2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/
28 #include "d3d9types.h"
31 typedef struct IDirect3D9 IDirect3D9
, *PDIRECT3D9
, *LPDIRECT3D9
;
32 typedef struct IDirect3D9Ex IDirect3D9Ex
, *PDIRECT3D9EX
, *LPDIRECT3D9EX
;
33 typedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension
, *PDIRECT3D9EXOVERLAYEXTENSION
, *LPDIRECT3D9EXOVERLAYEXTENSION
;
34 typedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9
, *PDIRECT3DAUTHENTICATEDCHANNEL9
, *LPDIRECT3DAUTHENTICATEDCHANNEL9
;
35 typedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9
, *PDIRECT3DBASETEXTURE9
, *LPDIRECT3DBASETEXTURE9
;
36 typedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9
, *PDIRECT3DCRYPTOSESSION9
, *LPDIRECT3DCRYPTOSESSION9
;
37 typedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9
, *PDIRECT3DCUBETEXTURE9
, *LPDIRECT3DCUBETEXTURE9
;
38 typedef struct IDirect3DDevice9 IDirect3DDevice9
, *PDIRECT3DDEVICE9
, *LPDIRECT3DDEVICE9
;
39 typedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex
, *PDIRECT3DDEVICE9EX
, *LPDIRECT3DDEVICE9EX
;
40 typedef struct IDirect3DDevice9Video IDirect3DDevice9Video
, *PDIRECT3DDEVICE9VIDEO
, *LPDIRECT3DDEVICE9VIDEO
;
41 typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9
, *PDIRECT3DINDEXBUFFER9
, *LPDIRECT3DINDEXBUFFER9
;
42 typedef struct IDirect3DPixelShader9 IDirect3DPixelShader9
, *PDIRECT3DPIXELSHADER9
, *LPDIRECT3DPIXELSHADER9
;
43 typedef struct IDirect3DQuery9 IDirect3DQuery9
, *PDIRECT3DQUERY9
, *LPDIRECT3DQUERY9
;
44 typedef struct IDirect3DResource9 IDirect3DResource9
, *PDIRECT3DRESOURCE9
, *LPDIRECT3DRESOURCE9
;
45 typedef struct IDirect3DStateBlock9 IDirect3DStateBlock9
, *PDIRECT3DSTATEBLOCK9
, *LPDIRECT3DSTATEBLOCK9
;
46 typedef struct IDirect3DSurface9 IDirect3DSurface9
, *PDIRECT3DSURFACE9
, *LPDIRECT3DSURFACE9
;
47 typedef struct IDirect3DSwapChain9 IDirect3DSwapChain9
, *PDIRECT3DSWAPCHAIN9
, *LPDIRECT3DSWAPCHAIN9
;
48 typedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex
, *PDIRECT3DSWAPCHAIN9EX
, *LPDIRECT3DSWAPCHAIN9EX
;
49 typedef struct IDirect3DTexture9 IDirect3DTexture9
, *PDIRECT3DTEXTURE9
, *LPDIRECT3DTEXTURE9
;
50 typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9
, *PDIRECT3DVERTEXBUFFER9
, *LPDIRECT3DVERTEXBUFFER9
;
51 typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9
, *PDIRECT3DVERTEXDECLARATION9
, *LPDIRECT3DVERTEXDECLARATION9
;
52 typedef struct IDirect3DVertexShader9 IDirect3DVertexShader9
, *PDIRECT3DVERTEXSHADER9
, *LPDIRECT3DVERTEXSHADER9
;
53 typedef struct IDirect3DVolume9 IDirect3DVolume9
, *PDIRECT3DVOLUME9
, *LPDIRECT3DVOLUME9
;
54 typedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9
, *PDIRECT3DVOLUMETEXTURE9
, *LPDIRECT3DVOLUMETEXTURE9
;
58 extern "C" const GUID IID_IDirect3D9
;
59 extern "C" const GUID IID_IDirect3D9Ex
;
60 extern "C" const GUID IID_IDirect3D9ExOverlayExtension
;
61 extern "C" const GUID IID_IDirect3DAuthenticatedChannel9
;
62 extern "C" const GUID IID_IDirect3DBaseTexture9
;
63 extern "C" const GUID IID_IDirect3DCryptoSession9
;
64 extern "C" const GUID IID_IDirect3DCubeTexture9
;
65 extern "C" const GUID IID_IDirect3DDevice9
;
66 extern "C" const GUID IID_IDirect3DDevice9Ex
;
67 extern "C" const GUID IID_IDirect3DDevice9Video
;
68 extern "C" const GUID IID_IDirect3DIndexBuffer9
;
69 extern "C" const GUID IID_IDirect3DPixelShader9
;
70 extern "C" const GUID IID_IDirect3DQuery9
;
71 extern "C" const GUID IID_IDirect3DResource9
;
72 extern "C" const GUID IID_IDirect3DStateBlock9
;
73 extern "C" const GUID IID_IDirect3DSurface9
;
74 extern "C" const GUID IID_IDirect3DSwapChain9
;
75 extern "C" const GUID IID_IDirect3DSwapChain9Ex
;
76 extern "C" const GUID IID_IDirect3DTexture9
;
77 extern "C" const GUID IID_IDirect3DVertexBuffer9
;
78 extern "C" const GUID IID_IDirect3DVertexDeclaration9
;
79 extern "C" const GUID IID_IDirect3DVertexShader9
;
80 extern "C" const GUID IID_IDirect3DVolume9
;
81 extern "C" const GUID IID_IDirect3DVolumeTexture9
;
83 struct IDirect3D9
: public IUnknown
85 virtual HRESULT WINAPI
RegisterSoftwareDevice(void *pInitializeFunction
) = 0;
86 virtual UINT WINAPI
GetAdapterCount() = 0;
87 virtual HRESULT WINAPI
GetAdapterIdentifier(UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER9
*pIdentifier
) = 0;
88 virtual UINT WINAPI
GetAdapterModeCount(UINT Adapter
, D3DFORMAT Format
) = 0;
89 virtual HRESULT WINAPI
EnumAdapterModes(UINT Adapter
, D3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
*pMode
) = 0;
90 virtual HRESULT WINAPI
GetAdapterDisplayMode(UINT Adapter
, D3DDISPLAYMODE
*pMode
) = 0;
91 virtual HRESULT WINAPI
CheckDeviceType(UINT Adapter
, D3DDEVTYPE DevType
, D3DFORMAT AdapterFormat
, D3DFORMAT BackBufferFormat
, BOOL bWindowed
) = 0;
92 virtual HRESULT WINAPI
CheckDeviceFormat(UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) = 0;
93 virtual HRESULT WINAPI
CheckDeviceMultiSampleType(UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
, BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
*pQualityLevels
) = 0;
94 virtual HRESULT WINAPI
CheckDepthStencilMatch(UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) = 0;
95 virtual HRESULT WINAPI
CheckDeviceFormatConversion(UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SourceFormat
, D3DFORMAT TargetFormat
) = 0;
96 virtual HRESULT WINAPI
GetDeviceCaps(UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS9
*pCaps
) = 0;
97 virtual HMONITOR WINAPI
GetAdapterMonitor(UINT Adapter
) = 0;
98 virtual HRESULT WINAPI
CreateDevice(UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
, DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, IDirect3DDevice9
**ppReturnedDeviceInterface
) = 0;
101 struct IDirect3D9Ex
: public IDirect3D9
103 virtual UINT WINAPI
GetAdapterModeCountEx(UINT Adapter
, const D3DDISPLAYMODEFILTER
*pFilter
) = 0;
104 virtual HRESULT WINAPI
EnumAdapterModesEx(UINT Adapter
, const D3DDISPLAYMODEFILTER
*pFilter
, UINT Mode
, D3DDISPLAYMODEEX
*pMode
) = 0;
105 virtual HRESULT WINAPI
GetAdapterDisplayModeEx(UINT Adapter
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
) = 0;
106 virtual HRESULT WINAPI
CreateDeviceEx(UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
, DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, D3DDISPLAYMODEEX
*pFullscreenDisplayMode
, IDirect3DDevice9Ex
**ppReturnedDeviceInterface
) = 0;
107 virtual HRESULT WINAPI
GetAdapterLUID(UINT Adapter
, LUID
*pLUID
) = 0;
110 struct IDirect3D9ExOverlayExtension
: public IUnknown
112 virtual HRESULT WINAPI
CheckDeviceOverlayType(UINT Adapter
, D3DDEVTYPE DevType
, UINT OverlayWidth
, UINT OverlayHeight
, D3DFORMAT OverlayFormat
, D3DDISPLAYMODEEX
*pDisplayMode
, D3DDISPLAYROTATION DisplayRotation
, D3DOVERLAYCAPS
*pOverlayCaps
) = 0;
115 struct IDirect3DResource9
: public IUnknown
117 virtual HRESULT WINAPI
GetDevice(IDirect3DDevice9
**ppDevice
) = 0;
118 virtual HRESULT WINAPI
SetPrivateData(REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) = 0;
119 virtual HRESULT WINAPI
GetPrivateData(REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) = 0;
120 virtual HRESULT WINAPI
FreePrivateData(REFGUID refguid
) = 0;
121 virtual DWORD WINAPI
SetPriority(DWORD PriorityNew
) = 0;
122 virtual DWORD WINAPI
GetPriority() = 0;
123 virtual void WINAPI
PreLoad() = 0;
124 virtual D3DRESOURCETYPE WINAPI
GetType() = 0;
127 struct IDirect3DBaseTexture9
: public IDirect3DResource9
129 virtual DWORD WINAPI
SetLOD(DWORD LODNew
) = 0;
130 virtual DWORD WINAPI
GetLOD() = 0;
131 virtual DWORD WINAPI
GetLevelCount() = 0;
132 virtual HRESULT WINAPI
SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType
) = 0;
133 virtual D3DTEXTUREFILTERTYPE WINAPI
GetAutoGenFilterType() = 0;
134 virtual void WINAPI
GenerateMipSubLevels() = 0;
137 struct IDirect3DCryptoSession9
: public IUnknown
139 virtual HRESULT WINAPI
GetCertificateSize(UINT
*pCertificateSize
) = 0;
140 virtual HRESULT WINAPI
GetCertificate(UINT CertifacteSize
, BYTE
*ppCertificate
) = 0;
141 virtual HRESULT WINAPI
NegotiateKeyExchange(UINT DataSize
, void *pData
) = 0;
142 virtual HRESULT WINAPI
EncryptionBlt(IDirect3DSurface9
*pSrcSurface
, IDirect3DSurface9
*pDstSurface
, UINT DstSurfaceSize
, void *pIV
) = 0;
143 virtual HRESULT WINAPI
DecryptionBlt(IDirect3DSurface9
*pSrcSurface
, IDirect3DSurface9
*pDstSurface
, UINT SrcSurfaceSize
, D3DENCRYPTED_BLOCK_INFO
*pEncryptedBlockInfo
, void *pContentKey
, void *pIV
) = 0;
144 virtual HRESULT WINAPI
GetSurfacePitch(IDirect3DSurface9
*pSrcSurface
, UINT
*pSurfacePitch
) = 0;
145 virtual HRESULT WINAPI
StartSessionKeyRefresh(void *pRandomNumber
, UINT RandomNumberSize
) = 0;
146 virtual HRESULT WINAPI
FinishSessionKeyRefresh() = 0;
147 virtual HRESULT WINAPI
GetEncryptionBltKey(void *pReadbackKey
, UINT KeySize
) = 0;
150 struct IDirect3DCubeTexture9
: public IDirect3DBaseTexture9
152 virtual HRESULT WINAPI
GetLevelDesc(UINT Level
, D3DSURFACE_DESC
*pDesc
) = 0;
153 virtual HRESULT WINAPI
GetCubeMapSurface(D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
**ppCubeMapSurface
) = 0;
154 virtual HRESULT WINAPI
LockRect(D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, const RECT
*pRect
, DWORD Flags
) = 0;
155 virtual HRESULT WINAPI
UnlockRect(D3DCUBEMAP_FACES FaceType
, UINT Level
) = 0;
156 virtual HRESULT WINAPI
AddDirtyRect(D3DCUBEMAP_FACES FaceType
, const RECT
*pDirtyRect
) = 0;
159 struct IDirect3DDevice9
: public IUnknown
161 virtual HRESULT WINAPI
TestCooperativeLevel() = 0;
162 virtual UINT WINAPI
GetAvailableTextureMem() = 0;
163 virtual HRESULT WINAPI
EvictManagedResources() = 0;
164 virtual HRESULT WINAPI
GetDirect3D(IDirect3D9
**ppD3D9
) = 0;
165 virtual HRESULT WINAPI
GetDeviceCaps(D3DCAPS9
*pCaps
) = 0;
166 virtual HRESULT WINAPI
GetDisplayMode(UINT iSwapChain
, D3DDISPLAYMODE
*pMode
) = 0;
167 virtual HRESULT WINAPI
GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS
*pParameters
) = 0;
168 virtual HRESULT WINAPI
SetCursorProperties(UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
) = 0;
169 virtual void WINAPI
SetCursorPosition(int X
, int Y
, DWORD Flags
) = 0;
170 virtual BOOL WINAPI
ShowCursor(BOOL bShow
) = 0;
171 virtual HRESULT WINAPI
CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS
*pPresentationParameters
, IDirect3DSwapChain9
**pSwapChain
) = 0;
172 virtual HRESULT WINAPI
GetSwapChain(UINT iSwapChain
, IDirect3DSwapChain9
**pSwapChain
) = 0;
173 virtual UINT WINAPI
GetNumberOfSwapChains() = 0;
174 virtual HRESULT WINAPI
Reset(D3DPRESENT_PARAMETERS
*pPresentationParameters
) = 0;
175 virtual HRESULT WINAPI
Present(const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
) = 0;
176 virtual HRESULT WINAPI
GetBackBuffer(UINT iSwapChain
, UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
) = 0;
177 virtual HRESULT WINAPI
GetRasterStatus(UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
) = 0;
178 virtual HRESULT WINAPI
SetDialogBoxMode(BOOL bEnableDialogs
) = 0;
179 virtual void WINAPI
SetGammaRamp(UINT iSwapChain
, DWORD Flags
, const D3DGAMMARAMP
*pRamp
) = 0;
180 virtual void WINAPI
GetGammaRamp(UINT iSwapChain
, D3DGAMMARAMP
*pRamp
) = 0;
181 virtual HRESULT WINAPI
CreateTexture(UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
**ppTexture
, HANDLE
*pSharedHandle
) = 0;
182 virtual HRESULT WINAPI
CreateVolumeTexture(UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture9
**ppVolumeTexture
, HANDLE
*pSharedHandle
) = 0;
183 virtual HRESULT WINAPI
CreateCubeTexture(UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture9
**ppCubeTexture
, HANDLE
*pSharedHandle
) = 0;
184 virtual HRESULT WINAPI
CreateVertexBuffer(UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer9
**ppVertexBuffer
, HANDLE
*pSharedHandle
) = 0;
185 virtual HRESULT WINAPI
CreateIndexBuffer(UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer9
**ppIndexBuffer
, HANDLE
*pSharedHandle
) = 0;
186 virtual HRESULT WINAPI
CreateRenderTarget(UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
) = 0;
187 virtual HRESULT WINAPI
CreateDepthStencilSurface(UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
) = 0;
188 virtual HRESULT WINAPI
UpdateSurface(IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
, IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
) = 0;
189 virtual HRESULT WINAPI
UpdateTexture(IDirect3DBaseTexture9
*pSourceTexture
, IDirect3DBaseTexture9
*pDestinationTexture
) = 0;
190 virtual HRESULT WINAPI
GetRenderTargetData(IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
) = 0;
191 virtual HRESULT WINAPI
GetFrontBufferData(UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
) = 0;
192 virtual HRESULT WINAPI
StretchRect(IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
) = 0;
193 virtual HRESULT WINAPI
ColorFill(IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
) = 0;
194 virtual HRESULT WINAPI
CreateOffscreenPlainSurface(UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
) = 0;
195 virtual HRESULT WINAPI
SetRenderTarget(DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
) = 0;
196 virtual HRESULT WINAPI
GetRenderTarget(DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
) = 0;
197 virtual HRESULT WINAPI
SetDepthStencilSurface(IDirect3DSurface9
*pNewZStencil
) = 0;
198 virtual HRESULT WINAPI
GetDepthStencilSurface(IDirect3DSurface9
**ppZStencilSurface
) = 0;
199 virtual HRESULT WINAPI
BeginScene() = 0;
200 virtual HRESULT WINAPI
EndScene() = 0;
201 virtual HRESULT WINAPI
Clear(DWORD Count
, const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) = 0;
202 virtual HRESULT WINAPI
SetTransform(D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
) = 0;
203 virtual HRESULT WINAPI
GetTransform(D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
) = 0;
204 virtual HRESULT WINAPI
MultiplyTransform(D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
) = 0;
205 virtual HRESULT WINAPI
SetViewport(const D3DVIEWPORT9
*pViewport
) = 0;
206 virtual HRESULT WINAPI
GetViewport(D3DVIEWPORT9
*pViewport
) = 0;
207 virtual HRESULT WINAPI
SetMaterial(const D3DMATERIAL9
*pMaterial
) = 0;
208 virtual HRESULT WINAPI
GetMaterial(D3DMATERIAL9
*pMaterial
) = 0;
209 virtual HRESULT WINAPI
SetLight(DWORD Index
, const D3DLIGHT9
*pLight
) = 0;
210 virtual HRESULT WINAPI
GetLight(DWORD Index
, D3DLIGHT9
*pLight
) = 0;
211 virtual HRESULT WINAPI
LightEnable(DWORD Index
, BOOL Enable
) = 0;
212 virtual HRESULT WINAPI
GetLightEnable(DWORD Index
, BOOL
*pEnable
) = 0;
213 virtual HRESULT WINAPI
SetClipPlane(DWORD Index
, const float *pPlane
) = 0;
214 virtual HRESULT WINAPI
GetClipPlane(DWORD Index
, float *pPlane
) = 0;
215 virtual HRESULT WINAPI
SetRenderState(D3DRENDERSTATETYPE State
, DWORD Value
) = 0;
216 virtual HRESULT WINAPI
GetRenderState(D3DRENDERSTATETYPE State
, DWORD
*pValue
) = 0;
217 virtual HRESULT WINAPI
CreateStateBlock(D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlock9
**ppSB
) = 0;
218 virtual HRESULT WINAPI
BeginStateBlock() = 0;
219 virtual HRESULT WINAPI
EndStateBlock(IDirect3DStateBlock9
**ppSB
) = 0;
220 virtual HRESULT WINAPI
SetClipStatus(const D3DCLIPSTATUS9
*pClipStatus
) = 0;
221 virtual HRESULT WINAPI
GetClipStatus(D3DCLIPSTATUS9
*pClipStatus
) = 0;
222 virtual HRESULT WINAPI
GetTexture(DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
) = 0;
223 virtual HRESULT WINAPI
SetTexture(DWORD Stage
, IDirect3DBaseTexture9
*pTexture
) = 0;
224 virtual HRESULT WINAPI
GetTextureStageState(DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
) = 0;
225 virtual HRESULT WINAPI
SetTextureStageState(DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) = 0;
226 virtual HRESULT WINAPI
GetSamplerState(DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
) = 0;
