Mark some variables as having usage beyond the shader's scope.
[mesa.git] / ir_variable.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glsl_parser_extras.h"
25 #include "glsl_symbol_table.h"
26 #include "ir.h"
27 #include "builtin_variables.h"
28
29 #ifndef Elements
30 #define Elements(x) (sizeof(x)/sizeof(*(x)))
31 #endif
32
33 static ir_variable *
34 add_variable(const char *name, enum ir_variable_mode mode,
35 const glsl_type *type, exec_list *instructions,
36 glsl_symbol_table *symtab)
37 {
38 ir_variable *var = new ir_variable(type, name);
39
40 var->mode = mode;
41 switch (var->mode) {
42 case ir_var_in:
43 var->shader_in = true;
44 var->read_only = true;
45 break;
46 case ir_var_inout:
47 var->shader_in = true;
48 var->shader_out = true;
49 case ir_var_out:
50 var->shader_out = true;
51 break;
52 case ir_var_uniform:
53 var->shader_in = true;
54 var->read_only = true;
55 break;
56 default:
57 assert(0);
58 break;
59 }
60
61 /* Once the variable is created an initialized, add it to the symbol table
62 * and add the declaration to the IR stream.
63 */
64 instructions->push_tail(var);
65
66 symtab->add_variable(var->name, var);
67 return var;
68 }
69
70
71 static void
72 add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
73 glsl_symbol_table *symtab)
74 {
75 /* Create a new variable declaration from the description supplied by
76 * the caller.
77 */
78 const glsl_type *const type = symtab->get_type(proto->type);
79
80 assert(type != NULL);
81
82 add_variable(proto->name, proto->mode, type, instructions, symtab);
83 }
84
85
86 static void
87 generate_110_uniforms(exec_list *instructions,
88 glsl_symbol_table *symtab)
89 {
90 for (unsigned i = 0
91 ; i < Elements(builtin_110_deprecated_uniforms)
92 ; i++) {
93 add_builtin_variable(& builtin_110_deprecated_uniforms[i],
94 instructions, symtab);
95 }
96
97 /* FINISHME: Add support for gl_TextureMatrix[]. The size of this array is
98 * FINISHME: implementation dependent based on the value of
99 * FINISHME: GL_MAX_TEXTURE_COORDS.
100 */
101
102 /* FINISHME: Add support for gl_DepthRangeParameters */
103 /* FINISHME: Add support for gl_ClipPlane[] */
104 /* FINISHME: Add support for gl_PointParameters */
105
106 /* FINISHME: Add support for gl_MaterialParameters
107 * FINISHME: (glFrontMaterial, glBackMaterial)
108 */
109
110 /* FINISHME: Add support for gl_LightSource[] */
111 /* FINISHME: Add support for gl_LightModel */
112 /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
113 /* FINISHME: Add support for gl_TextureEnvColor[] */
114 /* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
115 /* FINISHME: Add support for gl_Fog */
116 }
117
118 static void
119 generate_110_vs_variables(exec_list *instructions,
120 glsl_symbol_table *symtab)
121 {
122 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
123 add_builtin_variable(& builtin_core_vs_variables[i],
124 instructions, symtab);
125 }
126
127 for (unsigned i = 0
128 ; i < Elements(builtin_110_deprecated_vs_variables)
129 ; i++) {
130 add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
131 instructions, symtab);
132 }
133 generate_110_uniforms(instructions, symtab);
134
135 /* FINISHME: The size of this array is implementation dependent based on the
136 * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
137 * FINISHME: at least 2, so hard-code 2 for now.
138 */
139 const glsl_type *const vec4_type =
140 glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
141 const glsl_type *const vec4_array_type =
142 glsl_type::get_array_instance(vec4_type, 2);
143
144 add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions,
145 symtab);
146 }
147
148
149 static void
150 generate_120_vs_variables(exec_list *instructions,
151 glsl_symbol_table *symtab)
152 {
153 /* GLSL version 1.20 did not add any built-in variables in the vertex
154 * shader.
