type from the one we are compacting out. */
359
360 static int
361 compact_minimal_symbols (msymbol, mcount)
362 struct minimal_symbol *msymbol;
363 int mcount;
364 {
365 struct minimal_symbol *copyfrom;
366 struct minimal_symbol *copyto;
367
368 if (mcount > 0)
369 {
370 copyfrom = copyto = msymbol;
371 while (copyfrom < msymbol + mcount - 1)
372 {
373 if (copyfrom -> address == (copyfrom + 1) -> address
374 && (strcmp (copyfrom -> name, (copyfrom + 1) -> name) == 0))
375 {
376 if ((copyfrom + 1) -> type == mst_unknown)
377 {
378 (copyfrom + 1) -> type = copyfrom -> type;
379 }
380 copyfrom++;
381 }
382 else
383 {
384 *copyto++ = *copyfrom++;
385 }
386 }
387 *copyto++ = *copyfrom++;
388 mcount = copyto - msymbol;
389 }
390 return (mcount);
391 }
392
393 /* Add the minimal symbols in the existing bunches to the objfile's
394 official minimal symbol table. 99% of the time, this adds the
395 bunches to NO existing symbols. Once in a while for shared
396 libraries, we add symbols (e.g. common symbols) to an existing
397 objfile. */
398
399 void
400 install_minimal_symbols (objfile)
401 struct objfile *objfile;
402 {
403 register int bindex;
404 register int mcount;
405 register struct msym_bunch *bunch;
406 register struct minimal_symbol *msymbols;
407 int nbytes;
408 int alloc_count;
409
410 if (msym_count > 0)
411 {
412 /* Allocate enough space in the obstack, into which we will gather the
413 bunches of new and existing minimal symbols, sort them, and then
414 compact out the duplicate entries. Once we have a final table,
415 we will give back the excess space. */
416
417 alloc_count = msym_count + objfile->minimal_symbol_count + 1;
418 obstack_blank (&objfile->symbol_obstack,
419 alloc_count * sizeof (struct minimal_symbol));
420 msymbols = (struct minimal_symbol *)
421 obstack_base (&objfile->symbol_obstack);
422
423 /* Copy in the existing minimal symbols, if there are any. */
424
425 if (objfile->minimal_symbol_count)
426 memcpy ((char *)msymbols, (char *)objfile->msymbols,
427 objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
428
429 /* Walk through the list of minimal symbol bunches, adding each symbol
430 to the new contiguous array of symbols. Note that we start with the
431 current, possibly partially filled bunch (thus we use the current
432 msym_bunch_index for the first bunch we copy over), and thereafter
433 each bunch is full. */
434
435 mcount = objfile->minimal_symbol_count;
436
437 for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
438 {
439 for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
440 {
441 msymbols[mcount] = bunch -> contents[bindex];
442 #ifdef NAMES_HAVE_UNDERSCORE
443 if (msymbols[mcount].name[0] == '_')
444 {
445 msymbols[mcount].name++;
446 }
447 #endif
448 #ifdef SOME_NAMES_HAVE_DOT
449 if (msymbols[mcount].name[0] == '.')
450 {
451 msymbols[mcount].name++;
452 }
453 #endif
454 }
455 msym_bunch_index = BUNCH_SIZE;
456 }
457
458 /* Sort the minimal symbols by address. */
459
460 qsort (msymbols, mcount, sizeof (struct minimal_symbol),
461 compare_minimal_symbols);
462
463 /* Compact out any duplicates, and free up whatever space we are
464 no longer using. */
465
466 mcount = compact_minimal_symbols (msymbols, mcount);
467
468 obstack_blank (&objfile->symbol_obstack,
469 (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
470 msymbols = (struct minimal_symbol *)
471 obstack_finish (&objfile->symbol_obstack);
472
473 /* We also terminate the minimal symbol table
474 with a "null symbol", which is *not* included in the size of
475 the table. This makes it easier to find the end of the table
476 when we are handed a pointer to some symbol in the middle of it.
477 Zero out the fields in the "null symbol" allocated at the end
478 of the array. Note that the symbol count does *not* include
479 this null symbol, which is why it is indexed by mcount and not
480 mcount-1. */
481
482 msymbols[mcount].name = NULL;
483 msymbols[mcount].address = 0;
484 msymbols[mcount].info = NULL;
485 msymbols[mcount].type = mst_unknown;
486
487 /* Attach the minimal symbol table to the specified objfile.
488 The strings themselves are also located in the symbol_obstack
489 of this objfile. */
490
491 objfile -> minimal_symbol_count = mcount;
492 objfile -> msymbols = msymbols;
493 }
494 }
495