faq.xml: Replace references to C++0x with C++11.
[gcc.git] / libstdc++-v3 / doc / html / manual / using_concurrency.html
1 <?xml version="1.0" encoding="UTF-8" standalone="no"?>
2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
3 <html xmlns="http://www.w3.org/1999/xhtml"><head><title>Concurrency</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; runtime&#10; , &#10; library&#10; "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_dynamic_or_shared.html" title="Linking"/><link rel="next" href="using_exceptions.html" title="Exceptions"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concurrency</th></tr><tr><td align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr></table><hr/></div><div class="section" title="Concurrency"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.concurrency"/>Concurrency</h2></div></div></div><p>This section discusses issues surrounding the proper compilation
4 of multithreaded applications which use the Standard C++
5 library. This information is GCC-specific since the C++
6 standard does not address matters of multithreaded applications.
7 </p><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.prereq"/>Prerequisites</h3></div></div></div><p>All normal disclaimers aside, multithreaded C++ application are
8 only supported when libstdc++ and all user code was built with
9 compilers which report (via <code class="code"> gcc/g++ -v </code>) the same thread
10 model and that model is not <span class="emphasis"><em>single</em></span>. As long as your
11 final application is actually single-threaded, then it should be
12 safe to mix user code built with a thread model of
13 <span class="emphasis"><em>single</em></span> with a libstdc++ and other C++ libraries built
14 with another thread model useful on the platform. Other mixes
15 may or may not work but are not considered supported. (Thus, if
16 you distribute a shared C++ library in binary form only, it may
17 be best to compile it with a GCC configured with
18 --enable-threads for maximal interchangeability and usefulness
19 with a user population that may have built GCC with either
20 --enable-threads or --disable-threads.)
21 </p><p>When you link a multithreaded application, you will probably
22 need to add a library or flag to g++. This is a very
23 non-standardized area of GCC across ports. Some ports support a
24 special flag (the spelling isn't even standardized yet) to add
25 all required macros to a compilation (if any such flags are
26 required then you must provide the flag for all compilations not
27 just linking) and link-library additions and/or replacements at
28 link time. The documentation is weak. Here is a quick summary
29 to display how ad hoc this is: On Solaris, both -pthreads and
30 -threads (with subtly different meanings) are honored. On OSF,
31 -pthread and -threads (with subtly different meanings) are
32 honored. On Linux/i386, -pthread is honored. On FreeBSD,
33 -pthread is honored. Some other ports use other switches.
34 AFAIK, none of this is properly documented anywhere other than
35 in ``gcc -dumpspecs'' (look at lib and cpp entries).
36 </p></div><div class="section" title="Thread Safety"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.thread_safety"/>Thread Safety</h3></div></div></div><p>
37 In the terms of the 2011 C++ standard a thread-safe program is one which
38 does not perform any conflicting non-atomic operations on memory locations
39 and so does not contain any data races.
40 The standard places requirements on the library to ensure that no data
41 races are caused by the library itself or by programs which use the
42 library correctly (as described below).
43 The C++11 memory model and library requirements are a more formal version
44 of the <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">SGI STL</a> definition of thread safety, which the library used
45 prior to the 2011 standard.
46 </p><p>The library strives to be thread-safe when all of the following
47 conditions are met:
48 </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>The system's libc is itself thread-safe,
49 </p></li><li class="listitem"><p>
50 The compiler in use reports a thread model other than
51 'single'. This can be tested via output from <code class="code">gcc
52 -v</code>. Multi-thread capable versions of gcc output
53 something like this:
54 </p><pre class="programlisting">
55 %gcc -v
56 Using built-in specs.
57 ...
58 Thread model: posix
59 gcc version 4.1.2 20070925 (Red Hat 4.1.2-33)
60 </pre><p>Look for "Thread model" lines that aren't equal to "single."</p></li><li class="listitem"><p>
61 Requisite command-line flags are used for atomic operations
62 and threading. Examples of this include <code class="code">-pthread</code>
63 and <code class="code">-march=native</code>, although specifics vary
64 depending on the host environment. See <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html">Machine
65 Dependent Options</a>.
66 </p></li><li class="listitem"><p>
67 An implementation of atomicity.h functions
68 exists for the architecture in question. See the internals documentation for more <a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">details</a>.
69 </p></li></ul></div><p>The user code must guard against concurrent function calls which
70 access any particular library object's state when one or more of
71 those accesses modifies the state. An object will be modified by
72 invoking a non-const member function on it or passing it as a
73 non-const argument to a library function. An object will not be
74 modified by invoking a const member function on it or passing it to
75 a function as a pointer- or reference-to-const.