227 virtual HRESULT WINAPI
SetSamplerState(DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) = 0;
228 virtual HRESULT WINAPI
ValidateDevice(DWORD
*pNumPasses
) = 0;
229 virtual HRESULT WINAPI
SetPaletteEntries(UINT PaletteNumber
, const PALETTEENTRY
*pEntries
) = 0;
230 virtual HRESULT WINAPI
GetPaletteEntries(UINT PaletteNumber
, PALETTEENTRY
*pEntries
) = 0;
231 virtual HRESULT WINAPI
SetCurrentTexturePalette(UINT PaletteNumber
) = 0;
232 virtual HRESULT WINAPI
GetCurrentTexturePalette(UINT
*PaletteNumber
) = 0;
233 virtual HRESULT WINAPI
SetScissorRect(const RECT
*pRect
) = 0;
234 virtual HRESULT WINAPI
GetScissorRect(RECT
*pRect
) = 0;
235 virtual HRESULT WINAPI
SetSoftwareVertexProcessing(BOOL bSoftware
) = 0;
236 virtual BOOL WINAPI
GetSoftwareVertexProcessing() = 0;
237 virtual HRESULT WINAPI
SetNPatchMode(float nSegments
) = 0;
238 virtual float WINAPI
GetNPatchMode() = 0;
239 virtual HRESULT WINAPI
DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) = 0;
240 virtual HRESULT WINAPI
DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) = 0;
241 virtual HRESULT WINAPI
DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
) = 0;
242 virtual HRESULT WINAPI
DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
) = 0;
243 virtual HRESULT WINAPI
ProcessVertices(UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
, IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
) = 0;
244 virtual HRESULT WINAPI
CreateVertexDeclaration(const D3DVERTEXELEMENT9
*pVertexElements
, IDirect3DVertexDeclaration9
**ppDecl
) = 0;
245 virtual HRESULT WINAPI
SetVertexDeclaration(IDirect3DVertexDeclaration9
*pDecl
) = 0;
246 virtual HRESULT WINAPI
GetVertexDeclaration(IDirect3DVertexDeclaration9
**ppDecl
) = 0;
247 virtual HRESULT WINAPI
SetFVF(DWORD FVF
) = 0;
248 virtual HRESULT WINAPI
GetFVF(DWORD
*pFVF
) = 0;
249 virtual HRESULT WINAPI
CreateVertexShader(const DWORD
*pFunction
, IDirect3DVertexShader9
**ppShader
) = 0;
250 virtual HRESULT WINAPI
SetVertexShader(IDirect3DVertexShader9
*pShader
) = 0;
251 virtual HRESULT WINAPI
GetVertexShader(IDirect3DVertexShader9
**ppShader
) = 0;
252 virtual HRESULT WINAPI
SetVertexShaderConstantF(UINT StartRegister
, const float *pConstantData
, UINT Vector4fCount
) = 0;
253 virtual HRESULT WINAPI
GetVertexShaderConstantF(UINT StartRegister
, float *pConstantData
, UINT Vector4fCount
) = 0;
254 virtual HRESULT WINAPI
SetVertexShaderConstantI(UINT StartRegister
, const int *pConstantData
, UINT Vector4iCount
) = 0;
255 virtual HRESULT WINAPI
GetVertexShaderConstantI(UINT StartRegister
, int *pConstantData
, UINT Vector4iCount
) = 0;
256 virtual HRESULT WINAPI
SetVertexShaderConstantB(UINT StartRegister
, const BOOL
*pConstantData
, UINT BoolCount
) = 0;
257 virtual HRESULT WINAPI
GetVertexShaderConstantB(UINT StartRegister
, BOOL
*pConstantData
, UINT BoolCount
) = 0;
258 virtual HRESULT WINAPI
SetStreamSource(UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
) = 0;
259 virtual HRESULT WINAPI
GetStreamSource(UINT StreamNumber
, IDirect3DVertexBuffer9
**ppStreamData
, UINT
*pOffsetInBytes
, UINT
*pStride
) = 0;
260 virtual HRESULT WINAPI
SetStreamSourceFreq(UINT StreamNumber
, UINT Setting
) = 0;
261 virtual HRESULT WINAPI
GetStreamSourceFreq(UINT StreamNumber
, UINT
*pSetting
) = 0;
262 virtual HRESULT WINAPI
SetIndices(IDirect3DIndexBuffer9
*pIndexData
) = 0;
263 virtual HRESULT WINAPI
GetIndices(IDirect3DIndexBuffer9
**ppIndexData
) = 0;
264 virtual HRESULT WINAPI
CreatePixelShader(const DWORD
*pFunction
, IDirect3DPixelShader9
**ppShader
) = 0;
265 virtual HRESULT WINAPI
SetPixelShader(IDirect3DPixelShader9
*pShader
) = 0;
266 virtual HRESULT WINAPI
GetPixelShader(IDirect3DPixelShader9
**ppShader
) = 0;
267 virtual HRESULT WINAPI
SetPixelShaderConstantF(UINT StartRegister
, const float *pConstantData
, UINT Vector4fCount
) = 0;
268 virtual HRESULT WINAPI
GetPixelShaderConstantF(UINT StartRegister
, float *pConstantData
, UINT Vector4fCount
) = 0;
269 virtual HRESULT WINAPI
SetPixelShaderConstantI(UINT StartRegister
, const int *pConstantData
, UINT Vector4iCount
) = 0;
270 virtual HRESULT WINAPI
GetPixelShaderConstantI(UINT StartRegister
, int *pConstantData
, UINT Vector4iCount
) = 0;
271 virtual HRESULT WINAPI
SetPixelShaderConstantB(UINT StartRegister
, const BOOL
*pConstantData
, UINT BoolCount
) = 0;
272 virtual HRESULT WINAPI
GetPixelShaderConstantB(UINT StartRegister
, BOOL
*pConstantData
, UINT BoolCount
) = 0;
273 virtual HRESULT WINAPI
DrawRectPatch(UINT Handle
, const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
) = 0;
274 virtual HRESULT WINAPI
DrawTriPatch(UINT Handle
, const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
) = 0;
275 virtual HRESULT WINAPI
DeletePatch(UINT Handle
) = 0;
276 virtual HRESULT WINAPI
CreateQuery(D3DQUERYTYPE Type
, IDirect3DQuery9
**ppQuery
) = 0;
279 struct IDirect3DDevice9Ex
: public IDirect3DDevice9
281 virtual HRESULT WINAPI
SetConvolutionMonoKernel(UINT width
, UINT height
, float *rows
, float *columns
) = 0;
282 virtual HRESULT WINAPI
ComposeRects(IDirect3DSurface9
*pSrc
, IDirect3DSurface9
*pDst
, IDirect3DVertexBuffer9
*pSrcRectDescs
, UINT NumRects
, IDirect3DVertexBuffer9
*pDstRectDescs
, D3DCOMPOSERECTSOP Operation
, int Xoffset
, int Yoffset
) = 0;
283 virtual HRESULT WINAPI
PresentEx(const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
, DWORD dwFlags
) = 0;
284 virtual HRESULT WINAPI
GetGPUThreadPriority(INT
*pPriority
) = 0;
285 virtual HRESULT WINAPI
SetGPUThreadPriority(INT Priority
) = 0;
286 virtual HRESULT WINAPI
WaitForVBlank(UINT iSwapChain
) = 0;
287 virtual HRESULT WINAPI
CheckResourceResidency(IDirect3DResource9
**pResourceArray
, UINT32 NumResources
) = 0;
288 virtual HRESULT WINAPI
SetMaximumFrameLatency(UINT MaxLatency
) = 0;
289 virtual HRESULT WINAPI
GetMaximumFrameLatency(UINT
*pMaxLatency
) = 0;
290 virtual HRESULT WINAPI
CheckDeviceState(HWND hDestinationWindow
) = 0;
291 virtual HRESULT WINAPI
CreateRenderTargetEx(UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) = 0;
292 virtual HRESULT WINAPI
CreateOffscreenPlainSurfaceEx(UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) = 0;
293 virtual HRESULT WINAPI
CreateDepthStencilSurfaceEx(UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) = 0;
294 virtual HRESULT WINAPI
ResetEx(D3DPRESENT_PARAMETERS
*pPresentationParameters
, D3DDISPLAYMODEEX
*pFullscreenDisplayMode
) = 0;
295 virtual HRESULT WINAPI
GetDisplayModeEx(UINT iSwapChain
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
) = 0;
298 struct IDirect3DDevice9Video
: public IUnknown
300 virtual HRESULT WINAPI
GetContentProtectionCaps(const GUID
*pCryptoType
, const GUID
*pDecodeProfile
, D3DCONTENTPROTECTIONCAPS
*pCaps
) = 0;
301 virtual HRESULT WINAPI
CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType
, IDirect3DAuthenticatedChannel9
**ppAuthenticatedChannel
, HANDLE
*pChannelHandle
) = 0;
302 virtual HRESULT WINAPI
CreateCryptoSession(const GUID
*pCryptoType
, const GUID
*pDecodeProfile
, IDirect3DCryptoSession9
**ppCryptoSession
, HANDLE
*pCryptoHandle
) = 0;
305 struct IDirect3DIndexBuffer9
: public IDirect3DResource9
307 virtual HRESULT WINAPI
Lock(UINT OffsetToLock
, UINT SizeToLock
, void **ppbData
, DWORD Flags
) = 0;
308 virtual HRESULT WINAPI
Unlock() = 0;
309 virtual HRESULT WINAPI
GetDesc(D3DINDEXBUFFER_DESC
*pDesc
) = 0;
312 struct IDirect3DPixelShader9
: public IUnknown
314 virtual HRESULT WINAPI
GetDevice(IDirect3DDevice9
**ppDevice
) = 0;
315 virtual HRESULT WINAPI
GetFunction(void *pData
, UINT
*pSizeOfData
) = 0;
318 struct IDirect3DQuery9
: public IUnknown
320 virtual HRESULT WINAPI
GetDevice(IDirect3DDevice9
**ppDevice
) = 0;
321 virtual D3DQUERYTYPE WINAPI
GetType() = 0;
322 virtual DWORD WINAPI
GetDataSize() = 0;
323 virtual HRESULT WINAPI
Issue(DWORD dwIssueFlags
) = 0;
324 virtual HRESULT WINAPI
GetData(void *pData
, DWORD dwSize
, DWORD dwGetDataFlags
) = 0;
327 struct IDirect3DStateBlock9
: public IUnknown
329 virtual HRESULT WINAPI
GetDevice(IDirect3DDevice9
**ppDevice
) = 0;
330 virtual HRESULT WINAPI
Capture() = 0;
331 virtual HRESULT WINAPI
Apply() = 0;
334 struct IDirect3DSurface9
: public IDirect3DResource9
336 virtual HRESULT WINAPI
GetContainer(REFIID riid
, void **ppContainer
) = 0;
337 virtual HRESULT WINAPI
GetDesc(D3DSURFACE_DESC
*pDesc
) = 0;
338 virtual HRESULT WINAPI
LockRect(D3DLOCKED_RECT
*pLockedRect
, const RECT
*pRect
, DWORD Flags
) = 0;
339 virtual HRESULT WINAPI
UnlockRect() = 0;
340 virtual HRESULT WINAPI
GetDC(HDC
*phdc
) = 0;
341 virtual HRESULT WINAPI
ReleaseDC(HDC hdc
) = 0;
344 struct IDirect3DSwapChain9
: public IUnknown
346 virtual HRESULT WINAPI
Present(const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
, DWORD dwFlags
) = 0;
347 virtual HRESULT WINAPI
GetFrontBufferData(IDirect3DSurface9
*pDestSurface
) = 0;
348 virtual HRESULT WINAPI
GetBackBuffer(UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
) = 0;
349 virtual HRESULT WINAPI
GetRasterStatus(D3DRASTER_STATUS
*pRasterStatus
) = 0;
350 virtual HRESULT WINAPI
GetDisplayMode(D3DDISPLAYMODE
*pMode
) = 0;
351 virtual HRESULT WINAPI
GetDevice(IDirect3DDevice9
**ppDevice
) = 0;
352 virtual HRESULT WINAPI
GetPresentParameters(D3DPRESENT_PARAMETERS
*pPresentationParameters
) = 0;
355 struct IDirect3DSwapChain9Ex
: public IDirect3DSwapChain9
357 virtual HRESULT WINAPI
GetLastPresentCount(UINT
*pLastPresentCount
) = 0;
358 virtual HRESULT WINAPI
GetPresentStats(D3DPRESENTSTATS
*pPresentationStatistics
) = 0;
359 virtual HRESULT WINAPI
GetDisplayModeEx(D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
) = 0;
362 struct IDirect3DTexture9
: public IDirect3DBaseTexture9
364 virtual HRESULT WINAPI
GetLevelDesc(UINT Level
, D3DSURFACE_DESC
*pDesc
) = 0;
365 virtual HRESULT WINAPI
GetSurfaceLevel(UINT Level
, IDirect3DSurface9
**ppSurfaceLevel
) = 0;
366 virtual HRESULT WINAPI
LockRect(UINT Level
, D3DLOCKED_RECT
*pLockedRect
, const RECT
*pRect
, DWORD Flags
) = 0;
367 virtual HRESULT WINAPI
UnlockRect(UINT Level
) = 0;
368 virtual HRESULT WINAPI
AddDirtyRect(const RECT
*pDirtyRect
) = 0;
371 struct IDirect3DVertexBuffer9
: public IDirect3DResource9
373 virtual HRESULT WINAPI
Lock(UINT OffsetToLock
, UINT SizeToLock
, void **ppbData
, DWORD Flags
) = 0;
374 virtual HRESULT WINAPI
Unlock() = 0;
375 virtual HRESULT WINAPI
GetDesc(D3DVERTEXBUFFER_DESC
*pDesc
) = 0;
378 struct IDirect3DVertexDeclaration9
: public IUnknown
380 virtual HRESULT WINAPI
GetDevice(IDirect3DDevice9
**ppDevice
) = 0;
381 virtual HRESULT WINAPI
GetDeclaration(D3DVERTEXELEMENT9
*pElement
, UINT
*pNumElements
) = 0;
384 struct IDirect3DVertexShader9
: public IUnknown
386 virtual HRESULT WINAPI
GetDevice(IDirect3DDevice9
**ppDevice
) = 0;
387 virtual HRESULT WINAPI
GetFunction(void *pData
, UINT
*pSizeOfData
) = 0;
390 struct IDirect3DVolume9
: public IUnknown
392 virtual HRESULT WINAPI
GetDevice(IDirect3DDevice9
**ppDevice
) = 0;
393 virtual HRESULT WINAPI
SetPrivateData(REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) = 0;
394 virtual HRESULT WINAPI
GetPrivateData(REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) = 0;
395 virtual HRESULT WINAPI
FreePrivateData(REFGUID refguid
) = 0;
396 virtual HRESULT WINAPI
GetContainer(REFIID riid
, void **ppContainer
) = 0;
397 virtual HRESULT WINAPI
GetDesc(D3DVOLUME_DESC
*pDesc
) = 0;
398 virtual HRESULT WINAPI
LockBox(D3DLOCKED_BOX
*pLockedVolume
, const D3DBOX
*pBox
, DWORD Flags
) = 0;
399 virtual HRESULT WINAPI
UnlockBox() = 0;
402 struct IDirect3DVolumeTexture9
: public IDirect3DBaseTexture9
404 virtual HRESULT WINAPI
GetLevelDesc(UINT Level
, D3DVOLUME_DESC
*pDesc
) = 0;
405 virtual HRESULT WINAPI
GetVolumeLevel(UINT Level
, IDirect3DVolume9
**ppVolumeLevel
) = 0;
406 virtual HRESULT WINAPI
LockBox(UINT Level
, D3DLOCKED_BOX
*pLockedVolume
, const D3DBOX
*pBox
, DWORD Flags
) = 0;
407 virtual HRESULT WINAPI
UnlockBox(UINT Level
) = 0;
408 virtual HRESULT WINAPI
AddDirtyBox(const D3DBOX
*pDirtyBox
) = 0;
412 #else /* __cplusplus */
414 extern const GUID IID_IDirect3D9
;
415 extern const GUID IID_IDirect3D9Ex
;
416 extern const GUID IID_IDirect3D9ExOverlayExtension
;
417 extern const GUID IID_IDirect3DAuthenticatedChannel9
;
418 extern const GUID IID_IDirect3DBaseTexture9
;
419 extern const GUID IID_IDirect3DCryptoSession9
;
420 extern const GUID IID_IDirect3DCubeTexture9
;
421 extern const GUID IID_IDirect3DDevice9
;
422 extern const GUID IID_IDirect3DDevice9Ex
;
423 extern const GUID IID_IDirect3DDevice9Video
;
424 extern const GUID IID_IDirect3DIndexBuffer9
;
425 extern const GUID IID_IDirect3DPixelShader9
;
426 extern const GUID IID_IDirect3DQuery9
;
427 extern const GUID IID_IDirect3DResource9
;
428 extern const GUID IID_IDirect3DStateBlock9
;
429 extern const GUID IID_IDirect3DSurface9
;
430 extern const GUID IID_IDirect3DSwapChain9
;
431 extern const GUID IID_IDirect3DSwapChain9Ex
;
432 extern const GUID IID_IDirect3DTexture9
;
433 extern const GUID IID_IDirect3DVertexBuffer9
;
434 extern const GUID IID_IDirect3DVertexDeclaration9
;
435 extern const GUID IID_IDirect3DVertexShader9
;
436 extern const GUID IID_IDirect3DVolume9
;
437 extern const GUID IID_IDirect3DVolumeTexture9
;
439 typedef struct IDirect3D9Vtbl
442 HRESULT (WINAPI
*QueryInterface
)(IDirect3D9
*This
, REFIID riid
, void **ppvObject
);
443 ULONG (WINAPI
*AddRef
)(IDirect3D9
*This
);
444 ULONG (WINAPI
*Release
)(IDirect3D9
*This
);
446 HRESULT (WINAPI
*RegisterSoftwareDevice
)(IDirect3D9
*This
, void *pInitializeFunction
);
447 UINT (WINAPI
*GetAdapterCount
)(IDirect3D9
*This
);
448 HRESULT (WINAPI
*GetAdapterIdentifier
)(IDirect3D9
*This
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER9
*pIdentifier
);
449 UINT (WINAPI
*GetAdapterModeCount
)(IDirect3D9
*This
, UINT Adapter
, D3DFORMAT Format
);
450 HRESULT (WINAPI
*EnumAdapterModes
)(IDirect3D9
*This
, UINT Adapter
, D3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
*pMode
);
451 HRESULT (WINAPI
*GetAdapterDisplayMode
)(IDirect3D9
*This
, UINT Adapter
, D3DDISPLAYMODE
*pMode
);
452 HRESULT (WINAPI
*CheckDeviceType
)(IDirect3D9
*This
, UINT Adapter
, D3DDEVTYPE DevType
, D3DFORMAT AdapterFormat
, D3DFORMAT BackBufferFormat
, BOOL bWindowed
);
453 HRESULT (WINAPI
*CheckDeviceFormat
)(IDirect3D9
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
454 HRESULT (WINAPI
*CheckDeviceMultiSampleType
)(IDirect3D9
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
, BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
*pQualityLevels
);
455 HRESULT (WINAPI
*CheckDepthStencilMatch
)(IDirect3D9
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
456 HRESULT (WINAPI
*CheckDeviceFormatConversion
)(IDirect3D9
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SourceFormat
, D3DFORMAT TargetFormat
);
457 HRESULT (WINAPI
*GetDeviceCaps
)(IDirect3D9
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS9
*pCaps
);
458 HMONITOR (WINAPI
*GetAdapterMonitor
)(IDirect3D9
*This
, UINT Adapter
);
459 HRESULT (WINAPI
*CreateDevice
)(IDirect3D9
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
, DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, IDirect3DDevice9
**ppReturnedDeviceInterface
);
463 IDirect3D9Vtbl
*lpVtbl
;
466 /* IUnknown macros */
467 #define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
468 #define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
469 #define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
470 /* IDirect3D9 macros */
471 #define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
472 #define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
473 #define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
