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3 <html xmlns="http://www.w3.org/1999/xhtml"><head><title>Design</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; debug&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; runtime&#10; , &#10; library&#10; "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="debug_mode.html" title="Chapter 17. Debug Mode"/><link rel="prev" href="bk01pt03ch17s03.html" title="Using"/><link rel="next" href="parallel_mode.html" title="Chapter 18. Parallel Mode"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td align="left"><a accesskey="p" href="bk01pt03ch17s03.html">Prev</a> </td><th width="60%" align="center">Chapter 17. Debug Mode</th><td align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr></table><hr/></div><div class="section" title="Design"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.debug_mode.design"/>Design</h2></div></div></div><p>
4 </p><div class="section" title="Goals"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.goals"/>Goals</h3></div></div></div><p>
5 </p><p> The libstdc++ debug mode replaces unsafe (but efficient) standard
6 containers and iterators with semantically equivalent safe standard
7 containers and iterators to aid in debugging user programs. The
8 following goals directed the design of the libstdc++ debug mode:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Correctness</em></span>: the libstdc++ debug mode must not change
9 the semantics of the standard library for all cases specified in
10 the ANSI/ISO C++ standard. The essence of this constraint is that
11 any valid C++ program should behave in the same manner regardless
12 of whether it is compiled with debug mode or release mode. In
13 particular, entities that are defined in namespace std in release
14 mode should remain defined in namespace std in debug mode, so that
15 legal specializations of namespace std entities will remain
16 valid. A program that is not valid C++ (e.g., invokes undefined
17 behavior) is not required to behave similarly, although the debug
18 mode will abort with a diagnostic when it detects undefined
19 behavior.</p></li><li class="listitem"><p><span class="emphasis"><em>Performance</em></span>: the additional of the libstdc++ debug mode
20 must not affect the performance of the library when it is compiled
21 in release mode. Performance of the libstdc++ debug mode is
22 secondary (and, in fact, will be worse than the release
23 mode).</p></li><li class="listitem"><p><span class="emphasis"><em>Usability</em></span>: the libstdc++ debug mode should be easy to
24 use. It should be easily incorporated into the user's development
25 environment (e.g., by requiring only a single new compiler switch)
26 and should produce reasonable diagnostics when it detects a
27 problem with the user program. Usability also involves detection
28 of errors when using the debug mode incorrectly, e.g., by linking
29 a release-compiled object against a debug-compiled object if in
30 fact the resulting program will not run correctly.</p></li><li class="listitem"><p><span class="emphasis"><em>Minimize recompilation</em></span>: While it is expected that
31 users recompile at least part of their program to use debug
32 mode, the amount of recompilation affects the
33 detect-compile-debug turnaround time. This indirectly affects the
34 usefulness of the debug mode, because debugging some applications
35 may require rebuilding a large amount of code, which may not be
36 feasible when the suspect code may be very localized. There are
37 several levels of conformance to this requirement, each with its
38 own usability and implementation characteristics. In general, the
39 higher-numbered conformance levels are more usable (i.e., require
40 less recompilation) but are more complicated to implement than
41 the lower-numbered conformance levels.
