9 ** Copyright (c) 2013-2016 The Khronos Group Inc.
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/
36 ** Khronos $Revision: 32749 $ on $Date: 2016-04-28 09:03:03 -0700 (Thu, 28 Apr 2016) $
39 #include <GLES2/gl2platform.h>
42 #define GL_APIENTRYP GL_APIENTRY*
45 /* Generated on date 20160428 */
47 /* Generated C header for:
50 * Versions considered: 2\.[0-9]
51 * Versions emitted: .*
52 * Default extensions included: None
53 * Additional extensions included: _nomatch_^
54 * Extensions removed: _nomatch_^
57 #ifndef GL_ES_VERSION_2_0
58 #define GL_ES_VERSION_2_0 1
59 #include <KHR/khrplatform.h>
60 typedef khronos_int8_t GLbyte
;
61 typedef khronos_float_t GLclampf
;
62 typedef khronos_int32_t GLfixed
;
63 typedef short GLshort
;
64 typedef unsigned short GLushort
;
66 typedef struct __GLsync
*GLsync
;
67 typedef khronos_int64_t GLint64
;
68 typedef khronos_uint64_t GLuint64
;
69 typedef unsigned int GLenum
;
70 typedef unsigned int GLuint
;
72 typedef khronos_float_t GLfloat
;
73 typedef khronos_ssize_t GLsizeiptr
;
74 typedef khronos_intptr_t GLintptr
;
75 typedef unsigned int GLbitfield
;
77 typedef unsigned char GLboolean
;
79 typedef khronos_uint8_t GLubyte
;
80 #define GL_DEPTH_BUFFER_BIT 0x00000100
81 #define GL_STENCIL_BUFFER_BIT 0x00000400
82 #define GL_COLOR_BUFFER_BIT 0x00004000
85 #define GL_POINTS 0x0000
86 #define GL_LINES 0x0001
87 #define GL_LINE_LOOP 0x0002
88 #define GL_LINE_STRIP 0x0003
89 #define GL_TRIANGLES 0x0004
90 #define GL_TRIANGLE_STRIP 0x0005
91 #define GL_TRIANGLE_FAN 0x0006
94 #define GL_SRC_COLOR 0x0300
95 #define GL_ONE_MINUS_SRC_COLOR 0x0301
96 #define GL_SRC_ALPHA 0x0302
97 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
98 #define GL_DST_ALPHA 0x0304
99 #define GL_ONE_MINUS_DST_ALPHA 0x0305
100 #define GL_DST_COLOR 0x0306
101 #define GL_ONE_MINUS_DST_COLOR 0x0307
102 #define GL_SRC_ALPHA_SATURATE 0x0308
103 #define GL_FUNC_ADD 0x8006
104 #define GL_BLEND_EQUATION 0x8009
105 #define GL_BLEND_EQUATION_RGB 0x8009
106 #define GL_BLEND_EQUATION_ALPHA 0x883D
107 #define GL_FUNC_SUBTRACT 0x800A
108 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
109 #define GL_BLEND_DST_RGB 0x80C8
110 #define GL_BLEND_SRC_RGB 0x80C9
111 #define GL_BLEND_DST_ALPHA 0x80CA
112 #define GL_BLEND_SRC_ALPHA 0x80CB
113 #define GL_CONSTANT_COLOR 0x8001
114 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
115 #define GL_CONSTANT_ALPHA 0x8003
116 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
117 #define GL_BLEND_COLOR 0x8005
118 #define GL_ARRAY_BUFFER 0x8892
119 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
120 #define GL_ARRAY_BUFFER_BINDING 0x8894
121 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
122 #define GL_STREAM_DRAW 0x88E0
123 #define GL_STATIC_DRAW 0x88E4
124 #define GL_DYNAMIC_DRAW 0x88E8
125 #define GL_BUFFER_SIZE 0x8764
126 #define GL_BUFFER_USAGE 0x8765
127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
128 #define GL_FRONT 0x0404
129 #define GL_BACK 0x0405
130 #define GL_FRONT_AND_BACK 0x0408
131 #define GL_TEXTURE_2D 0x0DE1
132 #define GL_CULL_FACE 0x0B44
133 #define GL_BLEND 0x0BE2
134 #define GL_DITHER 0x0BD0
135 #define GL_STENCIL_TEST 0x0B90
136 #define GL_DEPTH_TEST 0x0B71
137 #define GL_SCISSOR_TEST 0x0C11
138 #define GL_POLYGON_OFFSET_FILL 0x8037
139 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
140 #define GL_SAMPLE_COVERAGE 0x80A0
141 #define GL_NO_ERROR 0
142 #define GL_INVALID_ENUM 0x0500
143 #define GL_INVALID_VALUE 0x0501
144 #define GL_INVALID_OPERATION 0x0502
145 #define GL_OUT_OF_MEMORY 0x0505
147 #define GL_CCW 0x0901
148 #define GL_LINE_WIDTH 0x0B21
149 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
150 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
151 #define GL_CULL_FACE_MODE 0x0B45
152 #define GL_FRONT_FACE 0x0B46
153 #define GL_DEPTH_RANGE 0x0B70
154 #define GL_DEPTH_WRITEMASK 0x0B72
155 #define GL_DEPTH_CLEAR_VALUE 0x0B73
156 #define GL_DEPTH_FUNC 0x0B74
157 #define GL_STENCIL_CLEAR_VALUE 0x0B91
158 #define GL_STENCIL_FUNC 0x0B92
159 #define GL_STENCIL_FAIL 0x0B94
160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
162 #define GL_STENCIL_REF 0x0B97
163 #define GL_STENCIL_VALUE_MASK 0x0B93
164 #define GL_STENCIL_WRITEMASK 0x0B98
165 #define GL_STENCIL_BACK_FUNC 0x8800
166 #define GL_STENCIL_BACK_FAIL 0x8801
167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
169 #define GL_STENCIL_BACK_REF 0x8CA3
170 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
171 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
172 #define GL_VIEWPORT 0x0BA2
173 #define GL_SCISSOR_BOX 0x0C10
174 #define GL_COLOR_CLEAR_VALUE 0x0C22
175 #define GL_COLOR_WRITEMASK 0x0C23
176 #define GL_UNPACK_ALIGNMENT 0x0CF5
177 #define GL_PACK_ALIGNMENT 0x0D05
178 #define GL_MAX_TEXTURE_SIZE 0x0D33
179 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
180 #define GL_SUBPIXEL_BITS 0x0D50
181 #define GL_RED_BITS 0x0D52
182 #define GL_GREEN_BITS 0x0D53
