Merge commit 'origin/master' into gallium-0.2
[mesa.git] / include / GLES / gl.h
1 #ifndef __gl_h_
2 #define __gl_h_
3
4
5 #include <GLES/glplatform.h>
6
7 #ifdef __cplusplus
8 extern "C" {
9 #endif
10
11 /*
12 ** License Applicability. Except to the extent portions of this file are
13 ** made subject to an alternative license as permitted in the SGI Free
14 ** Software License B, Version 1.0 (the "License"), the contents of this
15 ** file are subject only to the provisions of the License. You may not use
16 ** this file except in compliance with the License. You may obtain a copy
17 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
18 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
19 **
20 ** http://oss.sgi.com/projects/FreeB
21 **
22 ** Note that, as provided in the License, the Software is distributed on an
23 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
24 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
25 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
26 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
27 **
28 ** Original Code. The Original Code is: OpenGL Sample Implementation,
29 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
30 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
31 ** Copyright in any portions created by third parties is as indicated
32 ** elsewhere herein. All Rights Reserved.
33 **
34 ** Additional Notice Provisions: The application programming interfaces
35 ** established by SGI in conjunction with the Original Code are The
36 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
37 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
38 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
39 ** Window System(R) (Version 1.3), released October 19, 1998. This software
40 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
41 ** published by SGI, but has not been independently verified as being
42 ** compliant with the OpenGL(R) version 1.2.1 Specification.
43 */
44
45 typedef unsigned int GLenum;
46 typedef unsigned char GLboolean;
47 typedef unsigned int GLbitfield;
48 typedef signed char GLbyte;
49 typedef short GLshort;
50 typedef int GLint;
51 typedef int GLsizei;
52 typedef unsigned char GLubyte;
53 typedef unsigned short GLushort;
54 typedef unsigned int GLuint;
55 typedef float GLfloat;
56 typedef float GLclampf;
57 typedef void GLvoid;
58 typedef int GLfixed;
59 typedef int GLclampx;
60
61 typedef int GLintptr;
62 typedef int GLsizeiptr;
63
64
65 /*************************************************************/
66
67 /* OpenGL ES core versions */
68 #define GL_VERSION_ES_CM_1_0 1
69 #define GL_VERSION_ES_CL_1_0 1
70 #define GL_VERSION_ES_CM_1_1 1
71 #define GL_VERSION_ES_CL_1_1 1
72
73 /* ClearBufferMask */
74 #define GL_DEPTH_BUFFER_BIT 0x00000100
75 #define GL_STENCIL_BUFFER_BIT 0x00000400
76 #define GL_COLOR_BUFFER_BIT 0x00004000
77
78 /* Boolean */
79 #define GL_FALSE 0
80 #define GL_TRUE 1
81
82 /* BeginMode */
83 #define GL_POINTS 0x0000
84 #define GL_LINES 0x0001
85 #define GL_LINE_LOOP 0x0002
86 #define GL_LINE_STRIP 0x0003
87 #define GL_TRIANGLES 0x0004
88 #define GL_TRIANGLE_STRIP 0x0005
89 #define GL_TRIANGLE_FAN 0x0006
90
91 /* AlphaFunction */
92 #define GL_NEVER 0x0200
93 #define GL_LESS 0x0201
94 #define GL_EQUAL 0x0202
95 #define GL_LEQUAL 0x0203
96 #define GL_GREATER 0x0204
97 #define GL_NOTEQUAL 0x0205
98 #define GL_GEQUAL 0x0206
99 #define GL_ALWAYS 0x0207
100
101 /* BlendingFactorDest */
102 #define GL_ZERO 0
103 #define GL_ONE 1
104 #define GL_SRC_COLOR 0x0300
105 #define GL_ONE_MINUS_SRC_COLOR 0x0301
106 #define GL_SRC_ALPHA 0x0302
107 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
108 #define GL_DST_ALPHA 0x0304
109 #define GL_ONE_MINUS_DST_ALPHA 0x0305
110
111 /* BlendingFactorSrc */
112 /* GL_ZERO */
113 /* GL_ONE */
114 #define GL_DST_COLOR 0x0306
115 #define GL_ONE_MINUS_DST_COLOR 0x0307
116 #define GL_SRC_ALPHA_SATURATE 0x0308
117 /* GL_SRC_ALPHA */
118 /* GL_ONE_MINUS_SRC_ALPHA */
119 /* GL_DST_ALPHA */
120 /* GL_ONE_MINUS_DST_ALPHA */
121
122 /* ClipPlaneName */
123 #define GL_CLIP_PLANE0 0x3000
