2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "glsl_parser_extras.h"
25 #include "glsl_symbol_table.h"
27 #include "builtin_variables.h"
30 #define Elements(x) (sizeof(x)/sizeof(*(x)))
34 add_variable(const char *name
, enum ir_variable_mode mode
,
35 const glsl_type
*type
, exec_list
*instructions
,
36 glsl_symbol_table
*symtab
)
38 ir_variable
*var
= new ir_variable(type
, name
);
43 var
->shader_in
= true;
44 var
->read_only
= true;
47 var
->shader_in
= true;
48 var
->shader_out
= true;
51 var
->shader_out
= true;
54 var
->shader_in
= true;
55 var
->read_only
= true;
62 /* Once the variable is created an initialized, add it to the symbol table
63 * and add the declaration to the IR stream.
65 instructions
->push_tail(var
);
67 symtab
->add_variable(var
->name
, var
);
73 add_builtin_variable(const builtin_variable
*proto
, exec_list
*instructions
,
74 glsl_symbol_table
*symtab
)
76 /* Create a new variable declaration from the description supplied by
79 const glsl_type
*const type
= symtab
->get_type(proto
->type
);
83 add_variable(proto
->name
, proto
->mode
, type
, instructions
, symtab
);
88 generate_110_uniforms(exec_list
*instructions
,
89 glsl_symbol_table
*symtab
)
92 ; i
< Elements(builtin_110_deprecated_uniforms
)
94 add_builtin_variable(& builtin_110_deprecated_uniforms
[i
],
95 instructions
, symtab
);
98 /* FINISHME: Add support for gl_TextureMatrix[]. The size of this array is
99 * FINISHME: implementation dependent based on the value of
100 * FINISHME: GL_MAX_TEXTURE_COORDS.
103 /* FINISHME: Add support for gl_DepthRangeParameters */
104 /* FINISHME: Add support for gl_ClipPlane[] */
105 /* FINISHME: Add support for gl_PointParameters */
107 /* FINISHME: Add support for gl_MaterialParameters
108 * FINISHME: (glFrontMaterial, glBackMaterial)
111 /* FINISHME: Add support for gl_LightSource[] */
112 /* FINISHME: Add support for gl_LightModel */
113 /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
114 /* FINISHME: Add support for gl_TextureEnvColor[] */
115 /* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
116 /* FINISHME: Add support for gl_Fog */
120 generate_110_vs_variables(exec_list
*instructions
,
121 glsl_symbol_table
*symtab
)
123 for (unsigned i
= 0; i
< Elements(builtin_core_vs_variables
); i
++) {
124 add_builtin_variable(& builtin_core_vs_variables
[i
],
125 instructions
, symtab
);
129 ; i
< Elements(builtin_110_deprecated_vs_variables
)
131 add_builtin_variable(& builtin_110_deprecated_vs_variables
[i
],
132 instructions
, symtab
);
134 generate_110_uniforms(instructions
, symtab
);
136 /* FINISHME: The size of this array is implementation dependent based on the
137 * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
138 * FINISHME: at least 2, so hard-code 2 for now.