42 </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p><span class="emphasis"><em>Full recompilation</em></span>: The user must recompile his or
43 her entire application and all C++ libraries it depends on,
44 including the C++ standard library that ships with the
45 compiler. This must be done even if only a small part of the
46 program can use debugging features.</p></li><li class="listitem"><p><span class="emphasis"><em>Full user recompilation</em></span>: The user must recompile
47 his or her entire application and all C++ libraries it depends
48 on, but not the C++ standard library itself. This must be done
49 even if only a small part of the program can use debugging
50 features. This can be achieved given a full recompilation
51 system by compiling two versions of the standard library when
52 the compiler is installed and linking against the appropriate
53 one, e.g., a multilibs approach.</p></li><li class="listitem"><p><span class="emphasis"><em>Partial recompilation</em></span>: The user must recompile the
54 parts of his or her application and the C++ libraries it
55 depends on that will use the debugging facilities
56 directly. This means that any code that uses the debuggable
57 standard containers would need to be recompiled, but code
58 that does not use them (but may, for instance, use IOStreams)
59 would not have to be recompiled.</p></li><li class="listitem"><p><span class="emphasis"><em>Per-use recompilation</em></span>: The user must recompile the
60 parts of his or her application and the C++ libraries it
61 depends on where debugging should occur, and any other code
62 that interacts with those containers. This means that a set of
63 translation units that accesses a particular standard
64 container instance may either be compiled in release mode (no
65 checking) or debug mode (full checking), but must all be
66 compiled in the same way; a translation unit that does not see
67 that standard container instance need not be recompiled. This
68 also means that a translation unit <span class="emphasis"><em>A</em></span> that contains a
69 particular instantiation
70 (say, <code class="code">std::vector&lt;int&gt;</code>) compiled in release
71 mode can be linked against a translation unit <span class="emphasis"><em>B</em></span> that
72 contains the same instantiation compiled in debug mode (a
73 feature not present with partial recompilation). While this
74 behavior is technically a violation of the One Definition
75 Rule, this ability tends to be very important in
76 practice. The libstdc++ debug mode supports this level of
77 recompilation. </p></li><li class="listitem"><p><span class="emphasis"><em>Per-unit recompilation</em></span>: The user must only
78 recompile the translation units where checking should occur,
79 regardless of where debuggable standard containers are
80 used. This has also been dubbed "<code class="code">-g</code> mode",
81 because the <code class="code">-g</code> compiler switch works in this way,
82 emitting debugging information at a per--translation-unit
83 granularity. We believe that this level of recompilation is in
84 fact not possible if we intend to supply safe iterators, leave
85 the program semantics unchanged, and not regress in
86 performance under release mode because we cannot associate
87 extra information with an iterator (to form a safe iterator)
88 without either reserving that space in release mode
89 (performance regression) or allocating extra memory associated
90 with each iterator with <code class="code">new</code> (changes the program
91 semantics).</p></li></ol></div><p>
92 </p></li></ul></div></div><div class="section" title="Methods"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.methods"/>Methods</h3></div></div></div><p>
93 </p><p>This section provides an overall view of the design of the
94 libstdc++ debug mode and details the relationship between design
95 decisions and the stated design goals.</p><div class="section" title="The Wrapper Model"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.wrappers"/>The Wrapper Model</h4></div></div></div><p>The libstdc++ debug mode uses a wrapper model where the
96 debugging versions of library components (e.g., iterators and
97 containers) form a layer on top of the release versions of the
98 library components. The debugging components first verify that the
99 operation is correct (aborting with a diagnostic if an error is
100 found) and will then forward to the underlying release-mode
101 container that will perform the actual work. This design decision
102 ensures that we cannot regress release-mode performance (because the
103 release-mode containers are left untouched) and partially
104 enables <a class="link" href="bk01pt03ch17s04.html#methods.coexistence.link" title="Link- and run-time coexistence of release- and debug-mode components">mixing debug and
105 release code</a> at link time, although that will not be
106 discussed at this time.</p><p>Two types of wrappers are used in the implementation of the debug
107 mode: container wrappers and iterator wrappers. The two types of
108 wrappers interact to maintain relationships between iterators and
109 their associated containers, which are necessary to detect certain
110 types of standard library usage errors such as dereferencing
111 past-the-end iterators or inserting into a container using an
112 iterator from a different container.</p><div class="section" title="Safe Iterators"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_iter"/>Safe Iterators</h5></div></div></div><p>Iterator wrappers provide a debugging layer over any iterator that
113 is attached to a particular container, and will manage the
114 information detailing the iterator's state (singular,
115 dereferenceable, etc.) and tracking the container to which the
116 iterator is attached. Because iterators have a well-defined, common
117 interface the iterator wrapper is implemented with the iterator
118 adaptor class template <code class="code">__gnu_debug::_Safe_iterator</code>,
119 which takes two template parameters:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><code class="code">Iterator</code>: The underlying iterator type, which must
120 be either the <code class="code">iterator</code> or <code class="code">const_iterator</code>