474 #define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
475 #define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
476 #define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
477 #define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
478 #define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
479 #define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
480 #define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
481 #define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
482 #define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
483 #define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
484 #define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
486 typedef struct IDirect3D9ExVtbl
489 HRESULT (WINAPI
*QueryInterface
)(IDirect3D9Ex
*This
, REFIID riid
, void **ppvObject
);
490 ULONG (WINAPI
*AddRef
)(IDirect3D9Ex
*This
);
491 ULONG (WINAPI
*Release
)(IDirect3D9Ex
*This
);
493 HRESULT (WINAPI
*RegisterSoftwareDevice
)(IDirect3D9Ex
*This
, void *pInitializeFunction
);
494 UINT (WINAPI
*GetAdapterCount
)(IDirect3D9Ex
*This
);
495 HRESULT (WINAPI
*GetAdapterIdentifier
)(IDirect3D9Ex
*This
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER9
*pIdentifier
);
496 UINT (WINAPI
*GetAdapterModeCount
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DFORMAT Format
);
497 HRESULT (WINAPI
*EnumAdapterModes
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
*pMode
);
498 HRESULT (WINAPI
*GetAdapterDisplayMode
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDISPLAYMODE
*pMode
);
499 HRESULT (WINAPI
*CheckDeviceType
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDEVTYPE DevType
, D3DFORMAT AdapterFormat
, D3DFORMAT BackBufferFormat
, BOOL bWindowed
);
500 HRESULT (WINAPI
*CheckDeviceFormat
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
501 HRESULT (WINAPI
*CheckDeviceMultiSampleType
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
, BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
*pQualityLevels
);
502 HRESULT (WINAPI
*CheckDepthStencilMatch
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
503 HRESULT (WINAPI
*CheckDeviceFormatConversion
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SourceFormat
, D3DFORMAT TargetFormat
);
504 HRESULT (WINAPI
*GetDeviceCaps
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS9
*pCaps
);
505 HMONITOR (WINAPI
*GetAdapterMonitor
)(IDirect3D9Ex
*This
, UINT Adapter
);
506 HRESULT (WINAPI
*CreateDevice
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
, DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, IDirect3DDevice9
**ppReturnedDeviceInterface
);
508 UINT (WINAPI
*GetAdapterModeCountEx
)(IDirect3D9Ex
*This
, UINT Adapter
, const D3DDISPLAYMODEFILTER
*pFilter
);
509 HRESULT (WINAPI
*EnumAdapterModesEx
)(IDirect3D9Ex
*This
, UINT Adapter
, const D3DDISPLAYMODEFILTER
*pFilter
, UINT Mode
, D3DDISPLAYMODEEX
*pMode
);
510 HRESULT (WINAPI
*GetAdapterDisplayModeEx
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
);
511 HRESULT (WINAPI
*CreateDeviceEx
)(IDirect3D9Ex
*This
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
, DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, D3DDISPLAYMODEEX
*pFullscreenDisplayMode
, IDirect3DDevice9Ex
**ppReturnedDeviceInterface
);
512 HRESULT (WINAPI
*GetAdapterLUID
)(IDirect3D9Ex
*This
, UINT Adapter
, LUID
*pLUID
);
516 IDirect3D9ExVtbl
*lpVtbl
;
519 /* IUnknown macros */
520 #define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
521 #define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
522 #define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
523 /* IDirect3D9 macros */
524 #define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
525 #define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
526 #define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
527 #define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
528 #define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
529 #define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
530 #define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
531 #define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
532 #define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
533 #define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
534 #define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
535 #define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
536 #define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
537 #define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
538 /* IDirect3D9Ex macros */
539 #define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
540 #define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
541 #define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
542 #define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
543 #define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
545 typedef struct IDirect3D9ExOverlayExtensionVtbl
548 HRESULT (WINAPI
*QueryInterface
)(IDirect3D9ExOverlayExtension
*This
, REFIID riid
, void **ppvObject
);
549 ULONG (WINAPI
*AddRef
)(IDirect3D9ExOverlayExtension
*This
);
550 ULONG (WINAPI
*Release
)(IDirect3D9ExOverlayExtension
*This
);
551 /* IDirect3D9ExOverlayExtension */
552 HRESULT (WINAPI
*CheckDeviceOverlayType
)(IDirect3D9ExOverlayExtension
*This
, UINT Adapter
, D3DDEVTYPE DevType
, UINT OverlayWidth
, UINT OverlayHeight
, D3DFORMAT OverlayFormat
, D3DDISPLAYMODEEX
*pDisplayMode
, D3DDISPLAYROTATION DisplayRotation
, D3DOVERLAYCAPS
*pOverlayCaps
);
553 } IDirect3D9ExOverlayExtensionVtbl
;
554 struct IDirect3D9ExOverlayExtension
556 IDirect3D9ExOverlayExtensionVtbl
*lpVtbl
;
559 /* IUnknown macros */
560 #define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
561 #define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p)
562 #define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p)
563 /* IDirect3D9ExOverlayExtension macros */
564 #define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h)
566 typedef struct IDirect3DAuthenticatedChannel9Vtbl
569 HRESULT (WINAPI
*QueryInterface
)(IDirect3DAuthenticatedChannel9
*This
, REFIID riid
, void **ppvObject
);
570 ULONG (WINAPI
*AddRef
)(IDirect3DAuthenticatedChannel9
*This
);
571 ULONG (WINAPI
*Release
)(IDirect3DAuthenticatedChannel9
*This
);
572 /* IDirect3DAuthenticatedChannel9 */
573 HRESULT (WINAPI
*GetCertificateSize
)(IDirect3DAuthenticatedChannel9
*This
, UINT
*pCertificateSize
);
574 HRESULT (WINAPI
*GetCertificate
)(IDirect3DAuthenticatedChannel9
*This
, UINT CertifacteSize
, BYTE
*ppCertificate
);
575 HRESULT (WINAPI
*NegotiateKeyExchange
)(IDirect3DAuthenticatedChannel9
*This
, UINT DataSize
, void *pData
);
576 HRESULT (WINAPI
*Query
)(IDirect3DAuthenticatedChannel9
*This
, UINT InputSize
, const void *pInput
, UINT OutputSize
, void *pOutput
);
577 HRESULT (WINAPI
*Configure
)(IDirect3DAuthenticatedChannel9
*This
, UINT InputSize
, const void *pInput
, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT
*pOutput
);
578 } IDirect3DAuthenticatedChannel9Vtbl
;
579 struct IDirect3DAuthenticatedChannel9
581 IDirect3DAuthenticatedChannel9Vtbl
*lpVtbl
;
584 /* IUnknown macros */
585 #define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
586 #define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p)
587 #define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p)
588 /* IDirect3DAuthenticatedChannel9 macros */
589 #define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
590 #define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
591 #define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
592 #define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d)
593 #define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c)
595 typedef struct IDirect3DBaseTexture9Vtbl
598 HRESULT (WINAPI
*QueryInterface
)(IDirect3DBaseTexture9
*This
, REFIID riid
, void **ppvObject
);
599 ULONG (WINAPI
*AddRef
)(IDirect3DBaseTexture9
*This
);
600 ULONG (WINAPI
*Release
)(IDirect3DBaseTexture9
*This
);
601 /* IDirect3DResource9 */
602 HRESULT (WINAPI
*GetDevice
)(IDirect3DBaseTexture9
*This
, IDirect3DDevice9
**ppDevice
);
603 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DBaseTexture9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
604 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DBaseTexture9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
605 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DBaseTexture9
*This
, REFGUID refguid
);
606 DWORD (WINAPI
*SetPriority
)(IDirect3DBaseTexture9
*This
, DWORD PriorityNew
);
607 DWORD (WINAPI
*GetPriority
)(IDirect3DBaseTexture9
*This
);
608 void (WINAPI
*PreLoad
)(IDirect3DBaseTexture9
*This
);
609 D3DRESOURCETYPE (WINAPI
*GetType
)(IDirect3DBaseTexture9
*This
);
610 /* IDirect3DBaseTexture9 */
611 DWORD (WINAPI
*SetLOD
)(IDirect3DBaseTexture9
*This
, DWORD LODNew
);
612 DWORD (WINAPI
*GetLOD
)(IDirect3DBaseTexture9
*This
);
613 DWORD (WINAPI
*GetLevelCount
)(IDirect3DBaseTexture9
*This
);
614 HRESULT (WINAPI
*SetAutoGenFilterType
)(IDirect3DBaseTexture9
*This
, D3DTEXTUREFILTERTYPE FilterType
);
615 D3DTEXTUREFILTERTYPE (WINAPI
*GetAutoGenFilterType
)(IDirect3DBaseTexture9
*This
);
616 void (WINAPI
*GenerateMipSubLevels
)(IDirect3DBaseTexture9
*This
);
617 } IDirect3DBaseTexture9Vtbl
;
618 struct IDirect3DBaseTexture9
620 IDirect3DBaseTexture9Vtbl
*lpVtbl
;
623 /* IUnknown macros */
624 #define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
625 #define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
626 #define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
627 /* IDirect3DResource9 macros */
628 #define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
629 #define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
630 #define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
631 #define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
632 #define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
633 #define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
634 #define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
635 #define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
636 /* IDirect3DBaseTexture9 macros */
637 #define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
638 #define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
639 #define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
640 #define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
641 #define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
642 #define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
644 typedef struct IDirect3DCryptoSession9Vtbl
647 HRESULT (WINAPI
*QueryInterface
)(IDirect3DCryptoSession9
*This
, REFIID riid
, void **ppvObject
);
648 ULONG (WINAPI
*AddRef
)(IDirect3DCryptoSession9
*This
);
649 ULONG (WINAPI
*Release
)(IDirect3DCryptoSession9
*This
);
650 /* IDirect3DCryptoSession9 */
651 HRESULT (WINAPI
*GetCertificateSize
)(IDirect3DCryptoSession9
*This
, UINT
*pCertificateSize
);
652 HRESULT (WINAPI
*GetCertificate
)(IDirect3DCryptoSession9
*This
, UINT CertifacteSize
, BYTE
*ppCertificate
);
653 HRESULT (WINAPI
*NegotiateKeyExchange
)(IDirect3DCryptoSession9
*This
, UINT DataSize
, void *pData
);
654 HRESULT (WINAPI
*EncryptionBlt
)(IDirect3DCryptoSession9
*This
, IDirect3DSurface9
*pSrcSurface
, IDirect3DSurface9
*pDstSurface
, UINT DstSurfaceSize
, void *pIV
);
655 HRESULT (WINAPI
*DecryptionBlt
)(IDirect3DCryptoSession9
*This
, IDirect3DSurface9
*pSrcSurface
, IDirect3DSurface9
*pDstSurface
, UINT SrcSurfaceSize
, D3DENCRYPTED_BLOCK_INFO
*pEncryptedBlockInfo
, void *pContentKey
, void *pIV
);
656 HRESULT (WINAPI
*GetSurfacePitch
)(IDirect3DCryptoSession9
*This
, IDirect3DSurface9
*pSrcSurface
, UINT
*pSurfacePitch
);
657 HRESULT (WINAPI
*StartSessionKeyRefresh
)(IDirect3DCryptoSession9
*This
, void *pRandomNumber
, UINT RandomNumberSize
);
658 HRESULT (WINAPI
*FinishSessionKeyRefresh
)(IDirect3DCryptoSession9
*This
);
659 HRESULT (WINAPI
*GetEncryptionBltKey
)(IDirect3DCryptoSession9
*This
, void *pReadbackKey
, UINT KeySize
);
660 } IDirect3DCryptoSession9Vtbl
;
661 struct IDirect3DCryptoSession9
663 IDirect3DCryptoSession9Vtbl
*lpVtbl
;
666 /* IUnknown macros */
667 #define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
668 #define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p)
669 #define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p)
670 /* IDirect3DCryptoSession9 macros */
671 #define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
672 #define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
673 #define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
674 #define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d)
675 #define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f)
676 #define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b)
677 #define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b)
678 #define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p)
679 #define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b)
681 typedef struct IDirect3DCubeTexture9Vtbl
684 HRESULT (WINAPI
*QueryInterface
)(IDirect3DCubeTexture9
*This
, REFIID riid
, void **ppvObject
);
685 ULONG (WINAPI
*AddRef
)(IDirect3DCubeTexture9
*This
);
686 ULONG (WINAPI
*Release
)(IDirect3DCubeTexture9
*This
);
687 /* IDirect3DResource9 */
688 HRESULT (WINAPI
*GetDevice
)(IDirect3DCubeTexture9
*This
, IDirect3DDevice9
**ppDevice
);
689 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DCubeTexture9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
690 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DCubeTexture9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
691 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DCubeTexture9
*This
, REFGUID refguid
);
692 DWORD (WINAPI
*SetPriority
)(IDirect3DCubeTexture9
*This
, DWORD PriorityNew
);
693 DWORD (WINAPI
*GetPriority
)(IDirect3DCubeTexture9
*This
);
694 void (WINAPI
*PreLoad
)(IDirect3DCubeTexture9
*This
);
695 D3DRESOURCETYPE (WINAPI
*GetType
)(IDirect3DCubeTexture9
*This
);
696 /* IDirect3DBaseTexture9 */
697 DWORD (WINAPI
*SetLOD
)(IDirect3DCubeTexture9
*This
, DWORD LODNew
);
698 DWORD (WINAPI
*GetLOD
)(IDirect3DCubeTexture9
*This
);
699 DWORD (WINAPI
*GetLevelCount
)(IDirect3DCubeTexture9
*This
);
700 HRESULT (WINAPI
*SetAutoGenFilterType
)(IDirect3DCubeTexture9
*This
, D3DTEXTUREFILTERTYPE FilterType
);
701 D3DTEXTUREFILTERTYPE (WINAPI
*GetAutoGenFilterType
)(IDirect3DCubeTexture9
*This
);
702 void (WINAPI
*GenerateMipSubLevels
)(IDirect3DCubeTexture9
*This
);
703 /* IDirect3DCubeTexture9 */
704 HRESULT (WINAPI
*GetLevelDesc
)(IDirect3DCubeTexture9
*This
, UINT Level
, D3DSURFACE_DESC
*pDesc
);
705 HRESULT (WINAPI
*GetCubeMapSurface
)(IDirect3DCubeTexture9
*This
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
**ppCubeMapSurface
);
706 HRESULT (WINAPI
*LockRect
)(IDirect3DCubeTexture9
*This
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, const RECT
*pRect
, DWORD Flags
);
707 HRESULT (WINAPI
*UnlockRect
)(IDirect3DCubeTexture9
*This
, D3DCUBEMAP_FACES FaceType
, UINT Level
);
708 HRESULT (WINAPI
*AddDirtyRect
)(IDirect3DCubeTexture9
*This
, D3DCUBEMAP_FACES FaceType
, const RECT
*pDirtyRect
);
709 } IDirect3DCubeTexture9Vtbl
;
710 struct IDirect3DCubeTexture9
712 IDirect3DCubeTexture9Vtbl
*lpVtbl
;
715 /* IUnknown macros */
716 #define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
717 #define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
718 #define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
719 /* IDirect3DResource9 macros */
720 #define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
