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1 # Welcome to Libre-SoC ([provisionally renamed](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/2020-January/003580.html) from Libre-RISCV)!
2
3 The Libre-SoC project is an effort to develop an completely
4 SoC that is libre to the bedrock.
5
6 Libre has a very specific meaning and guarantees, where "open" does not.
7 See <https://www.gnu.org/philosophy/open-source-misses-the-point.html>
8 for an explanation of the distinction, and for additional examples:
9 <https://wiki.opensourceecology.org/wiki/Fake_Open_Source>
10
11 This is a publicly editable wiki.
12
13 All wikis are supposed to have a [[SandBox]], so this one does too.
14
15 This wiki is powered by [[ikiwiki]].
16
17 This is the sitemap: [[sitemap]]
18
19 ----
20
21 # Contact
22
23 The main contact point is the
24 [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev).
25 If you need to contact the sysadmin please use webmaster@libre-riscv.org
26
27 # Joining/Onboarding Process
28
29 This process probably needs some improvement: the basic
30 idea is to join the
31 [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
32 introduce yourself, and read through
33 [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
34 and the [[charter]].
35
36 The next thing you should do is read through the [bugs
37 list](http://bugs.libre-riscv.org) and see if there are any bugs that
38 pique your interest.
39
40 We do have funding available (see [[nlnet]]) upon completion of issues -
41 we are also working on procuring more funding which gets the project to
42 nanometre scale tapeout.
43
44 After all this, if you feel that Libre-SoC is a good cause that
45 you would like to contribute to, add yourself to the [[current_members]]
46 page, fill in some information about yourself, and join the mailing list
47 and say hello.
48
49 ## Needed Skills
50
51 Most labor is currently being applied to developing the GPU portion of
52 the Libre-SoC.
53
54 The highest priority needed at the moment is a c++ engineer to work on
55 a MESA 3D driver. This will begin life similar to SwiftShader however
56 retaining the vectorisation and predication intrinsics as well as hardware accelerated opcodes (all of which SwiftShader lacks)
57
58 Medium to long-term we need HDL engineers. Particularly those familiar
59 with nMigen or just python. Most of the techniques being used require
60 software engineering skills (OO design, polymorphism) than they do more
61 traditional HDL programming skills. Basically if you have experience in 2
62 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
63 design. See [[HDL_workflow]]
64
65 Also, individuals with experience in formal mathematical verification
66 are quite welcome.
67
68 TODO: add a list of upcoming project tasks/milestones (link to
69 bugtracker).
70
71 # Resources
72
73 * Mailing Lists <http://lists.libre-riscv.org> -
74 Archives at <http://lists.libre-riscv.org/pipermail>
75 * Git repositories <http://git.libre-riscv.org>
76 may be cloned publicly with
77 git clone https://git.libre-riscv.org/git/repositoryname.git
78 * Bugzilla at <http://bugs.libre-riscv.org/>
79 * Kazan (Vulkan driver) at <https://salsa.debian.org/Kazan-team/kazan>
80 * Further Information [[resources]]
81
82 # Main Pages
83
84 * Libre-SoC [[charter]]
85 * [[shakti/m_class]]
86 * [[alt_rvp]]
87 * [[3d_gpu]]
88 * [[vpu]]
89 * [[simple_v_extension]]
90 * [[zfpacc_proposal]]
91 * [[ztrans_proposal]]
92 * [[simple_v_extension/specification/mv.x]]
93 * [[simple_v_extension/specification/ld.x]]
94 * Specifications and [[resources]]
95
96 # Spike Emulator
97 * [Set-Up Instructions][1]
98
99 [1]: https://libre-riscv.org/3d_gpu/spike_sv/
100
101 # Current Members
102
103 [[current_members]]