removed cvs history logs and old comments
[mesa.git] / include / GL / svgamesa.h
1 /* $Id: svgamesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.0
6 * Copyright (C) 1995-1998 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24 /*
25 * $Log: svgamesa.h,v $
26 * Revision 1.1 1999/08/19 00:55:40 jtg
27 * Initial revision
28 *
29 * Revision 3.0 1998/02/20 05:07:24 brianp
30 * initial rev
31 *
32 */
33
34
35
36 /*
37 * SVGA/Mesa interface for Linux.
38 */
39
40
41 /*
42 * Intro to using the VGA/Mesa interface
43 *
44 * 1. #include the <vga.h> file
45 * 2. Call vga_init() to initialize the SVGA library.
46 * 3. Call vga_setmode() to specify the screen size and color depth.
47 * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit
48 * color Mesa assumes color index mode, if using 16-bit or deeper color
49 * Mesa assumes RGB mode.
50 * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context.
51 * 6. You can now use the Mesa API functions.
52 * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT)
53 * to restore the original text screen.
54 *
55 * Notes
56 * 1. You must run your executable as root (or use the set UID-bit) because
57 * the SVGA library requires it.
58 * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what
59 * has to be done yet.
60 */
61
62
63 #ifndef SVGAMESA_H
64 #define SVGAMESA_H
65
66
67 #define SVGAMESA_MAJOR_VERSION 3
68 #define SVGAMESA_MINOR_VERSION 0
69
70
71 #ifdef __cplusplus
72 extern "C" {
73 #endif
74
75
76 #include "GL/gl.h"
77
78
79
80 /*
81 * This is the SVGAMesa context 'handle':
82 */
83 typedef struct svgamesa_context *SVGAMesaContext;
84
85
86
87 /*
88 * doubleBuffer flag new in version 2.4
89 */
90 extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer );
91
92 extern void SVGAMesaDestroyContext( SVGAMesaContext ctx );
93
94 extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx );
95
96 extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
97
98 extern void SVGAMesaSwapBuffers( void );
99
100
101 #ifdef __cplusplus
102 }
103 #endif
104
105
106 #endif