121 typedef from the sequence type this iterator can reference.</p></li><li class="listitem"><p><code class="code">Sequence</code>: The type of sequence that this iterator
122 references. This sequence must be a safe sequence (discussed below)
123 whose <code class="code">iterator</code> or <code class="code">const_iterator</code> typedef
124 is the type of the safe iterator.</p></li></ul></div></div><div class="section" title="Safe Sequences (Containers)"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_seq"/>Safe Sequences (Containers)</h5></div></div></div><p>Container wrappers provide a debugging layer over a particular
125 container type. Because containers vary greatly in the member
126 functions they support and the semantics of those member functions
127 (especially in the area of iterator invalidation), container
128 wrappers are tailored to the container they reference, e.g., the
129 debugging version of <code class="code">std::list</code> duplicates the entire
130 interface of <code class="code">std::list</code>, adding additional semantic
131 checks and then forwarding operations to the
132 real <code class="code">std::list</code> (a public base class of the debugging
133 version) as appropriate. However, all safe containers inherit from
134 the class template <code class="code">__gnu_debug::_Safe_sequence</code>,
135 instantiated with the type of the safe container itself (an instance
136 of the curiously recurring template pattern).</p><p>The iterators of a container wrapper will be
137 <a class="link" href="bk01pt03ch17s04.html#debug_mode.design.methods.safe_iter" title="Safe Iterators">safe
138 iterators</a> that reference sequences of this type and wrap the
139 iterators provided by the release-mode base class. The debugging
140 container will use only the safe iterators within its own interface
141 (therefore requiring the user to use safe iterators, although this
142 does not change correct user code) and will communicate with the
143 release-mode base class with only the underlying, unsafe,
144 release-mode iterators that the base class exports.</p><p> The debugging version of <code class="code">std::list</code> will have the
145 following basic structure:</p><pre class="programlisting">
146 template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
147 class debug-list :
148 public release-list&lt;_Tp, _Allocator&gt;,
149 public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
150 {
151 typedef release-list&lt;_Tp, _Allocator&gt; _Base;
152 typedef debug-list&lt;_Tp, _Allocator&gt; _Self;
153
154 public:
155 typedef __gnu_debug::_Safe_iterator&lt;typename _Base::iterator, _Self&gt; iterator;
156 typedef __gnu_debug::_Safe_iterator&lt;typename _Base::const_iterator, _Self&gt; const_iterator;
157
158 // duplicate std::list interface with debugging semantics
159 };
160 </pre></div></div><div class="section" title="Precondition Checking"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.precond"/>Precondition Checking</h4></div></div></div><p>The debug mode operates primarily by checking the preconditions of
161 all standard library operations that it supports. Preconditions that
162 are always checked (regardless of whether or not we are in debug
163 mode) are checked via the <code class="code">__check_xxx</code> macros defined
164 and documented in the source
165 file <code class="code">include/debug/debug.h</code>. Preconditions that may or
166 may not be checked, depending on the debug-mode
167 macro <code class="code">_GLIBCXX_DEBUG</code>, are checked via
168 the <code class="code">__requires_xxx</code> macros defined and documented in the
169 same source file. Preconditions are validated using any additional
170 information available at run-time, e.g., the containers that are
171 associated with a particular iterator, the position of the iterator
172 within those containers, the distance between two iterators that may
173 form a valid range, etc. In the absence of suitable information,
174 e.g., an input iterator that is not a safe iterator, these
175 precondition checks will silently succeed.</p><p>The majority of precondition checks use the aforementioned macros,
176 which have the secondary benefit of having prewritten debug
177 messages that use information about the current status of the
178 objects involved (e.g., whether an iterator is singular or what
179 sequence it is attached to) along with some static information
180 (e.g., the names of the function parameters corresponding to the
181 objects involved). When not using these macros, the debug mode uses
182 either the debug-mode assertion
183 macro <code class="code">_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
184 cousin <code class="code">_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
185 check macro that supports more advance formulation of error
186 messages, <code class="code">_GLIBCXX_DEBUG_VERIFY</code>. These macros are
187 documented more thoroughly in the debug mode source code.</p></div><div class="section" title="Release- and debug-mode coexistence"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.coexistence"/>Release- and debug-mode coexistence</h4></div></div></div><p>The libstdc++ debug mode is the first debug mode we know of that
188 is able to provide the "Per-use recompilation" (4) guarantee, that
189 allows release-compiled and debug-compiled code to be linked and
190 executed together without causing unpredictable behavior. This
191 guarantee minimizes the recompilation that users are required to
192 perform, shortening the detect-compile-debug bug hunting cycle
193 and making the debug mode easier to incorporate into development
194 environments by minimizing dependencies.</p><p>Achieving link- and run-time coexistence is not a trivial
195 implementation task. To achieve this goal we required a small
196 extension to the GNU C++ compiler (since incorporated into the C++11 language specification, described in the GCC Manual for the C++ language as
197 <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Namespace-Association.html#Namespace-Association">namespace
198 association</a>), and a complex organization of debug- and
199 release-modes. The end result is that we have achieved per-use
200 recompilation but have had to give up some checking of the
201 <code class="code">std::basic_string</code> class template (namely, safe
202 iterators).
