4 > We're building a chip. A fast chip. A safe chip. A trusted chip.
6 > A chip with lots of peripherals. And a VPU. And a 3D GPU...
8 > Oh and here, have the source code...
10 Sounds cool? Learn more about the [why](why_a_libresoc) behind Libre-SOC
11 and [our mission](The_Mission).
15 We are proud of our talented and diverse [team](about_us).
19 If you would like to fund us, see [[funding]]. We currently have some
20 funding and always appreciate more! If you are a Corporation or an
21 individual you can donate tax-free to NLNet, and they can in turn gift
22 our developers. Contact lkcl@lkcl.net for more information.
24 If you want to write code with us, keep reading. If you want to *learn* so that you can write code with us, see below.
27 [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
28 introduce yourself, and read through
29 [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
31 2. The next thing you should do is read through the [bugs
32 list](http://bugs.libre-riscv.org) and see if there are any bugs that
34 3. After that, go ahead and take a look at the resources section below.
35 Try and clone a repository with
36 ``git clone https://git.libre-riscv.org/git/repositoryname.git``
37 4. If you plan to do HDL work, you should familiarize yourself with our
39 5. We do have funding available (see [[nlnet]]) upon completion of issues -
40 we are also working on procuring more funding which gets the project to
41 nanometre scale tapeout.
42 6. After all this, if you feel that Libre-SOC is a something that
43 you would like to contribute to, add yourself to the [current_members](about_us)
44 page, fill in some information about yourself, and join the mailing list
47 Also note that you can edit this wiki. See the last section of this page.
51 The whole purpose of this project is to be a learning environment as well as an actual business. If you want to learn how to do ASIC design, with a view to contributing or starting your own ASIC business, start here: [[3d_gpu/tutorial]]. Yes, really: do not let anyone tell you that you can't learn this stuff too.
53 Along the way, if you find any resources or links that you found particularly helpful, please add them to that page so that other people can also benefit.
57 Most labor is currently being applied to developing the GPU portion of
60 The highest priority needed at the moment is a c++ engineer to work on
61 a MESA 3D driver. This will begin life similar to SwiftShader however
62 retaining the vectorisation and predication intrinsics as well as hardware
63 accelerated opcodes (all of which SwiftShader lacks)
65 Medium to long-term we need HDL engineers. Particularly those familiar
66 with nMigen or just python. Most of the techniques being used require
67 software engineering skills (OO design, polymorphism) than they do more
68 traditional HDL programming skills. Basically if you have experience in 2
69 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
70 design. See [[HDL_workflow]]
72 Also, individuals with experience in formal mathematical verification
75 List of upcoming project tasks/milestones:
78 * [NLNet Milestones][2]
80 [1]: http://bugs.libre-riscv.org/describecomponents.cgi?product=Libre%20Shakti%20M-Class
81 [2]: http://bugs.libre-riscv.org/describecomponents.cgi?product=Libre%20Shakti%20M-Class