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1 # Welcome to LibreSoC
2
3 > We're building a chip. A fast chip. A safe chip. A trusted chip.
4
5 > A chip with lots of peripherals. And a gpu. And an AI accelerator...
6
7 > Oh and here, have the source code...
8
9 Sounds cool? Learn more [here](About_Us)
10
11 [[About_Us]]
12
13 # Our Team
14
15 We are proud of our talented and diverse [team](current_members).
16
17 # How Can I Help?
18
19 If you would like to fund us, see [[funding]]. We currently have some funding and always appreciate more!
20
21 If you want to write code with us, keep reading.
22
23 1. First, join the
24 [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
25 introduce yourself, and read through
26 [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
27 and the [[charter]].
28
29 2. The next thing you should do is read through the [bugs
30 list](http://bugs.libre-riscv.org) and see if there are any bugs that
31 pique your interest.
32
33 3. After that, go ahead and take a look at the resources section below.
34 Try and clone a repository with ``git clone https://git.libre-riscv.org/git/repositoryname.git``
35
36 4. If you plan to do HDL work, you should familiarize yourself with our [[HDL_workflow]].
37
38 5. We do have funding available (see [[nlnet]]) upon completion of issues -
39 we are also working on procuring more funding which gets the project to
40 nanometre scale tapeout.
41
42 6. After all this, if you feel that Libre-SoC is a good cause that
43 you would like to contribute to, add yourself to the [[current_members]]
44 page, fill in some information about yourself, and join the mailing list
45 and say hello.
46
47 Also note that you can edit this wiki. See the last section of this page.
48
49 ## Needed Skills
50
51 Most labor is currently being applied to developing the GPU portion of
52 the Libre-SoC.
53
54 The highest priority needed at the moment is a c++ engineer to work on
55 a MESA 3D driver. This will begin life similar to SwiftShader however
56 retaining the vectorisation and predication intrinsics as well as hardware accelerated opcodes (all of which SwiftShader lacks)
57
58 Medium to long-term we need HDL engineers. Particularly those familiar
59 with nMigen or just python. Most of the techniques being used require
60 software engineering skills (OO design, polymorphism) than they do more
61 traditional HDL programming skills. Basically if you have experience in 2
62 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
63 design. See [[HDL_workflow]]
64
65 Also, individuals with experience in formal mathematical verification
66 are quite welcome.
67
68 TODO: add a list of upcoming project tasks/milestones (link to
69 bugtracker).
70
71 # Resources
72
73 | Resource | Link |
74 | --- | --- |
75 | Bugs and Tasks | <http://bugs.libre-riscv.org/> |
76 | Mailing Lists | <http://lists.libre-riscv.org> |
77 | Archives | <http://lists.libre-riscv.org/pipermail> |
78 | Git repositories | <http://git.libre-riscv.org> |
79 | Kazan (Vulkan driver) | <https://salsa.debian.org/Kazan-team/kazan> |
80 | Further Information | [[resources]] |
81
82 # Main Pages
83
84 * Libre-SoC [[charter]]
85 * [[shakti/m_class]]
86 * [[alt_rvp]]
87 * [[3d_gpu]]
88 * [[vpu]]
89 * [[simple_v_extension]]
90 * [[zfpacc_proposal]]
91 * [[ztrans_proposal]]
92 * [[simple_v_extension/specification/mv.x]]
93 * [[simple_v_extension/specification/ld.x]]
94 * Specifications and [[resources]]
95
96 # Spike Emulator
97 * [Set-Up Instructions][1]
98
99 [1]: https://libre-riscv.org/3d_gpu/spike_sv/
100
101 # Wiki Structure
102
103 This is a publicly editable wiki.
104
105 All wikis are supposed to have a [[SandBox]], so this one does too.
106
107 This wiki is powered by [[ikiwiki]].
108
109 This is the sitemap: [[sitemap]]