intel/isl: Generate phys_total_el from isl_calc_phys_extent
[mesa.git] / include / GLES3 / gl3.h
1 #ifndef __gl3_h_
2 #define __gl3_h_ 1
3
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7
8 /*
9 ** Copyright (c) 2013-2016 The Khronos Group Inc.
10 **
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
18 **
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
21 **
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29 */
30 /*
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/
35 **
36 ** Khronos $Revision: 32749 $ on $Date: 2016-04-28 09:03:03 -0700 (Thu, 28 Apr 2016) $
37 */
38
39 #include <GLES3/gl3platform.h>
40
41 #ifndef GL_APIENTRYP
42 #define GL_APIENTRYP GL_APIENTRY*
43 #endif
44
45 /* Generated on date 20160428 */
46
47 /* Generated C header for:
48 * API: gles2
49 * Profile: common
50 * Versions considered: 2\.[0-9]|3\.0
51 * Versions emitted: .*
52 * Default extensions included: None
53 * Additional extensions included: _nomatch_^
54 * Extensions removed: _nomatch_^
55 */
56
57 #ifndef GL_ES_VERSION_2_0
58 #define GL_ES_VERSION_2_0 1
59 #include <KHR/khrplatform.h>
60 typedef khronos_int8_t GLbyte;
61 typedef khronos_float_t GLclampf;
62 typedef khronos_int32_t GLfixed;
63 typedef short GLshort;
64 typedef unsigned short GLushort;
65 typedef void GLvoid;
66 typedef struct __GLsync *GLsync;
67 typedef khronos_int64_t GLint64;
68 typedef khronos_uint64_t GLuint64;
69 typedef unsigned int GLenum;
70 typedef unsigned int GLuint;
71 typedef char GLchar;
72 typedef khronos_float_t GLfloat;
73 typedef khronos_ssize_t GLsizeiptr;
74 typedef khronos_intptr_t GLintptr;
75 typedef unsigned int GLbitfield;
76 typedef int GLint;
77 typedef unsigned char GLboolean;
78 typedef int GLsizei;
79 typedef khronos_uint8_t GLubyte;
80 #define GL_DEPTH_BUFFER_BIT 0x00000100
81 #define GL_STENCIL_BUFFER_BIT 0x00000400
82 #define GL_COLOR_BUFFER_BIT 0x00004000
83 #define GL_FALSE 0
84 #define GL_TRUE 1
85 #define GL_POINTS 0x0000
86 #define GL_LINES 0x0001
87 #define GL_LINE_LOOP 0x0002
88 #define GL_LINE_STRIP 0x0003
89 #define GL_TRIANGLES 0x0004
90 #define GL_TRIANGLE_STRIP 0x0005
91 #define GL_TRIANGLE_FAN 0x0006
92 #define GL_ZERO 0
93 #define GL_ONE 1
94 #define GL_SRC_COLOR 0x0300
95 #define GL_ONE_MINUS_SRC_COLOR 0x0301
96 #define GL_SRC_ALPHA 0x0302
97 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
98 #define GL_DST_ALPHA 0x0304
99 #define GL_ONE_MINUS_DST_ALPHA 0x0305
100 #define GL_DST_COLOR 0x0306
101 #define GL_ONE_MINUS_DST_COLOR 0x0307
102 #define GL_SRC_ALPHA_SATURATE 0x0308
103 #define GL_FUNC_ADD 0x8006
104 #define GL_BLEND_EQUATION 0x8009
105 #define GL_BLEND_EQUATION_RGB 0x8009
106 #define GL_BLEND_EQUATION_ALPHA 0x883D
107 #define GL_FUNC_SUBTRACT 0x800A
108 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
109 #define GL_BLEND_DST_RGB 0x80C8
110 #define GL_BLEND_SRC_RGB 0x80C9
111 #define GL_BLEND_DST_ALPHA 0x80CA
112 #define GL_BLEND_SRC_ALPHA 0x80CB
113 #define GL_CONSTANT_COLOR 0x8001
114 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
115 #define GL_CONSTANT_ALPHA 0x8003
116 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
117 #define GL_BLEND_COLOR 0x8005
118 #define GL_ARRAY_BUFFER 0x8892
119 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
120 #define GL_ARRAY_BUFFER_BINDING 0x8894
121 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
122 #define GL_STREAM_DRAW 0x88E0
123 #define GL_STATIC_DRAW 0x88E4
124 #define GL_DYNAMIC_DRAW 0x88E8
125 #define GL_BUFFER_SIZE 0x8764
126 #define GL_BUFFER_USAGE 0x8765
127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
128 #define GL_FRONT 0x0404
129 #define GL_BACK 0x0405
130 #define GL_FRONT_AND_BACK 0x0408
131 #define GL_TEXTURE_2D 0x0DE1
132 #define GL_CULL_FACE 0x0B44
133 #define GL_BLEND 0x0BE2
134 #define GL_DITHER 0x0BD0
135 #define GL_STENCIL_TEST 0x0B90
136 #define GL_DEPTH_TEST 0x0B71
137 #define GL_SCISSOR_TEST 0x0C11
138 #define GL_POLYGON_OFFSET_FILL 0x8037
139 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
140 #define GL_SAMPLE_COVERAGE 0x80A0
141 #define GL_NO_ERROR 0
142 #define GL_INVALID_ENUM 0x0500
143 #define GL_INVALID_VALUE 0x0501
144 #define GL_INVALID_OPERATION 0x0502
145 #define GL_OUT_OF_MEMORY 0x0505
146 #define GL_CW 0x0900
147 #define GL_CCW 0x0901
148 #define GL_LINE_WIDTH 0x0B21
149 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
150 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
151 #define GL_CULL_FACE_MODE 0x0B45
152 #define GL_FRONT_FACE 0x0B46
153 #define GL_DEPTH_RANGE 0x0B70
154 #define GL_DEPTH_WRITEMASK 0x0B72
155 #define GL_DEPTH_CLEAR_VALUE 0x0B73
156 #define GL_DEPTH_FUNC 0x0B74
157 #define GL_STENCIL_CLEAR_VALUE 0x0B91
158 #define GL_STENCIL_FUNC 0x0B92
159 #define GL_STENCIL_FAIL 0x0B94
160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
162 #define GL_STENCIL_REF 0x0B97
163 #define GL_STENCIL_VALUE_MASK 0x0B93
164 #define GL_STENCIL_WRITEMASK 0x0B98
165 #define GL_STENCIL_BACK_FUNC 0x8800
166 #define GL_STENCIL_BACK_FAIL 0x8801
167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
169 #define GL_STENCIL_BACK_REF 0x8CA3
170 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
171 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
172 #define GL_VIEWPORT 0x0BA2
173 #define GL_SCISSOR_BOX 0x0C10
174 #define GL_COLOR_CLEAR_VALUE 0x0C22
175 #define GL_COLOR_WRITEMASK 0x0C23
176 #define GL_UNPACK_ALIGNMENT 0x0CF5
177 #define GL_PACK_ALIGNMENT 0x0D05
178 #define GL_MAX_TEXTURE_SIZE 0x0D33
179 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
180 #define GL_SUBPIXEL_BITS 0x0D50
181 #define GL_RED_BITS 0x0D52
182 #define GL_GREEN_BITS 0x0D53
183 #define GL_BLUE_BITS 0x0D54
184 #define GL_ALPHA_BITS 0x0D55
185 #define GL_DEPTH_BITS 0x0D56
186 #define GL_STENCIL_BITS 0x0D57
187 #define GL_POLYGON_OFFSET_UNITS 0x2A00
188 #define GL_POLYGON_OFFSET_FACTOR 0x8038
189 #define GL_TEXTURE_BINDING_2D 0x8069
190 #define GL_SAMPLE_BUFFERS 0x80A8
191 #define GL_SAMPLES 0x80A9
192 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
193 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
194 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
196 #define GL_DONT_CARE 0x1100
197 #define GL_FASTEST 0x1101
198 #define GL_NICEST 0x1102
199 #define GL_GENERATE_MIPMAP_HINT 0x8192
200 #define GL_BYTE 0x1400
201 #define GL_UNSIGNED_BYTE 0x1401
202 #define GL_SHORT 0x1402
203 #define GL_UNSIGNED_SHORT 0x1403
204 #define GL_INT 0x1404
205 #define GL_UNSIGNED_INT 0x1405
206 #define GL_FLOAT 0x1406
207 #define GL_FIXED 0x140C
208 #define GL_DEPTH_COMPONENT 0x1902
209 #define GL_ALPHA 0x1906
210 #define GL_RGB 0x1907
211 #define GL_RGBA 0x1908
212 #define GL_LUMINANCE 0x1909
213 #define GL_LUMINANCE_ALPHA 0x190A
214 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
215 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
216 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
217 #define GL_FRAGMENT_SHADER 0x8B30
218 #define GL_VERTEX_SHADER 0x8B31
219 #define GL_MAX_VERTEX_ATTRIBS 0x8869