721 #define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
722 #define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
723 #define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
724 #define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
725 #define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
726 #define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
727 #define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
728 /* IDirect3DBaseTexture9 macros */
729 #define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
730 #define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
731 #define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
732 #define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
733 #define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
734 #define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
735 /* IDirect3DCubeTexture9 macros */
736 #define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
737 #define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
738 #define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
739 #define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
740 #define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
742 typedef struct IDirect3DDevice9Vtbl
745 HRESULT (WINAPI
*QueryInterface
)(IDirect3DDevice9
*This
, REFIID riid
, void **ppvObject
);
746 ULONG (WINAPI
*AddRef
)(IDirect3DDevice9
*This
);
747 ULONG (WINAPI
*Release
)(IDirect3DDevice9
*This
);
748 /* IDirect3DDevice9 */
749 HRESULT (WINAPI
*TestCooperativeLevel
)(IDirect3DDevice9
*This
);
750 UINT (WINAPI
*GetAvailableTextureMem
)(IDirect3DDevice9
*This
);
751 HRESULT (WINAPI
*EvictManagedResources
)(IDirect3DDevice9
*This
);
752 HRESULT (WINAPI
*GetDirect3D
)(IDirect3DDevice9
*This
, IDirect3D9
**ppD3D9
);
753 HRESULT (WINAPI
*GetDeviceCaps
)(IDirect3DDevice9
*This
, D3DCAPS9
*pCaps
);
754 HRESULT (WINAPI
*GetDisplayMode
)(IDirect3DDevice9
*This
, UINT iSwapChain
, D3DDISPLAYMODE
*pMode
);
755 HRESULT (WINAPI
*GetCreationParameters
)(IDirect3DDevice9
*This
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
);
756 HRESULT (WINAPI
*SetCursorProperties
)(IDirect3DDevice9
*This
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
);
757 void (WINAPI
*SetCursorPosition
)(IDirect3DDevice9
*This
, int X
, int Y
, DWORD Flags
);
758 BOOL (WINAPI
*ShowCursor
)(IDirect3DDevice9
*This
, BOOL bShow
);
759 HRESULT (WINAPI
*CreateAdditionalSwapChain
)(IDirect3DDevice9
*This
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, IDirect3DSwapChain9
**pSwapChain
);
760 HRESULT (WINAPI
*GetSwapChain
)(IDirect3DDevice9
*This
, UINT iSwapChain
, IDirect3DSwapChain9
**pSwapChain
);
761 UINT (WINAPI
*GetNumberOfSwapChains
)(IDirect3DDevice9
*This
);
762 HRESULT (WINAPI
*Reset
)(IDirect3DDevice9
*This
, D3DPRESENT_PARAMETERS
*pPresentationParameters
);
763 HRESULT (WINAPI
*Present
)(IDirect3DDevice9
*This
, const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
);
764 HRESULT (WINAPI
*GetBackBuffer
)(IDirect3DDevice9
*This
, UINT iSwapChain
, UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
);
765 HRESULT (WINAPI
*GetRasterStatus
)(IDirect3DDevice9
*This
, UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
);
766 HRESULT (WINAPI
*SetDialogBoxMode
)(IDirect3DDevice9
*This
, BOOL bEnableDialogs
);
767 void (WINAPI
*SetGammaRamp
)(IDirect3DDevice9
*This
, UINT iSwapChain
, DWORD Flags
, const D3DGAMMARAMP
*pRamp
);
768 void (WINAPI
*GetGammaRamp
)(IDirect3DDevice9
*This
, UINT iSwapChain
, D3DGAMMARAMP
*pRamp
);
769 HRESULT (WINAPI
*CreateTexture
)(IDirect3DDevice9
*This
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
**ppTexture
, HANDLE
*pSharedHandle
);
770 HRESULT (WINAPI
*CreateVolumeTexture
)(IDirect3DDevice9
*This
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture9
**ppVolumeTexture
, HANDLE
*pSharedHandle
);
771 HRESULT (WINAPI
*CreateCubeTexture
)(IDirect3DDevice9
*This
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture9
**ppCubeTexture
, HANDLE
*pSharedHandle
);
772 HRESULT (WINAPI
*CreateVertexBuffer
)(IDirect3DDevice9
*This
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer9
**ppVertexBuffer
, HANDLE
*pSharedHandle
);
773 HRESULT (WINAPI
*CreateIndexBuffer
)(IDirect3DDevice9
*This
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer9
**ppIndexBuffer
, HANDLE
*pSharedHandle
);
774 HRESULT (WINAPI
*CreateRenderTarget
)(IDirect3DDevice9
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
);
775 HRESULT (WINAPI
*CreateDepthStencilSurface
)(IDirect3DDevice9
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
);
776 HRESULT (WINAPI
*UpdateSurface
)(IDirect3DDevice9
*This
, IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
, IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
);
777 HRESULT (WINAPI
*UpdateTexture
)(IDirect3DDevice9
*This
, IDirect3DBaseTexture9
*pSourceTexture
, IDirect3DBaseTexture9
*pDestinationTexture
);
778 HRESULT (WINAPI
*GetRenderTargetData
)(IDirect3DDevice9
*This
, IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
);
779 HRESULT (WINAPI
*GetFrontBufferData
)(IDirect3DDevice9
*This
, UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
);
780 HRESULT (WINAPI
*StretchRect
)(IDirect3DDevice9
*This
, IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
);
781 HRESULT (WINAPI
*ColorFill
)(IDirect3DDevice9
*This
, IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
);
782 HRESULT (WINAPI
*CreateOffscreenPlainSurface
)(IDirect3DDevice9
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
);
783 HRESULT (WINAPI
*SetRenderTarget
)(IDirect3DDevice9
*This
, DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
);
784 HRESULT (WINAPI
*GetRenderTarget
)(IDirect3DDevice9
*This
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
);
785 HRESULT (WINAPI
*SetDepthStencilSurface
)(IDirect3DDevice9
*This
, IDirect3DSurface9
*pNewZStencil
);
786 HRESULT (WINAPI
*GetDepthStencilSurface
)(IDirect3DDevice9
*This
, IDirect3DSurface9
**ppZStencilSurface
);
787 HRESULT (WINAPI
*BeginScene
)(IDirect3DDevice9
*This
);
788 HRESULT (WINAPI
*EndScene
)(IDirect3DDevice9
*This
);
789 HRESULT (WINAPI
*Clear
)(IDirect3DDevice9
*This
, DWORD Count
, const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
);
790 HRESULT (WINAPI
*SetTransform
)(IDirect3DDevice9
*This
, D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
);
791 HRESULT (WINAPI
*GetTransform
)(IDirect3DDevice9
*This
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
);
792 HRESULT (WINAPI
*MultiplyTransform
)(IDirect3DDevice9
*This
, D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
);
793 HRESULT (WINAPI
*SetViewport
)(IDirect3DDevice9
*This
, const D3DVIEWPORT9
*pViewport
);
794 HRESULT (WINAPI
*GetViewport
)(IDirect3DDevice9
*This
, D3DVIEWPORT9
*pViewport
);
795 HRESULT (WINAPI
*SetMaterial
)(IDirect3DDevice9
*This
, const D3DMATERIAL9
*pMaterial
);
796 HRESULT (WINAPI
*GetMaterial
)(IDirect3DDevice9
*This
, D3DMATERIAL9
*pMaterial
);
797 HRESULT (WINAPI
*SetLight
)(IDirect3DDevice9
*This
, DWORD Index
, const D3DLIGHT9
*pLight
);
798 HRESULT (WINAPI
*GetLight
)(IDirect3DDevice9
*This
, DWORD Index
, D3DLIGHT9
*pLight
);
799 HRESULT (WINAPI
*LightEnable
)(IDirect3DDevice9
*This
, DWORD Index
, BOOL Enable
);
800 HRESULT (WINAPI
*GetLightEnable
)(IDirect3DDevice9
*This
, DWORD Index
, BOOL
*pEnable
);
801 HRESULT (WINAPI
*SetClipPlane
)(IDirect3DDevice9
*This
, DWORD Index
, const float *pPlane
);
802 HRESULT (WINAPI
*GetClipPlane
)(IDirect3DDevice9
*This
, DWORD Index
, float *pPlane
);
803 HRESULT (WINAPI
*SetRenderState
)(IDirect3DDevice9
*This
, D3DRENDERSTATETYPE State
, DWORD Value
);
804 HRESULT (WINAPI
*GetRenderState
)(IDirect3DDevice9
*This
, D3DRENDERSTATETYPE State
, DWORD
*pValue
);
805 HRESULT (WINAPI
*CreateStateBlock
)(IDirect3DDevice9
*This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlock9
**ppSB
);
806 HRESULT (WINAPI
*BeginStateBlock
)(IDirect3DDevice9
*This
);
807 HRESULT (WINAPI
*EndStateBlock
)(IDirect3DDevice9
*This
, IDirect3DStateBlock9
**ppSB
);
808 HRESULT (WINAPI
*SetClipStatus
)(IDirect3DDevice9
*This
, const D3DCLIPSTATUS9
*pClipStatus
);
809 HRESULT (WINAPI
*GetClipStatus
)(IDirect3DDevice9
*This
, D3DCLIPSTATUS9
*pClipStatus
);
810 HRESULT (WINAPI
*GetTexture
)(IDirect3DDevice9
*This
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
);
811 HRESULT (WINAPI
*SetTexture
)(IDirect3DDevice9
*This
, DWORD Stage
, IDirect3DBaseTexture9
*pTexture
);
812 HRESULT (WINAPI
*GetTextureStageState
)(IDirect3DDevice9
*This
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
);
813 HRESULT (WINAPI
*SetTextureStageState
)(IDirect3DDevice9
*This
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
);
814 HRESULT (WINAPI
*GetSamplerState
)(IDirect3DDevice9
*This
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
);
815 HRESULT (WINAPI
*SetSamplerState
)(IDirect3DDevice9
*This
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
);
816 HRESULT (WINAPI
*ValidateDevice
)(IDirect3DDevice9
*This
, DWORD
*pNumPasses
);
817 HRESULT (WINAPI
*SetPaletteEntries
)(IDirect3DDevice9
*This
, UINT PaletteNumber
, const PALETTEENTRY
*pEntries
);
818 HRESULT (WINAPI
*GetPaletteEntries
)(IDirect3DDevice9
*This
, UINT PaletteNumber
, PALETTEENTRY
*pEntries
);
819 HRESULT (WINAPI
*SetCurrentTexturePalette
)(IDirect3DDevice9
*This
, UINT PaletteNumber
);
820 HRESULT (WINAPI
*GetCurrentTexturePalette
)(IDirect3DDevice9
*This
, UINT
*PaletteNumber
);
821 HRESULT (WINAPI
*SetScissorRect
)(IDirect3DDevice9
*This
, const RECT
*pRect
);
822 HRESULT (WINAPI
*GetScissorRect
)(IDirect3DDevice9
*This
, RECT
*pRect
);
823 HRESULT (WINAPI
*SetSoftwareVertexProcessing
)(IDirect3DDevice9
*This
, BOOL bSoftware
);
824 BOOL (WINAPI
*GetSoftwareVertexProcessing
)(IDirect3DDevice9
*This
);
825 HRESULT (WINAPI
*SetNPatchMode
)(IDirect3DDevice9
*This
, float nSegments
);
826 float (WINAPI
*GetNPatchMode
)(IDirect3DDevice9
*This
);
827 HRESULT (WINAPI
*DrawPrimitive
)(IDirect3DDevice9
*This
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
);
828 HRESULT (WINAPI
*DrawIndexedPrimitive
)(IDirect3DDevice9
*This
, D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
);
829 HRESULT (WINAPI
*DrawPrimitiveUP
)(IDirect3DDevice9
*This
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
830 HRESULT (WINAPI
*DrawIndexedPrimitiveUP
)(IDirect3DDevice9
*This
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
831 HRESULT (WINAPI
*ProcessVertices
)(IDirect3DDevice9
*This
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
, IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
);
832 HRESULT (WINAPI
*CreateVertexDeclaration
)(IDirect3DDevice9
*This
, const D3DVERTEXELEMENT9
*pVertexElements
, IDirect3DVertexDeclaration9
**ppDecl
);
833 HRESULT (WINAPI
*SetVertexDeclaration
)(IDirect3DDevice9
*This
, IDirect3DVertexDeclaration9
*pDecl
);
834 HRESULT (WINAPI
*GetVertexDeclaration
)(IDirect3DDevice9
*This
, IDirect3DVertexDeclaration9
**ppDecl
);
835 HRESULT (WINAPI
*SetFVF
)(IDirect3DDevice9
*This
, DWORD FVF
);
836 HRESULT (WINAPI
*GetFVF
)(IDirect3DDevice9
*This
, DWORD
*pFVF
);
837 HRESULT (WINAPI
*CreateVertexShader
)(IDirect3DDevice9
*This
, const DWORD
*pFunction
, IDirect3DVertexShader9
**ppShader
);
838 HRESULT (WINAPI
*SetVertexShader
)(IDirect3DDevice9
*This
, IDirect3DVertexShader9
*pShader
);
839 HRESULT (WINAPI
*GetVertexShader
)(IDirect3DDevice9
*This
, IDirect3DVertexShader9
**ppShader
);
840 HRESULT (WINAPI
*SetVertexShaderConstantF
)(IDirect3DDevice9
*This
, UINT StartRegister
, const float *pConstantData
, UINT Vector4fCount
);
841 HRESULT (WINAPI
*GetVertexShaderConstantF
)(IDirect3DDevice9
*This
, UINT StartRegister
, float *pConstantData
, UINT Vector4fCount
);
842 HRESULT (WINAPI
*SetVertexShaderConstantI
)(IDirect3DDevice9
*This
, UINT StartRegister
, const int *pConstantData
, UINT Vector4iCount
);
843 HRESULT (WINAPI
*GetVertexShaderConstantI
)(IDirect3DDevice9
*This
, UINT StartRegister
, int *pConstantData
, UINT Vector4iCount
);
844 HRESULT (WINAPI
*SetVertexShaderConstantB
)(IDirect3DDevice9
*This
, UINT StartRegister
, const BOOL
*pConstantData
, UINT BoolCount
);
845 HRESULT (WINAPI
*GetVertexShaderConstantB
)(IDirect3DDevice9
*This
, UINT StartRegister
, BOOL
*pConstantData
, UINT BoolCount
);
846 HRESULT (WINAPI
*SetStreamSource
)(IDirect3DDevice9
*This
, UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
);
847 HRESULT (WINAPI
*GetStreamSource
)(IDirect3DDevice9
*This
, UINT StreamNumber
, IDirect3DVertexBuffer9
**ppStreamData
, UINT
*pOffsetInBytes
, UINT
*pStride
);
848 HRESULT (WINAPI
*SetStreamSourceFreq
)(IDirect3DDevice9
*This
, UINT StreamNumber
, UINT Setting
);
849 HRESULT (WINAPI
*GetStreamSourceFreq
)(IDirect3DDevice9
*This
, UINT StreamNumber
, UINT
*pSetting
);
850 HRESULT (WINAPI
*SetIndices
)(IDirect3DDevice9
*This
, IDirect3DIndexBuffer9
*pIndexData
);
851 HRESULT (WINAPI
*GetIndices
)(IDirect3DDevice9
*This
, IDirect3DIndexBuffer9
**ppIndexData
);
852 HRESULT (WINAPI
*CreatePixelShader
)(IDirect3DDevice9
*This
, const DWORD
*pFunction
, IDirect3DPixelShader9
**ppShader
);
853 HRESULT (WINAPI
*SetPixelShader
)(IDirect3DDevice9
*This
, IDirect3DPixelShader9
*pShader
);
854 HRESULT (WINAPI
*GetPixelShader
)(IDirect3DDevice9
*This
, IDirect3DPixelShader9
**ppShader
);
855 HRESULT (WINAPI
*SetPixelShaderConstantF
)(IDirect3DDevice9
*This
, UINT StartRegister
, const float *pConstantData
, UINT Vector4fCount
);
856 HRESULT (WINAPI
*GetPixelShaderConstantF
)(IDirect3DDevice9
*This
, UINT StartRegister
, float *pConstantData
, UINT Vector4fCount
);
857 HRESULT (WINAPI
*SetPixelShaderConstantI
)(IDirect3DDevice9
*This
, UINT StartRegister
, const int *pConstantData
, UINT Vector4iCount
);
858 HRESULT (WINAPI
*GetPixelShaderConstantI
)(IDirect3DDevice9
*This
, UINT StartRegister
, int *pConstantData
, UINT Vector4iCount
);
859 HRESULT (WINAPI
*SetPixelShaderConstantB
)(IDirect3DDevice9
*This
, UINT StartRegister
, const BOOL
*pConstantData
, UINT BoolCount
);
860 HRESULT (WINAPI
*GetPixelShaderConstantB
)(IDirect3DDevice9
*This
, UINT StartRegister
, BOOL
*pConstantData
, UINT BoolCount
);
861 HRESULT (WINAPI
*DrawRectPatch
)(IDirect3DDevice9
*This
, UINT Handle
, const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
);
862 HRESULT (WINAPI
*DrawTriPatch
)(IDirect3DDevice9
*This
, UINT Handle
, const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
);
863 HRESULT (WINAPI
*DeletePatch
)(IDirect3DDevice9
*This
, UINT Handle
);
864 HRESULT (WINAPI
*CreateQuery
)(IDirect3DDevice9
*This
, D3DQUERYTYPE Type
, IDirect3DQuery9
**ppQuery
);
865 } IDirect3DDevice9Vtbl
;
866 struct IDirect3DDevice9
868 IDirect3DDevice9Vtbl
*lpVtbl
;
871 /* IUnknown macros */
872 #define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
873 #define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
874 #define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
875 /* IDirect3DDevice9 macros */
876 #define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
877 #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
878 #define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
879 #define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
880 #define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
881 #define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
882 #define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
883 #define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
884 #define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
885 #define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
886 #define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
