bumped version to 3.3
[mesa.git] / include / GL / osmesa.h
1 /* $Id: osmesa.h,v 1.2 1999/11/24 18:43:19 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Mesa Off-Screen rendering interface.
30 *
31 * This is an operating system and window system independent interface to
32 * Mesa which allows one to render images into a client-supplied buffer in
33 * main memory. Such images may manipulated or saved in whatever way the
34 * client wants.
35 *
36 * These are the API functions:
37 * OSMesaCreateContext - create a new Off-Screen Mesa rendering context
38 * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
39 * and make the specified context the current one.
40 * OSMesaDestroyContext - destroy an OSMesaContext
41 * OSMesaGetCurrentContext - return thread's current context ID
42 * OSMesaPixelStore - controls how pixels are stored in image buffer
43 * OSMesaGetIntegerv - return OSMesa state parameters
44 *
45 *
46 * The limits on the width and height of an image buffer are MAX_WIDTH and
47 * MAX_HEIGHT as defined in Mesa/src/config.h. Defaults are 1280 and 1024.
48 * You can increase them as needed but beware that many temporary arrays in
49 * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
50 */
51
52
53
54 #ifndef OSMESA_H
55 #define OSMESA_H
56
57
58
59 #ifdef __cplusplus
60 extern "C" {
61 #endif
62
63
64 #include "GL/gl.h"
65
66
67
68 #define OSMESA_MAJOR_VERSION 3
69 #define OSMESA_MINOR_VERSION 3
70
71
72
73 /*
74 * Values for the format parameter of OSMesaCreateContext()
75 * New in version 2.0.
76 */
77 #define OSMESA_COLOR_INDEX GL_COLOR_INDEX
78 #define OSMESA_RGBA GL_RGBA
79 #define OSMESA_BGRA 0x1
80 #define OSMESA_ARGB 0x2
81 #define OSMESA_RGB GL_RGB
82 #define OSMESA_BGR 0x4
83
84
85 /*
86 * OSMesaPixelStore() parameters:
87 * New in version 2.0.
88 */
89 #define OSMESA_ROW_LENGTH 0x10
90 #define OSMESA_Y_UP 0x11
91
92
93 /*
94 * Accepted by OSMesaGetIntegerv:
95 */
96 #define OSMESA_WIDTH 0x20
97 #define OSMESA_HEIGHT 0x21
98 #define OSMESA_FORMAT 0x22
99 #define OSMESA_TYPE 0x23
100
101
102
103 typedef struct osmesa_context *OSMesaContext;
104
105
106 #if defined(__BEOS__) || defined(__QUICKDRAW__)
107 #pragma export on
108 #endif
109
110
111 /*
112 * Create an Off-Screen Mesa rendering context. The only attribute needed is
113 * an RGBA vs Color-Index mode flag.
114 *
115 * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
116 * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
117 * sharelist - specifies another OSMesaContext with which to share
118 * display lists. NULL indicates no sharing.
119 * Return: an OSMesaContext or 0 if error
120 */
121 GLAPI OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format,
122 OSMesaContext sharelist );
123
124
125
126
127 /*
128 * Destroy an Off-Screen Mesa rendering context.
129 *
130 * Input: ctx - the context to destroy
131 */
132 GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
133
134
135
136 /*
137 * Bind an OSMesaContext to an image buffer. The image buffer is just a
138 * block of memory which the client provides. Its size must be at least
139 * as large as width*height*sizeof(type). Its address should be a multiple
140 * of 4 if using RGBA mode.
141 *
142 * Image data is stored in the order of glDrawPixels: row-major order
143 * with the lower-left image pixel stored in the first array position
144 * (ie. bottom-to-top).
145 *
146 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
147 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
148 * value. If the context is in color indexed mode, each pixel will be
149 * stored as a 1-byte value.
150 *
151 * If the context's viewport hasn't been initialized yet, it will now be
152 * initialized to (0,0,width,height).
153 *
154 * Input: ctx - the rendering context
155 * buffer - the image buffer memory
156 * type - data type for pixel components, only GL_UNSIGNED_BYTE
157 * supported now
158 * width, height - size of image buffer in pixels, at least 1
159 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
160 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
161 * width>internal limit or height>internal limit.
162 */
163 GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
164 void *buffer, GLenum type,
165 GLsizei width, GLsizei height );
166
167
168
169
170 /*
171 * Return the current Off-Screen Mesa rendering context handle.
172 */
173 GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
174
175
176
177 /*
178 * Set pixel store/packing parameters for the current context.
179 * This is similar to glPixelStore.
180 * Input: pname - OSMESA_ROW_LENGTH
181 * specify actual pixels per row in image buffer
182 * 0 = same as image width (default)
183 * OSMESA_Y_UP
184 * zero = Y coordinates increase downward
185 * non-zero = Y coordinates increase upward (default)
186 * value - the value for the parameter pname
187 *
188 * New in version 2.0.
189 */
190 GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
191
192
193
194 /*
195 * Return context info. This is like glGetIntegerv.
196 * Input: pname -
197 * OSMESA_WIDTH return current image width
198 * OSMESA_HEIGHT return current image height
199 * OSMESA_FORMAT return image format
200 * OSMESA_TYPE return color component data type
201 * OSMESA_ROW_LENGTH return row length in pixels
202 * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
203 * value - pointer to integer in which to return result.
204 */
205 GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
206
207
208
209 /*
210 * Return the depth buffer associated with an OSMesa context.
211 * Input: c - the OSMesa context
212 * Output: width, height - size of buffer in pixels
213 * bytesPerValue - bytes per depth value (2 or 4)
214 * buffer - pointer to depth buffer values
215 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
216 *
217 * New in Mesa 2.4.
218 */
219 GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
220 GLint *width, GLint *height,
221 GLint *bytesPerValue, void **buffer );
222
223
224
225
226 #if defined(__BEOS__) || defined(__QUICKDRAW__)
227 #pragma export off
228 #endif
229
230
231 #ifdef __cplusplus
232 }
233 #endif
234
235
236 #endif