155 */
156 generate_110_vs_variables(instructions, symtab);
157 }
158
159
160 static void
161 generate_130_vs_variables(exec_list *instructions,
162 glsl_symbol_table *symtab)
163 {
164 generate_120_vs_variables(instructions, symtab);
165
166 for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
167 add_builtin_variable(& builtin_130_vs_variables[i],
168 instructions, symtab);
169 }
170
171 /* FINISHME: The size of this array is implementation dependent based on
172 * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
173 */
174 const glsl_type *const clip_distance_array_type =
175 glsl_type::get_array_instance(glsl_type::float_type, 8);
176 add_variable("gl_ClipDistance", ir_var_out, clip_distance_array_type,
177 instructions, symtab);
178
179 }
180
181
182 static void
183 initialize_vs_variables(exec_list *instructions,
184 struct _mesa_glsl_parse_state *state)
185 {
186
187 switch (state->language_version) {
188 case 110:
189 generate_110_vs_variables(instructions, state->symbols);
190 break;
191 case 120:
192 generate_120_vs_variables(instructions, state->symbols);
193 break;
194 case 130:
195 generate_130_vs_variables(instructions, state->symbols);
196 break;
197 }
198 }
199
200 static void
201 generate_110_fs_variables(exec_list *instructions,
202 glsl_symbol_table *symtab)
203 {
204 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
205 add_builtin_variable(& builtin_core_fs_variables[i],
206 instructions, symtab);
207 }
208
209 for (unsigned i = 0
210 ; i < Elements(builtin_110_deprecated_fs_variables)
211 ; i++) {
212 add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
213 instructions, symtab);
214 }
215 generate_110_uniforms(instructions, symtab);
216
217 /* FINISHME: The size of this array is implementation dependent based on the
218 * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
219 * FINISHME: at least 2, so hard-code 2 for now.
220 */
221 const glsl_type *const vec4_type =
222 glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
223 const glsl_type *const vec4_array_type =
224 glsl_type::get_array_instance(vec4_type, 2);
225
226 add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions,
227 symtab);
228 }
229
230
231 static void
232 generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
233 glsl_symbol_table *symtab, bool warn)
234 {
235 /* FINISHME: The size of this array is implementation dependent based on the
236 * FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
237 * FINISHME: at least 1, so hard-code 1 for now.
238 */
239 const glsl_type *const vec4_type =
240 glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
241 const glsl_type *const vec4_array_type =
242 glsl_type::get_array_instance(vec4_type, 1);
243
244 ir_variable *const fd =
245 add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions,
246 symtab);
247
248 if (warn)
249 fd->warn_extension = "GL_ARB_draw_buffers";
250 }
251
252
253 static void
254 generate_120_fs_variables(exec_list *instructions,
255 glsl_symbol_table *symtab)
256 {
257 generate_110_fs_variables(instructions, symtab);
258 generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
259 }
260
261 static void
262 generate_130_fs_variables(exec_list *instructions,
263 glsl_symbol_table *symtab)
264 {
265 generate_120_fs_variables(instructions, symtab);
266
267 /* FINISHME: The size of this array is implementation dependent based on
268 * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
269 */
270 const glsl_type *const clip_distance_array_type =
271 glsl_type::get_array_instance(glsl_type::float_type, 8);
272 add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type,
273 instructions, symtab);
274 }
275
276 static void
277 initialize_fs_variables(exec_list *instructions,
278 struct _mesa_glsl_parse_state *state)
279 {
280
281 switch (state->language_version) {
282 case 110:
283 generate_110_fs_variables(instructions, state->symbols);
284 break;
285 case 120:
286 generate_120_fs_variables(instructions, state->symbols);
287 break;
288 case 130:
289 generate_130_fs_variables(instructions, state->symbols);
290 break;
291 }
292
293
294 /* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
295 * can basically ignore any extension settings for it.
296 */
297 if (state->language_version < 120) {
298 if (state->ARB_draw_buffers_enable) {
299 generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
300 state->ARB_draw_buffers_warn);
301 }
302 }
303 }
304
305 void
306 _mesa_glsl_initialize_variables(exec_list *instructions,
307 struct _mesa_glsl_parse_state *state)
308 {
309 switch (state->target) {
310 case vertex_shader:
311 initialize_vs_variables(instructions, state);
312 break;
313 case geometry_shader:
314 break;
315 case fragment_shader:
316 initialize_fs_variables(instructions, state);
317 break;
318 }
319 }