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[libreriscv.git] / openpower / sv / av_opcodes.mdwn
1 [[!tag standards]]
2
3 # Scalar OpenPOWER Audio and Video Opcodes
4
5 the fundamental principle of SV is a hardware for-loop. therefore the first (and in nearly 100% of cases only) place to put Vector operations is first and foremost in the *scalar* ISA. However only by analysing those scalar opcodes *in* a SV Vectorisation context does it become clear why they are needed and how they may be designed.
6
7 This page therefore has accompanying discussion at <https://bugs.libre-soc.org/show_bug.cgi?id=230> for evolution of suitable opcodes.
8
9 Links
10
11 * [[vpu]]
12 * [[sv/int_fp_mv]]
13 * TODO review https://en.m.wikipedia.org/wiki/Multimedia_Acceleration_eXtensions
14
15 # Summary
16
17 In-advance, the summary of base scalar operations that need to be added is:
18
19 | instruction | pseudocode |
20 | ------------ | ------------------------ |
21 | average-add. | result = (src1 + src2 + 1) >> 1 |
22 | abs-diff | result = abs (src1-src2) |
23 | signed min | result = (src1 < src2) ? src1 : src2 use bitmanip |
24 | signed max | result = (src1 > src2) ? src1 : src2 use bitmanip |
25 | bitwise sel | (a ? b : c) - use bitmanip ternary |
26 | int/fp move | GPR(RT) = FPR(FRA) and FPR(FRT) = GPR(RA) |
27
28 All other capabilities (saturate in particular) are achieved with [[sv/svp64]] modes and swizzle. Note that minmax and ternary are added in bitmanip.
29
30 # Audio
31
32 The fundamental principle for these instructions is:
33
34 * identify the scalar primitive
35 * assume that longer runs of scalars will have Simple-V vectorisatin applied
36 * assume that "swizzle" may be applied at the (vec2 - SUBVL=2) Vector level,
37 (even if that involves a mv.swizxle which may be macro-op fused)
38 in order to perform the necessary HI/LO selection normally hard-coded
39 into SIMD ISAs.
40
41 Thus for example, where OpenPOWER VSX has vpkswss, this would be achieved in SV with simply:
42
43 * addition of a scalar ext/clamp instruction
44 * 1st op, swizzle-selection vec2 "select X only" from source to dest:
45 dest.X = extclamp(src.X)
46 * 2nd op, swizzle-select vec2 "select Y only" from source to dest
47 dest.Y = extclamp(src.Y)
48
49 Macro-op fusion may be used to detect that these two interleave cleanly, overlapping the vec2.X with vec2.Y to produce a single vec2.XY operation.
50
51 ## Scalar element operations
52
53 * clamping / saturation for signed and unsigned. best done similar to FP rounding modes, i.e. with an SPR.
54 * average-add. result = (src1 + src2 + 1) >> 1
55 * abs-diff: result = (src1 > src2) ? (src1-src2) : (src2-src1)
56 * signed min/max
57
58 # Video
59
60 TODO
61
62 * DCT <https://users.cs.cf.ac.uk/Dave.Marshall/Multimedia/node231.html>
63 * <https://www.nayuki.io/page/fast-discrete-cosine-transform-algorithms>
64
65 # VSX SIMD
66
67 Useful parts of VSX, and how they might map.
68
69 ## vpks[\*][\*]s (vec_pack*)
70
71 signed and unsigned, these are N-to-M (N=64/32/16, M=32/16/8) chop/clamp/sign/zero-extend operations. May be implemented by a clamped move to a smaller elwidth.
72
73 The other direction, vec_unpack widening ops, may need some way to tell whether to sign-extend or zero-extend.
74
75 *scalar extsw/b/h gives one set, mv gives another. src elwidth override and dest elwidth override provide the pack/unpack*
76
77 ## vavgs\* (vec_avg)
78
79 signed and unsigned, 8/16/32: these are all of the form:
80
81 result = truncate((a + b + 1) >> 1))
82
83 *These do not exist in scalar ISA and would need to be added. Essentially it is a type of post-processing involving the CA bit so could be included in the existing scalar pipeline ALU*
84
85 ## vabsdu\* (vec_abs)
86
87 unsigned 8/16/32: these are all of the form:
88
89 result = (src1 > src2) ? truncate(src1-src2) :
90 truncate(src2-src1)
91
92 *These do not exist in the scalar ISA and would need to be added*
93
94 ## vmaxs\* / vmaxu\* (and min)
95
96 signed and unsigned, 8/16/32: these are all of the form:
97
98 result = (src1 > src2) ? src1 : src2 # max
99 result = (src1 < src2) ? src1 : src2 # min
100
101 *These do not exist in the scalar INTEGER ISA and would need to be added*.
102 There are additionally no scalar FP min/max, either. These also
103 need to be added.