124 #define GL_CLIP_PLANE1 0x3001
125 #define GL_CLIP_PLANE2 0x3002
126 #define GL_CLIP_PLANE3 0x3003
127 #define GL_CLIP_PLANE4 0x3004
128 #define GL_CLIP_PLANE5 0x3005
129
130 /* ColorMaterialFace */
131 /* GL_FRONT_AND_BACK */
132
133 /* ColorMaterialParameter */
134 /* GL_AMBIENT_AND_DIFFUSE */
135
136 /* ColorPointerType */
137 /* GL_UNSIGNED_BYTE */
138 /* GL_FLOAT */
139 /* GL_FIXED */
140
141 /* CullFaceMode */
142 #define GL_FRONT 0x0404
143 #define GL_BACK 0x0405
144 #define GL_FRONT_AND_BACK 0x0408
145
146 /* DepthFunction */
147 /* GL_NEVER */
148 /* GL_LESS */
149 /* GL_EQUAL */
150 /* GL_LEQUAL */
151 /* GL_GREATER */
152 /* GL_NOTEQUAL */
153 /* GL_GEQUAL */
154 /* GL_ALWAYS */
155
156 /* EnableCap */
157 #define GL_FOG 0x0B60
158 #define GL_LIGHTING 0x0B50
159 #define GL_TEXTURE_2D 0x0DE1
160 #define GL_CULL_FACE 0x0B44
161 #define GL_ALPHA_TEST 0x0BC0
162 #define GL_BLEND 0x0BE2
163 #define GL_COLOR_LOGIC_OP 0x0BF2
164 #define GL_DITHER 0x0BD0
165 #define GL_STENCIL_TEST 0x0B90
166 #define GL_DEPTH_TEST 0x0B71
167 /* GL_LIGHT0 */
168 /* GL_LIGHT1 */
169 /* GL_LIGHT2 */
170 /* GL_LIGHT3 */
171 /* GL_LIGHT4 */
172 /* GL_LIGHT5 */
173 /* GL_LIGHT6 */
174 /* GL_LIGHT7 */
175 #define GL_POINT_SMOOTH 0x0B10
176 #define GL_LINE_SMOOTH 0x0B20
177 #define GL_SCISSOR_TEST 0x0C11
178 #define GL_COLOR_MATERIAL 0x0B57
179 #define GL_NORMALIZE 0x0BA1
180 #define GL_RESCALE_NORMAL 0x803A
181 #define GL_POLYGON_OFFSET_FILL 0x8037
182 #define GL_VERTEX_ARRAY 0x8074
183 #define GL_NORMAL_ARRAY 0x8075
184 #define GL_COLOR_ARRAY 0x8076
185 #define GL_TEXTURE_COORD_ARRAY 0x8078
186 #define GL_MULTISAMPLE 0x809D
187 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
188 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
189 #define GL_SAMPLE_COVERAGE 0x80A0
190
191 /* ErrorCode */
192 #define GL_NO_ERROR 0
193 #define GL_INVALID_ENUM 0x0500
194 #define GL_INVALID_VALUE 0x0501
195 #define GL_INVALID_OPERATION 0x0502
196 #define GL_STACK_OVERFLOW 0x0503
197 #define GL_STACK_UNDERFLOW 0x0504
198 #define GL_OUT_OF_MEMORY 0x0505
199
200 /* FogMode */
201 /* GL_LINEAR */
202 #define GL_EXP 0x0800
203 #define GL_EXP2 0x0801
204
205 /* FogParameter */
206 #define GL_FOG_DENSITY 0x0B62
207 #define GL_FOG_START 0x0B63
208 #define GL_FOG_END 0x0B64
209 #define GL_FOG_MODE 0x0B65
210 #define GL_FOG_COLOR 0x0B66
211
212 /* FrontFaceDirection */
213 #define GL_CW 0x0900
214 #define GL_CCW 0x0901
215
216 /* GetPName */
217 #define GL_CURRENT_COLOR 0x0B00
218 #define GL_CURRENT_NORMAL 0x0B02
219 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
220 #define GL_POINT_SIZE 0x0B11
221 #define GL_POINT_SIZE_MIN 0x8126
222 #define GL_POINT_SIZE_MAX 0x8127
223 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
224 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
225 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
226 #define GL_LINE_WIDTH 0x0B21
227 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
228 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
229 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
230 #define GL_CULL_FACE_MODE 0x0B45
231 #define GL_FRONT_FACE 0x0B46
232 #define GL_SHADE_MODEL 0x0B54
233 #define GL_DEPTH_RANGE 0x0B70
234 #define GL_DEPTH_WRITEMASK 0x0B72
235 #define GL_DEPTH_CLEAR_VALUE 0x0B73
236 #define GL_DEPTH_FUNC 0x0B74
237 #define GL_STENCIL_CLEAR_VALUE 0x0B91
238 #define GL_STENCIL_FUNC 0x0B92
239 #define GL_STENCIL_VALUE_MASK 0x0B93
240 #define GL_STENCIL_FAIL 0x0B94
241 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
242 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
243 #define GL_STENCIL_REF 0x0B97
244 #define GL_STENCIL_WRITEMASK 0x0B98
245 #define GL_MATRIX_MODE 0x0BA0
246 #define GL_VIEWPORT 0x0BA2
247 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
248 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
249 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
250 #define GL_MODELVIEW_MATRIX 0x0BA6
251 #define GL_PROJECTION_MATRIX 0x0BA7
252 #define GL_TEXTURE_MATRIX 0x0BA8
253 #define GL_ALPHA_TEST_FUNC 0x0BC1
254 #define GL_ALPHA_TEST_REF 0x0BC2