887 #define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
888 #define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
889 #define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
890 #define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
891 #define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
892 #define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
893 #define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
894 #define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
895 #define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
896 #define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
897 #define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
898 #define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
899 #define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
900 #define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
901 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
902 #define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
903 #define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
904 #define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
905 #define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
906 #define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
907 #define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
908 #define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
909 #define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
910 #define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
911 #define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
912 #define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
913 #define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
914 #define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
915 #define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
916 #define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
917 #define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
918 #define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
919 #define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
920 #define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
921 #define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
922 #define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
923 #define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
924 #define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
925 #define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
926 #define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
927 #define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
928 #define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
929 #define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
930 #define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
931 #define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
932 #define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
933 #define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
934 #define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
935 #define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
936 #define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
937 #define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
938 #define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
939 #define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
940 #define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
941 #define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
942 #define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
943 #define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
944 #define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
945 #define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
946 #define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
947 #define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
948 #define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
949 #define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
950 #define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
951 #define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
952 #define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
953 #define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
954 #define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
955 #define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
956 #define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
957 #define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
958 #define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
959 #define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
960 #define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
961 #define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
962 #define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
963 #define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
965 #define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
966 #define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
967 #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
968 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
969 #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
970 #define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
971 #define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
972 #define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
973 #define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
974 #define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
975 #define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
976 #define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
977 #define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
978 #define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
979 #define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
980 #define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
981 #define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
982 #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
983 #define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
984 #define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
985 #define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
986 #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
987 #define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
988 #define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
989 #define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
990 #define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
991 #define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
993 typedef struct IDirect3DDevice9ExVtbl
996 HRESULT (WINAPI
*QueryInterface
)(IDirect3DDevice9Ex
*This
, REFIID riid
, void **ppvObject
);
997 ULONG (WINAPI
*AddRef
)(IDirect3DDevice9Ex
*This
);
998 ULONG (WINAPI
*Release
)(IDirect3DDevice9Ex
*This
);
999 /* IDirect3DDevice9 */
1000 HRESULT (WINAPI
*TestCooperativeLevel
)(IDirect3DDevice9Ex
*This
);
1001 UINT (WINAPI
*GetAvailableTextureMem
)(IDirect3DDevice9Ex
*This
);
1002 HRESULT (WINAPI
*EvictManagedResources
)(IDirect3DDevice9Ex
*This
);
1003 HRESULT (WINAPI
*GetDirect3D
)(IDirect3DDevice9Ex
*This
, IDirect3D9
**ppD3D9
);
1004 HRESULT (WINAPI
*GetDeviceCaps
)(IDirect3DDevice9Ex
*This
, D3DCAPS9
*pCaps
);
1005 HRESULT (WINAPI
*GetDisplayMode
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
, D3DDISPLAYMODE
*pMode
);
1006 HRESULT (WINAPI
*GetCreationParameters
)(IDirect3DDevice9Ex
*This
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
);
1007 HRESULT (WINAPI
*SetCursorProperties
)(IDirect3DDevice9Ex
*This
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
);
1008 void (WINAPI
*SetCursorPosition
)(IDirect3DDevice9Ex
*This
, int X
, int Y
, DWORD Flags
);
1009 BOOL (WINAPI
*ShowCursor
)(IDirect3DDevice9Ex
*This
, BOOL bShow
);
1010 HRESULT (WINAPI
*CreateAdditionalSwapChain
)(IDirect3DDevice9Ex
*This
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, IDirect3DSwapChain9
**pSwapChain
);
1011 HRESULT (WINAPI
*GetSwapChain
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
, IDirect3DSwapChain9
**pSwapChain
);
1012 UINT (WINAPI
*GetNumberOfSwapChains
)(IDirect3DDevice9Ex
*This
);
1013 HRESULT (WINAPI
*Reset
)(IDirect3DDevice9Ex
*This
, D3DPRESENT_PARAMETERS
*pPresentationParameters
);
1014 HRESULT (WINAPI
*Present
)(IDirect3DDevice9Ex
*This
, const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
);
1015 HRESULT (WINAPI
*GetBackBuffer
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
, UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
);
1016 HRESULT (WINAPI
*GetRasterStatus
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
);
1017 HRESULT (WINAPI
*SetDialogBoxMode
)(IDirect3DDevice9Ex
*This
, BOOL bEnableDialogs
);
1018 void (WINAPI
*SetGammaRamp
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
, DWORD Flags
, const D3DGAMMARAMP
*pRamp
);
1019 void (WINAPI
*GetGammaRamp
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
, D3DGAMMARAMP
*pRamp
);
1020 HRESULT (WINAPI
*CreateTexture
)(IDirect3DDevice9Ex
*This
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
**ppTexture
, HANDLE
*pSharedHandle
);
1021 HRESULT (WINAPI
*CreateVolumeTexture
)(IDirect3DDevice9Ex
*This
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture9
**ppVolumeTexture
, HANDLE
*pSharedHandle
);
1022 HRESULT (WINAPI
*CreateCubeTexture
)(IDirect3DDevice9Ex
*This
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture9
**ppCubeTexture
, HANDLE
*pSharedHandle
);
1023 HRESULT (WINAPI
*CreateVertexBuffer
)(IDirect3DDevice9Ex
*This
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer9
**ppVertexBuffer
, HANDLE
*pSharedHandle
);
1024 HRESULT (WINAPI
*CreateIndexBuffer
)(IDirect3DDevice9Ex
*This
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer9
**ppIndexBuffer
, HANDLE
*pSharedHandle
);
1025 HRESULT (WINAPI
*CreateRenderTarget
)(IDirect3DDevice9Ex
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
);
1026 HRESULT (WINAPI
*CreateDepthStencilSurface
)(IDirect3DDevice9Ex
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
);
1027 HRESULT (WINAPI
*UpdateSurface
)(IDirect3DDevice9Ex
*This
, IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
, IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
);
1028 HRESULT (WINAPI
*UpdateTexture
)(IDirect3DDevice9Ex
*This
, IDirect3DBaseTexture9
*pSourceTexture
, IDirect3DBaseTexture9
*pDestinationTexture
);
1029 HRESULT (WINAPI
*GetRenderTargetData
)(IDirect3DDevice9Ex
*This
, IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
);
1030 HRESULT (WINAPI
*GetFrontBufferData
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
);
1031 HRESULT (WINAPI
*StretchRect
)(IDirect3DDevice9Ex
*This
, IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
);
1032 HRESULT (WINAPI
*ColorFill
)(IDirect3DDevice9Ex
*This
, IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
);
1033 HRESULT (WINAPI
*CreateOffscreenPlainSurface
)(IDirect3DDevice9Ex
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
);
1034 HRESULT (WINAPI
*SetRenderTarget
)(IDirect3DDevice9Ex
*This
, DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
);
1035 HRESULT (WINAPI
*GetRenderTarget
)(IDirect3DDevice9Ex
*This
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
);
1036 HRESULT (WINAPI
*SetDepthStencilSurface
)(IDirect3DDevice9Ex
*This
, IDirect3DSurface9
*pNewZStencil
);
1037 HRESULT (WINAPI
*GetDepthStencilSurface
)(IDirect3DDevice9Ex
*This
, IDirect3DSurface9
**ppZStencilSurface
);
1038 HRESULT (WINAPI
*BeginScene
)(IDirect3DDevice9Ex
*This
);
1039 HRESULT (WINAPI
*EndScene
)(IDirect3DDevice9Ex
*This
);
1040 HRESULT (WINAPI
*Clear
)(IDirect3DDevice9Ex
*This
, DWORD Count
, const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
);
1041 HRESULT (WINAPI
*SetTransform
)(IDirect3DDevice9Ex
*This
, D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
);
1042 HRESULT (WINAPI
*GetTransform
)(IDirect3DDevice9Ex
*This
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
);
1043 HRESULT (WINAPI
*MultiplyTransform
)(IDirect3DDevice9Ex
*This
, D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
);
1044 HRESULT (WINAPI
*SetViewport
)(IDirect3DDevice9Ex
*This
, const D3DVIEWPORT9
*pViewport
);
1045 HRESULT (WINAPI
*GetViewport
)(IDirect3DDevice9Ex
*This
, D3DVIEWPORT9
*pViewport
);
1046 HRESULT (WINAPI
*SetMaterial
)(IDirect3DDevice9Ex
*This
, const D3DMATERIAL9
*pMaterial
);
1047 HRESULT (WINAPI
*GetMaterial
)(IDirect3DDevice9Ex
*This
, D3DMATERIAL9
*pMaterial
);
1048 HRESULT (WINAPI
*SetLight
)(IDirect3DDevice9Ex
*This
, DWORD Index
, const D3DLIGHT9
*pLight
);
1049 HRESULT (WINAPI
*GetLight
)(IDirect3DDevice9Ex
*This
, DWORD Index
, D3DLIGHT9
*pLight
);
1050 HRESULT (WINAPI
*LightEnable
)(IDirect3DDevice9Ex
*This
, DWORD Index
, BOOL Enable
);
1051 HRESULT (WINAPI
*GetLightEnable
)(IDirect3DDevice9Ex
*This
, DWORD Index
, BOOL
*pEnable
);
1052 HRESULT (WINAPI
*SetClipPlane
)(IDirect3DDevice9Ex
*This
, DWORD Index
, const float *pPlane
);
1053 HRESULT (WINAPI
*GetClipPlane
)(IDirect3DDevice9Ex
*This
, DWORD Index
, float *pPlane
);
1054 HRESULT (WINAPI
*SetRenderState
)(IDirect3DDevice9Ex
*This
, D3DRENDERSTATETYPE State
, DWORD Value
);
1055 HRESULT (WINAPI
*GetRenderState
)(IDirect3DDevice9Ex
*This
, D3DRENDERSTATETYPE State
, DWORD
*pValue
);
1056 HRESULT (WINAPI
*CreateStateBlock
)(IDirect3DDevice9Ex
*This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlock9
**ppSB
);
1057 HRESULT (WINAPI
*BeginStateBlock
)(IDirect3DDevice9Ex
*This
);
1058 HRESULT (WINAPI
*EndStateBlock
)(IDirect3DDevice9Ex
*This
, IDirect3DStateBlock9
**ppSB
);
1059 HRESULT (WINAPI
*SetClipStatus
)(IDirect3DDevice9Ex
*This
, const D3DCLIPSTATUS9
*pClipStatus
);
1060 HRESULT (WINAPI
*GetClipStatus
)(IDirect3DDevice9Ex
*This
, D3DCLIPSTATUS9
*pClipStatus
);
1061 HRESULT (WINAPI
*GetTexture
)(IDirect3DDevice9Ex
*This
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
);
1062 HRESULT (WINAPI
*SetTexture
)(IDirect3DDevice9Ex
*This
, DWORD Stage
, IDirect3DBaseTexture9
*pTexture
);
1063 HRESULT (WINAPI
*GetTextureStageState
)(IDirect3DDevice9Ex
*This
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
);
1064 HRESULT (WINAPI
*SetTextureStageState
)(IDirect3DDevice9Ex
*This
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
);
1065 HRESULT (WINAPI
*GetSamplerState
)(IDirect3DDevice9Ex
*This
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
);
1066 HRESULT (WINAPI
*SetSamplerState
)(IDirect3DDevice9Ex
*This
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
);
1067 HRESULT (WINAPI
*ValidateDevice
)(IDirect3DDevice9Ex
*This
, DWORD
*pNumPasses
);
1068 HRESULT (WINAPI
*SetPaletteEntries
)(IDirect3DDevice9Ex
*This
, UINT PaletteNumber
, const PALETTEENTRY
*pEntries
);
1069 HRESULT (WINAPI
*GetPaletteEntries
)(IDirect3DDevice9Ex
*This
, UINT PaletteNumber
, PALETTEENTRY
*pEntries
);
1070 HRESULT (WINAPI
*SetCurrentTexturePalette
)(IDirect3DDevice9Ex
*This
, UINT PaletteNumber
);
1071 HRESULT (WINAPI
*GetCurrentTexturePalette
)(IDirect3DDevice9Ex
*This
, UINT
*PaletteNumber
);
1072 HRESULT (WINAPI
*SetScissorRect
)(IDirect3DDevice9Ex
*This
, const RECT
*pRect
);
1073 HRESULT (WINAPI
*GetScissorRect
)(IDirect3DDevice9Ex
*This
, RECT
*pRect
);
1074 HRESULT (WINAPI
*SetSoftwareVertexProcessing
)(IDirect3DDevice9Ex
*This
, BOOL bSoftware
);
1075 BOOL (WINAPI
*GetSoftwareVertexProcessing
)(IDirect3DDevice9Ex
*This
);
1076 HRESULT (WINAPI
*SetNPatchMode
)(IDirect3DDevice9Ex
*This
, float nSegments
);
1077 float (WINAPI
