nir/linker: Add gl_nir_link_uniforms()
[mesa.git] / include / drm-uapi / v3d_drm.h
1 /*
2 * Copyright © 2014-2018 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef _V3D_DRM_H_
25 #define _V3D_DRM_H_
26
27 #include "drm.h"
28
29 #if defined(__cplusplus)
30 extern "C" {
31 #endif
32
33 #define DRM_V3D_SUBMIT_CL 0x00
34 #define DRM_V3D_WAIT_BO 0x01
35 #define DRM_V3D_CREATE_BO 0x02
36 #define DRM_V3D_MMAP_BO 0x03
37 #define DRM_V3D_GET_PARAM 0x04
38 #define DRM_V3D_GET_BO_OFFSET 0x05
39
40 #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
41 #define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
42 #define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
43 #define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
44 #define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
45 #define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
46
47 /**
48 * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
49 * engine.
50 *
51 * This asks the kernel to have the GPU execute an optional binner
52 * command list, and a render command list.
53 */
54 struct drm_v3d_submit_cl {
55 /* Pointer to the binner command list.
56 *
57 * This is the first set of commands executed, which runs the
58 * coordinate shader to determine where primitives land on the screen,
59 * then writes out the state updates and draw calls necessary per tile
60 * to the tile allocation BO.
61 */
62 __u32 bcl_start;
63
64 /** End address of the BCL (first byte after the BCL) */
65 __u32 bcl_end;
66
67 /* Offset of the render command list.
68 *
69 * This is the second set of commands executed, which will either
70 * execute the tiles that have been set up by the BCL, or a fixed set
71 * of tiles (in the case of RCL-only blits).
72 */
73 __u32 rcl_start;
74
75 /** End address of the RCL (first byte after the RCL) */
76 __u32 rcl_end;
77
78 /** An optional sync object to wait on before starting the BCL. */
79 __u32 in_sync_bcl;
80 /** An optional sync object to wait on before starting the RCL. */
81 __u32 in_sync_rcl;
82 /** An optional sync object to place the completion fence in. */
83 __u32 out_sync;
84
85 /* Offset of the tile alloc memory
86 *
87 * This is optional on V3D 3.3 (where the CL can set the value) but
88 * required on V3D 4.1.
89 */
90 __u32 qma;
91
92 /** Size of the tile alloc memory. */
93 __u32 qms;
94
95 /** Offset of the tile state data array. */
96 __u32 qts;
97
98 /* Pointer to a u32 array of the BOs that are referenced by the job.
99 */
100 __u64 bo_handles;
101
102 /* Number of BO handles passed in (size is that times 4). */
103 __u32 bo_handle_count;
104
105 /* Pad, must be zero-filled. */
106 __u32 pad;
107 };
108
109 /**
110 * struct drm_v3d_wait_bo - ioctl argument for waiting for
111 * completion of the last DRM_V3D_SUBMIT_CL on a BO.
112 *
113 * This is useful for cases where multiple processes might be
114 * rendering to a BO and you want to wait for all rendering to be
115 * completed.
116 */
117 struct drm_v3d_wait_bo {
118 __u32 handle;
119 __u32 pad;
120 __u64 timeout_ns;
121 };
122
123 /**
124 * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
125 *
126 * There are currently no values for the flags argument, but it may be
127 * used in a future extension.
128 */
129 struct drm_v3d_create_bo {
130 __u32 size;
131 __u32 flags;
132 /** Returned GEM handle for the BO. */
133 __u32 handle;
134 /**
135 * Returned offset for the BO in the V3D address space. This offset
136 * is private to the DRM fd and is valid for the lifetime of the GEM
137 * handle.
138 *
139 * This offset value will always be nonzero, since various HW
140 * units treat 0 specially.
141 */
142 __u32 offset;
143 };
144
145 /**
146 * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
147 *
148 * This doesn't actually perform an mmap. Instead, it returns the
149 * offset you need to use in an mmap on the DRM device node. This
150 * means that tools like valgrind end up knowing about the mapped
151 * memory.
152 *
153 * There are currently no values for the flags argument, but it may be
154 * used in a future extension.
155 */
156 struct drm_v3d_mmap_bo {
157 /** Handle for the object being mapped. */
158 __u32 handle;
159 __u32 flags;
160 /** offset into the drm node to use for subsequent mmap call. */
161 __u64 offset;
162 };
163
164 enum drm_v3d_param {
165 DRM_V3D_PARAM_V3D_UIFCFG,
166 DRM_V3D_PARAM_V3D_HUB_IDENT1,
167 DRM_V3D_PARAM_V3D_HUB_IDENT2,
168 DRM_V3D_PARAM_V3D_HUB_IDENT3,
169 DRM_V3D_PARAM_V3D_CORE0_IDENT0,
170 DRM_V3D_PARAM_V3D_CORE0_IDENT1,
171 DRM_V3D_PARAM_V3D_CORE0_IDENT2,
172 };
173
174 struct drm_v3d_get_param {
175 __u32 param;
176 __u32 pad;
177 __u64 value;
178 };
179
180 /**
181 * Returns the offset for the BO in the V3D address space for this DRM fd.
182 * This is the same value returned by drm_v3d_create_bo, if that was called
183 * from this DRM fd.
184 */
185 struct drm_v3d_get_bo_offset {
186 __u32 handle;
187 __u32 offset;
188 };
189
190 #if defined(__cplusplus)
191 }
192 #endif
193
194 #endif /* _V3D_DRM_H_ */