255 #define GL_BLEND_DST 0x0BE0
256 #define GL_BLEND_SRC 0x0BE1
257 #define GL_LOGIC_OP_MODE 0x0BF0
258 #define GL_SCISSOR_BOX 0x0C10
259 #define GL_SCISSOR_TEST 0x0C11
260 #define GL_COLOR_CLEAR_VALUE 0x0C22
261 #define GL_COLOR_WRITEMASK 0x0C23
262 #define GL_UNPACK_ALIGNMENT 0x0CF5
263 #define GL_PACK_ALIGNMENT 0x0D05
264 #define GL_MAX_LIGHTS 0x0D31
265 #define GL_MAX_CLIP_PLANES 0x0D32
266 #define GL_MAX_TEXTURE_SIZE 0x0D33
267 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
268 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
269 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
270 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
271 #define GL_MAX_TEXTURE_UNITS 0x84E2
272 #define GL_SUBPIXEL_BITS 0x0D50
273 #define GL_RED_BITS 0x0D52
274 #define GL_GREEN_BITS 0x0D53
275 #define GL_BLUE_BITS 0x0D54
276 #define GL_ALPHA_BITS 0x0D55
277 #define GL_DEPTH_BITS 0x0D56
278 #define GL_STENCIL_BITS 0x0D57
279 #define GL_POLYGON_OFFSET_UNITS 0x2A00
280 #define GL_POLYGON_OFFSET_FILL 0x8037
281 #define GL_POLYGON_OFFSET_FACTOR 0x8038
282 #define GL_TEXTURE_BINDING_2D 0x8069
283 #define GL_VERTEX_ARRAY_SIZE 0x807A
284 #define GL_VERTEX_ARRAY_TYPE 0x807B
285 #define GL_VERTEX_ARRAY_STRIDE 0x807C
286 #define GL_NORMAL_ARRAY_TYPE 0x807E
287 #define GL_NORMAL_ARRAY_STRIDE 0x807F
288 #define GL_COLOR_ARRAY_SIZE 0x8081
289 #define GL_COLOR_ARRAY_TYPE 0x8082
290 #define GL_COLOR_ARRAY_STRIDE 0x8083
291 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
292 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
293 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
294 #define GL_VERTEX_ARRAY_POINTER 0x808E
295 #define GL_NORMAL_ARRAY_POINTER 0x808F
296 #define GL_COLOR_ARRAY_POINTER 0x8090
297 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
298 #define GL_SAMPLE_BUFFERS 0x80A8
299 #define GL_SAMPLES 0x80A9
300 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
301 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
302
303 /* GetTextureParameter */
304 /* GL_TEXTURE_MAG_FILTER */
305 /* GL_TEXTURE_MIN_FILTER */
306 /* GL_TEXTURE_WRAP_S */
307 /* GL_TEXTURE_WRAP_T */
308
309 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
310 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
311
312 /* HintMode */
313 #define GL_DONT_CARE 0x1100
314 #define GL_FASTEST 0x1101
315 #define GL_NICEST 0x1102
316
317 /* HintTarget */
318 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
319 #define GL_POINT_SMOOTH_HINT 0x0C51
320 #define GL_LINE_SMOOTH_HINT 0x0C52
321 #define GL_FOG_HINT 0x0C54
322 #define GL_GENERATE_MIPMAP_HINT 0x8192
323
324 /* LightModelParameter */
325 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
326 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
327
328 /* LightParameter */
329 #define GL_AMBIENT 0x1200
330 #define GL_DIFFUSE 0x1201
331 #define GL_SPECULAR 0x1202
332 #define GL_POSITION 0x1203
333 #define GL_SPOT_DIRECTION 0x1204
334 #define GL_SPOT_EXPONENT 0x1205
335 #define GL_SPOT_CUTOFF 0x1206
336 #define GL_CONSTANT_ATTENUATION 0x1207
337 #define GL_LINEAR_ATTENUATION 0x1208
338 #define GL_QUADRATIC_ATTENUATION 0x1209
339
340 /* DataType */
341 #define GL_BYTE 0x1400
342 #define GL_UNSIGNED_BYTE 0x1401
343 #define GL_SHORT 0x1402
344 #define GL_UNSIGNED_SHORT 0x1403
345 #define GL_FLOAT 0x1406
346 #define GL_FIXED 0x140C
347
348 /* LogicOp */
349 #define GL_CLEAR 0x1500
350 #define GL_AND 0x1501
351 #define GL_AND_REVERSE 0x1502
352 #define GL_COPY 0x1503
353 #define GL_AND_INVERTED 0x1504
354 #define GL_NOOP 0x1505
355 #define GL_XOR 0x1506
356 #define GL_OR 0x1507
357 #define GL_NOR 0x1508
358 #define GL_EQUIV 0x1509
359 #define GL_INVERT 0x150A
360 #define GL_OR_REVERSE 0x150B
361 #define GL_COPY_INVERTED 0x150C
362 #define GL_OR_INVERTED 0x150D
363 #define GL_NAND 0x150E
364 #define GL_SET 0x150F
365
366 /* MaterialFace */
367 /* GL_FRONT_AND_BACK */
368
369 /* MaterialParameter */
370 #define GL_EMISSION 0x1600
371 #define GL_SHININESS 0x1601
372 #define GL_AMBIENT_AND_DIFFUSE 0x1602
373 /* GL_AMBIENT */
374 /* GL_DIFFUSE */