140 const glsl_type
*const vec4_array_type
=
141 glsl_type::get_array_instance(glsl_type::vec4_type
, 2);
143 add_variable("gl_TexCoord", ir_var_out
, vec4_array_type
, instructions
,
149 generate_120_vs_variables(exec_list
*instructions
,
150 glsl_symbol_table
*symtab
)
152 /* GLSL version 1.20 did not add any built-in variables in the vertex
155 generate_110_vs_variables(instructions
, symtab
);
160 generate_130_vs_variables(exec_list
*instructions
,
161 glsl_symbol_table
*symtab
)
163 generate_120_vs_variables(instructions
, symtab
);
165 for (unsigned i
= 0; i
< Elements(builtin_130_vs_variables
); i
++) {
166 add_builtin_variable(& builtin_130_vs_variables
[i
],
167 instructions
, symtab
);
170 /* FINISHME: The size of this array is implementation dependent based on
171 * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
173 const glsl_type
*const clip_distance_array_type
=
174 glsl_type::get_array_instance(glsl_type::float_type
, 8);
175 add_variable("gl_ClipDistance", ir_var_out
, clip_distance_array_type
,
176 instructions
, symtab
);
182 initialize_vs_variables(exec_list
*instructions
,
183 struct _mesa_glsl_parse_state
*state
)
186 switch (state
->language_version
) {
188 generate_110_vs_variables(instructions
, state
->symbols
);
191 generate_120_vs_variables(instructions
, state
->symbols
);
194 generate_130_vs_variables(instructions
, state
->symbols
);
200 generate_110_fs_variables(exec_list
*instructions
,
201 glsl_symbol_table
*symtab
)
203 for (unsigned i
= 0; i
< Elements(builtin_core_fs_variables
); i
++) {
204 add_builtin_variable(& builtin_core_fs_variables
[i
],
205 instructions
, symtab
);
209 ; i
< Elements(builtin_110_deprecated_fs_variables
)
211 add_builtin_variable(& builtin_110_deprecated_fs_variables
[i
],
212 instructions
, symtab
);
214 generate_110_uniforms(instructions
, symtab
);
216 /* FINISHME: The size of this array is implementation dependent based on the
217 * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
218 * FINISHME: at least 2, so hard-code 2 for now.
220 const glsl_type
*const vec4_array_type
=
221 glsl_type::get_array_instance(glsl_type::vec4_type
, 2);
223 add_variable("gl_TexCoord", ir_var_in
, vec4_array_type
, instructions
,
229 generate_ARB_draw_buffers_fs_variables(exec_list
*instructions
,
230 glsl_symbol_table
*symtab
, bool warn
)
232 /* FINISHME: The size of this array is implementation dependent based on the
233 * FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
234 * FINISHME: at least 1, so hard-code 1 for now.
236 const glsl_type
*const vec4_array_type
=
237 glsl_type::get_array_instance(glsl_type::vec4_type
, 1);
239 ir_variable
*const fd
=
240 add_variable("gl_FragData", ir_var_out
, vec4_array_type
, instructions
,
244 fd
->warn_extension
= "GL_ARB_draw_buffers";
249 generate_120_fs_variables(exec_list
*instructions
,
250 glsl_symbol_table
*symtab
)
252 generate_110_fs_variables(instructions
, symtab
);
253 generate_ARB_draw_buffers_fs_variables(instructions
, symtab
, false);
257 generate_130_fs_variables(exec_list
*instructions
,
258 glsl_symbol_table
*symtab
)
260 generate_120_fs_variables(instructions
, symtab
);
262 /* FINISHME: The size of this array is implementation dependent based on
263 * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
265 const glsl_type
*const clip_distance_array_type
=
266 glsl_type::get_array_instance(glsl_type::float_type
, 8);
267 add_variable("gl_ClipDistance", ir_var_in
, clip_distance_array_type
,
268 instructions
, symtab
);
272 initialize_fs_variables(exec_list
*instructions
,
273 struct _mesa_glsl_parse_state
*state
)
276 switch (state
->language_version
) {
278 generate_110_fs_variables(instructions
, state
->symbols
);
281 generate_120_fs_variables(instructions
, state
->symbols
);
284 generate_130_fs_variables(instructions
, state
->symbols
);
289 /* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
290 * can basically ignore any extension settings for it.
292 if (state
->language_version
< 120) {
293 if (state
->ARB_draw_buffers_enable
) {
294 generate_ARB_draw_buffers_fs_variables(instructions
, state
->symbols
,
295 state
->ARB_draw_buffers_warn
);
301 _mesa_glsl_initialize_variables(exec_list
*instructions
,
302 struct _mesa_glsl_parse_state
*state
)
304 switch (state
->target
) {
306 initialize_vs_variables(instructions
, state
);
308 case geometry_shader
:
310 case fragment_shader
:
311 initialize_fs_variables(instructions
, state
);