183 #define GL_BLUE_BITS 0x0D54
184 #define GL_ALPHA_BITS 0x0D55
185 #define GL_DEPTH_BITS 0x0D56
186 #define GL_STENCIL_BITS 0x0D57
187 #define GL_POLYGON_OFFSET_UNITS 0x2A00
188 #define GL_POLYGON_OFFSET_FACTOR 0x8038
189 #define GL_TEXTURE_BINDING_2D 0x8069
190 #define GL_SAMPLE_BUFFERS 0x80A8
191 #define GL_SAMPLES 0x80A9
192 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
193 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
194 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
196 #define GL_DONT_CARE 0x1100
197 #define GL_FASTEST 0x1101
198 #define GL_NICEST 0x1102
199 #define GL_GENERATE_MIPMAP_HINT 0x8192
200 #define GL_BYTE 0x1400
201 #define GL_UNSIGNED_BYTE 0x1401
202 #define GL_SHORT 0x1402
203 #define GL_UNSIGNED_SHORT 0x1403
204 #define GL_INT 0x1404
205 #define GL_UNSIGNED_INT 0x1405
206 #define GL_FLOAT 0x1406
207 #define GL_FIXED 0x140C
208 #define GL_DEPTH_COMPONENT 0x1902
209 #define GL_ALPHA 0x1906
210 #define GL_RGB 0x1907
211 #define GL_RGBA 0x1908
212 #define GL_LUMINANCE 0x1909
213 #define GL_LUMINANCE_ALPHA 0x190A
214 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
215 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
216 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
217 #define GL_FRAGMENT_SHADER 0x8B30
218 #define GL_VERTEX_SHADER 0x8B31
219 #define GL_MAX_VERTEX_ATTRIBS 0x8869
220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
221 #define GL_MAX_VARYING_VECTORS 0x8DFC
222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
224 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
226 #define GL_SHADER_TYPE 0x8B4F
227 #define GL_DELETE_STATUS 0x8B80
228 #define GL_LINK_STATUS 0x8B82
229 #define GL_VALIDATE_STATUS 0x8B83
230 #define GL_ATTACHED_SHADERS 0x8B85
231 #define GL_ACTIVE_UNIFORMS 0x8B86
232 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
233 #define GL_ACTIVE_ATTRIBUTES 0x8B89
234 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
236 #define GL_CURRENT_PROGRAM 0x8B8D
237 #define GL_NEVER 0x0200
238 #define GL_LESS 0x0201
239 #define GL_EQUAL 0x0202
240 #define GL_LEQUAL 0x0203
241 #define GL_GREATER 0x0204
242 #define GL_NOTEQUAL 0x0205
243 #define GL_GEQUAL 0x0206
244 #define GL_ALWAYS 0x0207
245 #define GL_KEEP 0x1E00
246 #define GL_REPLACE 0x1E01
247 #define GL_INCR 0x1E02
248 #define GL_DECR 0x1E03
249 #define GL_INVERT 0x150A
250 #define GL_INCR_WRAP 0x8507
251 #define GL_DECR_WRAP 0x8508
252 #define GL_VENDOR 0x1F00
253 #define GL_RENDERER 0x1F01
254 #define GL_VERSION 0x1F02
255 #define GL_EXTENSIONS 0x1F03
256 #define GL_NEAREST 0x2600
257 #define GL_LINEAR 0x2601
258 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
259 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
260 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
261 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
262 #define GL_TEXTURE_MAG_FILTER 0x2800
263 #define GL_TEXTURE_MIN_FILTER 0x2801
264 #define GL_TEXTURE_WRAP_S 0x2802
265 #define GL_TEXTURE_WRAP_T 0x2803
266 #define GL_TEXTURE 0x1702
267 #define GL_TEXTURE_CUBE_MAP 0x8513
268 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
271 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
272 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
275 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
276 #define GL_TEXTURE0 0x84C0
277 #define GL_TEXTURE1 0x84C1
278 #define GL_TEXTURE2 0x84C2
279 #define GL_TEXTURE3 0x84C3
280 #define GL_TEXTURE4 0x84C4
281 #define GL_TEXTURE5 0x84C5
282 #define GL_TEXTURE6 0x84C6
283 #define GL_TEXTURE7 0x84C7
284 #define GL_TEXTURE8 0x84C8
285 #define GL_TEXTURE9 0x84C9
286 #define GL_TEXTURE10 0x84CA
287 #define GL_TEXTURE11 0x84CB
288 #define GL_TEXTURE12 0x84CC
289 #define GL_TEXTURE13 0x84CD
290 #define GL_TEXTURE14 0x84CE
291 #define GL_TEXTURE15 0x84CF
292 #define GL_TEXTURE16 0x84D0
293 #define GL_TEXTURE17 0x84D1
294 #define GL_TEXTURE18 0x84D2
295 #define GL_TEXTURE19 0x84D3
296 #define GL_TEXTURE20 0x84D4
297 #define GL_TEXTURE21 0x84D5
298 #define GL_TEXTURE22 0x84D6
299 #define GL_TEXTURE23 0x84D7
300 #define GL_TEXTURE24 0x84D8
301 #define GL_TEXTURE25 0x84D9
302 #define GL_TEXTURE26 0x84DA
303 #define GL_TEXTURE27 0x84DB
304 #define GL_TEXTURE28 0x84DC
305 #define GL_TEXTURE29 0x84DD
306 #define GL_TEXTURE30 0x84DE
307 #define GL_TEXTURE31 0x84DF
308 #define GL_ACTIVE_TEXTURE 0x84E0
309 #define GL_REPEAT 0x2901
310 #define GL_CLAMP_TO_EDGE 0x812F
311 #define GL_MIRRORED_REPEAT 0x8370
312 #define GL_FLOAT_VEC2 0x8B50
313 #define GL_FLOAT_VEC3 0x8B51
314 #define GL_FLOAT_VEC4 0x8B52
315 #define GL_INT_VEC2 0x8B53
316 #define GL_INT_VEC3 0x8B54
317 #define GL_INT_VEC4 0x8B55
318 #define GL_BOOL 0x8B56
319 #define GL_BOOL_VEC2 0x8B57
320 #define GL_BOOL_VEC3 0x8B58
321 #define GL_BOOL_VEC4 0x8B59
322 #define GL_FLOAT_MAT2 0x8B5A
323 #define GL_FLOAT_MAT3 0x8B5B
324 #define GL_FLOAT_MAT4 0x8B5C
325 #define GL_SAMPLER_2D 0x8B5E
326 #define GL_SAMPLER_CUBE 0x8B60