220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
221 #define GL_MAX_VARYING_VECTORS 0x8DFC
222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
224 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
226 #define GL_SHADER_TYPE 0x8B4F
227 #define GL_DELETE_STATUS 0x8B80
228 #define GL_LINK_STATUS 0x8B82
229 #define GL_VALIDATE_STATUS 0x8B83
230 #define GL_ATTACHED_SHADERS 0x8B85
231 #define GL_ACTIVE_UNIFORMS 0x8B86
232 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
233 #define GL_ACTIVE_ATTRIBUTES 0x8B89
234 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
236 #define GL_CURRENT_PROGRAM 0x8B8D
237 #define GL_NEVER 0x0200
238 #define GL_LESS 0x0201
239 #define GL_EQUAL 0x0202
240 #define GL_LEQUAL 0x0203
241 #define GL_GREATER 0x0204
242 #define GL_NOTEQUAL 0x0205
243 #define GL_GEQUAL 0x0206
244 #define GL_ALWAYS 0x0207
245 #define GL_KEEP 0x1E00
246 #define GL_REPLACE 0x1E01
247 #define GL_INCR 0x1E02
248 #define GL_DECR 0x1E03
249 #define GL_INVERT 0x150A
250 #define GL_INCR_WRAP 0x8507
251 #define GL_DECR_WRAP 0x8508
252 #define GL_VENDOR 0x1F00
253 #define GL_RENDERER 0x1F01
254 #define GL_VERSION 0x1F02
255 #define GL_EXTENSIONS 0x1F03
256 #define GL_NEAREST 0x2600
257 #define GL_LINEAR 0x2601
258 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
259 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
260 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
261 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
262 #define GL_TEXTURE_MAG_FILTER 0x2800
263 #define GL_TEXTURE_MIN_FILTER 0x2801
264 #define GL_TEXTURE_WRAP_S 0x2802
265 #define GL_TEXTURE_WRAP_T 0x2803
266 #define GL_TEXTURE 0x1702
267 #define GL_TEXTURE_CUBE_MAP 0x8513
268 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
271 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
272 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
275 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
276 #define GL_TEXTURE0 0x84C0
277 #define GL_TEXTURE1 0x84C1
278 #define GL_TEXTURE2 0x84C2
279 #define GL_TEXTURE3 0x84C3
280 #define GL_TEXTURE4 0x84C4
281 #define GL_TEXTURE5 0x84C5
282 #define GL_TEXTURE6 0x84C6
283 #define GL_TEXTURE7 0x84C7
284 #define GL_TEXTURE8 0x84C8
285 #define GL_TEXTURE9 0x84C9
286 #define GL_TEXTURE10 0x84CA
287 #define GL_TEXTURE11 0x84CB
288 #define GL_TEXTURE12 0x84CC
289 #define GL_TEXTURE13 0x84CD
290 #define GL_TEXTURE14 0x84CE
291 #define GL_TEXTURE15 0x84CF
292 #define GL_TEXTURE16 0x84D0
293 #define GL_TEXTURE17 0x84D1
294 #define GL_TEXTURE18 0x84D2
295 #define GL_TEXTURE19 0x84D3
296 #define GL_TEXTURE20 0x84D4
297 #define GL_TEXTURE21 0x84D5
298 #define GL_TEXTURE22 0x84D6
299 #define GL_TEXTURE23 0x84D7
300 #define GL_TEXTURE24 0x84D8
301 #define GL_TEXTURE25 0x84D9
302 #define GL_TEXTURE26 0x84DA
303 #define GL_TEXTURE27 0x84DB
304 #define GL_TEXTURE28 0x84DC
305 #define GL_TEXTURE29 0x84DD
306 #define GL_TEXTURE30 0x84DE
307 #define GL_TEXTURE31 0x84DF
308 #define GL_ACTIVE_TEXTURE 0x84E0
309 #define GL_REPEAT 0x2901
310 #define GL_CLAMP_TO_EDGE 0x812F
311 #define GL_MIRRORED_REPEAT 0x8370
312 #define GL_FLOAT_VEC2 0x8B50
313 #define GL_FLOAT_VEC3 0x8B51
314 #define GL_FLOAT_VEC4 0x8B52
315 #define GL_INT_VEC2 0x8B53
316 #define GL_INT_VEC3 0x8B54
317 #define GL_INT_VEC4 0x8B55
318 #define GL_BOOL 0x8B56
319 #define GL_BOOL_VEC2 0x8B57
320 #define GL_BOOL_VEC3 0x8B58
321 #define GL_BOOL_VEC4 0x8B59
322 #define GL_FLOAT_MAT2 0x8B5A
323 #define GL_FLOAT_MAT3 0x8B5B
324 #define GL_FLOAT_MAT4 0x8B5C
325 #define GL_SAMPLER_2D 0x8B5E
326 #define GL_SAMPLER_CUBE 0x8B60
327 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
328 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
329 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
330 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
331 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
332 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
333 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
334 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
335 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
336 #define GL_COMPILE_STATUS 0x8B81
337 #define GL_INFO_LOG_LENGTH 0x8B84
338 #define GL_SHADER_SOURCE_LENGTH 0x8B88
339 #define GL_SHADER_COMPILER 0x8DFA
340 #define GL_SHADER_BINARY_FORMATS 0x8DF8
341 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
342 #define GL_LOW_FLOAT 0x8DF0
343 #define GL_MEDIUM_FLOAT 0x8DF1
344 #define GL_HIGH_FLOAT 0x8DF2
345 #define GL_LOW_INT 0x8DF3
346 #define GL_MEDIUM_INT 0x8DF4
347 #define GL_HIGH_INT 0x8DF5
348 #define GL_FRAMEBUFFER 0x8D40
349 #define GL_RENDERBUFFER 0x8D41
350 #define GL_RGBA4 0x8056
351 #define GL_RGB5_A1 0x8057
352 #define GL_RGB565 0x8D62
353 #define GL_DEPTH_COMPONENT16 0x81A5
354 #define GL_STENCIL_INDEX8 0x8D48
355 #define GL_RENDERBUFFER_WIDTH 0x8D42
356 #define GL_RENDERBUFFER_HEIGHT 0x8D43
357 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
358 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
359 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
360 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
361 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
362 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
363 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
364 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
365 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
366 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
367 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
368 #define GL_COLOR_ATTACHMENT0 0x8CE0
369 #define GL_DEPTH_ATTACHMENT 0x8D00
370 #define GL_STENCIL_ATTACHMENT 0x8D20
371 #define GL_NONE 0
372 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
374 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
375 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
376 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
377 #define GL_FRAMEBUFFER_BINDING 0x8CA6
378 #define GL_RENDERBUFFER_BINDING 0x8CA7
379 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
380 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
381 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
382 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
383 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
384 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
385 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
386 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
387 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
388 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
389 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
390 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
391 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
392 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
393 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
394 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
395 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
396 typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