203 </p><div class="section" title="Compile-time coexistence of release- and debug-mode components"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.compile"/>Compile-time coexistence of release- and debug-mode components</h5></div></div></div><p>Both the release-mode components and the debug-mode
204 components need to exist within a single translation unit so that
205 the debug versions can wrap the release versions. However, only one
206 of these components should be user-visible at any particular
207 time with the standard name, e.g., <code class="code">std::list</code>. </p><p>In release mode, we define only the release-mode version of the
208 component with its standard name and do not include the debugging
209 component at all. The release mode version is defined within the
210 namespace <code class="code">std</code>. Minus the namespace associations, this
211 method leaves the behavior of release mode completely unchanged from
212 its behavior prior to the introduction of the libstdc++ debug
213 mode. Here's an example of what this ends up looking like, in
214 C++.</p><pre class="programlisting">
215 namespace std
216 {
217 template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
218 class list
219 {
220 // ...
221 };
222 } // namespace std
223 </pre><p>In debug mode we include the release-mode container (which is now
224 defined in the namespace <code class="code">__cxx1998</code>) and also the
225 debug-mode container. The debug-mode container is defined within the
226 namespace <code class="code">__debug</code>, which is associated with namespace
227 <code class="code">std</code> via the C++11 namespace association language feature. This
228 method allows the debug and release versions of the same component to
229 coexist at compile-time and link-time without causing an unreasonable
230 maintenance burden, while minimizing confusion. Again, this boils down
231 to C++ code as follows:</p><pre class="programlisting">
232 namespace std
233 {
234 namespace __cxx1998
235 {
236 template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
237 class list
238 {
239 // ...
240 };
241 } // namespace __gnu_norm
242
243 namespace __debug
244 {
245 template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
246 class list
247 : public __cxx1998::list&lt;_Tp, _Alloc&gt;,
248 public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
249 {
250 // ...
251 };
252 } // namespace __cxx1998
253
254 // namespace __debug __attribute__ ((strong));
255 inline namespace __debug { }
256 }
257 </pre></div><div class="section" title="Link- and run-time coexistence of release- and debug-mode components"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.link"/>Link- and run-time coexistence of release- and
258 debug-mode components</h5></div></div></div><p>Because each component has a distinct and separate release and
259 debug implementation, there is no issue with link-time
260 coexistence: the separate namespaces result in different mangled
261 names, and thus unique linkage.</p><p>However, components that are defined and used within the C++
262 standard library itself face additional constraints. For instance,
263 some of the member functions of <code class="code"> std::moneypunct</code> return
264 <code class="code">std::basic_string</code>. Normally, this is not a problem, but
265 with a mixed mode standard library that could be using either
266 debug-mode or release-mode <code class="code"> basic_string</code> objects, things
267 get more complicated. As the return value of a function is not
268 encoded into the mangled name, there is no way to specify a
269 release-mode or a debug-mode string. In practice, this results in
270 runtime errors. A simplified example of this problem is as follows.
