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31 #define GLSL_TYPE_UINT 0
32 #define GLSL_TYPE_INT 1
33 #define GLSL_TYPE_FLOAT 2
34 #define GLSL_TYPE_BOOL 3
35 #define GLSL_TYPE_SAMPLER 4
36 #define GLSL_TYPE_STRUCT 5
37 #define GLSL_TYPE_ARRAY 6
38 #define GLSL_TYPE_FUNCTION 7
39 #define GLSL_TYPE_VOID 8
40 #define GLSL_TYPE_ERROR 9
42 extern const struct glsl_type
*const glsl_error_type
;
43 extern const struct glsl_type
*const glsl_int_type
;
44 extern const struct glsl_type
*const glsl_uint_type
;
45 extern const struct glsl_type
*const glsl_float_type
;
46 extern const struct glsl_type
*const glsl_bool_type
;
48 #define is_numeric_base_type(b) \
49 (((b) >= GLSL_TYPE_UINT) && ((b) <= GLSL_TYPE_FLOAT))
51 #define is_integer_base_type(b) \
52 (((b) == GLSL_TYPE_UINT) || ((b) == GLSL_TYPE_INT))
54 #define is_error_type(t) ((t)->base_type == GLSL_TYPE_ERROR)
56 enum glsl_sampler_dim
{
57 GLSL_SAMPLER_DIM_1D
= 0,
60 GLSL_SAMPLER_DIM_CUBE
,
61 GLSL_SAMPLER_DIM_RECT
,
69 unsigned sampler_dimensionality
:3;
70 unsigned sampler_shadow
:1;
71 unsigned sampler_array
:1;
72 unsigned sampler_type
:2; /**< Type of data returned using this sampler.
73 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
74 * and \c GLSL_TYPE_UINT are valid.
77 unsigned vector_elements
:3; /**< 0, 2, 3, or 4 vector elements. */
78 unsigned matrix_columns
:3; /**< 0, 2, 3, or 4 matrix columns. */
81 * Name of the data type
83 * This may be \c NULL for anonymous structures, for arrays, or for
89 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
90 * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
91 * the number of values pointed to by \c fields.structure (below).
93 * For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
94 * function. The return value from a function is implicitly the first
95 * parameter. The types of the parameters are stored in
96 * \c fields.parameters (below).
101 * Subtype of composite data types.
104 const struct glsl_type
*array
; /**< Type of array elements. */
105 const struct glsl_type
*parameters
; /**< Parameters to function. */
106 const struct glsl_struct_field
*structure
;/**< List of struct fields. */
110 glsl_type(unsigned base_type
, unsigned vector_elements
,
111 unsigned matrix_columns
, const char *name
) :
112 base_type(base_type
),
113 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
115 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
119 memset(& fields
, 0, sizeof(fields
));
122 glsl_type(enum glsl_sampler_dim dim
, bool shadow
, bool array
,
123 unsigned type
, const char *name
) :
124 base_type(GLSL_TYPE_SAMPLER
),
125 sampler_dimensionality(dim
), sampler_shadow(shadow
),
126 sampler_array(array
), sampler_type(type
),
127 vector_elements(0), matrix_columns(0),
131 memset(& fields
, 0, sizeof(fields
));
134 glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
136 base_type(GLSL_TYPE_STRUCT
),
137 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
139 vector_elements(0), matrix_columns(0),
143 this->fields
.structure
= fields
;
147 * For numeric and boolean derrived types returns the basic scalar type
149 * If the type is a numeric or boolean scalar, vector, or matrix type,
150 * this function gets the scalar type of the individual components. For
151 * all other types, including arrays of numeric or boolean types, the
152 * error type is returned.
154 const glsl_type
*get_base_type() const;
157 * Get the instance of a built-in scalar, vector, or matrix type
159 static const glsl_type
*get_instance(unsigned base_type
, unsigned rows
,
163 * Query whether or not a type is a scalar (non-vector and non-matrix).
165 bool is_scalar() const
167 return (vector_elements
== 0)
168 && (base_type
>= GLSL_TYPE_UINT
)
169 && (base_type
<= GLSL_TYPE_BOOL
);
173 * Query whether or not a type is a vector
175 bool is_vector() const
177 return (vector_elements
> 0)
178 && (matrix_columns
== 0)
179 && (base_type
>= GLSL_TYPE_UINT
)
180 && (base_type
<= GLSL_TYPE_BOOL
);
184 * Query whether or not a type is a matrix
186 bool is_matrix() const
188 /* GLSL only has float matrices. */
189 return (matrix_columns
> 0) && (base_type
== GLSL_TYPE_FLOAT
);
193 * Query whether or not a type is a non-array numeric type
195 bool is_numeric() const
197 return (base_type
>= GLSL_TYPE_UINT
) && (base_type
<= GLSL_TYPE_FLOAT
);
201 * Query whether or not a type is a non-array boolean type
203 bool is_boolean() const
205 return base_type
== GLSL_TYPE_BOOL
;
209 * Query whether or not a type is a sampler
211 bool is_sampler() const
213 return base_type
== GLSL_TYPE_SAMPLER
;
217 * Query whether or not a type is the void type singleton.
221 return base_type
== GLSL_TYPE_VOID
;
225 * Query whether or not a type is the error type singleton.
227 bool is_error() const
229 return base_type
== GLSL_TYPE_ERROR
;
233 * Query the full type of a matrix row
236 * If the type is not a matrix, \c glsl_error_type is returned. Otherwise
237 * a type matching the rows of the matrix is returned.
239 const glsl_type
*row_type() const
242 ? get_instance(base_type
, matrix_columns
, 1)
247 * Query the full type of a matrix column
250 * If the type is not a matrix, \c glsl_error_type is returned. Otherwise
251 * a type matching the columns of the matrix is returned.
253 const glsl_type
*column_type() const
256 ? get_instance(base_type
, vector_elements
, 1)
262 * \name Pointers to various type singletons
265 static const glsl_type
*const mat2_type
;
266 static const glsl_type
*const mat2x3_type
;
267 static const glsl_type
*const mat2x4_type
;
268 static const glsl_type
*const mat3x2_type
;
269 static const glsl_type
*const mat3_type
;
270 static const glsl_type
*const mat3x4_type
;
271 static const glsl_type
*const mat4x2_type
;
272 static const glsl_type
*const mat4x3_type
;
273 static const glsl_type
*const mat4_type
;
277 struct glsl_struct_field
{
278 const struct glsl_type
*type
;
282 struct _mesa_glsl_parse_state
;
289 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
);
292 _mesa_glsl_initialize_constructors(struct exec_list
*instructions
,
293 struct _mesa_glsl_parse_state
*state
);
299 #endif /* GLSL_TYPES_H */