397 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
398 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
399 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
400 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
401 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
402 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
403 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
404 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
405 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
406 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
407 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
408 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
409 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
410 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
411 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
412 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
413 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
414 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
415 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
416 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
417 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
418 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
419 typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
420 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
421 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
422 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
423 typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
424 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
425 typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
426 typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
427 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
428 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
429 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
430 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
431 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
432 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
433 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
434 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
435 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
436 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
437 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
438 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
439 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
440 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
441 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
442 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
443 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
444 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
445 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
446 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
447 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
448 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
449 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
451 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
452 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
453 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
454 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
455 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
456 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
457 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
458 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
459 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
460 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
461 typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
462 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
463 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
464 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
465 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
466 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
467 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
468 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
469 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
470 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
471 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
472 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
473 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
474 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
475 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
476 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
477 typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
478 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
479 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
480 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
481 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
482 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
483 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
484 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
485 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
486 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
487 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
488 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
489 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
490 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
491 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
492 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
493 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
494 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
495 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
496 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
497 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
498 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
499 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
500 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
501 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
502 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
503 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
504 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
505 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
506 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
507 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
508 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
509 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
510 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
511 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
512 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
513 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
514 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
515 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
516 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
517 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
518 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
519 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
520 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
521 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
522 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
523 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
524 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
525 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
526 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
527 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
528 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
529 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
530 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
531 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
532 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
533 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
534 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
535 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
536 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
537 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
538 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
539 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
540 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
541 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
542 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
543 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
544 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
545 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
546 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
547 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
548 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
549 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
550 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
551 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
552 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
553 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
554 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
555 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
556 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
557 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
558 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
559 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
560 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
561 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
562 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
563 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
564 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
565 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
566 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
567 GL_APICALL void GL_APIENTRY glFinish (void);
568 GL_APICALL void GL_APIENTRY glFlush (void);
569 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
570 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
571 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
572 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
573 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
574 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
575 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
576 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
577 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
578 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
579 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
580 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
581 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
582 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
583 GL_APICALL GLenum GL_APIENTRY glGetError (void);
584 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
585 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
586 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
587 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
588 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
589 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
590 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
591 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
593 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
594 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
595 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
596 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
597 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
598 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
599 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
600 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
601 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
602 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
603 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
604 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
605 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
606 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
607 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
608 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
609 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
610 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
611 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
612 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
613 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
614 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
615 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
616 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
617 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
618 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
619 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
620 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
621 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
622 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
623 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
624 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
625 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
626 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
627 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
628 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
629 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
630 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
631 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
632 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
633 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
634 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
635 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
636 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
637 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
638 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
