bump versions to 4.0
[mesa.git] / include / GL / osmesa.h
1 /* $Id: osmesa.h,v 1.9 2001/09/23 16:06:13 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.0
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Mesa Off-Screen rendering interface.
30 *
31 * This is an operating system and window system independent interface to
32 * Mesa which allows one to render images into a client-supplied buffer in
33 * main memory. Such images may manipulated or saved in whatever way the
34 * client wants.
35 *
36 * These are the API functions:
37 * OSMesaCreateContext - create a new Off-Screen Mesa rendering context
38 * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
39 * and make the specified context the current one.
40 * OSMesaDestroyContext - destroy an OSMesaContext
41 * OSMesaGetCurrentContext - return thread's current context ID
42 * OSMesaPixelStore - controls how pixels are stored in image buffer
43 * OSMesaGetIntegerv - return OSMesa state parameters
44 *
45 *
46 * The limits on the width and height of an image buffer are MAX_WIDTH and
47 * MAX_HEIGHT as defined in Mesa/src/config.h. Defaults are 1280 and 1024.
48 * You can increase them as needed but beware that many temporary arrays in
49 * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
50 */
51
52
53 #ifndef OSMESA_H
54 #define OSMESA_H
55
56
57 #ifdef __cplusplus
58 extern "C" {
59 #endif
60
61
62 #include <GL/gl.h>
63
64
65 #define OSMESA_MAJOR_VERSION 4
66 #define OSMESA_MINOR_VERSION 0
67 #define OSMESA_PATCH_VERSION 0
68
69
70
71 /*
72 * Values for the format parameter of OSMesaCreateContext()
73 * New in version 2.0.
74 */
75 #define OSMESA_COLOR_INDEX GL_COLOR_INDEX
76 #define OSMESA_RGBA GL_RGBA
77 #define OSMESA_BGRA 0x1
78 #define OSMESA_ARGB 0x2
79 #define OSMESA_RGB GL_RGB
80 #define OSMESA_BGR 0x4
81 #define OSMESA_RGB_565 0x5
82
83
84 /*
85 * OSMesaPixelStore() parameters:
86 * New in version 2.0.
87 */
88 #define OSMESA_ROW_LENGTH 0x10
89 #define OSMESA_Y_UP 0x11
90
91
92 /*
93 * Accepted by OSMesaGetIntegerv:
94 */
95 #define OSMESA_WIDTH 0x20
96 #define OSMESA_HEIGHT 0x21
97 #define OSMESA_FORMAT 0x22
98 #define OSMESA_TYPE 0x23
99 #define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */
100 #define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */
101
102
103 typedef struct osmesa_context *OSMesaContext;
104
105
106 #if defined(__BEOS__) || defined(__QUICKDRAW__)
107 #pragma export on
108 #endif
109
110
111 /*
112 * Create an Off-Screen Mesa rendering context. The only attribute needed is
113 * an RGBA vs Color-Index mode flag.
114 *
115 * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
116 * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
117 * sharelist - specifies another OSMesaContext with which to share
118 * display lists. NULL indicates no sharing.
119 * Return: an OSMesaContext or 0 if error
120 */
121 GLAPI OSMesaContext GLAPIENTRY
122 OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
123
124
125
126 /*
127 * Create an Off-Screen Mesa rendering context and specify desired
128 * size of depth buffer, stencil buffer and accumulation buffer.
129 * If you specify zero for depthBits, stencilBits, accumBits you
130 * can save some memory.
131 *
132 * New in Mesa 3.5
133 */
134 GLAPI OSMesaContext GLAPIENTRY
135 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
136 GLint accumBits, OSMesaContext sharelist);
137
138
139 /*
140 * Destroy an Off-Screen Mesa rendering context.
141 *
142 * Input: ctx - the context to destroy
143 */
144 GLAPI void GLAPIENTRY
145 OSMesaDestroyContext( OSMesaContext ctx );
146
147
148
149 /*
150 * Bind an OSMesaContext to an image buffer. The image buffer is just a
151 * block of memory which the client provides. Its size must be at least
152 * as large as width*height*sizeof(type). Its address should be a multiple
153 * of 4 if using RGBA mode.
154 *
155 * Image data is stored in the order of glDrawPixels: row-major order
156 * with the lower-left image pixel stored in the first array position
157 * (ie. bottom-to-top).
158 *
159 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
160 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
161 * value. If the context is in color indexed mode, each pixel will be
162 * stored as a 1-byte value.
163 *
164 * If the context's viewport hasn't been initialized yet, it will now be
165 * initialized to (0,0,width,height).
166 *
167 * Input: ctx - the rendering context
168 * buffer - the image buffer memory
169 * type - data type for pixel components, only GL_UNSIGNED_BYTE
170 * supported now
171 * width, height - size of image buffer in pixels, at least 1
172 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
173 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
174 * width>internal limit or height>internal limit.
175 */
176 GLAPI GLboolean GLAPIENTRY
177 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
178 GLsizei width, GLsizei height );
179
180
181
182
183 /*
184 * Return the current Off-Screen Mesa rendering context handle.
185 */
186 GLAPI OSMesaContext GLAPIENTRY
187 OSMesaGetCurrentContext( void );
188
189
190
191 /*
192 * Set pixel store/packing parameters for the current context.
193 * This is similar to glPixelStore.
194 * Input: pname - OSMESA_ROW_LENGTH
195 * specify actual pixels per row in image buffer
196 * 0 = same as image width (default)
197 * OSMESA_Y_UP
198 * zero = Y coordinates increase downward
199 * non-zero = Y coordinates increase upward (default)
200 * value - the value for the parameter pname
201 *
202 * New in version 2.0.
203 */
204 GLAPI void GLAPIENTRY
205 OSMesaPixelStore( GLint pname, GLint value );
206
207
208
209 /*
210 * Return an integer value like glGetIntegerv.
211 * Input: pname -
212 * OSMESA_WIDTH return current image width
213 * OSMESA_HEIGHT return current image height
214 * OSMESA_FORMAT return image format
215 * OSMESA_TYPE return color component data type
216 * OSMESA_ROW_LENGTH return row length in pixels
217 * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
218 * value - pointer to integer in which to return result.
219 */
220 GLAPI void GLAPIENTRY
221 OSMesaGetIntegerv( GLint pname, GLint *value );
222
223
224
225 /*
226 * Return the depth buffer associated with an OSMesa context.
227 * Input: c - the OSMesa context
228 * Output: width, height - size of buffer in pixels
229 * bytesPerValue - bytes per depth value (2 or 4)
230 * buffer - pointer to depth buffer values
231 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
232 *
233 * New in Mesa 2.4.
234 */
235 GLAPI GLboolean GLAPIENTRY
236 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
237 GLint *bytesPerValue, void **buffer );
238
239
240
241 /*
242 * Return the color buffer associated with an OSMesa context.
243 * Input: c - the OSMesa context
244 * Output: width, height - size of buffer in pixels
245 * format - buffer format (OSMESA_FORMAT)
246 * buffer - pointer to depth buffer values
247 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
248 *
249 * New in Mesa 3.3.
250 */
251 GLAPI GLboolean GLAPIENTRY
252 OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
253 GLint *format, void **buffer );
254
255
256
257 #if defined(__BEOS__) || defined(__QUICKDRAW__)
258 #pragma export off
259 #endif
260
261
262 #ifdef __cplusplus
263 }
264 #endif
265
266
267 #endif