76 Typically, the application
77 programmer may infer what object locks must be held based on the
78 objects referenced in a function call and whether the objects are
79 accessed as const or non-const. Without getting
80 into great detail, here is an example which requires user-level
81 locks:
82 </p><pre class="programlisting">
83 library_class_a shared_object_a;
84
85 void thread_main () {
86 library_class_b *object_b = new library_class_b;
87 shared_object_a.add_b (object_b); // must hold lock for shared_object_a
88 shared_object_a.mutate (); // must hold lock for shared_object_a
89 }
90
91 // Multiple copies of thread_main() are started in independent threads.</pre><p>Under the assumption that object_a and object_b are never exposed to
92 another thread, here is an example that does not require any
93 user-level locks:
94 </p><pre class="programlisting">
95 void thread_main () {
96 library_class_a object_a;
97 library_class_b *object_b = new library_class_b;
98 object_a.add_b (object_b);
99 object_a.mutate ();
100 } </pre><p>All library types are safe to use in a multithreaded program
101 if objects are not shared between threads or as
102 long each thread carefully locks out access by any other
103 thread while it modifies any object visible to another thread.
104 Unless otherwise documented, the only exceptions to these rules
105 are atomic operations on the types in
106 <code class="filename">&lt;atomic&gt;</code>
107 and lock/unlock operations on the standard mutex types in
108 <code class="filename">&lt;mutex&gt;</code>. These
109 atomic operations allow concurrent accesses to the same object
110 without introducing data races.
111 </p><p>The following member functions of standard containers can be
112 considered to be const for the purposes of avoiding data races:
113 <code class="code">begin</code>, <code class="code">end</code>, <code class="code">rbegin</code>, <code class="code">rend</code>,
114 <code class="code">front</code>, <code class="code">back</code>, <code class="code">data</code>,
115 <code class="code">find</code>, <code class="code">lower_bound</code>, <code class="code">upper_bound</code>,
116 <code class="code">equal_range</code>, <code class="code">at</code>
117 and, except in associative or unordered associative containers,
118 <code class="code">operator[]</code>. In other words, although they are non-const
119 so that they can return mutable iterators, those member functions
120 will not modify the container.
121 Accessing an iterator might cause a non-modifying access to
122 the container the iterator refers to (for example incrementing a
123 list iterator must access the pointers between nodes, which are part
124 of the container and so conflict with other accesses to the container).
125 </p><p>Programs which follow the rules above will not encounter data
126 races in library code, even when using library types which share
127 state between distinct objects. In the example below the
128 <code class="code">shared_ptr</code> objects share a reference count, but
129 because the code does not perform any non-const operations on the
130 globally-visible object, the library ensures that the reference
131 count updates are atomic and do not introduce data races:
132 </p><pre class="programlisting">
133 std::shared_ptr&lt;int&gt; global_sp;
134
135 void thread_main() {
136 auto local_sp = global_sp; // OK, copy constructor's parameter is reference-to-const
137
138 int i = *global_sp; // OK, operator* is const
139 int j = *local_sp; // OK, does not operate on global_sp
140
141 // *global_sp = 2; // NOT OK, modifies int visible to other threads
142 // *local_sp = 2; // NOT OK, modifies int visible to other threads
143
144 // global_sp.reset(); // NOT OK, reset is non-const
145 local_sp.reset(); // OK, does not operate on global_sp
146 }
147
148 int main() {
149 global_sp.reset(new int(1));
150 std::thread t1(thread_main);
151 std::thread t2(thread_main);
152 t1.join();
153 t2.join();
154 }
155 </pre><p>For further details of the C++11 memory model see Hans-J. Boehm's
156 <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/user-faq.html">Threads
157 and memory model for C++</a> pages, particularly the <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/threadsintro.html">introduction</a>
158 and <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/user-faq.html">FAQ</a>.
159 </p></div><div class="section" title="Atomics"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.atomics"/>Atomics</h3></div></div></div><p>
160 </p></div><div class="section" title="IO"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.io"/>IO</h3></div></div></div><p>This gets a bit tricky. Please read carefully, and bear with me.
161 </p><div class="section" title="Structure"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.structure"/>Structure</h4></div></div></div><p>A wrapper
162 type called <code class="code">__basic_file</code> provides our abstraction layer
163 for the <code class="code">std::filebuf</code> classes. Nearly all decisions dealing
164 with actual input and output must be made in <code class="code">__basic_file</code>.
165 </p><p>A generic locking mechanism is somewhat in place at the filebuf layer,
166 but is not used in the current code. Providing locking at any higher
167 level is akin to providing locking within containers, and is not done
168 for the same reasons (see the links above).
169 </p></div><div class="section" title="Defaults"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.defaults"/>Defaults</h4></div></div></div><p>The __basic_file type is simply a collection of small wrappers around
170 the C stdio layer (again, see the link under Structure). We do no
171 locking ourselves, but simply pass through to calls to <code class="code">fopen</code>,
172 <code class="code">fwrite</code>, and so forth.
173 </p><p>So, for 3.0, the question of "is multithreading safe for I/O"
174 must be answered with, "is your platform's C library threadsafe
175 for I/O?" Some are by default, some are not; many offer multiple
176 implementations of the C library with varying tradeoffs of threadsafety
177 and efficiency. You, the programmer, are always required to take care
178 with multiple threads.
179 </p><p>(As an example, the POSIX standard requires that C stdio FILE*
180 operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
181 and GNU/Linux) have an internal mutex to serialize operations on
182 FILE*s. However, you still need to not do stupid things like calling
183 <code class="code">fclose(fs)</code> in one thread followed by an access of
184 <code class="code">fs</code> in another.)