639 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
640 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
641 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
642 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
643 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
644 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
645 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
646 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
647 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
648 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
649 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
650 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
651 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
652 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
653 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
654 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
655 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
656 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
657 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
658 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
659 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
660 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
661 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
662 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
663 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
664 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
665 #endif /* GL_ES_VERSION_2_0 */
666
667 #ifndef GL_ES_VERSION_3_0
668 #define GL_ES_VERSION_3_0 1
669 typedef unsigned short GLhalf;
670 #define GL_READ_BUFFER 0x0C02
671 #define GL_UNPACK_ROW_LENGTH 0x0CF2
672 #define GL_UNPACK_SKIP_ROWS 0x0CF3
673 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
674 #define GL_PACK_ROW_LENGTH 0x0D02
675 #define GL_PACK_SKIP_ROWS 0x0D03
676 #define GL_PACK_SKIP_PIXELS 0x0D04
677 #define GL_COLOR 0x1800
678 #define GL_DEPTH 0x1801
679 #define GL_STENCIL 0x1802
680 #define GL_RED 0x1903
681 #define GL_RGB8 0x8051
682 #define GL_RGBA8 0x8058
683 #define GL_RGB10_A2 0x8059
684 #define GL_TEXTURE_BINDING_3D 0x806A
685 #define GL_UNPACK_SKIP_IMAGES 0x806D
686 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
687 #define GL_TEXTURE_3D 0x806F
688 #define GL_TEXTURE_WRAP_R 0x8072
689 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
690 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
691 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
692 #define GL_MAX_ELEMENTS_INDICES 0x80E9
693 #define GL_TEXTURE_MIN_LOD 0x813A
694 #define GL_TEXTURE_MAX_LOD 0x813B
695 #define GL_TEXTURE_BASE_LEVEL 0x813C
696 #define GL_TEXTURE_MAX_LEVEL 0x813D
697 #define GL_MIN 0x8007
698 #define GL_MAX 0x8008
699 #define GL_DEPTH_COMPONENT24 0x81A6
700 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
701 #define GL_TEXTURE_COMPARE_MODE 0x884C
702 #define GL_TEXTURE_COMPARE_FUNC 0x884D
703 #define GL_CURRENT_QUERY 0x8865
704 #define GL_QUERY_RESULT 0x8866
705 #define GL_QUERY_RESULT_AVAILABLE 0x8867
706 #define GL_BUFFER_MAPPED 0x88BC
707 #define GL_BUFFER_MAP_POINTER 0x88BD
708 #define GL_STREAM_READ 0x88E1
709 #define GL_STREAM_COPY 0x88E2
710 #define GL_STATIC_READ 0x88E5
711 #define GL_STATIC_COPY 0x88E6
712 #define GL_DYNAMIC_READ 0x88E9
713 #define GL_DYNAMIC_COPY 0x88EA
714 #define GL_MAX_DRAW_BUFFERS 0x8824
715 #define GL_DRAW_BUFFER0 0x8825
716 #define GL_DRAW_BUFFER1 0x8826
717 #define GL_DRAW_BUFFER2 0x8827
718 #define GL_DRAW_BUFFER3 0x8828
719 #define GL_DRAW_BUFFER4 0x8829
720 #define GL_DRAW_BUFFER5 0x882A
721 #define GL_DRAW_BUFFER6 0x882B
722 #define GL_DRAW_BUFFER7 0x882C
723 #define GL_DRAW_BUFFER8 0x882D
724 #define GL_DRAW_BUFFER9 0x882E
725 #define GL_DRAW_BUFFER10 0x882F
726 #define GL_DRAW_BUFFER11 0x8830
727 #define GL_DRAW_BUFFER12 0x8831
728 #define GL_DRAW_BUFFER13 0x8832
729 #define GL_DRAW_BUFFER14 0x8833
730 #define GL_DRAW_BUFFER15 0x8834
731 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
732 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
733 #define GL_SAMPLER_3D 0x8B5F
734 #define GL_SAMPLER_2D_SHADOW 0x8B62
735 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
736 #define GL_PIXEL_PACK_BUFFER 0x88EB
737 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
738 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
739 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
740 #define GL_FLOAT_MAT2x3 0x8B65
741 #define GL_FLOAT_MAT2x4 0x8B66
742 #define GL_FLOAT_MAT3x2 0x8B67
743 #define GL_FLOAT_MAT3x4 0x8B68
744 #define GL_FLOAT_MAT4x2 0x8B69
745 #define GL_FLOAT_MAT4x3 0x8B6A
746 #define GL_SRGB 0x8C40
747 #define GL_SRGB8 0x8C41
748 #define GL_SRGB8_ALPHA8 0x8C43
749 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
750 #define GL_MAJOR_VERSION 0x821B
751 #define GL_MINOR_VERSION 0x821C
752 #define GL_NUM_EXTENSIONS 0x821D
753 #define GL_RGBA32F 0x8814
754 #define GL_RGB32F 0x8815
755 #define GL_RGBA16F 0x881A
756 #define GL_RGB16F 0x881B
757 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
758 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
759 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
760 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
761 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
762 #define GL_TEXTURE_2D_ARRAY 0x8C1A
763 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
764 #define GL_R11F_G11F_B10F 0x8C3A
765 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
766 #define GL_RGB9_E5 0x8C3D
767 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
768 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
769 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
770 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
771 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
772 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
773 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
774 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
775 #define GL_RASTERIZER_DISCARD 0x8C89
776 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
777 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
778 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
779 #define GL_SEPARATE_ATTRIBS 0x8C8D
780 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
781 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
782 #define GL_RGBA32UI 0x8D70
783 #define GL_RGB32UI 0x8D71
784 #define GL_RGBA16UI 0x8D76
785 #define GL_RGB16UI 0x8D77
786 #define GL_RGBA8UI 0x8D7C
787 #define GL_RGB8UI 0x8D7D
788 #define GL_RGBA32I 0x8D82
789 #define GL_RGB32I 0x8D83
790 #define GL_RGBA16I 0x8D88
791 #define GL_RGB16I 0x8D89
792 #define GL_RGBA8I 0x8D8E
793 #define GL_RGB8I 0x8D8F
794 #define GL_RED_INTEGER 0x8D94
795 #define GL_RGB_INTEGER 0x8D98
796 #define GL_RGBA_INTEGER 0x8D99
797 #define GL_SAMPLER_2D_ARRAY 0x8DC1
798 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
799 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
800 #define GL_UNSIGNED_INT_VEC2 0x8DC6