375 /* GL_SPECULAR */
376
377 /* MatrixMode */
378 #define GL_MODELVIEW 0x1700
379 #define GL_PROJECTION 0x1701
380 #define GL_TEXTURE 0x1702
381
382 /* NormalPointerType */
383 /* GL_BYTE */
384 /* GL_SHORT */
385 /* GL_FLOAT */
386 /* GL_FIXED */
387
388 /* PixelFormat */
389 #define GL_ALPHA 0x1906
390 #define GL_RGB 0x1907
391 #define GL_RGBA 0x1908
392 #define GL_LUMINANCE 0x1909
393 #define GL_LUMINANCE_ALPHA 0x190A
394
395 /* PixelStoreParameter */
396 #define GL_UNPACK_ALIGNMENT 0x0CF5
397 #define GL_PACK_ALIGNMENT 0x0D05
398
399 /* PixelType */
400 /* GL_UNSIGNED_BYTE */
401 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
402 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
403 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
404
405 /* ShadingModel */
406 #define GL_FLAT 0x1D00
407 #define GL_SMOOTH 0x1D01
408
409 /* StencilFunction */
410 /* GL_NEVER */
411 /* GL_LESS */
412 /* GL_EQUAL */
413 /* GL_LEQUAL */
414 /* GL_GREATER */
415 /* GL_NOTEQUAL */
416 /* GL_GEQUAL */
417 /* GL_ALWAYS */
418
419 /* StencilOp */
420 /* GL_ZERO */
421 #define GL_KEEP 0x1E00
422 #define GL_REPLACE 0x1E01
423 #define GL_INCR 0x1E02
424 #define GL_DECR 0x1E03
425 /* GL_INVERT */
426
427 /* StringName */
428 #define GL_VENDOR 0x1F00
429 #define GL_RENDERER 0x1F01
430 #define GL_VERSION 0x1F02
431 #define GL_EXTENSIONS 0x1F03
432
433 /* TexCoordPointerType */
434 /* GL_SHORT */
435 /* GL_FLOAT */
436 /* GL_FIXED */
437 /* GL_BYTE */
438
439 /* TextureEnvMode */
440 #define GL_MODULATE 0x2100
441 #define GL_DECAL 0x2101
442 /* GL_BLEND */
443 #define GL_ADD 0x0104
444 /* GL_REPLACE */
445
446 /* TextureEnvParameter */
447 #define GL_TEXTURE_ENV_MODE 0x2200
448 #define GL_TEXTURE_ENV_COLOR 0x2201
449
450 /* TextureEnvTarget */
451 #define GL_TEXTURE_ENV 0x2300
452
453 /* TextureMagFilter */
454 #define GL_NEAREST 0x2600
455 #define GL_LINEAR 0x2601
456
457 /* TextureMinFilter */
458 /* GL_NEAREST */
459 /* GL_LINEAR */
460 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
461 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
462 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
463 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
464
465 /* TextureParameterName */
466 #define GL_TEXTURE_MAG_FILTER 0x2800
467 #define GL_TEXTURE_MIN_FILTER 0x2801
468 #define GL_TEXTURE_WRAP_S 0x2802
469 #define GL_TEXTURE_WRAP_T 0x2803
470 #define GL_GENERATE_MIPMAP 0x8191
471
472 /* TextureTarget */
473 /* GL_TEXTURE_2D */
474
475 /* TextureUnit */
476 #define GL_TEXTURE0 0x84C0
477 #define GL_TEXTURE1 0x84C1
478 #define GL_TEXTURE2 0x84C2
479 #define GL_TEXTURE3 0x84C3
480 #define GL_TEXTURE4 0x84C4
481 #define GL_TEXTURE5 0x84C5
482 #define GL_TEXTURE6 0x84C6
483 #define GL_TEXTURE7 0x84C7
484 #define GL_TEXTURE8 0x84C8
485 #define GL_TEXTURE9 0x84C9
486 #define GL_TEXTURE10 0x84CA
487 #define GL_TEXTURE11 0x84CB
488 #define GL_TEXTURE12 0x84CC
489 #define GL_TEXTURE13 0x84CD
490 #define GL_TEXTURE14 0x84CE
491 #define GL_TEXTURE15 0x84CF
492 #define GL_TEXTURE16 0x84D0
493 #define GL_TEXTURE17 0x84D1
494 #define GL_TEXTURE18 0x84D2
495 #define GL_TEXTURE19 0x84D3
496 #define GL_TEXTURE20 0x84D4
497 #define GL_TEXTURE21 0x84D5
498 #define GL_TEXTURE22 0x84D6
499 #define GL_TEXTURE23 0x84D7
500 #define GL_TEXTURE24 0x84D8
501 #define GL_TEXTURE25 0x84D9
502 #define GL_TEXTURE26 0x84DA
503 #define GL_TEXTURE27 0x84DB
504 #define GL_TEXTURE28 0x84DC
505 #define GL_TEXTURE29 0x84DD
506 #define GL_TEXTURE30 0x84DE
507 #define GL_TEXTURE31 0x84DF
508 #define GL_ACTIVE_TEXTURE 0x84E0
509 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
510
511 /* TextureWrapMode */
512 #define GL_REPEAT 0x2901
513 #define GL_CLAMP_TO_EDGE 0x812F
514
515 /* VertexPointerType */
516 /* GL_SHORT */
517 /* GL_FLOAT */
518 /* GL_FIXED */
519 /* GL_BYTE */
520
521 /* LightName */
522 #define GL_LIGHT0 0x4000
523 #define GL_LIGHT1 0x4001
524 #define GL_LIGHT2 0x4002
525 #define GL_LIGHT3 0x4003
526 #define GL_LIGHT4 0x4004
527 #define GL_LIGHT5 0x4005
528 #define GL_LIGHT6 0x4006
529 #define GL_LIGHT7 0x4007
530
531 /* Buffer Objects */
