Add support for =, != to ir_constant_expresion.cpp
[mesa.git] / ir_constant_expression.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ir_constant_expression.cpp
26 * Evaluate and process constant valued expressions
27 *
28 * In GLSL, constant valued expressions are used in several places. These
29 * must be processed and evaluated very early in the compilation process.
30 *
31 * * Sizes of arrays
32 * * Initializers for uniforms
33 * * Initializers for \c const variables
34 */
35
36 #define NULL 0
37 #include "ir.h"
38 #include "ir_visitor.h"
39 #include "glsl_types.h"
40
41 /**
42 * Visitor class for evaluating constant expressions
43 */
44 class ir_constant_visitor : public ir_visitor {
45 public:
46 ir_constant_visitor()
47 : value(NULL)
48 {
49 /* empty */
50 }
51
52 virtual ~ir_constant_visitor()
53 {
54 /* empty */
55 }
56
57 /**
58 * \name Visit methods
59 *
60 * As typical for the visitor pattern, there must be one \c visit method for
61 * each concrete subclass of \c ir_instruction. Virtual base classes within
62 * the hierarchy should not have \c visit methods.
63 */
64 /*@{*/
65 virtual void visit(ir_variable *);
66 virtual void visit(ir_label *);
67 virtual void visit(ir_function_signature *);
68 virtual void visit(ir_function *);
69 virtual void visit(ir_expression *);
70 virtual void visit(ir_swizzle *);
71 virtual void visit(ir_dereference *);
72 virtual void visit(ir_assignment *);
73 virtual void visit(ir_constant *);
74 virtual void visit(ir_call *);
75 virtual void visit(ir_return *);
76 virtual void visit(ir_if *);
77 /*@}*/
78
79 /**
80 * Value of the constant expression.
81 *
82 * \note
83 * This field will be \c NULL if the expression is not constant valued.
84 */
85 /* FINIHSME: This cannot hold values for constant arrays or structures. */
86 ir_constant *value;
87 };
88
89
90 ir_constant *
91 ir_instruction::constant_expression_value()
92 {
93 ir_constant_visitor visitor;
94
95 this->accept(& visitor);
96 return visitor.value;
97 }
98
99
100 void
101 ir_constant_visitor::visit(ir_variable *ir)
102 {
103 (void) ir;
104 value = NULL;
105 }
106
107
108 void
109 ir_constant_visitor::visit(ir_label *ir)
110 {
111 (void) ir;
112 value = NULL;
113 }
114
115
116 void
117 ir_constant_visitor::visit(ir_function_signature *ir)
118 {
119 (void) ir;
120 value = NULL;
121 }
122
123
124 void
125 ir_constant_visitor::visit(ir_function *ir)
126 {
127 (void) ir;
128 value = NULL;
129 }
130
131 void
132 ir_constant_visitor::visit(ir_expression *ir)
133 {
134 value = NULL;
135 ir_constant *op[2];
136 unsigned int operand, c;
137 unsigned u[16];
138 int i[16];
139 float f[16];
140 bool b[16];
141 const glsl_type *type = NULL;
142
143 for (operand = 0; operand < ir->get_num_operands(); operand++) {
144 op[operand] = ir->operands[operand]->constant_expression_value();
145 if (!op[operand])
146 return;
147 }
148
149 switch (ir->operation) {
150 case ir_unop_logic_not:
151 type = ir->operands[0]->type;
152 assert(type->base_type == GLSL_TYPE_BOOL);
153 for (c = 0; c < ir->operands[0]->type->components(); c++)
154 b[c] = !op[0]->value.b[c];
155 break;
156 case ir_binop_add:
157 if (ir->operands[0]->type == ir->operands[1]->type) {
158 type = ir->operands[0]->type;
159 for (c = 0; c < ir->operands[0]->type->components(); c++) {
160 switch (ir->operands[0]->type->base_type) {