801 #define GL_UNSIGNED_INT_VEC3 0x8DC7
802 #define GL_UNSIGNED_INT_VEC4 0x8DC8
803 #define GL_INT_SAMPLER_2D 0x8DCA
804 #define GL_INT_SAMPLER_3D 0x8DCB
805 #define GL_INT_SAMPLER_CUBE 0x8DCC
806 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
807 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
808 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
809 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
810 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
811 #define GL_BUFFER_ACCESS_FLAGS 0x911F
812 #define GL_BUFFER_MAP_LENGTH 0x9120
813 #define GL_BUFFER_MAP_OFFSET 0x9121
814 #define GL_DEPTH_COMPONENT32F 0x8CAC
815 #define GL_DEPTH32F_STENCIL8 0x8CAD
816 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
817 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
818 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
819 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
820 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
821 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
822 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
823 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
824 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
825 #define GL_FRAMEBUFFER_DEFAULT 0x8218
826 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
827 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
828 #define GL_DEPTH_STENCIL 0x84F9
829 #define GL_UNSIGNED_INT_24_8 0x84FA
830 #define GL_DEPTH24_STENCIL8 0x88F0
831 #define GL_UNSIGNED_NORMALIZED 0x8C17
832 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
833 #define GL_READ_FRAMEBUFFER 0x8CA8
834 #define GL_DRAW_FRAMEBUFFER 0x8CA9
835 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
836 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
837 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
838 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
839 #define GL_COLOR_ATTACHMENT1 0x8CE1
840 #define GL_COLOR_ATTACHMENT2 0x8CE2
841 #define GL_COLOR_ATTACHMENT3 0x8CE3
842 #define GL_COLOR_ATTACHMENT4 0x8CE4
843 #define GL_COLOR_ATTACHMENT5 0x8CE5
844 #define GL_COLOR_ATTACHMENT6 0x8CE6
845 #define GL_COLOR_ATTACHMENT7 0x8CE7
846 #define GL_COLOR_ATTACHMENT8 0x8CE8
847 #define GL_COLOR_ATTACHMENT9 0x8CE9
848 #define GL_COLOR_ATTACHMENT10 0x8CEA
849 #define GL_COLOR_ATTACHMENT11 0x8CEB
850 #define GL_COLOR_ATTACHMENT12 0x8CEC
851 #define GL_COLOR_ATTACHMENT13 0x8CED
852 #define GL_COLOR_ATTACHMENT14 0x8CEE
853 #define GL_COLOR_ATTACHMENT15 0x8CEF
854 #define GL_COLOR_ATTACHMENT16 0x8CF0
855 #define GL_COLOR_ATTACHMENT17 0x8CF1
856 #define GL_COLOR_ATTACHMENT18 0x8CF2
857 #define GL_COLOR_ATTACHMENT19 0x8CF3
858 #define GL_COLOR_ATTACHMENT20 0x8CF4
859 #define GL_COLOR_ATTACHMENT21 0x8CF5
860 #define GL_COLOR_ATTACHMENT22 0x8CF6
861 #define GL_COLOR_ATTACHMENT23 0x8CF7
862 #define GL_COLOR_ATTACHMENT24 0x8CF8
863 #define GL_COLOR_ATTACHMENT25 0x8CF9
864 #define GL_COLOR_ATTACHMENT26 0x8CFA
865 #define GL_COLOR_ATTACHMENT27 0x8CFB
866 #define GL_COLOR_ATTACHMENT28 0x8CFC
867 #define GL_COLOR_ATTACHMENT29 0x8CFD
868 #define GL_COLOR_ATTACHMENT30 0x8CFE
869 #define GL_COLOR_ATTACHMENT31 0x8CFF
870 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
871 #define GL_MAX_SAMPLES 0x8D57
872 #define GL_HALF_FLOAT 0x140B
873 #define GL_MAP_READ_BIT 0x0001
874 #define GL_MAP_WRITE_BIT 0x0002
875 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
876 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
877 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
878 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
879 #define GL_RG 0x8227
880 #define GL_RG_INTEGER 0x8228
881 #define GL_R8 0x8229
882 #define GL_RG8 0x822B
883 #define GL_R16F 0x822D
884 #define GL_R32F 0x822E
885 #define GL_RG16F 0x822F
886 #define GL_RG32F 0x8230
887 #define GL_R8I 0x8231
888 #define GL_R8UI 0x8232
889 #define GL_R16I 0x8233
890 #define GL_R16UI 0x8234
891 #define GL_R32I 0x8235
892 #define GL_R32UI 0x8236
893 #define GL_RG8I 0x8237
894 #define GL_RG8UI 0x8238
895 #define GL_RG16I 0x8239
896 #define GL_RG16UI 0x823A
897 #define GL_RG32I 0x823B
898 #define GL_RG32UI 0x823C
899 #define GL_VERTEX_ARRAY_BINDING 0x85B5
900 #define GL_R8_SNORM 0x8F94
901 #define GL_RG8_SNORM 0x8F95
902 #define GL_RGB8_SNORM 0x8F96
903 #define GL_RGBA8_SNORM 0x8F97
904 #define GL_SIGNED_NORMALIZED 0x8F9C
905 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
906 #define GL_COPY_READ_BUFFER 0x8F36
907 #define GL_COPY_WRITE_BUFFER 0x8F37
908 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
909 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
910 #define GL_UNIFORM_BUFFER 0x8A11
911 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
912 #define GL_UNIFORM_BUFFER_START 0x8A29
913 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
914 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
915 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
916 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
917 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
918 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
919 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
920 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
921 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
922 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
923 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
924 #define GL_UNIFORM_TYPE 0x8A37
925 #define GL_UNIFORM_SIZE 0x8A38
926 #define GL_UNIFORM_NAME_LENGTH 0x8A39
927 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
928 #define GL_UNIFORM_OFFSET 0x8A3B
929 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
930 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
931 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
932 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
933 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
934 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
935 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
936 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
937 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
938 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
939 #define GL_INVALID_INDEX 0xFFFFFFFFu
940 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
941 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
942 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
943 #define GL_OBJECT_TYPE 0x9112
944 #define GL_SYNC_CONDITION 0x9113
945 #define GL_SYNC_STATUS 0x9114
946 #define GL_SYNC_FLAGS 0x9115
947 #define GL_SYNC_FENCE 0x9116
948 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
949 #define GL_UNSIGNALED 0x9118
950 #define GL_SIGNALED 0x9119
951 #define GL_ALREADY_SIGNALED 0x911A
952 #define GL_TIMEOUT_EXPIRED 0x911B
953 #define GL_CONDITION_SATISFIED 0x911C
954 #define GL_WAIT_FAILED 0x911D
955 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
956 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
957 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