*GetNPatchMode
)(IDirect3DDevice9Ex
*This
);
1078 HRESULT (WINAPI
*DrawPrimitive
)(IDirect3DDevice9Ex
*This
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
);
1079 HRESULT (WINAPI
*DrawIndexedPrimitive
)(IDirect3DDevice9Ex
*This
, D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
);
1080 HRESULT (WINAPI
*DrawPrimitiveUP
)(IDirect3DDevice9Ex
*This
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
1081 HRESULT (WINAPI
*DrawIndexedPrimitiveUP
)(IDirect3DDevice9Ex
*This
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
1082 HRESULT (WINAPI
*ProcessVertices
)(IDirect3DDevice9Ex
*This
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
, IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
);
1083 HRESULT (WINAPI
*CreateVertexDeclaration
)(IDirect3DDevice9Ex
*This
, const D3DVERTEXELEMENT9
*pVertexElements
, IDirect3DVertexDeclaration9
**ppDecl
);
1084 HRESULT (WINAPI
*SetVertexDeclaration
)(IDirect3DDevice9Ex
*This
, IDirect3DVertexDeclaration9
*pDecl
);
1085 HRESULT (WINAPI
*GetVertexDeclaration
)(IDirect3DDevice9Ex
*This
, IDirect3DVertexDeclaration9
**ppDecl
);
1086 HRESULT (WINAPI
*SetFVF
)(IDirect3DDevice9Ex
*This
, DWORD FVF
);
1087 HRESULT (WINAPI
*GetFVF
)(IDirect3DDevice9Ex
*This
, DWORD
*pFVF
);
1088 HRESULT (WINAPI
*CreateVertexShader
)(IDirect3DDevice9Ex
*This
, const DWORD
*pFunction
, IDirect3DVertexShader9
**ppShader
);
1089 HRESULT (WINAPI
*SetVertexShader
)(IDirect3DDevice9Ex
*This
, IDirect3DVertexShader9
*pShader
);
1090 HRESULT (WINAPI
*GetVertexShader
)(IDirect3DDevice9Ex
*This
, IDirect3DVertexShader9
**ppShader
);
1091 HRESULT (WINAPI
*SetVertexShaderConstantF
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, const float *pConstantData
, UINT Vector4fCount
);
1092 HRESULT (WINAPI
*GetVertexShaderConstantF
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, float *pConstantData
, UINT Vector4fCount
);
1093 HRESULT (WINAPI
*SetVertexShaderConstantI
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, const int *pConstantData
, UINT Vector4iCount
);
1094 HRESULT (WINAPI
*GetVertexShaderConstantI
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, int *pConstantData
, UINT Vector4iCount
);
1095 HRESULT (WINAPI
*SetVertexShaderConstantB
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, const BOOL
*pConstantData
, UINT BoolCount
);
1096 HRESULT (WINAPI
*GetVertexShaderConstantB
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, BOOL
*pConstantData
, UINT BoolCount
);
1097 HRESULT (WINAPI
*SetStreamSource
)(IDirect3DDevice9Ex
*This
, UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
);
1098 HRESULT (WINAPI
*GetStreamSource
)(IDirect3DDevice9Ex
*This
, UINT StreamNumber
, IDirect3DVertexBuffer9
**ppStreamData
, UINT
*pOffsetInBytes
, UINT
*pStride
);
1099 HRESULT (WINAPI
*SetStreamSourceFreq
)(IDirect3DDevice9Ex
*This
, UINT StreamNumber
, UINT Setting
);
1100 HRESULT (WINAPI
*GetStreamSourceFreq
)(IDirect3DDevice9Ex
*This
, UINT StreamNumber
, UINT
*pSetting
);
1101 HRESULT (WINAPI
*SetIndices
)(IDirect3DDevice9Ex
*This
, IDirect3DIndexBuffer9
*pIndexData
);
1102 HRESULT (WINAPI
*GetIndices
)(IDirect3DDevice9Ex
*This
, IDirect3DIndexBuffer9
**ppIndexData
);
1103 HRESULT (WINAPI
*CreatePixelShader
)(IDirect3DDevice9Ex
*This
, const DWORD
*pFunction
, IDirect3DPixelShader9
**ppShader
);
1104 HRESULT (WINAPI
*SetPixelShader
)(IDirect3DDevice9Ex
*This
, IDirect3DPixelShader9
*pShader
);
1105 HRESULT (WINAPI
*GetPixelShader
)(IDirect3DDevice9Ex
*This
, IDirect3DPixelShader9
**ppShader
);
1106 HRESULT (WINAPI
*SetPixelShaderConstantF
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, const float *pConstantData
, UINT Vector4fCount
);
1107 HRESULT (WINAPI
*GetPixelShaderConstantF
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, float *pConstantData
, UINT Vector4fCount
);
1108 HRESULT (WINAPI
*SetPixelShaderConstantI
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, const int *pConstantData
, UINT Vector4iCount
);
1109 HRESULT (WINAPI
*GetPixelShaderConstantI
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, int *pConstantData
, UINT Vector4iCount
);
1110 HRESULT (WINAPI
*SetPixelShaderConstantB
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, const BOOL
*pConstantData
, UINT BoolCount
);
1111 HRESULT (WINAPI
*GetPixelShaderConstantB
)(IDirect3DDevice9Ex
*This
, UINT StartRegister
, BOOL
*pConstantData
, UINT BoolCount
);
1112 HRESULT (WINAPI
*DrawRectPatch
)(IDirect3DDevice9Ex
*This
, UINT Handle
, const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
);
1113 HRESULT (WINAPI
*DrawTriPatch
)(IDirect3DDevice9Ex
*This
, UINT Handle
, const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
);
1114 HRESULT (WINAPI
*DeletePatch
)(IDirect3DDevice9Ex
*This
, UINT Handle
);
1115 HRESULT (WINAPI
*CreateQuery
)(IDirect3DDevice9Ex
*This
, D3DQUERYTYPE Type
, IDirect3DQuery9
**ppQuery
);
1116 /* IDirect3DDevice9Ex */
1117 HRESULT (WINAPI
*SetConvolutionMonoKernel
)(IDirect3DDevice9Ex
*This
, UINT width
, UINT height
, float *rows
, float *columns
);
1118 HRESULT (WINAPI
*ComposeRects
)(IDirect3DDevice9Ex
*This
, IDirect3DSurface9
*pSrc
, IDirect3DSurface9
*pDst
, IDirect3DVertexBuffer9
*pSrcRectDescs
, UINT NumRects
, IDirect3DVertexBuffer9
*pDstRectDescs
, D3DCOMPOSERECTSOP Operation
, int Xoffset
, int Yoffset
);
1119 HRESULT (WINAPI
*PresentEx
)(IDirect3DDevice9Ex
*This
, const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
, DWORD dwFlags
);
1120 HRESULT (WINAPI
*GetGPUThreadPriority
)(IDirect3DDevice9Ex
*This
, INT
*pPriority
);
1121 HRESULT (WINAPI
*SetGPUThreadPriority
)(IDirect3DDevice9Ex
*This
, INT Priority
);
1122 HRESULT (WINAPI
*WaitForVBlank
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
);
1123 HRESULT (WINAPI
*CheckResourceResidency
)(IDirect3DDevice9Ex
*This
, IDirect3DResource9
**pResourceArray
, UINT32 NumResources
);
1124 HRESULT (WINAPI
*SetMaximumFrameLatency
)(IDirect3DDevice9Ex
*This
, UINT MaxLatency
);
1125 HRESULT (WINAPI
*GetMaximumFrameLatency
)(IDirect3DDevice9Ex
*This
, UINT
*pMaxLatency
);
1126 HRESULT (WINAPI
*CheckDeviceState
)(IDirect3DDevice9Ex
*This
, HWND hDestinationWindow
);
1127 HRESULT (WINAPI
*CreateRenderTargetEx
)(IDirect3DDevice9Ex
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
);
1128 HRESULT (WINAPI
*CreateOffscreenPlainSurfaceEx
)(IDirect3DDevice9Ex
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
);
1129 HRESULT (WINAPI
*CreateDepthStencilSurfaceEx
)(IDirect3DDevice9Ex
*This
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
);
1130 HRESULT (WINAPI
*ResetEx
)(IDirect3DDevice9Ex
*This
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, D3DDISPLAYMODEEX
*pFullscreenDisplayMode
);
1131 HRESULT (WINAPI
*GetDisplayModeEx
)(IDirect3DDevice9Ex
*This
, UINT iSwapChain
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
);
1132 } IDirect3DDevice9ExVtbl
;
1133 struct IDirect3DDevice9Ex
1135 IDirect3DDevice9ExVtbl
*lpVtbl
;
1138 /* IUnknown macros */
1139 #define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1140 #define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1141 #define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
1142 /* IDirect3DDevice9 macros */
1143 #define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
1144 #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
1145 #define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
1146 #define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
1147 #define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
1148 #define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
1149 #define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
1150 #define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
1151 #define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
1152 #define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
1153 #define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
1154 #define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
1155 #define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
1156 #define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
1157 #define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
1158 #define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
1159 #define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
1160 #define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
1161 #define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
1162 #define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
1163 #define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
1164 #define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
1165 #define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
1166 #define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
1167 #define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
1168 #define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
1169 #define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
1170 #define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
1171 #define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
1172 #define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
1173 #define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
1174 #define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
1175 #define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
1176 #define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
1177 #define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
1178 #define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
1179 #define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
1180 #define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
1181 #define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
1182 #define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
1183 #define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1184 #define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1185 #define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
1186 #define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
1187 #define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1188 #define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1189 #define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1190 #define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1191 #define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
1192 #define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
1193 #define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
1194 #define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
1195 #define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
1196 #define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
1197 #define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
1198 #define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1199 #define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1200 #define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
1201 #define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
1202 #define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1203 #define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1204 #define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1205 #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1206 #define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1207 #define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1208 #define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
1209 #define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
1210 #define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1211 #define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1212 #define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1213 #define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1214 #define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1215 #define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
1216 #define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
1217 #define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
1218 #define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
1219 #define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
1220 #define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
1221 #define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1222 #define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
1223 #define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1224 #define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1225 #define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
1226 #define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
1227 #define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
1228 #define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
1229 #define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
1230 #define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
1231 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
1232 #define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1233 #define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1234 #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
1235 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
1236 #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
1237 #define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
1238 #define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
1239 #define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
1240 #define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
1241 #define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
1242 #define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
1243 #define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
1244 #define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
1245 #define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
1246 #define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1247 #define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1248 #define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1249 #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
1250 #define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
1251 #define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
1252 #define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
1253 #define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
1254 #define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
1255 #define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1256 #define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1257 #define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1258 #define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
1259 /* IDirect3DDevice9Ex macros */
1260 #define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
1261 #define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
1262 #define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
1263 #define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
1264 #define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
1265 #define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
1266 #define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
1267 #define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
1268 #define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
1269 #define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
1270 #define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
1271 #define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