185 </p><p>So, if your platform's C library is threadsafe, then your
186 <code class="code">fstream</code> I/O operations will be threadsafe at the lowest
187 level. For higher-level operations, such as manipulating the data
188 contained in the stream formatting classes (e.g., setting up callbacks
189 inside an <code class="code">std::ofstream</code>), you need to guard such accesses
190 like any other critical shared resource.
191 </p></div><div class="section" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.future"/>Future</h4></div></div></div><p> A
192 second choice may be available for I/O implementations: libio. This is
193 disabled by default, and in fact will not currently work due to other
194 issues. It will be revisited, however.
195 </p><p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
196 implementation. When libio is in use, the <code class="code">__basic_file</code>
197 type is basically derived from FILE. (The real situation is more
198 complex than that... it's derived from an internal type used to
199 implement FILE. See libio/libioP.h to see scary things done with
200 vtbls.) The result is that there is no "layer" of C stdio
201 to go through; the filebuf makes calls directly into the same
202 functions used to implement <code class="code">fread</code>, <code class="code">fwrite</code>,
203 and so forth, using internal data structures. (And when I say
204 "makes calls directly," I mean the function is literally
205 replaced by a jump into an internal function. Fast but frightening.
206 *grin*)
207 </p><p>Also, the libio internal locks are used. This requires pulling in
208 large chunks of glibc, such as a pthreads implementation, and is one
209 of the issues preventing widespread use of libio as the libstdc++
210 cstdio implementation.
211 </p><p>But we plan to make this work, at least as an option if not a future
212 default. Platforms running a copy of glibc with a recent-enough
213 version will see calls from libstdc++ directly into the glibc already
214 installed. For other platforms, a copy of the libio subsection will
215 be built and included in libstdc++.
216 </p></div><div class="section" title="Alternatives"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.alt"/>Alternatives</h4></div></div></div><p>Don't forget that other cstdio implementations are possible. You could
217 easily write one to perform your own forms of locking, to solve your
218 "interesting" problems.
219 </p></div></div><div class="section" title="Containers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.containers"/>Containers</h3></div></div></div><p>This section discusses issues surrounding the design of
220 multithreaded applications which use Standard C++ containers.
221 All information in this section is current as of the gcc 3.0
222 release and all later point releases. Although earlier gcc
223 releases had a different approach to threading configuration and
224 proper compilation, the basic code design rules presented here
225 were similar. For information on all other aspects of
226 multithreading as it relates to libstdc++, including details on
227 the proper compilation of threaded code (and compatibility between
228 threaded and non-threaded code), see Chapter 17.
229 </p><p>Two excellent pages to read when working with the Standard C++
230 containers and threads are
231 <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">SGI's
232 http://www.sgi.com/tech/stl/thread_safety.html</a> and
233 <a class="link" href="http://www.sgi.com/tech/stl/Allocators.html">SGI's
234 http://www.sgi.com/tech/stl/Allocators.html</a>.
235 </p><p><span class="emphasis"><em>However, please ignore all discussions about the user-level
236 configuration of the lock implementation inside the STL
237 container-memory allocator on those pages. For the sake of this
238 discussion, libstdc++ configures the SGI STL implementation,
239 not you. This is quite different from how gcc pre-3.0 worked.
240 In particular, past advice was for people using g++ to
241 explicitly define _PTHREADS or other macros or port-specific
242 compilation options on the command line to get a thread-safe
243 STL. This is no longer required for any port and should no
244 longer be done unless you really know what you are doing and
245 assume all responsibility.</em></span>
246 </p><p>Since the container implementation of libstdc++ uses the SGI
247 code, we use the same definition of thread safety as SGI when
248 discussing design. A key point that beginners may miss is the
249 fourth major paragraph of the first page mentioned above
250 (<span class="emphasis"><em>For most clients...</em></span>), which points out that
251 locking must nearly always be done outside the container, by
252 client code (that'd be you, not us). There is a notable
253 exceptions to this rule. Allocators called while a container or
254 element is constructed uses an internal lock obtained and
255 released solely within libstdc++ code (in fact, this is the
256 reason STL requires any knowledge of the thread configuration).
257 </p><p>For implementing a container which does its own locking, it is
258 trivial to provide a wrapper class which obtains the lock (as
259 SGI suggests), performs the container operation, and then
260 releases the lock. This could be templatized <span class="emphasis"><em>to a certain
261 extent</em></span>, on the underlying container and/or a locking
262 mechanism. Trying to provide a catch-all general template
263 solution would probably be more trouble than it's worth.
264 </p><p>The library implementation may be configured to use the
265 high-speed caching memory allocator, which complicates thread
266 safety issues. For all details about how to globally override
267 this at application run-time
268 see <a class="link" href="using_macros.html" title="Macros">here</a>. Also
269 useful are details
270 on <a class="link" href="memory.html#std.util.memory.allocator" title="Allocators">allocator</a>
271 options and capabilities.
272 </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr><tr><td align="left" valign="top">Linking </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Exceptions</td></tr></table></div></body></html>