1 /* $Id: osmesa.h,v 1.4 2000/01/18 17:29:18 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Mesa Off-Screen rendering interface.
31 * This is an operating system and window system independent interface to
32 * Mesa which allows one to render images into a client-supplied buffer in
33 * main memory. Such images may manipulated or saved in whatever way the
36 * These are the API functions:
37 * OSMesaCreateContext - create a new Off-Screen Mesa rendering context
38 * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
39 * and make the specified context the current one.
40 * OSMesaDestroyContext - destroy an OSMesaContext
41 * OSMesaGetCurrentContext - return thread's current context ID
42 * OSMesaPixelStore - controls how pixels are stored in image buffer
43 * OSMesaGetIntegerv - return OSMesa state parameters
46 * The limits on the width and height of an image buffer are MAX_WIDTH and
47 * MAX_HEIGHT as defined in Mesa/src/config.h. Defaults are 1280 and 1024.
48 * You can increase them as needed but beware that many temporary arrays in
49 * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
65 #define OSMESA_MAJOR_VERSION 3
66 #define OSMESA_MINOR_VERSION 3
71 * Values for the format parameter of OSMesaCreateContext()
74 #define OSMESA_COLOR_INDEX GL_COLOR_INDEX
75 #define OSMESA_RGBA GL_RGBA
76 #define OSMESA_BGRA 0x1
77 #define OSMESA_ARGB 0x2
78 #define OSMESA_RGB GL_RGB
79 #define OSMESA_BGR 0x4
83 * OSMesaPixelStore() parameters:
86 #define OSMESA_ROW_LENGTH 0x10
87 #define OSMESA_Y_UP 0x11
91 * Accepted by OSMesaGetIntegerv:
93 #define OSMESA_WIDTH 0x20
94 #define OSMESA_HEIGHT 0x21
95 #define OSMESA_FORMAT 0x22
96 #define OSMESA_TYPE 0x23
100 * Accepted by OSMesaGetBooleanv:
103 /* This is based on the HP proposed extension */
104 #define OSMESA_OCCLUSION_TEST_RESULT_HP 0x30
108 typedef struct osmesa_context
*OSMesaContext
;
111 #if defined(__BEOS__) || defined(__QUICKDRAW__)
117 * Create an Off-Screen Mesa rendering context. The only attribute needed is
118 * an RGBA vs Color-Index mode flag.
120 * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
121 * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
122 * sharelist - specifies another OSMesaContext with which to share
123 * display lists. NULL indicates no sharing.
124 * Return: an OSMesaContext or 0 if error
126 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext( GLenum format
,
127 OSMesaContext sharelist
);
133 * Destroy an Off-Screen Mesa rendering context.
135 * Input: ctx - the context to destroy
137 GLAPI
void GLAPIENTRY
OSMesaDestroyContext( OSMesaContext ctx
);
142 * Bind an OSMesaContext to an image buffer. The image buffer is just a
143 * block of memory which the client provides. Its size must be at least
144 * as large as width*height*sizeof(type). Its address should be a multiple
145 * of 4 if using RGBA mode.
147 * Image data is stored in the order of glDrawPixels: row-major order
148 * with the lower-left image pixel stored in the first array position
149 * (ie. bottom-to-top).
151 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
152 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
153 * value. If the context is in color indexed mode, each pixel will be
154 * stored as a 1-byte value.
156 * If the context's viewport hasn't been initialized yet, it will now be
157 * initialized to (0,0,width,height).
159 * Input: ctx - the rendering context
160 * buffer - the image buffer memory
161 * type - data type for pixel components, only GL_UNSIGNED_BYTE
163 * width, height - size of image buffer in pixels, at least 1
164 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
165 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
166 * width>internal limit or height>internal limit.
168 GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent( OSMesaContext ctx
,
169 void *buffer
, GLenum type
,
170 GLsizei width
, GLsizei height
);
176 * Return the current Off-Screen Mesa rendering context handle.
178 GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext( void );
183 * Set pixel store/packing parameters for the current context.
184 * This is similar to glPixelStore.
185 * Input: pname - OSMESA_ROW_LENGTH
186 * specify actual pixels per row in image buffer
187 * 0 = same as image width (default)
189 * zero = Y coordinates increase downward
190 * non-zero = Y coordinates increase upward (default)
191 * value - the value for the parameter pname
193 * New in version 2.0.
195 GLAPI
void GLAPIENTRY
OSMesaPixelStore( GLint pname
, GLint value
);
200 * Return an integer value like glGetIntegerv.
202 * OSMESA_WIDTH return current image width
203 * OSMESA_HEIGHT return current image height
204 * OSMESA_FORMAT return image format
205 * OSMESA_TYPE return color component data type
206 * OSMESA_ROW_LENGTH return row length in pixels
207 * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
208 * value - pointer to integer in which to return result.
210 GLAPI
void GLAPIENTRY
OSMesaGetIntegerv( GLint pname
, GLint
*value
);
215 * Return a boolean value like glGetBooleanv.
217 * OSMESA_OCCLUSION_TEST_RESULT_HP return current test result
218 * value - pointer to boolean in which to return result.
220 GLAPI
void GLAPIENTRY
OSMesaGetBooleanv( GLint pname
, GLboolean
*value
);
225 * Return the depth buffer associated with an OSMesa context.
226 * Input: c - the OSMesa context
227 * Output: width, height - size of buffer in pixels
228 * bytesPerValue - bytes per depth value (2 or 4)
229 * buffer - pointer to depth buffer values
230 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
234 GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer( OSMesaContext c
,
235 GLint
*width
, GLint
*height
,
236 GLint
*bytesPerValue
,
242 #if defined(__BEOS__) || defined(__QUICKDRAW__)