1272 #define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
1273 #define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
1274 #define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
1276 typedef struct IDirect3DDevice9VideoVtbl
1279 HRESULT (WINAPI
*QueryInterface
)(IDirect3DDevice9Video
*This
, REFIID riid
, void **ppvObject
);
1280 ULONG (WINAPI
*AddRef
)(IDirect3DDevice9Video
*This
);
1281 ULONG (WINAPI
*Release
)(IDirect3DDevice9Video
*This
);
1282 /* IDirect3DDevice9Video */
1283 HRESULT (WINAPI
*GetContentProtectionCaps
)(IDirect3DDevice9Video
*This
, const GUID
*pCryptoType
, const GUID
*pDecodeProfile
, D3DCONTENTPROTECTIONCAPS
*pCaps
);
1284 HRESULT (WINAPI
*CreateAuthenticatedChannel
)(IDirect3DDevice9Video
*This
, D3DAUTHENTICATEDCHANNELTYPE ChannelType
, IDirect3DAuthenticatedChannel9
**ppAuthenticatedChannel
, HANDLE
*pChannelHandle
);
1285 HRESULT (WINAPI
*CreateCryptoSession
)(IDirect3DDevice9Video
*This
, const GUID
*pCryptoType
, const GUID
*pDecodeProfile
, IDirect3DCryptoSession9
**ppCryptoSession
, HANDLE
*pCryptoHandle
);
1286 } IDirect3DDevice9VideoVtbl
;
1287 struct IDirect3DDevice9Video
1289 IDirect3DDevice9VideoVtbl
*lpVtbl
;
1292 /* IUnknown macros */
1293 #define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1294 #define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p)
1295 #define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p)
1296 /* IDirect3DDevice9Video macros */
1297 #define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c)
1298 #define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c)
1299 #define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d)
1301 typedef struct IDirect3DIndexBuffer9Vtbl
1304 HRESULT (WINAPI
*QueryInterface
)(IDirect3DIndexBuffer9
*This
, REFIID riid
, void **ppvObject
);
1305 ULONG (WINAPI
*AddRef
)(IDirect3DIndexBuffer9
*This
);
1306 ULONG (WINAPI
*Release
)(IDirect3DIndexBuffer9
*This
);
1307 /* IDirect3DResource9 */
1308 HRESULT (WINAPI
*GetDevice
)(IDirect3DIndexBuffer9
*This
, IDirect3DDevice9
**ppDevice
);
1309 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DIndexBuffer9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
1310 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DIndexBuffer9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
1311 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DIndexBuffer9
*This
, REFGUID refguid
);
1312 DWORD (WINAPI
*SetPriority
)(IDirect3DIndexBuffer9
*This
, DWORD PriorityNew
);
1313 DWORD (WINAPI
*GetPriority
)(IDirect3DIndexBuffer9
*This
);
1314 void (WINAPI
*PreLoad
)(IDirect3DIndexBuffer9
*This
);
1315 D3DRESOURCETYPE (WINAPI
*GetType
)(IDirect3DIndexBuffer9
*This
);
1316 /* IDirect3DIndexBuffer9 */
1317 HRESULT (WINAPI
*Lock
)(IDirect3DIndexBuffer9
*This
, UINT OffsetToLock
, UINT SizeToLock
, void **ppbData
, DWORD Flags
);
1318 HRESULT (WINAPI
*Unlock
)(IDirect3DIndexBuffer9
*This
);
1319 HRESULT (WINAPI
*GetDesc
)(IDirect3DIndexBuffer9
*This
, D3DINDEXBUFFER_DESC
*pDesc
);
1320 } IDirect3DIndexBuffer9Vtbl
;
1321 struct IDirect3DIndexBuffer9
1323 IDirect3DIndexBuffer9Vtbl
*lpVtbl
;
1326 /* IUnknown macros */
1327 #define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1328 #define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1329 #define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1330 /* IDirect3DResource9 macros */
1331 #define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1332 #define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1333 #define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1334 #define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1335 #define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1336 #define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1337 #define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1338 #define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1339 /* IDirect3DIndexBuffer9 macros */
1340 #define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1341 #define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1342 #define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1344 typedef struct IDirect3DPixelShader9Vtbl
1347 HRESULT (WINAPI
*QueryInterface
)(IDirect3DPixelShader9
*This
, REFIID riid
, void **ppvObject
);
1348 ULONG (WINAPI
*AddRef
)(IDirect3DPixelShader9
*This
);
1349 ULONG (WINAPI
*Release
)(IDirect3DPixelShader9
*This
);
1350 /* IDirect3DPixelShader9 */
1351 HRESULT (WINAPI
*GetDevice
)(IDirect3DPixelShader9
*This
, IDirect3DDevice9
**ppDevice
);
1352 HRESULT (WINAPI
*GetFunction
)(IDirect3DPixelShader9
*This
, void *pData
, UINT
*pSizeOfData
);
1353 } IDirect3DPixelShader9Vtbl
;
1354 struct IDirect3DPixelShader9
1356 IDirect3DPixelShader9Vtbl
*lpVtbl
;
1359 /* IUnknown macros */
1360 #define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1361 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1362 #define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
1363 /* IDirect3DPixelShader9 macros */
1364 #define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1365 #define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1367 typedef struct IDirect3DQuery9Vtbl
1370 HRESULT (WINAPI
*QueryInterface
)(IDirect3DQuery9
*This
, REFIID riid
, void **ppvObject
);
1371 ULONG (WINAPI
*AddRef
)(IDirect3DQuery9
*This
);
1372 ULONG (WINAPI
*Release
)(IDirect3DQuery9
*This
);
1373 /* IDirect3DQuery9 */
1374 HRESULT (WINAPI
*GetDevice
)(IDirect3DQuery9
*This
, IDirect3DDevice9
**ppDevice
);
1375 D3DQUERYTYPE (WINAPI
*GetType
)(IDirect3DQuery9
*This
);
1376 DWORD (WINAPI
*GetDataSize
)(IDirect3DQuery9
*This
);
1377 HRESULT (WINAPI
*Issue
)(IDirect3DQuery9
*This
, DWORD dwIssueFlags
);
1378 HRESULT (WINAPI
*GetData
)(IDirect3DQuery9
*This
, void *pData
, DWORD dwSize
, DWORD dwGetDataFlags
);
1379 } IDirect3DQuery9Vtbl
;
1380 struct IDirect3DQuery9
1382 IDirect3DQuery9Vtbl
*lpVtbl
;
1385 /* IUnknown macros */
1386 #define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1387 #define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
1388 #define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
1389 /* IDirect3DQuery9 macros */
1390 #define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1391 #define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
1392 #define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1393 #define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1394 #define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1396 typedef struct IDirect3DResource9Vtbl
1399 HRESULT (WINAPI
*QueryInterface
)(IDirect3DResource9
*This
, REFIID riid
, void **ppvObject
);
1400 ULONG (WINAPI
*AddRef
)(IDirect3DResource9
*This
);
1401 ULONG (WINAPI
*Release
)(IDirect3DResource9
*This
);
1402 /* IDirect3DResource9 */
1403 HRESULT (WINAPI
*GetDevice
)(IDirect3DResource9
*This
, IDirect3DDevice9
**ppDevice
);
1404 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DResource9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
1405 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DResource9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
1406 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DResource9
*This
, REFGUID refguid
);
1407 DWORD (WINAPI
*SetPriority
)(IDirect3DResource9
*This
, DWORD PriorityNew
);
1408 DWORD (WINAPI
*GetPriority
)(IDirect3DResource9
*This
);
1409 void (WINAPI
*PreLoad
)(IDirect3DResource9
*This
);
1410 D3DRESOURCETYPE (WINAPI
*GetType
)(IDirect3DResource9
*This
);
1411 } IDirect3DResource9Vtbl
;
1412 struct IDirect3DResource9
1414 IDirect3DResource9Vtbl
*lpVtbl
;
1417 /* IUnknown macros */
1418 #define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1419 #define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
1420 #define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
1421 /* IDirect3DResource9 macros */
1422 #define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1423 #define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1424 #define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1425 #define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1426 #define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1427 #define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1428 #define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1429 #define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
1431 typedef struct IDirect3DStateBlock9Vtbl
1434 HRESULT (WINAPI
*QueryInterface
)(IDirect3DStateBlock9
*This
, REFIID riid
, void **ppvObject
);
1435 ULONG (WINAPI
*AddRef
)(IDirect3DStateBlock9
*This
);
1436 ULONG (WINAPI
*Release
)(IDirect3DStateBlock9
*This
);
1437 /* IDirect3DStateBlock9 */
1438 HRESULT (WINAPI
*GetDevice
)(IDirect3DStateBlock9
*This
, IDirect3DDevice9
**ppDevice
);
1439 HRESULT (WINAPI
*Capture
)(IDirect3DStateBlock9
*This
);
1440 HRESULT (WINAPI
*Apply
)(IDirect3DStateBlock9
*This
);
1441 } IDirect3DStateBlock9Vtbl
;
1442 struct IDirect3DStateBlock9
1444 IDirect3DStateBlock9Vtbl
*lpVtbl
;
1447 /* IUnknown macros */
1448 #define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1449 #define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
1450 #define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
1451 /* IDirect3DStateBlock9 macros */
1452 #define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1453 #define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
1454 #define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
1456 typedef struct IDirect3DSurface9Vtbl
1459 HRESULT (WINAPI
*QueryInterface
)(IDirect3DSurface9
*This
, REFIID riid
, void **ppvObject
);
1460 ULONG (WINAPI
*AddRef
)(IDirect3DSurface9
*This
);
1461 ULONG (WINAPI
*Release
)(IDirect3DSurface9
*This
);
1462 /* IDirect3DResource9 */
1463 HRESULT (WINAPI
*GetDevice
)(IDirect3DSurface9
*This
, IDirect3DDevice9
**ppDevice
);
1464 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DSurface9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
1465 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DSurface9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
1466 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DSurface9
*This
, REFGUID refguid
);
1467 DWORD (WINAPI
*SetPriority
)(IDirect3DSurface9
*This
, DWORD PriorityNew
);
1468 DWORD (WINAPI
*GetPriority
)(IDirect3DSurface9
*This
);
1469 void (WINAPI
*PreLoad
)(IDirect3DSurface9
*This
);
1470 D3DRESOURCETYPE (WINAPI
*GetType
)(IDirect3DSurface9
*This
);
1471 /* IDirect3DSurface9 */
1472 HRESULT (WINAPI
*GetContainer
)(IDirect3DSurface9
*This
, REFIID riid
, void **ppContainer
);
1473 HRESULT (WINAPI
*GetDesc
)(IDirect3DSurface9
*This
, D3DSURFACE_DESC
*pDesc
);
1474 HRESULT (WINAPI
*LockRect
)(IDirect3DSurface9
*This
, D3DLOCKED_RECT
*pLockedRect
, const RECT
*pRect
, DWORD Flags
);
1475 HRESULT (WINAPI
*UnlockRect
)(IDirect3DSurface9
*This
);
1476 HRESULT (WINAPI
*GetDC
)(IDirect3DSurface9
*This
, HDC
*phdc
);
1477 HRESULT (WINAPI
*ReleaseDC
)(IDirect3DSurface9
*This
, HDC hdc
);
1478 } IDirect3DSurface9Vtbl
;
1479 struct IDirect3DSurface9
1481 IDirect3DSurface9Vtbl
*lpVtbl
;
1484 /* IUnknown macros */
1485 #define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1486 #define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
1487 #define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
1488 /* IDirect3DResource9 macros */
1489 #define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1490 #define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1491 #define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1492 #define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1493 #define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1494 #define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1495 #define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1496 #define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
1497 /* IDirect3DSurface9 macros */
1498 #define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1499 #define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1500 #define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1501 #define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1502 #define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1503 #define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1505 typedef struct IDirect3DSwapChain9Vtbl
1508 HRESULT (WINAPI
*QueryInterface
)(IDirect3DSwapChain9
*This
, REFIID riid
, void **ppvObject
);
1509 ULONG (WINAPI
*AddRef
)(IDirect3DSwapChain9
*This
);
1510 ULONG (WINAPI
*Release
)(IDirect3DSwapChain9
*This
);
1511 /* IDirect3DSwapChain9 */
1512 HRESULT (WINAPI
*Present
)(IDirect3DSwapChain9
*This
, const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
, DWORD dwFlags
);
1513 HRESULT (WINAPI
*GetFrontBufferData
)(IDirect3DSwapChain9
*This
, IDirect3DSurface9
*pDestSurface
);
1514 HRESULT (WINAPI
*GetBackBuffer
)(IDirect3DSwapChain9
*This
, UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
);
1515 HRESULT (WINAPI
*GetRasterStatus
)(IDirect3DSwapChain9
*This
, D3DRASTER_STATUS
*pRasterStatus
);
1516 HRESULT (WINAPI
*GetDisplayMode
)(IDirect3DSwapChain9
*This
, D3DDISPLAYMODE
*pMode
);
1517 HRESULT (WINAPI
*GetDevice
)(IDirect3DSwapChain9
*This
, IDirect3DDevice9
**ppDevice
);
1518 HRESULT (WINAPI
*GetPresentParameters
)(IDirect3DSwapChain9
*This
, D3DPRESENT_PARAMETERS
*pPresentationParameters
);
1519 } IDirect3DSwapChain9Vtbl
;
1520 struct IDirect3DSwapChain9
1522 IDirect3DSwapChain9Vtbl
*lpVtbl
;
1525 /* IUnknown macros */
1526 #define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1527 #define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
1528 #define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
1529 /* IDirect3DSwapChain9 macros */
1530 #define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1531 #define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1532 #define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1533 #define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1534 #define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1535 #define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1536 #define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1538 typedef struct IDirect3DSwapChain9ExVtbl
1541 HRESULT (WINAPI
*QueryInterface
)(IDirect3DSwapChain9Ex
*This
, REFIID riid
, void **ppvObject
);
1542 ULONG (WINAPI
*AddRef
)(IDirect3DSwapChain9Ex
*This
);
1543 ULONG (WINAPI
*Release
)(IDirect3DSwapChain9Ex
*This
);
1544 /* IDirect3DSwapChain9 */
1545 HRESULT (WINAPI
*Present
)(IDirect3DSwapChain9Ex
*This
, const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
, DWORD dwFlags
);
1546 HRESULT (WINAPI
*GetFrontBufferData
)(IDirect3DSwapChain9Ex
*This
, IDirect3DSurface9
*pDestSurface
);
1547 HRESULT (WINAPI
*GetBackBuffer
)(IDirect3DSwapChain9Ex
*This
, UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
);
1548 HRESULT (WINAPI
*GetRasterStatus
)(IDirect3DSwapChain9Ex
*This
, D3DRASTER_STATUS
*pRasterStatus
);
1549 HRESULT (WINAPI
*GetDisplayMode
)(IDirect3DSwapChain9Ex
*This
, D3DDISPLAYMODE
*pMode
);
1550 HRESULT (WINAPI
*GetDevice
)(IDirect3DSwapChain9Ex
*This
, IDirect3DDevice9
**ppDevice
);
1551 HRESULT (WINAPI
*GetPresentParameters
)(IDirect3DSwapChain9Ex
*This
, D3DPRESENT_PARAMETERS
*pPresentationParameters
);
1552 /* IDirect3DSwapChain9Ex */
1553 HRESULT (WINAPI
*GetLastPresentCount
)(IDirect3DSwapChain9Ex
*This
, UINT
*pLastPresentCount
);
1554 HRESULT (WINAPI
*GetPresentStats
)(IDirect3DSwapChain9Ex
*This
, D3DPRESENTSTATS
*pPresentationStatistics
);
1555 HRESULT (WINAPI
*GetDisplayModeEx
)(IDirect3DSwapChain9Ex
*This
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
);
1556 } IDirect3DSwapChain9ExVtbl
