2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 #include "glsl_symbol_table.h"
26 #include "glsl_parser_extras.h"
27 #include "glsl_types.h"
28 #include "builtin_types.h"
32 add_types_to_symbol_table(glsl_symbol_table
*symtab
,
33 const struct glsl_type
*types
,
38 for (i
= 0; i
< num_types
; i
++) {
39 symtab
->add_type(types
[i
].name
, & types
[i
]);
45 generate_110_types(glsl_symbol_table
*symtab
)
47 add_types_to_symbol_table(symtab
, builtin_core_types
,
48 Elements(builtin_core_types
));
49 add_types_to_symbol_table(symtab
, builtin_structure_types
,
50 Elements(builtin_structure_types
));
51 add_types_to_symbol_table(symtab
, builtin_110_deprecated_structure_types
,
52 Elements(builtin_110_deprecated_structure_types
));
53 add_types_to_symbol_table(symtab
, & void_type
, 1);
58 generate_120_types(glsl_symbol_table
*symtab
)
60 generate_110_types(symtab
);
62 add_types_to_symbol_table(symtab
, builtin_120_types
,
63 Elements(builtin_120_types
));
68 generate_130_types(glsl_symbol_table
*symtab
)
70 generate_120_types(symtab
);
72 add_types_to_symbol_table(symtab
, builtin_130_types
,
73 Elements(builtin_130_types
));
78 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
)
80 switch (state
->language_version
) {
82 generate_110_types(state
->symbols
);
85 generate_120_types(state
->symbols
);
88 generate_130_types(state
->symbols
);
97 const struct glsl_type
*
98 _mesa_glsl_get_vector_type(unsigned base_type
, unsigned vector_length
)
102 switch (vector_length
) {
107 return glsl_uint_type
+ (vector_length
- 1);
109 return glsl_error_type
;
112 switch (vector_length
) {
117 return glsl_int_type
+ (vector_length
- 1);
119 return glsl_error_type
;
121 case GLSL_TYPE_FLOAT
:
122 switch (vector_length
) {
127 return glsl_float_type
+ (vector_length
- 1);
129 return glsl_error_type
;
132 switch (vector_length
) {
137 return glsl_bool_type
+ (vector_length
- 1);
139 return glsl_error_type
;
142 return glsl_error_type
;
147 const glsl_type
*glsl_type::get_base_type() const
151 return glsl_uint_type
;
153 return glsl_int_type
;
154 case GLSL_TYPE_FLOAT
:
155 return glsl_float_type
;
157 return glsl_bool_type
;
159 return glsl_error_type
;
165 glsl_type::get_instance(unsigned base_type
, unsigned rows
, unsigned columns
)
167 if ((rows
< 1) || (rows
> 4) || (columns
< 1) || (columns
> 4))
168 return glsl_error_type
;
171 /* Treat GLSL vectors as Nx1 matrices.
176 return glsl_uint_type
+ (rows
- 1);
178 return glsl_int_type
+ (rows
- 1);
179 case GLSL_TYPE_FLOAT
:
180 return glsl_float_type
+ (rows
- 1);
182 return glsl_bool_type
+ (rows
- 1);
184 return glsl_error_type
;
187 if ((base_type
!= GLSL_TYPE_FLOAT
) || (rows
== 1))
188 return glsl_error_type
;
190 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
191 * combinations are valid:
199 #define IDX(c,r) (((c-1)*3) + (r-1))
201 switch (IDX(columns
, rows
)) {
202 case IDX(2,2): return mat2_type
;
203 case IDX(2,3): return mat2x3_type
;
204 case IDX(2,4): return mat2x4_type
;
205 case IDX(3,2): return mat3x2_type
;
206 case IDX(3,3): return mat3_type
;
207 case IDX(3,4): return mat3x4_type
;
208 case IDX(4,2): return mat4x2_type
;
209 case IDX(4,3): return mat4x3_type
;
210 case IDX(4,4): return mat4_type
;
211 default: return glsl_error_type
;
215 assert(!"Should not get here.");
216 return glsl_error_type
;