minor clean-up
[mesa.git] / include / GL / osmesa.h
1 /* $Id: osmesa.h,v 1.4 2000/01/18 17:29:18 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Mesa Off-Screen rendering interface.
30 *
31 * This is an operating system and window system independent interface to
32 * Mesa which allows one to render images into a client-supplied buffer in
33 * main memory. Such images may manipulated or saved in whatever way the
34 * client wants.
35 *
36 * These are the API functions:
37 * OSMesaCreateContext - create a new Off-Screen Mesa rendering context
38 * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
39 * and make the specified context the current one.
40 * OSMesaDestroyContext - destroy an OSMesaContext
41 * OSMesaGetCurrentContext - return thread's current context ID
42 * OSMesaPixelStore - controls how pixels are stored in image buffer
43 * OSMesaGetIntegerv - return OSMesa state parameters
44 *
45 *
46 * The limits on the width and height of an image buffer are MAX_WIDTH and
47 * MAX_HEIGHT as defined in Mesa/src/config.h. Defaults are 1280 and 1024.
48 * You can increase them as needed but beware that many temporary arrays in
49 * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
50 */
51
52
53 #ifndef OSMESA_H
54 #define OSMESA_H
55
56
57 #ifdef __cplusplus
58 extern "C" {
59 #endif
60
61
62 #include "GL/gl.h"
63
64
65 #define OSMESA_MAJOR_VERSION 3
66 #define OSMESA_MINOR_VERSION 3
67
68
69
70 /*
71 * Values for the format parameter of OSMesaCreateContext()
72 * New in version 2.0.
73 */
74 #define OSMESA_COLOR_INDEX GL_COLOR_INDEX
75 #define OSMESA_RGBA GL_RGBA
76 #define OSMESA_BGRA 0x1
77 #define OSMESA_ARGB 0x2
78 #define OSMESA_RGB GL_RGB
79 #define OSMESA_BGR 0x4
80
81
82 /*
83 * OSMesaPixelStore() parameters:
84 * New in version 2.0.
85 */
86 #define OSMESA_ROW_LENGTH 0x10
87 #define OSMESA_Y_UP 0x11
88
89
90 /*
91 * Accepted by OSMesaGetIntegerv:
92 */
93 #define OSMESA_WIDTH 0x20
94 #define OSMESA_HEIGHT 0x21
95 #define OSMESA_FORMAT 0x22
96 #define OSMESA_TYPE 0x23
97
98
99 /*
100 * Accepted by OSMesaGetBooleanv:
101 * New in version 3.3
102 */
103 /* This is based on the HP proposed extension */
104 #define OSMESA_OCCLUSION_TEST_RESULT_HP 0x30
105
106
107
108 typedef struct osmesa_context *OSMesaContext;
109
110
111 #if defined(__BEOS__) || defined(__QUICKDRAW__)
112 #pragma export on
113 #endif
114
115
116 /*
117 * Create an Off-Screen Mesa rendering context. The only attribute needed is
118 * an RGBA vs Color-Index mode flag.
119 *
120 * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
121 * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
122 * sharelist - specifies another OSMesaContext with which to share
123 * display lists. NULL indicates no sharing.
124 * Return: an OSMesaContext or 0 if error
125 */
126 GLAPI OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format,
127 OSMesaContext sharelist );
128
129
130
131
132 /*
133 * Destroy an Off-Screen Mesa rendering context.
134 *
135 * Input: ctx - the context to destroy
136 */
137 GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
138
139
140
141 /*
142 * Bind an OSMesaContext to an image buffer. The image buffer is just a
143 * block of memory which the client provides. Its size must be at least
144 * as large as width*height*sizeof(type). Its address should be a multiple
145 * of 4 if using RGBA mode.
146 *
147 * Image data is stored in the order of glDrawPixels: row-major order
148 * with the lower-left image pixel stored in the first array position
149 * (ie. bottom-to-top).
150 *
151 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
152 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
153 * value. If the context is in color indexed mode, each pixel will be
154 * stored as a 1-byte value.
155 *
156 * If the context's viewport hasn't been initialized yet, it will now be
157 * initialized to (0,0,width,height).
158 *
159 * Input: ctx - the rendering context
160 * buffer - the image buffer memory
161 * type - data type for pixel components, only GL_UNSIGNED_BYTE
162 * supported now
163 * width, height - size of image buffer in pixels, at least 1
164 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
165 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
166 * width>internal limit or height>internal limit.
167 */
168 GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
169 void *buffer, GLenum type,
170 GLsizei width, GLsizei height );
171
172
173
174
175 /*
176 * Return the current Off-Screen Mesa rendering context handle.
177 */
178 GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
179
180
181
182 /*
183 * Set pixel store/packing parameters for the current context.
184 * This is similar to glPixelStore.
185 * Input: pname - OSMESA_ROW_LENGTH
186 * specify actual pixels per row in image buffer
187 * 0 = same as image width (default)
188 * OSMESA_Y_UP
189 * zero = Y coordinates increase downward
190 * non-zero = Y coordinates increase upward (default)
191 * value - the value for the parameter pname
192 *
193 * New in version 2.0.
194 */
195 GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
196
197
198
199 /*
200 * Return an integer value like glGetIntegerv.
201 * Input: pname -
202 * OSMESA_WIDTH return current image width
203 * OSMESA_HEIGHT return current image height
204 * OSMESA_FORMAT return image format
205 * OSMESA_TYPE return color component data type
206 * OSMESA_ROW_LENGTH return row length in pixels
207 * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
208 * value - pointer to integer in which to return result.
209 */
210 GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
211
212
213
214 /*
215 * Return a boolean value like glGetBooleanv.
216 * Input: pname -
217 * OSMESA_OCCLUSION_TEST_RESULT_HP return current test result
218 * value - pointer to boolean in which to return result.
219 */
220 GLAPI void GLAPIENTRY OSMesaGetBooleanv( GLint pname, GLboolean *value );
221
222
223
224 /*
225 * Return the depth buffer associated with an OSMesa context.
226 * Input: c - the OSMesa context
227 * Output: width, height - size of buffer in pixels
228 * bytesPerValue - bytes per depth value (2 or 4)
229 * buffer - pointer to depth buffer values
230 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
231 *
232 * New in Mesa 2.4.
233 */
234 GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
235 GLint *width, GLint *height,
236 GLint *bytesPerValue,
237 void **buffer );
238
239
240
241
242 #if defined(__BEOS__) || defined(__QUICKDRAW__)
243 #pragma export off
244 #endif
245
246
247 #ifdef __cplusplus
248 }
249 #endif
250
251
252 #endif