;
1557 struct IDirect3DSwapChain9Ex
1559 IDirect3DSwapChain9ExVtbl
*lpVtbl
;
1562 /* IUnknown macros */
1563 #define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1564 #define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1565 #define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
1566 /* IDirect3DSwapChain9 macros */
1567 #define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1568 #define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1569 #define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1570 #define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1571 #define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1572 #define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1573 #define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1574 /* IDirect3DSwapChain9Ex macros */
1575 #define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
1576 #define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
1577 #define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
1579 typedef struct IDirect3DTexture9Vtbl
1582 HRESULT (WINAPI
*QueryInterface
)(IDirect3DTexture9
*This
, REFIID riid
, void **ppvObject
);
1583 ULONG (WINAPI
*AddRef
)(IDirect3DTexture9
*This
);
1584 ULONG (WINAPI
*Release
)(IDirect3DTexture9
*This
);
1585 /* IDirect3DResource9 */
1586 HRESULT (WINAPI
*GetDevice
)(IDirect3DTexture9
*This
, IDirect3DDevice9
**ppDevice
);
1587 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DTexture9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
1588 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DTexture9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
1589 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DTexture9
*This
, REFGUID refguid
);
1590 DWORD (WINAPI
*SetPriority
)(IDirect3DTexture9
*This
, DWORD PriorityNew
);
1591 DWORD (WINAPI
*GetPriority
)(IDirect3DTexture9
*This
);
1592 void (WINAPI
*PreLoad
)(IDirect3DTexture9
*This
);
1593 D3DRESOURCETYPE (WINAPI
*GetType
)(IDirect3DTexture9
*This
);
1594 /* IDirect3DBaseTexture9 */
1595 DWORD (WINAPI
*SetLOD
)(IDirect3DTexture9
*This
, DWORD LODNew
);
1596 DWORD (WINAPI
*GetLOD
)(IDirect3DTexture9
*This
);
1597 DWORD (WINAPI
*GetLevelCount
)(IDirect3DTexture9
*This
);
1598 HRESULT (WINAPI
*SetAutoGenFilterType
)(IDirect3DTexture9
*This
, D3DTEXTUREFILTERTYPE FilterType
);
1599 D3DTEXTUREFILTERTYPE (WINAPI
*GetAutoGenFilterType
)(IDirect3DTexture9
*This
);
1600 void (WINAPI
*GenerateMipSubLevels
)(IDirect3DTexture9
*This
);
1601 /* IDirect3DTexture9 */
1602 HRESULT (WINAPI
*GetLevelDesc
)(IDirect3DTexture9
*This
, UINT Level
, D3DSURFACE_DESC
*pDesc
);
1603 HRESULT (WINAPI
*GetSurfaceLevel
)(IDirect3DTexture9
*This
, UINT Level
, IDirect3DSurface9
**ppSurfaceLevel
);
1604 HRESULT (WINAPI
*LockRect
)(IDirect3DTexture9
*This
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, const RECT
*pRect
, DWORD Flags
);
1605 HRESULT (WINAPI
*UnlockRect
)(IDirect3DTexture9
*This
, UINT Level
);
1606 HRESULT (WINAPI
*AddDirtyRect
)(IDirect3DTexture9
*This
, const RECT
*pDirtyRect
);
1607 } IDirect3DTexture9Vtbl
;
1608 struct IDirect3DTexture9
1610 IDirect3DTexture9Vtbl
*lpVtbl
;
1613 /* IUnknown macros */
1614 #define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1615 #define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1616 #define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
1617 /* IDirect3DResource9 macros */
1618 #define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1619 #define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1620 #define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1621 #define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1622 #define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1623 #define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1624 #define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1625 #define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1626 /* IDirect3DBaseTexture9 macros */
1627 #define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1628 #define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1629 #define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1630 #define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1631 #define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1632 #define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1633 /* IDirect3DTexture9 macros */
1634 #define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1635 #define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
1636 #define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
1637 #define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
1638 #define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1640 typedef struct IDirect3DVertexBuffer9Vtbl
1643 HRESULT (WINAPI
*QueryInterface
)(IDirect3DVertexBuffer9
*This
, REFIID riid
, void **ppvObject
);
1644 ULONG (WINAPI
*AddRef
)(IDirect3DVertexBuffer9
*This
);
1645 ULONG (WINAPI
*Release
)(IDirect3DVertexBuffer9
*This
);
1646 /* IDirect3DResource9 */
1647 HRESULT (WINAPI
*GetDevice
)(IDirect3DVertexBuffer9
*This
, IDirect3DDevice9
**ppDevice
);
1648 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DVertexBuffer9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
1649 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DVertexBuffer9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
1650 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DVertexBuffer9
*This
, REFGUID refguid
);
1651 DWORD (WINAPI
*SetPriority
)(IDirect3DVertexBuffer9
*This
, DWORD PriorityNew
);
1652 DWORD (WINAPI
*GetPriority
)(IDirect3DVertexBuffer9
*This
);
1653 void (WINAPI
*PreLoad
)(IDirect3DVertexBuffer9
*This
);
1654 D3DRESOURCETYPE (WINAPI
*GetType
)(IDirect3DVertexBuffer9
*This
);
1655 /* IDirect3DVertexBuffer9 */
1656 HRESULT (WINAPI
*Lock
)(IDirect3DVertexBuffer9
*This
, UINT OffsetToLock
, UINT SizeToLock
, void **ppbData
, DWORD Flags
);
1657 HRESULT (WINAPI
*Unlock
)(IDirect3DVertexBuffer9
*This
);
1658 HRESULT (WINAPI
*GetDesc
)(IDirect3DVertexBuffer9
*This
, D3DVERTEXBUFFER_DESC
*pDesc
);
1659 } IDirect3DVertexBuffer9Vtbl
;
1660 struct IDirect3DVertexBuffer9
1662 IDirect3DVertexBuffer9Vtbl
*lpVtbl
;
1665 /* IUnknown macros */
1666 #define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1667 #define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1668 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1669 /* IDirect3DResource9 macros */
1670 #define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1671 #define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1672 #define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1673 #define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1674 #define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1675 #define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1676 #define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1677 #define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1678 /* IDirect3DVertexBuffer9 macros */
1679 #define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1680 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1681 #define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1683 typedef struct IDirect3DVertexDeclaration9Vtbl
1686 HRESULT (WINAPI
*QueryInterface
)(IDirect3DVertexDeclaration9
*This
, REFIID riid
, void **ppvObject
);
1687 ULONG (WINAPI
*AddRef
)(IDirect3DVertexDeclaration9
*This
);
1688 ULONG (WINAPI
*Release
)(IDirect3DVertexDeclaration9
*This
);
1689 /* IDirect3DVertexDeclaration9 */
1690 HRESULT (WINAPI
*GetDevice
)(IDirect3DVertexDeclaration9
*This
, IDirect3DDevice9
**ppDevice
);
1691 HRESULT (WINAPI
*GetDeclaration
)(IDirect3DVertexDeclaration9
*This
, D3DVERTEXELEMENT9
*pElement
, UINT
*pNumElements
);
1692 } IDirect3DVertexDeclaration9Vtbl
;
1693 struct IDirect3DVertexDeclaration9
1695 IDirect3DVertexDeclaration9Vtbl
*lpVtbl
;
1698 /* IUnknown macros */
1699 #define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1700 #define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
1701 #define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
1702 /* IDirect3DVertexDeclaration9 macros */
1703 #define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1704 #define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1706 typedef struct IDirect3DVertexShader9Vtbl
1709 HRESULT (WINAPI
*QueryInterface
)(IDirect3DVertexShader9
*This
, REFIID riid
, void **ppvObject
);
1710 ULONG (WINAPI
*AddRef
)(IDirect3DVertexShader9
*This
);
1711 ULONG (WINAPI
*Release
)(IDirect3DVertexShader9
*This
);
1712 /* IDirect3DVertexShader9 */
1713 HRESULT (WINAPI
*GetDevice
)(IDirect3DVertexShader9
*This
, IDirect3DDevice9
**ppDevice
);
1714 HRESULT (WINAPI
*GetFunction
)(IDirect3DVertexShader9
*This
, void *pData
, UINT
*pSizeOfData
);
1715 } IDirect3DVertexShader9Vtbl
;
1716 struct IDirect3DVertexShader9
1718 IDirect3DVertexShader9Vtbl
*lpVtbl
;
1721 /* IUnknown macros */
1722 #define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1723 #define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1724 #define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
1725 /* IDirect3DVertexShader9 macros */
1726 #define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1727 #define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1729 typedef struct IDirect3DVolume9Vtbl
1732 HRESULT (WINAPI
*QueryInterface
)(IDirect3DVolume9
*This
, REFIID riid
, void **ppvObject
);
1733 ULONG (WINAPI
*AddRef
)(IDirect3DVolume9
*This
);
1734 ULONG (WINAPI
*Release
)(IDirect3DVolume9
*This
);
1735 /* IDirect3DVolume9 */
1736 HRESULT (WINAPI
*GetDevice
)(IDirect3DVolume9
*This
, IDirect3DDevice9
**ppDevice
);
1737 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DVolume9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
1738 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DVolume9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
1739 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DVolume9
*This
, REFGUID refguid
);
1740 HRESULT (WINAPI
*GetContainer
)(IDirect3DVolume9
*This
, REFIID riid
, void **ppContainer
);
1741 HRESULT (WINAPI
*GetDesc
)(IDirect3DVolume9
*This
, D3DVOLUME_DESC
*pDesc
);
1742 HRESULT (WINAPI
*LockBox
)(IDirect3DVolume9
*This
, D3DLOCKED_BOX
*pLockedVolume
, const D3DBOX
*pBox
, DWORD Flags
);
1743 HRESULT (WINAPI
*UnlockBox
)(IDirect3DVolume9
*This
);
1744 } IDirect3DVolume9Vtbl
;
1745 struct IDirect3DVolume9
1747 IDirect3DVolume9Vtbl
*lpVtbl
;
1750 /* IUnknown macros */
1751 #define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1752 #define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
1753 #define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
1754 /* IDirect3DVolume9 macros */
1755 #define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1756 #define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1757 #define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1758 #define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1759 #define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1760 #define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1761 #define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1762 #define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1764 typedef struct IDirect3DVolumeTexture9Vtbl
1767 HRESULT (WINAPI
*QueryInterface
)(IDirect3DVolumeTexture9
*This
, REFIID riid
, void **ppvObject
);
1768 ULONG (WINAPI
*AddRef
)(IDirect3DVolumeTexture9
*This
);
1769 ULONG (WINAPI
*Release
)(IDirect3DVolumeTexture9
*This
);
1770 /* IDirect3DResource9 */
1771 HRESULT (WINAPI
*GetDevice
)(IDirect3DVolumeTexture9
*This
, IDirect3DDevice9
**ppDevice
);
1772 HRESULT (WINAPI
*SetPrivateData
)(IDirect3DVolumeTexture9
*This
, REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
);
1773 HRESULT (WINAPI
*GetPrivateData
)(IDirect3DVolumeTexture9
*This
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
);
1774 HRESULT (WINAPI
*FreePrivateData
)(IDirect3DVolumeTexture9
*This
, REFGUID refguid
);
1775 DWORD (WINAPI
*SetPriority
)(IDirect3DVolumeTexture9
*This
, DWORD PriorityNew
);
1776 DWORD (WINAPI
*GetPriority
)(IDirect3DVolumeTexture9
*This
);
1777 void (WINAPI
*PreLoad
)(IDirect3DVolumeTexture9
*This
);
1778 D3DRESOURCETYPE (WINAPI
*GetType
)(IDirect3DVolumeTexture9
*This
);
1779 /* IDirect3DBaseTexture9 */
1780 DWORD (WINAPI
*SetLOD
)(IDirect3DVolumeTexture9
*This
, DWORD LODNew
);
1781 DWORD (WINAPI
*GetLOD
)(IDirect3DVolumeTexture9
*This
);
1782 DWORD (WINAPI
*GetLevelCount
)(IDirect3DVolumeTexture9
*This
);
1783 HRESULT (WINAPI
*SetAutoGenFilterType
)(IDirect3DVolumeTexture9
*This
, D3DTEXTUREFILTERTYPE FilterType
);
1784 D3DTEXTUREFILTERTYPE (WINAPI
*GetAutoGenFilterType
)(IDirect3DVolumeTexture9
*This
);
1785 void (WINAPI
*GenerateMipSubLevels
)(IDirect3DVolumeTexture9
*This
);
1786 /* IDirect3DVolumeTexture9 */
1787 HRESULT (WINAPI
*GetLevelDesc
)(IDirect3DVolumeTexture9
*This
, UINT Level
, D3DVOLUME_DESC
*pDesc
);
1788 HRESULT (WINAPI
*GetVolumeLevel
)(IDirect3DVolumeTexture9
*This
, UINT Level
, IDirect3DVolume9
**ppVolumeLevel
);
1789 HRESULT (WINAPI
*LockBox
)(IDirect3DVolumeTexture9
*This
, UINT Level
, D3DLOCKED_BOX
*pLockedVolume
, const D3DBOX
*pBox
, DWORD Flags
);
1790 HRESULT (WINAPI
*UnlockBox
)(IDirect3DVolumeTexture9
*This
, UINT Level
);
1791 HRESULT (WINAPI
*AddDirtyBox
)(IDirect3DVolumeTexture9
*This
, const D3DBOX
*pDirtyBox
);
1792 } IDirect3DVolumeTexture9Vtbl
;
1793 struct IDirect3DVolumeTexture9
1795 IDirect3DVolumeTexture9Vtbl
*lpVtbl
;
1798 /* IUnknown macros */
1799 #define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1800 #define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1801 #define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
1802 /* IDirect3DResource9 macros */
1803 #define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1804 #define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1805 #define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1806 #define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1807 #define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1808 #define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1809 #define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1810 #define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1811 /* IDirect3DBaseTexture9 macros */
1812 #define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1813 #define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1814 #define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1815 #define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1816 #define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1817 #define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1818 /* IDirect3DVolumeTexture9 macros */
1819 #define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1820 #define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1821 #define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1822 #define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1823 #define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1825 #endif /* __cplusplus */
1830 Direct3DCreate9( UINT SDKVersion
);
1833 Direct3DCreate9Ex( UINT SDKVersion
,
1834 IDirect3D9Ex
**ppD3D9
);
1837 Direct3DShaderValidatorCreate9( void );
1840 D3DPERF_BeginEvent( D3DCOLOR color
,
1844 D3DPERF_EndEvent( void );
1847 D3DPERF_GetStatus( void );
1850 D3DPERF_SetOptions( DWORD options
);
1853 D3DPERF_QueryRepeatFrame( void );
1856 D3DPERF_SetMarker( D3DCOLOR color
,
1860 D3DPERF_SetRegion( D3DCOLOR color
,
1864 DebugSetMute( void );
1868 #endif /* _D3D9_H_ */