271 </p><p> Take this translation unit, compiled in debug-mode: </p><pre class="programlisting">
272 // -D_GLIBCXX_DEBUG
273 #include &lt;string&gt;
274
275 std::string test02();
276
277 std::string test01()
278 {
279 return test02();
280 }
281
282 int main()
283 {
284 test01();
285 return 0;
286 }
287 </pre><p> ... and linked to this translation unit, compiled in release mode:</p><pre class="programlisting">
288 #include &lt;string&gt;
289
290 std::string
291 test02()
292 {
293 return std::string("toast");
294 }
295 </pre><p> For this reason we cannot easily provide safe iterators for
296 the <code class="code">std::basic_string</code> class template, as it is present
297 throughout the C++ standard library. For instance, locale facets
298 define typedefs that include <code class="code">basic_string</code>: in a mixed
299 debug/release program, should that typedef be based on the
300 debug-mode <code class="code">basic_string</code> or the
301 release-mode <code class="code">basic_string</code>? While the answer could be
302 "both", and the difference hidden via renaming a la the
303 debug/release containers, we must note two things about locale
304 facets:</p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>They exist as shared state: one can create a facet in one
305 translation unit and access the facet via the same type name in a
306 different translation unit. This means that we cannot have two
307 different versions of locale facets, because the types would not be
308 the same across debug/release-mode translation unit barriers.</p></li><li class="listitem"><p>They have virtual functions returning strings: these functions
309 mangle in the same way regardless of the mangling of their return
310 types (see above), and their precise signatures can be relied upon
311 by users because they may be overridden in derived classes.</p></li></ol></div><p>With the design of libstdc++ debug mode, we cannot effectively hide
312 the differences between debug and release-mode strings from the
313 user. Failure to hide the differences may result in unpredictable
314 behavior, and for this reason we have opted to only
315 perform <code class="code">basic_string</code> changes that do not require ABI
316 changes. The effect on users is expected to be minimal, as there are
317 simple alternatives (e.g., <code class="code">__gnu_debug::basic_string</code>),
318 and the usability benefit we gain from the ability to mix debug- and
319 release-compiled translation units is enormous.</p></div><div class="section" title="Alternatives for Coexistence"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.alt"/>Alternatives for Coexistence</h5></div></div></div><p>The coexistence scheme above was chosen over many alternatives,
320 including language-only solutions and solutions that also required
321 extensions to the C++ front end. The following is a partial list of
322 solutions, with justifications for our rejection of each.</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><span class="emphasis"><em>Completely separate debug/release libraries</em></span>: This is by
323 far the simplest implementation option, where we do not allow any
324 coexistence of debug- and release-compiled translation units in a
325 program. This solution has an extreme negative affect on usability,
326 because it is quite likely that some libraries an application
327 depends on cannot be recompiled easily. This would not meet
328 our <span class="emphasis"><em>usability</em></span> or <span class="emphasis"><em>minimize recompilation</em></span> criteria
329 well.</p></li><li class="listitem"><p><span class="emphasis"><em>Add a <code class="code">Debug</code> boolean template parameter</em></span>:
330 Partial specialization could be used to select the debug
331 implementation when <code class="code">Debug == true</code>, and the state
332 of <code class="code">_GLIBCXX_DEBUG</code> could decide whether the
333 default <code class="code">Debug</code> argument is <code class="code">true</code>
334 or <code class="code">false</code>. This option would break conformance with the
335 C++ standard in both debug <span class="emphasis"><em>and</em></span> release modes. This would
336 not meet our <span class="emphasis"><em>correctness</em></span> criteria. </p></li><li class="listitem"><p><span class="emphasis"><em>Packaging a debug flag in the allocators</em></span>: We could
337 reuse the <code class="code">Allocator</code> template parameter of containers
338 by adding a sentinel wrapper <code class="code">debug&lt;&gt;</code> that
339 signals the user's intention to use debugging, and pick up
340 the <code class="code">debug&lt;&gt;</code> allocator wrapper in a partial
341 specialization. However, this has two drawbacks: first, there is a
342 conformance issue because the default allocator would not be the
343 standard-specified <code class="code">std::allocator&lt;T&gt;</code>. Secondly
344 (and more importantly), users that specify allocators instead of
345 implicitly using the default allocator would not get debugging
346 containers. Thus this solution fails the <span class="emphasis"><em>correctness</em></span>
347 criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Define debug containers in another namespace, and employ
348 a <code class="code">using</code> declaration (or directive)</em></span>: This is an
