bfd/
[binutils-gdb.git] / ld / emultempl / mmo.em
1 # This shell script emits a C file. -*- C -*-
2 # Copyright 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
3 #
4 # This file is part of GLD, the Gnu Linker.
5 #
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA.
19 #
20
21 # This file is sourced from generic.em
22
23 cat >>e${EMULATION_NAME}.c <<EOF
24 /* Need to have this define before mmix-elfnmmo, which includes
25 needrelax.em which uses this name for the before_allocation function,
26 normally defined in elf32.em. */
27 #define gldmmo_before_allocation before_allocation_default
28
29 #include "elf-bfd.h"
30 EOF
31
32 . ${srcdir}/emultempl/elf-generic.em
33 . ${srcdir}/emultempl/mmix-elfnmmo.em
34
35 cat >>e${EMULATION_NAME}.c <<EOF
36
37 /* Place an orphan section. We use this to put random SEC_CODE or
38 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
39 from elf32.em. */
40
41 static bfd_boolean
42 mmo_place_orphan (asection *s)
43 {
44 static struct orphan_save hold_text =
45 {
46 MMO_TEXT_SECTION_NAME,
47 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
48 0, 0, 0, 0
49 };
50 struct orphan_save *place;
51 const char *secname;
52 lang_output_section_statement_type *after;
53 lang_output_section_statement_type *os;
54
55 /* We have nothing to say for anything other than a final link. */
56 if (link_info.relocatable
57 || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
58 return FALSE;
59
60 /* Only care for sections we're going to load. */
61 secname = s->name;
62 os = lang_output_section_find (secname);
63
64 /* We have an output section by this name. Place the section inside it
65 (regardless of whether the linker script lists it as input). */
66 if (os != NULL)
67 {
68 lang_add_section (&os->children, s, os);
69 return TRUE;
70 }
71
72 /* If this section does not have .text-type section flags or there's no
73 MMO_TEXT_SECTION_NAME, we don't have anything to say. */
74 if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
75 return FALSE;
76
77 if (hold_text.os == NULL)
78 hold_text.os = lang_output_section_find (hold_text.name);
79
80 place = &hold_text;
81 if (hold_text.os != NULL)
82 after = hold_text.os;
83 else
84 after = &lang_output_section_statement.head->output_section_statement;
85
86 /* If there's an output section by this name, we'll use it, regardless
87 of section flags, in contrast to what's done in elf32.em. */
88 os = lang_insert_orphan (s, secname, after, place, NULL, NULL);
89
90 /* We need an output section for .text as a root, so if there was none
91 (might happen with a peculiar linker script such as in "map
92 addresses", map-address.exp), we grab the output section created
93 above. */
94 if (hold_text.os == NULL)
95 hold_text.os = os;
96
97 return TRUE;
98 }
99
100 /* Remove the spurious settings of SEC_RELOC that make it to the output at
101 link time. We are as confused as elflink.h:elf_bfd_final_link, and
102 paper over the bug similarly. */
103
104 static void
105 mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
106 {
107 bfd_set_section_flags (abfd, sec,
108 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
109 }
110
111 /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
112
113 static void
114 mmo_finish (void)
115 {
116 bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
117 gld${EMULATION_NAME}_map_segments (FALSE);
118 finish_default ();
119 }
120 \f
121 /* To get on-demand global register allocation right, we need to parse the
122 relocs, like what happens when linking to ELF. It needs to be done
123 before all input sections are supposed to be present. When linking to
124 ELF, it's done when reading symbols. When linking to mmo, we do it
125 when all input files are seen, which is equivalent. */
126
127 static void
128 mmo_after_open (void)
129 {
130 /* When there's a mismatch between the output format and the emulation
131 (using weird combinations like "-m mmo --oformat elf64-mmix" for
132 example), we'd count relocs twice because they'd also be counted
133 along the usual route for ELF-only linking, which would lead to an
134 internal accounting error. */
135 if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
136 {
137 LANG_FOR_EACH_INPUT_STATEMENT (is)
138 {
139 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
140 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
141 einfo ("%X%P: Internal problems scanning %B after opening it",
142 is->the_bfd);
143 }
144 }
145 }
146 EOF
147
148 LDEMUL_PLACE_ORPHAN=mmo_place_orphan
149 LDEMUL_FINISH=mmo_finish
150 LDEMUL_AFTER_OPEN=mmo_after_open