532 #define GL_ARRAY_BUFFER 0x8892
533 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
534
535 #define GL_ARRAY_BUFFER_BINDING 0x8894
536 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
537 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
538 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
539 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
540 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
541
542 #define GL_STATIC_DRAW 0x88E4
543 #define GL_DYNAMIC_DRAW 0x88E8
544
545 #define GL_BUFFER_SIZE 0x8764
546 #define GL_BUFFER_USAGE 0x8765
547
548 /* Texture combine + dot3 */
549 #define GL_SUBTRACT 0x84E7
550 #define GL_COMBINE 0x8570
551 #define GL_COMBINE_RGB 0x8571
552 #define GL_COMBINE_ALPHA 0x8572
553 #define GL_RGB_SCALE 0x8573
554 #define GL_ADD_SIGNED 0x8574
555 #define GL_INTERPOLATE 0x8575
556 #define GL_CONSTANT 0x8576
557 #define GL_PRIMARY_COLOR 0x8577
558 #define GL_PREVIOUS 0x8578
559 #define GL_OPERAND0_RGB 0x8590
560 #define GL_OPERAND1_RGB 0x8591
561 #define GL_OPERAND2_RGB 0x8592
562 #define GL_OPERAND0_ALPHA 0x8598
563 #define GL_OPERAND1_ALPHA 0x8599
564 #define GL_OPERAND2_ALPHA 0x859A
565
566 #define GL_ALPHA_SCALE 0x0D1C
567
568 #define GL_SRC0_RGB 0x8580
569 #define GL_SRC1_RGB 0x8581
570 #define GL_SRC2_RGB 0x8582
571 #define GL_SRC0_ALPHA 0x8588
572 #define GL_SRC1_ALPHA 0x8589
573 #define GL_SRC2_ALPHA 0x858A
574
575 #define GL_DOT3_RGB 0x86AE
576 #define GL_DOT3_RGBA 0x86AF
577
578 /*------------------------------------------------------------------------*
579 * required OES extension tokens
580 *------------------------------------------------------------------------*/
581
582 /* OES_read_format */
583 #ifndef GL_OES_read_format
584 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
585 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
586 #endif
587
588 /* GL_OES_compressed_paletted_texture */
589 #ifndef GL_OES_compressed_paletted_texture
590 #define GL_PALETTE4_RGB8_OES 0x8B90
591 #define GL_PALETTE4_RGBA8_OES 0x8B91
592 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
593 #define GL_PALETTE4_RGBA4_OES 0x8B93
594 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
595 #define GL_PALETTE8_RGB8_OES 0x8B95
596 #define GL_PALETTE8_RGBA8_OES 0x8B96
597 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
598 #define GL_PALETTE8_RGBA4_OES 0x8B98
599 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
600 #endif
601
602 /* OES_point_size_array */
603 #ifndef GL_OES_point_size_array
604 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
605 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
606 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
607 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
608 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
609 #endif
610
611 /* GL_OES_point_sprite */
612 #ifndef GL_OES_point_sprite
613 #define GL_POINT_SPRITE_OES 0x8861
614 #define GL_COORD_REPLACE_OES 0x8862
615 #endif
616
617 /*************************************************************/
618
619 /* Available only in Common profile */
620 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
621 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
622 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
623 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
624 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
625 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
626 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
627 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
628 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
629 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
630 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
631 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
632 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
633 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
634 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
635 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
636 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