161 case GLSL_TYPE_UINT:
162 u[c] = op[0]->value.u[c] + op[1]->value.u[c];
163 break;
164 case GLSL_TYPE_INT:
165 i[c] = op[0]->value.i[c] + op[1]->value.i[c];
166 break;
167 case GLSL_TYPE_FLOAT:
168 f[c] = op[0]->value.f[c] + op[1]->value.f[c];
169 break;
170 default:
171 assert(0);
172 }
173 }
174 }
175 break;
176 case ir_binop_sub:
177 if (ir->operands[0]->type == ir->operands[1]->type) {
178 type = ir->operands[0]->type;
179 for (c = 0; c < ir->operands[0]->type->components(); c++) {
180 switch (ir->operands[0]->type->base_type) {
181 case GLSL_TYPE_UINT:
182 u[c] = op[0]->value.u[c] - op[1]->value.u[c];
183 break;
184 case GLSL_TYPE_INT:
185 i[c] = op[0]->value.i[c] - op[1]->value.i[c];
186 break;
187 case GLSL_TYPE_FLOAT:
188 f[c] = op[0]->value.f[c] - op[1]->value.f[c];
189 break;
190 default:
191 assert(0);
192 }
193 }
194 }
195 break;
196 case ir_binop_mul:
197 if (ir->operands[0]->type == ir->operands[1]->type &&
198 !ir->operands[0]->type->is_matrix()) {
199 type = ir->operands[0]->type;
200 for (c = 0; c < ir->operands[0]->type->components(); c++) {
201 switch (ir->operands[0]->type->base_type) {
202 case GLSL_TYPE_UINT:
203 u[c] = op[0]->value.u[c] * op[1]->value.u[c];
204 break;
205 case GLSL_TYPE_INT:
206 i[c] = op[0]->value.i[c] * op[1]->value.i[c];
207 break;
208 case GLSL_TYPE_FLOAT:
209 f[c] = op[0]->value.f[c] * op[1]->value.f[c];
210 break;
211 default:
212 assert(0);
213 }
214 }
215 }
216 break;
217 case ir_binop_div:
218 if (ir->operands[0]->type == ir->operands[1]->type) {
219 type = ir->operands[0]->type;
220 for (c = 0; c < ir->operands[0]->type->components(); c++) {
221 switch (ir->operands[0]->type->base_type) {
222 case GLSL_TYPE_UINT:
223 u[c] = op[0]->value.u[c] / op[1]->value.u[c];
224 break;
225 case GLSL_TYPE_INT:
226 i[c] = op[0]->value.i[c] / op[1]->value.i[c];
227 break;
228 case GLSL_TYPE_FLOAT:
229 f[c] = op[0]->value.f[c] / op[1]->value.f[c];
230 break;
231 default:
232 assert(0);
233 }
234 }
235 }
236 break;
237 case ir_binop_logic_and:
238 type = ir->operands[0]->type;
239 assert(type->base_type == GLSL_TYPE_BOOL);
240 for (c = 0; c < ir->operands[0]->type->components(); c++)
241 b[c] = op[0]->value.b[c] && op[1]->value.b[c];
242 break;
243 case ir_binop_logic_xor:
244 type = ir->operands[0]->type;
245 assert(type->base_type == GLSL_TYPE_BOOL);
246 for (c = 0; c < ir->operands[0]->type->components(); c++)
247 b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
248 break;
249 case ir_binop_logic_or:
250 type = ir->operands[0]->type;
251 assert(type->base_type == GLSL_TYPE_BOOL);
252 for (c = 0; c < ir->operands[0]->type->components(); c++)
253 b[c] = op[0]->value.b[c] || op[1]->value.b[c];
254 break;
255
256 case ir_binop_less:
257 type = glsl_type::bool_type;
258 switch (ir->operands[0]->type->base_type) {
259 case GLSL_TYPE_UINT:
260 b[0] = op[0]->value.u[0] < op[1]->value.u[0];
261 break;
262 case GLSL_TYPE_INT:
263 b[0] = op[0]->value.i[0] < op[1]->value.i[0];
264 break;
265 case GLSL_TYPE_FLOAT:
266 b[0] = op[0]->value.f[0] < op[1]->value.f[0];
267 break;
268 default:
269 assert(0);
270 }
271 break;
272 case ir_binop_greater:
273 type = glsl_type::bool_type;
274 switch (ir->operands[0]->type->base_type) {
275 case GLSL_TYPE_UINT:
276 b[0] = op[0]->value.u[0] > op[1]->value.u[0];
277 break;
278 case GLSL_TYPE_INT:
279 b[0] = op[0]->value.i[0] > op[1]->value.i[0];
