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32 #define GLSL_TYPE_UINT 0
33 #define GLSL_TYPE_INT 1
34 #define GLSL_TYPE_FLOAT 2
35 #define GLSL_TYPE_BOOL 3
36 #define GLSL_TYPE_SAMPLER 4
37 #define GLSL_TYPE_STRUCT 5
38 #define GLSL_TYPE_ARRAY 6
39 #define GLSL_TYPE_FUNCTION 7
40 #define GLSL_TYPE_VOID 8
41 #define GLSL_TYPE_ERROR 9
43 enum glsl_sampler_dim
{
44 GLSL_SAMPLER_DIM_1D
= 0,
47 GLSL_SAMPLER_DIM_CUBE
,
48 GLSL_SAMPLER_DIM_RECT
,
56 unsigned sampler_dimensionality
:3;
57 unsigned sampler_shadow
:1;
58 unsigned sampler_array
:1;
59 unsigned sampler_type
:2; /**< Type of data returned using this sampler.
60 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
61 * and \c GLSL_TYPE_UINT are valid.
65 * \name Vector and matrix element counts
67 * For scalars, each of these values will be 1. For non-numeric types
71 unsigned vector_elements
:3; /**< 1, 2, 3, or 4 vector elements. */
72 unsigned matrix_columns
:3; /**< 1, 2, 3, or 4 matrix columns. */
76 * Name of the data type
78 * This may be \c NULL for anonymous structures, for arrays, or for
84 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
85 * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
86 * the number of values pointed to by \c fields.structure (below).
88 * For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
89 * function. The return value from a function is implicitly the first
90 * parameter. The types of the parameters are stored in
91 * \c fields.parameters (below).
96 * Subtype of composite data types.
99 const struct glsl_type
*array
; /**< Type of array elements. */
100 const struct glsl_type
*parameters
; /**< Parameters to function. */
101 const struct glsl_struct_field
*structure
;/**< List of struct fields. */
106 * \name Pointers to various public type singletons
109 static const glsl_type
*const error_type
;
110 static const glsl_type
*const int_type
;
111 static const glsl_type
*const uint_type
;
112 static const glsl_type
*const float_type
;
113 static const glsl_type
*const bool_type
;
117 glsl_type(unsigned base_type
, unsigned vector_elements
,
118 unsigned matrix_columns
, const char *name
) :
119 base_type(base_type
),
120 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
122 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
126 /* Neither dimension is zero or both dimensions are zero.
128 assert((vector_elements
== 0) == (matrix_columns
== 0));
129 memset(& fields
, 0, sizeof(fields
));
132 glsl_type(enum glsl_sampler_dim dim
, bool shadow
, bool array
,
133 unsigned type
, const char *name
) :
134 base_type(GLSL_TYPE_SAMPLER
),
135 sampler_dimensionality(dim
), sampler_shadow(shadow
),
136 sampler_array(array
), sampler_type(type
),
137 vector_elements(0), matrix_columns(0),
141 memset(& fields
, 0, sizeof(fields
));
144 glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
146 base_type(GLSL_TYPE_STRUCT
),
147 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
149 vector_elements(0), matrix_columns(0),
153 this->fields
.structure
= fields
;
157 * For numeric and boolean derrived types returns the basic scalar type
159 * If the type is a numeric or boolean scalar, vector, or matrix type,
160 * this function gets the scalar type of the individual components. For
161 * all other types, including arrays of numeric or boolean types, the
162 * error type is returned.
164 const glsl_type
*get_base_type() const;
167 * Get the instance of a built-in scalar, vector, or matrix type
169 static const glsl_type
*get_instance(unsigned base_type
, unsigned rows
,
173 * Query the total number of scalars that make up a scalar, vector or matrix
175 unsigned components() const
177 return vector_elements
* matrix_columns
;
181 * Query whether or not a type is a scalar (non-vector and non-matrix).
183 bool is_scalar() const
185 return (vector_elements
== 1)
186 && (base_type
>= GLSL_TYPE_UINT
)
187 && (base_type
<= GLSL_TYPE_BOOL
);
191 * Query whether or not a type is a vector
193 bool is_vector() const
195 return (vector_elements
> 1)
196 && (matrix_columns
== 1)
197 && (base_type
>= GLSL_TYPE_UINT
)
198 && (base_type
<= GLSL_TYPE_BOOL
);
202 * Query whether or not a type is a matrix
204 bool is_matrix() const
206 /* GLSL only has float matrices. */
207 return (matrix_columns
> 1) && (base_type
== GLSL_TYPE_FLOAT
);
211 * Query whether or not a type is a non-array numeric type
213 bool is_numeric() const
215 return (base_type
>= GLSL_TYPE_UINT
) && (base_type
<= GLSL_TYPE_FLOAT
);
219 * Query whether or not a type is an integral type
221 bool is_integer() const
223 return (base_type
== GLSL_TYPE_UINT
) || (base_type
== GLSL_TYPE_INT
);
227 * Query whether or not a type is a non-array boolean type
229 bool is_boolean() const
231 return base_type
== GLSL_TYPE_BOOL
;
235 * Query whether or not a type is a sampler
237 bool is_sampler() const
239 return base_type
== GLSL_TYPE_SAMPLER
;
243 * Query whether or not a type is the void type singleton.
247 return base_type
== GLSL_TYPE_VOID
;
251 * Query whether or not a type is the error type singleton.
253 bool is_error() const
255 return base_type
== GLSL_TYPE_ERROR
;
259 * Query the full type of a matrix row
262 * If the type is not a matrix, \c glsl_type::error_type is returned.
263 * Otherwise a type matching the rows of the matrix is returned.
265 const glsl_type
*row_type() const
268 ? get_instance(base_type
, matrix_columns
, 1)
273 * Query the full type of a matrix column
276 * If the type is not a matrix, \c glsl_type::error_type is returned.
277 * Otherwise a type matching the columns of the matrix is returned.
279 const glsl_type
*column_type() const
282 ? get_instance(base_type
, vector_elements
, 1)
288 * \name Pointers to various private type singletons
291 static const glsl_type
*const mat2_type
;
292 static const glsl_type
*const mat2x3_type
;
293 static const glsl_type
*const mat2x4_type
;
294 static const glsl_type
*const mat3x2_type
;
295 static const glsl_type
*const mat3_type
;
296 static const glsl_type
*const mat3x4_type
;
297 static const glsl_type
*const mat4x2_type
;
298 static const glsl_type
*const mat4x3_type
;
299 static const glsl_type
*const mat4_type
;
303 struct glsl_struct_field
{
304 const struct glsl_type
*type
;
308 struct _mesa_glsl_parse_state
;
315 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
);
318 _mesa_glsl_initialize_constructors(struct exec_list
*instructions
,
319 struct _mesa_glsl_parse_state
*state
);
325 #endif /* GLSL_TYPES_H */