637 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
638 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
639 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
640 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
641 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
642 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
643 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
644 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
645 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
646 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
647 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
648 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
649 GL_API void GL_APIENTRY glPointSize (GLfloat size);
650 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
651 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
652 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
653 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
654 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
655 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
656 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
657 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
658
659 /* Available in both Common and Common-Lite profiles */
660 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
661 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
662 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
663 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
664 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
665 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
666 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
667 GL_API void GL_APIENTRY glClear (GLbitfield mask);
668 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
669 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
670 GL_API void GL_APIENTRY glClearStencil (GLint s);
671 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
672 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
673 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
674 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
675 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
676 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
677 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
678 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
679 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
680 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
681 GL_API void GL_APIENTRY glCullFace (GLenum mode);
682 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
683 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
684 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
685 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
686 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
687 GL_API void GL_APIENTRY glDisable (GLenum cap);
688 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
689 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
690 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
691 GL_API void GL_APIENTRY glEnable (GLenum cap);
692 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
693 GL_API void GL_APIENTRY glFinish (void);
694 GL_API void GL_APIENTRY glFlush (void);
695 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
696 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
697 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
698 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
699 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
700 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
701 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
702 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
703 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
704 GL_API GLenum GL_APIENTRY glGetError (void);
705 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
706 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
707 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
708 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
709 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