327 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
328 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
329 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
330 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
331 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
332 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
333 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
334 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
335 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
336 #define GL_COMPILE_STATUS 0x8B81
337 #define GL_INFO_LOG_LENGTH 0x8B84
338 #define GL_SHADER_SOURCE_LENGTH 0x8B88
339 #define GL_SHADER_COMPILER 0x8DFA
340 #define GL_SHADER_BINARY_FORMATS 0x8DF8
341 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
342 #define GL_LOW_FLOAT 0x8DF0
343 #define GL_MEDIUM_FLOAT 0x8DF1
344 #define GL_HIGH_FLOAT 0x8DF2
345 #define GL_LOW_INT 0x8DF3
346 #define GL_MEDIUM_INT 0x8DF4
347 #define GL_HIGH_INT 0x8DF5
348 #define GL_FRAMEBUFFER 0x8D40
349 #define GL_RENDERBUFFER 0x8D41
350 #define GL_RGBA4 0x8056
351 #define GL_RGB5_A1 0x8057
352 #define GL_RGB565 0x8D62
353 #define GL_DEPTH_COMPONENT16 0x81A5
354 #define GL_STENCIL_INDEX8 0x8D48
355 #define GL_RENDERBUFFER_WIDTH 0x8D42
356 #define GL_RENDERBUFFER_HEIGHT 0x8D43
357 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
358 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
359 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
360 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
361 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
362 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
363 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
364 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
366 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
367 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
368 #define GL_COLOR_ATTACHMENT0 0x8CE0
369 #define GL_DEPTH_ATTACHMENT 0x8D00
370 #define GL_STENCIL_ATTACHMENT 0x8D20
372 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
374 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
375 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
376 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
377 #define GL_FRAMEBUFFER_BINDING 0x8CA6
378 #define GL_RENDERBUFFER_BINDING 0x8CA7
379 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
380 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
381 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC
) (GLenum texture
);
382 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC
) (GLuint program
, GLuint shader
);
383 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC
) (GLuint program
, GLuint index
, const GLchar
*name
);
384 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC
) (GLenum target
, GLuint buffer
);
385 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC
) (GLenum target
, GLuint framebuffer
);
386 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC
) (GLenum target
, GLuint renderbuffer
);
387 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC
) (GLenum target
, GLuint texture
);
388 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC
) (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
389 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC
) (GLenum mode
);
390 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC
) (GLenum modeRGB
, GLenum modeAlpha
);
391 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC
) (GLenum sfactor
, GLenum dfactor
);
392 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC
) (GLenum sfactorRGB
, GLenum dfactorRGB
, GLenum sfactorAlpha
, GLenum dfactorAlpha
);
393 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC
) (GLenum target
, GLsizeiptr size
, const void *data
, GLenum usage
);
394 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC
) (GLenum target
, GLintptr offset
, GLsizeiptr size
, const void *data
);
395 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC
) (GLenum target
);
396 typedef void (GL_APIENTRYP PFNGLCLEARPROC
) (GLbitfield mask
);
397 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC
) (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
398 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC
) (GLfloat d
);
399 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC
) (GLint s
);
400 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC
) (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
401 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC
) (GLuint shader
);
402 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC
) (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const void *data
);
403 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC
) (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const void *data
);
404 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC
) (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
405 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC
) (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
406 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC
) (void);
407 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC
) (GLenum type
);
408 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC
) (GLenum mode
);
409 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC
) (GLsizei n
, const GLuint
*buffers
);
410 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC
) (GLsizei n
, const GLuint
*framebuffers
);
411 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC
) (GLuint program
);
412 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC
) (GLsizei n
, const GLuint
*renderbuffers
);
413 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC
) (GLuint shader
);
414 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC
) (GLsizei n
, const GLuint
*textures
);
415 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC
) (GLenum func
);
416 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC
) (GLboolean flag
);
417 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC
) (GLfloat n
, GLfloat f
);
418 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC
) (GLuint program
, GLuint shader
);
419 typedef void (GL_APIENTRYP PFNGLDISABLEPROC
) (GLenum cap
);
420 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC
) (GLuint index
);
421 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC
) (GLenum mode
, GLint first
, GLsizei count
);
422 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC
) (GLenum mode
, GLsizei count
, GLenum type
, const void *indices
);
423 typedef void (GL_APIENTRYP PFNGLENABLEPROC
) (GLenum cap
);
424 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC
) (GLuint index
);
425 typedef void (GL_APIENTRYP PFNGLFINISHPROC
) (void);
426 typedef void (GL_APIENTRYP PFNGLFLUSHPROC
) (void);
427 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC
) (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
428 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC
) (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
429 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC
) (GLenum mode
);
430 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC
) (GLsizei n
, GLuint
*buffers
);
431 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC
) (GLenum target
);
432 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC
) (GLsizei n
, GLuint
*framebuffers
);
433 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC
) (GLsizei n
, GLuint
*renderbuffers
);
434 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC
) (GLsizei n
, GLuint
*textures
);
435 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC
) (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
436 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC
) (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
437 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC
) (GLuint program
, GLsizei maxCount
, GLsizei
*count
, GLuint
*shaders
);
438 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC
) (GLuint program
, const GLchar
*name
);
439 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC
) (GLenum pname
, GLboolean
*data
);
440 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC
) (GLenum target
, GLenum pname
, GLint
*params
);
441 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC
) (void);
442 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC
) (GLenum pname
, GLfloat
*data
);
443 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
) (GLenum target
, GLenum attachment
, GLenum pname
, GLint
*params
);
444 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC
) (GLenum pname
, GLint
*data
);
445 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC
) (GLuint program
, GLenum pname
, GLint
*params
);
446 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC
) (GLuint program
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
447 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC
) (GLenum target
, GLenum pname
, GLint
*params
);
448 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC
) (GLuint shader
, GLenum pname
, GLint
*params
);
449 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC
) (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC
) (GLenum shadertype
, GLenum precisiontype
, GLint
*range
, GLint
*precision
);
451 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC
) (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*source
);
452 typedef const GLubyte
*(GL_APIENTRYP PFNGLGETSTRINGPROC
) (GLenum name
);
453 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC
) (GLenum target
, GLenum pname
, GLfloat
*params
);
454 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC
) (GLenum target
, GLenum pname
, GLint
*params
);
455 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC
) (GLuint program
, GLint location
, GLfloat
*params
);
456 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC
) (GLuint program
, GLint location