349 enticing option, because it would eliminate the need for
350 the <code class="code">link_name</code> extension by aliasing the
351 templates. However, there is no true template aliasing mechanism
352 in C++, because both <code class="code">using</code> directives and using
353 declarations disallow specialization. This method fails
354 the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em> Use implementation-specific properties of anonymous
355 namespaces. </em></span>
356 See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html"> this post
357 </a>
358 This method fails the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: allow reopening on namespaces</em></span>: This would
359 allow the debug mode to effectively alias the
360 namespace <code class="code">std</code> to an internal namespace, such
361 as <code class="code">__gnu_std_debug</code>, so that it is completely
362 separate from the release-mode <code class="code">std</code> namespace. While
363 this will solve some renaming problems and ensure that
364 debug- and release-compiled code cannot be mixed unsafely, it ensures that
365 debug- and release-compiled code cannot be mixed at all. For
366 instance, the program would have two <code class="code">std::cout</code>
367 objects! This solution would fails the <span class="emphasis"><em>minimize
368 recompilation</em></span> requirement, because we would only be able to
369 support option (1) or (2).</p></li><li class="listitem"><p><span class="emphasis"><em>Extension: use link name</em></span>: This option involves
370 complicated re-naming between debug-mode and release-mode
371 components at compile time, and then a g++ extension called <span class="emphasis"><em>
372 link name </em></span> to recover the original names at link time. There
373 are two drawbacks to this approach. One, it's very verbose,
374 relying on macro renaming at compile time and several levels of
375 include ordering. Two, ODR issues remained with container member
376 functions taking no arguments in mixed-mode settings resulting in
377 equivalent link names, <code class="code"> vector::push_back() </code> being
378 one example.
379 See <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html">link
380 name</a> </p></li></ul></div><p>Other options may exist for implementing the debug mode, many of
381 which have probably been considered and others that may still be
382 lurking. This list may be expanded over time to include other
383 options that we could have implemented, but in all cases the full
384 ramifications of the approach (as measured against the design goals
385 for a libstdc++ debug mode) should be considered first. The DejaGNU
386 testsuite includes some testcases that check for known problems with
387 some solutions (e.g., the <code class="code">using</code> declaration solution
388 that breaks user specialization), and additional testcases will be
389 added as we are able to identify other typical problem cases. These
390 test cases will serve as a benchmark by which we can compare debug
391 mode implementations.</p></div></div></div><div class="section" title="Other Implementations"><div class="titlepage"><div><div><h3 class="title"><a id="debug_mode.design.other"/>Other Implementations</h3></div></div></div><p>
392 </p><p> There are several existing implementations of debug modes for C++
393 standard library implementations, although none of them directly
394 supports debugging for programs using libstdc++. The existing
395 implementations include:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p><a class="link" href="http://www.mathcs.sjsu.edu/faculty/horstman/safestl.html">SafeSTL</a>:
396 SafeSTL was the original debugging version of the Standard Template
397 Library (STL), implemented by Cay S. Horstmann on top of the
398 Hewlett-Packard STL. Though it inspired much work in this area, it
399 has not been kept up-to-date for use with modern compilers or C++
400 standard library implementations.</p></li><li class="listitem"><p><a class="link" href="http://www.stlport.org/">STLport</a>: STLport is a free
401 implementation of the C++ standard library derived from the <a class="link" href="http://www.sgi.com/tech/stl/">SGI implementation</a>, and
402 ported to many other platforms. It includes a debug mode that uses a
403 wrapper model (that in some ways inspired the libstdc++ debug mode
404 design), although at the time of this writing the debug mode is
405 somewhat incomplete and meets only the "Full user recompilation" (2)
406 recompilation guarantee by requiring the user to link against a
407 different library in debug mode vs. release mode.</p></li><li class="listitem"><p>Metrowerks CodeWarrior: The C++ standard library
408 that ships with Metrowerks CodeWarrior includes a debug mode. It is
409 a full debug-mode implementation (including debugging for
410 CodeWarrior extensions) and is easy to use, although it meets only
411 the "Full recompilation" (1) recompilation
412 guarantee.</p></li></ul></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt03ch17s03.html">Prev</a> </td><td align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr><tr><td align="left" valign="top">Using </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Chapter 18. Parallel Mode</td></tr></table></div></body></html>