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3 <html xmlns="http://www.w3.org/1999/xhtml"><head><title>Interacting with C</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; runtime&#10; , &#10; library&#10; "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="containers.html" title="Chapter 9.  Containers"/><link rel="prev" href="associative.html" title="Associative"/><link rel="next" href="iterators.html" title="Chapter 10.  Iterators"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Interacting with C</th></tr><tr><td align="left"><a accesskey="p" href="associative.html">Prev</a> </td><th width="60%" align="center">Chapter 9
4 Containers
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6 </th><td align="right"> <a accesskey="n" href="iterators.html">Next</a></td></tr></table><hr/></div><div class="section" title="Interacting with C"><div class="titlepage"><div><div><h2 class="title"><a id="std.containers.c"/>Interacting with C</h2></div></div></div><div class="section" title="Containers vs. Arrays"><div class="titlepage"><div><div><h3 class="title"><a id="containers.c.vs_array"/>Containers vs. Arrays</h3></div></div></div><p>
7 You're writing some code and can't decide whether to use builtin
8 arrays or some kind of container. There are compelling reasons
9 to use one of the container classes, but you're afraid that
10 you'll eventually run into difficulties, change everything back
11 to arrays, and then have to change all the code that uses those
12 data types to keep up with the change.
13 </p><p>
14 If your code makes use of the standard algorithms, this isn't as
15 scary as it sounds. The algorithms don't know, nor care, about
16 the kind of <span class="quote"><span class="quote">container</span></span> on which they work, since
17 the algorithms are only given endpoints to work with. For the
18 container classes, these are iterators (usually
19 <code class="code">begin()</code> and <code class="code">end()</code>, but not always).
20 For builtin arrays, these are the address of the first element
21 and the <a class="link" href="iterators.html#iterators.predefined.end" title="One Past the End">past-the-end</a> element.
22 </p><p>
23 Some very simple wrapper functions can hide all of that from the
24 rest of the code. For example, a pair of functions called
25 <code class="code">beginof</code> can be written, one that takes an array,
26 another that takes a vector. The first returns a pointer to the
27 first element, and the second returns the vector's
28 <code class="code">begin()</code> iterator.
29 </p><p>
30 The functions should be made template functions, and should also
31 be declared inline. As pointed out in the comments in the code
32 below, this can lead to <code class="code">beginof</code> being optimized out
33 of existence, so you pay absolutely nothing in terms of increased
34 code size or execution time.
35 </p><p>
36 The result is that if all your algorithm calls look like
37 </p><pre class="programlisting">
38 std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction);
39 </pre><p>
40 then the type of foo can change from an array of ints to a vector
41 of ints to a deque of ints and back again, without ever changing
42 any client code.
43 </p><pre class="programlisting">
44 // beginof
45 template&lt;typename T&gt;
46 inline typename vector&lt;T&gt;::iterator
47 beginof(vector&lt;T&gt; &amp;v)
48 { return v.begin(); }
49
50 template&lt;typename T, unsigned int sz&gt;
51 inline T*
52 beginof(T (&amp;array)[sz]) { return array; }
53
54 // endof
55 template&lt;typename T&gt;
56 inline typename vector&lt;T&gt;::iterator
57 endof(vector&lt;T&gt; &amp;v)
58 { return v.end(); }
59
60 template&lt;typename T, unsigned int sz&gt;
61 inline T*
62 endof(T (&amp;array)[sz]) { return array + sz; }
63
64 // lengthof
65 template&lt;typename T&gt;
66 inline typename vector&lt;T&gt;::size_type
67 lengthof(vector&lt;T&gt; &amp;v)
68 { return v.size(); }
69
70 template&lt;typename T, unsigned int sz&gt;
71 inline unsigned int
72 lengthof(T (&amp;)[sz]) { return sz; }
73 </pre><p>
74 Astute readers will notice two things at once: first, that the
75 container class is still a <code class="code">vector&lt;T&gt;</code> instead
76 of a more general <code class="code">Container&lt;T&gt;</code>. This would
77 mean that three functions for <code class="code">deque</code> would have to be
78 added, another three for <code class="code">list</code>, and so on. This is
79 due to problems with getting template resolution correct; I find
80 it easier just to give the extra three lines and avoid confusion.
81 </p><p>
82 Second, the line
83 </p><pre class="programlisting">
84 inline unsigned int lengthof (T (&amp;)[sz]) { return sz; }
85 </pre><p>
86 looks just weird! Hint: unused parameters can be left nameless.
87 </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="associative.html">Prev</a> </td><td align="center"><a accesskey="u" href="containers.html">Up</a></td><td align="right"> <a accesskey="n" href="iterators.html">Next</a></td></tr><tr><td align="left" valign="top">Associative </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Chapter 10
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