, GLint
*params
);
457 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC
) (GLuint program
, const GLchar
*name
);
458 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC
) (GLuint index
, GLenum pname
, GLfloat
*params
);
459 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC
) (GLuint index
, GLenum pname
, GLint
*params
);
460 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC
) (GLuint index
, GLenum pname
, void **pointer
);
461 typedef void (GL_APIENTRYP PFNGLHINTPROC
) (GLenum target
, GLenum mode
);
462 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC
) (GLuint buffer
);
463 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC
) (GLenum cap
);
464 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC
) (GLuint framebuffer
);
465 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC
) (GLuint program
);
466 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC
) (GLuint renderbuffer
);
467 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC
) (GLuint shader
);
468 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC
) (GLuint texture
);
469 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC
) (GLfloat width
);
470 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC
) (GLuint program
);
471 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC
) (GLenum pname
, GLint param
);
472 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC
) (GLfloat factor
, GLfloat units
);
473 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC
) (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, void *pixels
);
474 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC
) (void);
475 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC
) (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
476 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC
) (GLfloat value
, GLboolean invert
);
477 typedef void (GL_APIENTRYP PFNGLSCISSORPROC
) (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
478 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC
) (GLsizei count
, const GLuint
*shaders
, GLenum binaryformat
, const void *binary
, GLsizei length
);
479 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC
) (GLuint shader
, GLsizei count
, const GLchar
*const*string
, const GLint
*length
);
480 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC
) (GLenum func
, GLint ref
, GLuint mask
);
481 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC
) (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
482 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC
) (GLuint mask
);
483 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC
) (GLenum face
, GLuint mask
);
484 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC
) (GLenum fail
, GLenum zfail
, GLenum zpass
);
485 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC
) (GLenum face
, GLenum sfail
, GLenum dpfail
, GLenum dppass
);
486 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC
) (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const void *pixels
);
487 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC
) (GLenum target
, GLenum pname
, GLfloat param
);
488 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC
) (GLenum target
, GLenum pname
, const GLfloat
*params
);
489 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC
) (GLenum target
, GLenum pname
, GLint param
);
490 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC
) (GLenum target
, GLenum pname
, const GLint
*params
);
491 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC
) (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const void *pixels
);
492 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC
) (GLint location
, GLfloat v0
);
493 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC
) (GLint location
, GLsizei count
, const GLfloat
*value
);
494 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC
) (GLint location
, GLint v0
);
495 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC
) (GLint location
, GLsizei count
, const GLint
*value
);
496 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC
) (GLint location
, GLfloat v0
, GLfloat v1
);
497 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC
) (GLint location
, GLsizei count
, const GLfloat
*value
);
498 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC
) (GLint location
, GLint v0
, GLint v1
);
499 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC
) (GLint location
, GLsizei count
, const GLint
*value
);
500 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC
) (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
);
501 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC
) (GLint location
, GLsizei count
, const GLfloat
*value
);
502 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC
) (GLint location
, GLint v0
, GLint v1
, GLint v2
);
503 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC
) (GLint location
, GLsizei count
, const GLint