280 break;
281 case GLSL_TYPE_FLOAT:
282 b[0] = op[0]->value.f[0] > op[1]->value.f[0];
283 break;
284 default:
285 assert(0);
286 }
287 break;
288 case ir_binop_lequal:
289 type = glsl_type::bool_type;
290 switch (ir->operands[0]->type->base_type) {
291 case GLSL_TYPE_UINT:
292 b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
293 break;
294 case GLSL_TYPE_INT:
295 b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
296 break;
297 case GLSL_TYPE_FLOAT:
298 b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
299 break;
300 default:
301 assert(0);
302 }
303 break;
304 case ir_binop_gequal:
305 type = glsl_type::bool_type;
306 switch (ir->operands[0]->type->base_type) {
307 case GLSL_TYPE_UINT:
308 b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
309 break;
310 case GLSL_TYPE_INT:
311 b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
312 break;
313 case GLSL_TYPE_FLOAT:
314 b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
315 break;
316 default:
317 assert(0);
318 }
319 break;
320
321 case ir_binop_equal:
322 if (ir->operands[0]->type == ir->operands[1]->type) {
323 type = glsl_type::bool_type;
324 b[0] = true;
325 for (c = 0; c < ir->operands[0]->type->components(); c++) {
326 switch (ir->operands[0]->type->base_type) {
327 case GLSL_TYPE_UINT:
328 b[0] = b[0] && op[0]->value.u[c] == op[1]->value.u[c];
329 break;
330 case GLSL_TYPE_INT:
331 b[0] = b[0] && op[0]->value.i[c] == op[1]->value.i[c];
332 break;
333 case GLSL_TYPE_FLOAT:
334 b[0] = b[0] && op[0]->value.f[c] == op[1]->value.f[c];
335 break;
336 default:
337 assert(0);
338 }
339 }
340 }
341 break;
342 case ir_binop_nequal:
343 if (ir->operands[0]->type == ir->operands[1]->type) {
344 type = glsl_type::bool_type;
345 b[0] = false;
346 for (c = 0; c < ir->operands[0]->type->components(); c++) {
347 switch (ir->operands[0]->type->base_type) {
348 case GLSL_TYPE_UINT:
349 b[0] = b[0] || op[0]->value.u[c] != op[1]->value.u[c];
350 break;
351 case GLSL_TYPE_INT:
352 b[0] = b[0] || op[0]->value.i[c] != op[1]->value.i[c];
353 break;
354 case GLSL_TYPE_FLOAT:
355 b[0] = b[0] || op[0]->value.f[c] != op[1]->value.f[c];
356 break;
357 default:
358 assert(0);
359 }
360 }
361 }
362 break;
363
364 default:
365 break;
366 }
367
368 if (type) {
369 switch (type->base_type) {
370 case GLSL_TYPE_UINT:
371 value = new ir_constant(type, u);
372 break;
373 case GLSL_TYPE_INT:
374 value = new ir_constant(type, i);
375 break;
376 case GLSL_TYPE_FLOAT:
377 value = new ir_constant(type, f);
378 break;
379 case GLSL_TYPE_BOOL:
380 value = new ir_constant(type, b);
381 break;
382 }
383 }
384 }
385
386
387 void
388 ir_constant_visitor::visit(ir_swizzle *ir)
389 {
390 (void) ir;
391 value = NULL;
392 }
393
394
395 void
396 ir_constant_visitor::visit(ir_dereference *ir)
397 {
398 (void) ir;
399 value = NULL;
400 }
401
402
403 void
404 ir_constant_visitor::visit(ir_assignment *ir)
405 {
406 (void) ir;
407 value = NULL;
408 }
409
410
411 void
412 ir_constant_visitor::visit(ir_constant *ir)
413 {
414 value = ir;
415 }
416
417
418 void
419 ir_constant_visitor::visit(ir_call *ir)
420 {
421 (void) ir;
422 value = NULL;
423 }
424
425
426 void
427 ir_constant_visitor::visit(ir_return *ir)
428 {
429 (void) ir;
430 value = NULL;
431 }
432
433
434 void
435 ir_constant_visitor::visit(ir_if *ir)
436 {
437 (void) ir;
438 value = NULL;
439 }