710 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
711 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
712 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
713 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
714 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
715 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
716 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
717 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
718 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
719 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
720 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
721 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
722 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
723 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
724 GL_API void GL_APIENTRY glLoadIdentity (void);
725 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
726 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
727 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
728 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
729 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
730 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
731 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
732 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
733 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
734 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
735 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
736 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
737 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
738 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
739 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
740 GL_API void GL_APIENTRY glPopMatrix (void);
741 GL_API void GL_APIENTRY glPushMatrix (void);
742 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
743 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
744 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
745 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
746 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
747 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
748 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
749 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
750 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
751 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
752 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
753 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
754 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
755 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
756 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
757 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
758 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
759 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
760 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
761 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
762 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
763 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
764 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
765 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
766
767 /*------------------------------------------------------------------------*
768 * Required OES extension functions
769 *------------------------------------------------------------------------*/
770
771 /* GL_OES_read_format */
772 #ifndef GL_OES_read_format
773 #define GL_OES_read_format 1
774 #endif
775
776 /* GL_OES_compressed_paletted_texture */
777 #ifndef GL_OES_compressed_paletted_texture
778 #define GL_OES_compressed_paletted_texture 1
779 #endif
780
781 /* GL_OES_point_size_array */
782 #ifndef GL_OES_point_size_array
783 #define GL_OES_point_size_array 1
784 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
785 #endif
786
787 /* GL_OES_point_sprite */
788 #ifndef GL_OES_point_sprite
789 #define GL_OES_point_sprite 1
790 #endif
791
792 #ifdef __cplusplus
793 }
794 #endif
795
796 #endif /* __gl_h_ */
797