958 #define GL_ANY_SAMPLES_PASSED 0x8C2F
959 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
960 #define GL_SAMPLER_BINDING 0x8919
961 #define GL_RGB10_A2UI 0x906F
962 #define GL_TEXTURE_SWIZZLE_R 0x8E42
963 #define GL_TEXTURE_SWIZZLE_G 0x8E43
964 #define GL_TEXTURE_SWIZZLE_B 0x8E44
965 #define GL_TEXTURE_SWIZZLE_A 0x8E45
966 #define GL_GREEN 0x1904
967 #define GL_BLUE 0x1905
968 #define GL_INT_2_10_10_10_REV 0x8D9F
969 #define GL_TRANSFORM_FEEDBACK 0x8E22
970 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
971 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
972 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
973 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
974 #define GL_PROGRAM_BINARY_LENGTH 0x8741
975 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
976 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
977 #define GL_COMPRESSED_R11_EAC 0x9270
978 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
979 #define GL_COMPRESSED_RG11_EAC 0x9272
980 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
981 #define GL_COMPRESSED_RGB8_ETC2 0x9274
982 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
983 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
984 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
985 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
986 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
987 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
988 #define GL_MAX_ELEMENT_INDEX 0x8D6B
989 #define GL_NUM_SAMPLE_COUNTS 0x9380
990 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
991 typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
992 typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
993 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
994 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
995 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
996 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
997 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
998 typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
999 typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
1000 typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
1001 typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
1002 typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
1003 typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
1004 typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
1005 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
1006 typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
1007 typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
1008 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1009 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1010 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1011 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1012 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1013 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1014 typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1015 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1016 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1017 typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1018 typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1019 typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1020 typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1021 typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1022 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1023 typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1024 typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1025 typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1026 typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1027 typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1028 typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1029 typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1030 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1031 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1032 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1033 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1034 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1035 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1036 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1037 typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1038 typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1039 typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1040 typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1041 typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1042 typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1043 typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1044 typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1045 typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1046 typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1047 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1048 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1049 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1050 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1051 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1052 typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1053 typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1054 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1055 typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1056 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1057 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1058 typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1059 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1060 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1061 typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1062 typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1063 typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1064 typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1065 typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1066 typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1067 typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1068 typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1069 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1070 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1071 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1072 typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1073 typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1074 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1075 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1076 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1077 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1078 typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1079 typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1080 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1081 typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1082 typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1083 typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1084 typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1085 typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1086 typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1087 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1088 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1089 typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1090 typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1091 typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1092 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1093 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1094 typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1095 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1096 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1097 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1098 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1099 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1100 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1101 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1102 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1103 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1104 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1105 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1106 GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1107 GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1108 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1109 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1110 GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1111 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1112 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1113 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1114 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1115 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1116 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1117 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1118 GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1119 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1120 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1121 GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1122 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1123 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1124 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1125 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1126 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1127 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1128 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1129 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1130 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1131 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1132 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1133 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1134 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1135 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1136 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1137 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1138 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1139 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1140 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1141 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1142 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1143 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1144 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1145 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1146 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1147 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1148 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1149 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1150 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1151 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1152 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1153 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1154 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1155 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1156 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1157 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1158 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1159 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1160 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1161 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1162 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1163 GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1164 GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1165 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1166 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1167 GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1168 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1169 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1170 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1171 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1172 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1173 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1174 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1175 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1176 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1177 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1178 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1179 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1180 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1181 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1182 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1183 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1184 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1185 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1186 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1187 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1188 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1189 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1190 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1191 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1192 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1193 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1194 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1195 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1196 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1197 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1198 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1199 #endif /* GL_ES_VERSION_3_0 */
1200
1201 #ifdef __cplusplus
1202 }
1203 #endif
1204
1205 #endif