*value
);
504 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC
) (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
, GLfloat v3
);
505 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC
) (GLint location
, GLsizei count
, const GLfloat
*value
);
506 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC
) (GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
);
507 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC
) (GLint location
, GLsizei count
, const GLint
*value
);
508 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC
) (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
509 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC
) (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
510 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC
) (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
511 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC
) (GLuint program
);
512 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC
) (GLuint program
);
513 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC
) (GLuint index
, GLfloat x
);
514 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC
) (GLuint index
, const GLfloat
*v
);
515 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC
) (GLuint index
, GLfloat x
, GLfloat y
);
516 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC
) (GLuint index
, const GLfloat
*v
);
517 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC
) (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
518 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC
) (GLuint index
, const GLfloat
*v
);
519 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC
) (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
520 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC
) (GLuint index
, const GLfloat
*v
);
521 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC
) (GLuint index
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const void *pointer
);
522 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC
) (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
523 GL_APICALL
void GL_APIENTRY
glActiveTexture (GLenum texture
);
524 GL_APICALL
void GL_APIENTRY
glAttachShader (GLuint program
, GLuint shader
);
525 GL_APICALL
void GL_APIENTRY
glBindAttribLocation (GLuint program
, GLuint index
, const GLchar
*name
);
526 GL_APICALL
void GL_APIENTRY
glBindBuffer (GLenum target
, GLuint buffer
);
527 GL_APICALL
void GL_APIENTRY
glBindFramebuffer (GLenum target
, GLuint framebuffer
);
528 GL_APICALL
void GL_APIENTRY
glBindRenderbuffer (GLenum target
, GLuint renderbuffer
);
529 GL_APICALL
void GL_APIENTRY
glBindTexture (GLenum target
, GLuint texture
);
530 GL_APICALL
void GL_APIENTRY
glBlendColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
531 GL_APICALL
void GL_APIENTRY
glBlendEquation (GLenum mode
);
532 GL_APICALL
void GL_APIENTRY
glBlendEquationSeparate (GLenum modeRGB
, GLenum modeAlpha
);
533 GL_APICALL
void GL_APIENTRY
glBlendFunc (GLenum sfactor
, GLenum dfactor
);
534 GL_APICALL
void GL_APIENTRY
glBlendFuncSeparate (GLenum sfactorRGB
, GLenum dfactorRGB
, GLenum sfactorAlpha
, GLenum dfactorAlpha
);
535 GL_APICALL
void GL_APIENTRY
glBufferData (GLenum target
, GLsizeiptr size
, const void *data
, GLenum usage
);
536 GL_APICALL
void GL_APIENTRY
glBufferSubData (GLenum target
, GLintptr offset
, GLsizeiptr size
, const void *data
);
537 GL_APICALL GLenum GL_APIENTRY
glCheckFramebufferStatus (GLenum target
);
538 GL_APICALL
void GL_APIENTRY
glClear (GLbitfield mask
);
539 GL_APICALL
void GL_APIENTRY
glClearColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
540 GL_APICALL
void GL_APIENTRY
glClearDepthf (GLfloat d
);
541 GL_APICALL
void GL_APIENTRY
glClearStencil (GLint s
);
542 GL_APICALL
void GL_APIENTRY
glColorMask (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
543 GL_APICALL
void GL_APIENTRY
glCompileShader (GLuint shader
);
544 GL_APICALL
void GL_APIENTRY
glCompressedTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const void *data
);
545 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const void *data
);
546 GL_APICALL
void GL_APIENTRY
glCopyTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
547 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
548 GL_APICALL GLuint GL_APIENTRY
glCreateProgram (void);
549 GL_APICALL GLuint GL_APIENTRY
glCreateShader (GLenum type
);
550 GL_APICALL
void GL_APIENTRY
glCullFace (GLenum mode
);
551 GL_APICALL
void GL_APIENTRY
glDeleteBuffers (GLsizei n
, const GLuint
*buffers
);
552 GL_APICALL
void GL_APIENTRY
glDeleteFramebuffers (GLsizei n
, const GLuint
*framebuffers
);
553 GL_APICALL
void GL_APIENTRY
glDeleteProgram (GLuint program
);
554 GL_APICALL
void GL_APIENTRY
glDeleteRenderbuffers (GLsizei n
, const GLuint
*renderbuffers
);
555 GL_APICALL
void GL_APIENTRY
glDeleteShader (GLuint shader
);
556 GL_APICALL
void GL_APIENTRY
glDeleteTextures (GLsizei n
, const GLuint
*textures
);
557 GL_APICALL
void GL_APIENTRY
glDepthFunc (GLenum func
);
558 GL_APICALL
void GL_APIENTRY
glDepthMask (GLboolean flag
);
559 GL_APICALL
void GL_APIENTRY
glDepthRangef (GLfloat n
, GLfloat f
);
560 GL_APICALL
void GL_APIENTRY
glDetachShader (GLuint program
, GLuint shader
);
561 GL_APICALL
void GL_APIENTRY
glDisable (GLenum cap
);
562 GL_APICALL
void GL_APIENTRY
glDisableVertexAttribArray (GLuint index
);
563 GL_APICALL
void GL_APIENTRY
glDrawArrays (GLenum mode
, GLint first
, GLsizei count
);
564 GL_APICALL
void GL_APIENTRY
glDrawElements (GLenum mode
, GLsizei count
, GLenum type
, const void *indices
);
565 GL_APICALL
void GL_APIENTRY
glEnable (GLenum cap
);
566 GL_APICALL
void GL_APIENTRY
glEnableVertexAttribArray (GLuint index
);
567 GL_APICALL
void GL_APIENTRY
glFinish (void);
568 GL_APICALL
void GL_APIENTRY
glFlush (void);
569 GL_APICALL
void GL_APIENTRY
glFramebufferRenderbuffer (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
570 GL_APICALL
void GL_APIENTRY
glFramebufferTexture2D (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
571 GL_APICALL
void GL_APIENTRY
glFrontFace (GLenum mode
);
572 GL_APICALL
void GL_APIENTRY
glGenBuffers (GLsizei n
, GLuint
*buffers
);
573 GL_APICALL
void GL_APIENTRY
glGenerateMipmap (GLenum target
);
574 GL_APICALL
void GL_APIENTRY
glGenFramebuffers (GLsizei n
, GLuint
*framebuffers
);
575 GL_APICALL
void GL_APIENTRY
glGenRenderbuffers (GLsizei n
, GLuint
*renderbuffers
);
576 GL_APICALL
void GL_APIENTRY
glGenTextures (GLsizei n
, GLuint
*textures
);
577 GL_APICALL
void GL_APIENTRY
glGetActiveAttrib (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
578 GL_APICALL
void GL_APIENTRY
glGetActiveUniform (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
579 GL_APICALL
void GL_APIENTRY
glGetAttachedShaders (GLuint program
, GLsizei maxCount
, GLsizei
*count
, GLuint
*shaders
);
580 GL_APICALL GLint GL_APIENTRY
glGetAttribLocation (GLuint program
, const GLchar
*name
);
581 GL_APICALL
void GL_APIENTRY
glGetBooleanv (GLenum pname
, GLboolean
*data
);
582 GL_APICALL
void GL_APIENTRY
glGetBufferParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
583 GL_APICALL GLenum GL_APIENTRY
glGetError (void);
584 GL_APICALL
void GL_APIENTRY
glGetFloatv (GLenum pname
, GLfloat
*data
);
585 GL_APICALL
void GL_APIENTRY
glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment
, GLenum pname
, GLint
*params
);
586 GL_APICALL
void GL_APIENTRY
glGetIntegerv (GLenum pname
, GLint
*data
);
587 GL_APICALL
void GL_APIENTRY
glGetProgramiv (GLuint program
, GLenum pname
, GLint
*params
);
588 GL_APICALL
void GL_APIENTRY
glGetProgramInfoLog (GLuint program
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
589 GL_APICALL
void GL_APIENTRY
glGetRenderbufferParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
590 GL_APICALL
void GL_APIENTRY
glGetShaderiv (GLuint shader
, GLenum pname
, GLint
*params
);
591 GL_APICALL
void GL_APIENTRY
glGetShaderInfoLog (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
592 GL_APICALL
void GL_APIENTRY
glGetShaderPrecisionFormat (GLenum shadertype
, GLenum precisiontype
, GLint
*range
, GLint
*precision
);
593 GL_APICALL
void GL_APIENTRY
glGetShaderSource (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*source
);
594 GL_APICALL
const GLubyte
*GL_APIENTRY
glGetString (GLenum name
);
595 GL_APICALL
void GL_APIENTRY
glGetTexParameterfv (GLenum target
, GLenum pname
, GLfloat
*params
);
596 GL_APICALL
void GL_APIENTRY
glGetTexParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
597 GL_APICALL
void GL_APIENTRY
glGetUniformfv (GLuint program
, GLint location
, GLfloat
*params
);
598 GL_APICALL
void GL_APIENTRY
glGetUniformiv (GLuint program
, GLint location
, GLint
*params
);
599 GL_APICALL GLint GL_APIENTRY
glGetUniformLocation (GLuint program
, const GLchar
*name
);
600 GL_APICALL
void GL_APIENTRY
glGetVertexAttribfv (GLuint index
, GLenum pname
, GLfloat
*params
);
601 GL_APICALL
void GL_APIENTRY
glGetVertexAttribiv (GLuint index
, GLenum pname
, GLint
*params
);
602 GL_APICALL
void GL_APIENTRY
glGetVertexAttribPointerv (GLuint index
, GLenum pname
, void **pointer
);
603 GL_APICALL
void GL_APIENTRY
glHint (GLenum target
, GLenum mode
);
604 GL_APICALL GLboolean GL_APIENTRY
glIsBuffer (GLuint buffer
);
605 GL_APICALL GLboolean GL_APIENTRY
glIsEnabled (GLenum cap
);
606 GL_APICALL GLboolean GL_APIENTRY
glIsFramebuffer (GLuint framebuffer
);
607 GL_APICALL GLboolean GL_APIENTRY
glIsProgram (GLuint program
);
608 GL_APICALL GLboolean GL_APIENTRY
glIsRenderbuffer (GLuint renderbuffer
);
609 GL_APICALL GLboolean GL_APIENTRY
glIsShader (GLuint shader
);
610 GL_APICALL GLboolean GL_APIENTRY
glIsTexture (GLuint texture
);
611 GL_APICALL
void GL_APIENTRY
glLineWidth (GLfloat width
);
612 GL_APICALL
void GL_APIENTRY
glLinkProgram (GLuint program
);
613 GL_APICALL
void GL_APIENTRY
glPixelStorei (GLenum pname
, GLint param
);
614 GL_APICALL
void GL_APIENTRY
glPolygonOffset (GLfloat factor
, GLfloat units
);
615 GL_APICALL
void GL_APIENTRY
glReadPixels (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, void *pixels
);
616 GL_APICALL
void GL_APIENTRY
glReleaseShaderCompiler (void);
617 GL_APICALL
void GL_APIENTRY
glRenderbufferStorage (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
618 GL_APICALL
void GL_APIENTRY
glSampleCoverage (GLfloat value
, GLboolean invert
);
619 GL_APICALL
void GL_APIENTRY
glScissor (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
620 GL_APICALL
void GL_APIENTRY
glShaderBinary (GLsizei count
, const GLuint
*shaders
, GLenum binaryformat
, const void *binary
, GLsizei length
);
621 GL_APICALL
void GL_APIENTRY
glShaderSource (GLuint shader
, GLsizei count
, const GLchar
*const*string
, const GLint
*length
);
622 GL_APICALL
void GL_APIENTRY
glStencilFunc (GLenum func
, GLint ref
, GLuint mask
);
623 GL_APICALL
void GL_APIENTRY
glStencilFuncSeparate (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
624 GL_APICALL
void GL_APIENTRY
glStencilMask (GLuint mask
);
625 GL_APICALL
void GL_APIENTRY
glStencilMaskSeparate (GLenum face
, GLuint mask
);
626 GL_APICALL
void GL_APIENTRY
glStencilOp (GLenum fail
, GLenum zfail
, GLenum zpass
);
627 GL_APICALL
void GL_APIENTRY
glStencilOpSeparate (GLenum face
, GLenum sfail
, GLenum dpfail
, GLenum dppass
);
628 GL_APICALL
void GL_APIENTRY
glTexImage2D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const void *pixels
);
629 GL_APICALL
void GL_APIENTRY
glTexParameterf (GLenum target
, GLenum pname
, GLfloat param
);
630 GL_APICALL
void GL_APIENTRY
glTexParameterfv (GLenum target
, GLenum pname
, const GLfloat
*params
);
631 GL_APICALL
void GL_APIENTRY
glTexParameteri (GLenum target
, GLenum pname
, GLint param
);
632 GL_APICALL
void GL_APIENTRY
glTexParameteriv (GLenum target
, GLenum pname
, const GLint
*params
);
633 GL_APICALL
void GL_APIENTRY
glTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const void *pixels
);
634 GL_APICALL
void GL_APIENTRY
glUniform1f (GLint location
, GLfloat v0
);
635 GL_APICALL
void GL_APIENTRY
glUniform1fv (GLint location
, GLsizei count
, const GLfloat
*value
);
636 GL_APICALL
void GL_APIENTRY
glUniform1i (GLint location
, GLint v0
);
637 GL_APICALL
void GL_APIENTRY
glUniform1iv (GLint location
, GLsizei count
, const GLint
*value
);
638 GL_APICALL
void GL_APIENTRY
glUniform2f (GLint location
, GLfloat v0
, GLfloat v1
);
639 GL_APICALL
void GL_APIENTRY
glUniform2fv (GLint location
, GLsizei count
, const GLfloat
*value
);
640 GL_APICALL
void GL_APIENTRY
glUniform2i (GLint location
, GLint v0
, GLint v1
);
641 GL_APICALL
void GL_APIENTRY
glUniform2iv (GLint location
, GLsizei count
, const GLint
*value
);
642 GL_APICALL
void GL_APIENTRY
glUniform3f (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
);
643 GL_APICALL
void GL_APIENTRY
glUniform3fv (GLint location
, GLsizei count
, const GLfloat
*value
);
644 GL_APICALL
void GL_APIENTRY
glUniform3i (GLint location
, GLint v0
, GLint v1
, GLint v2
);
645 GL_APICALL
void GL_APIENTRY
glUniform3iv (GLint location
, GLsizei count
, const GLint
*value
);
646 GL_APICALL
void GL_APIENTRY
glUniform4f (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
, GLfloat v3
);
647 GL_APICALL
void GL_APIENTRY
glUniform4fv (GLint location
, GLsizei count
, const GLfloat
*value
);
648 GL_APICALL
void GL_APIENTRY
glUniform4i (GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
);
649 GL_APICALL
void GL_APIENTRY
glUniform4iv (GLint location
, GLsizei count
, const GLint
*value
);
650 GL_APICALL
void GL_APIENTRY
glUniformMatrix2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
651 GL_APICALL
void GL_APIENTRY
glUniformMatrix3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
652 GL_APICALL
void GL_APIENTRY
glUniformMatrix4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
653 GL_APICALL
void GL_APIENTRY
glUseProgram (GLuint program
);
654 GL_APICALL
void GL_APIENTRY
glValidateProgram (GLuint program
);
655 GL_APICALL
void GL_APIENTRY
glVertexAttrib1f (GLuint index
, GLfloat x
);
656 GL_APICALL
void GL_APIENTRY
glVertexAttrib1fv (GLuint index
, const GLfloat
*v
);
657 GL_APICALL
void GL_APIENTRY
glVertexAttrib2f (GLuint index
, GLfloat x
, GLfloat y
);
658 GL_APICALL
void GL_APIENTRY
glVertexAttrib2fv (GLuint index
, const GLfloat
*v
);
659 GL_APICALL
void GL_APIENTRY
glVertexAttrib3f (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
660 GL_APICALL
void GL_APIENTRY
glVertexAttrib3fv (GLuint index
, const GLfloat
*v
);
661 GL_APICALL
void GL_APIENTRY
glVertexAttrib4f (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
662 GL_APICALL
void GL_APIENTRY
glVertexAttrib4fv (GLuint index
, const GLfloat
*v
);
663 GL_APICALL
void GL_APIENTRY
glVertexAttribPointer (GLuint index
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const void *pointer
);
664 GL_APICALL
void GL_APIENTRY
glViewport (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
665 #endif /* GL_ES_VERSION_2_0 */