104
105 Also it makes sense for both the integer and FP variants
106 to have Rc=1 modes, where those modes are based on the
107 respective cmp (or fsel / isel) behaviour. In other words,
108 the Rc=1 setting is based on the *comparison* of the
109 two inputs, rather than on which of the two results was
110 returned by the min/max opcode.
111
112 result = (src1 > src2) ? src1 : src2 # max
113 CR0 = CR_computr(src2-src1) # not based on result
114
115 ## vmerge operations
116
117 Their main point was to work around the odd/even multiplies. SV swizzles and mv.x should handle all cases.
118
119 these take two src vectors of various widths and splice them together. the best technique to cover these is a simple straightforward predicated pair of mv operations, inverting the predicate in the second case, or, alternately, to use a pair of vec2 (SUBVL=2) swizzled operations.
120
121 in the swizzle case the first instruction would be destvec2.X = srcvec2.X and the second would swizzle-select Y: destvec2.Y = srcvec2.Y. macro-op fusion in both the predicated variant and the swizzle variant would interleave the two into the same SIMD backend ALUs (or macro-op fusion identifies the patterns)
122
123 with twin predication the elwidth can be overridden on both src and dest such that either straight scalar mv or extsw/b/h can be used to provide the combinations of coverage needed, with only 2 actual instructions (plus vector prefixing)
124
125 See [[sv/mv.vec]] and [[sv/mv.swizzle]]
126
127 ## Float estimates
128
129 vec_expte - float 2^x
130 vec_loge - float log2(x)
131 vec_re - float 1/x
132 vec_rsqrte - float 1/sqrt(x)
133
134 The spec says the max relative inaccuracy is 1/4096.
135
136 *In conjunction with the FPSPR "accuracy" bit These could be done by assigning meaning to the "sat mode" SVP64 bits in a FP context. 0b00 is IEEE754 FP, 0b01 is 2^12 accuracy for FP32. These can be applied to standard scalar FP ops*
137
138 The other alternative is to use the "single precision" FP operations on a 32-bit elwidth override. As explained in [[sv/fcvt]] this halves the precision,
139 operating at FP16 accuracy but storing in a FP32 format.
140
141 ## vec_madd(s) - FMA, multiply-add, optionally saturated
142
143 a * b + c
144
145 *Standard scalar madd*
146
147 ## vec_msum(s) - horizontal gather multiply-add, optionally saturated
148
149 This should be separated to a horizontal multiply and a horizontal add. How a horizontal operation would work in SV is TBD, how wide is it, etc.
150
151 a.x + a.y + a.z ...
152 a.x * a.y * a.z ...
153
154 *This would realistically need to be done with a loop doing a mapreduce sequence. I looked very early on at doing this type of operation and concluded it would be better done with a series of halvings each time, as separate instructions: VL=16 then VL=8 then 4 then 2 and finally one scalar. i.e. not an actual part of SV al all. An OoO multi-issue engine would be more than capable of dealing with the Dependencies.*
155
156 That has the issue that's it's a massive PITA to code, plus it's slow. Plus there's the "access to non-4-offset regs stalls". Even if there's no ready operation, it should be made easier and faster than a manual mapreduce loop.
157
158 --
159
160 As a mid-solution, 4-element gathers were discussed. 4 elements would also make them useful for pixel packing, not just the general vector gather. This is because OR and ADD are the same operation when bits don't overlap.
161
162 gather-add: d = a.x + a.y + a.z + a.w
163 gather-mul: d = a.x * a.y * a.z * a.w
164
165 But can the SV loop increment the src reg # by 4? Hmm.
166
167 The idea then leads to the opposite operation, a 1-to-4 bit scatter instruction. Like gather, it could be implemented with a normal loop, but it's faster for certain uses.
168
169 bit-scatter dest, src, bits
170
171 bit-scatter rd, rs, 8 # assuming source and dest are 32-bit wide
172 rd = (rs >> 0 * 8) & (2^8 - 1)
173 rd+1 = (rs >> 1 * 8) & (2^8 - 1)
174 rd+2 = (rs >> 2 * 8) & (2^8 - 1)
175 rd+3 = (rs >> 3 * 8) & (2^8 - 1)
176
177 So at the start you have a RGBA packed pixel in one 32-bit register, at the end you have each channel separated into its own register, in the low bits, and ANDed so only the relevant bits are there.
178
179 ## vec_mul*
180
181 There should be both a same-width multiply and a widening multiply. Signed and unsigned versions. Optionally saturated.
182
183 u8 * u8 = u8
184 u8 * u8 = u16
185
186 For 8,16,32,64, resulting in 8,16,32,64,128.
187
188 *All of these can be done with SV elwidth overrides, as long as the dest is no greater than 128. SV specifically does not do 128 bit arithmetic. Instead, vec2.X mul-lo followed by vec2.Y mul-hi can be macro-op fused to get at the full 128 bit internal result. Specifying e.g. src elwidth=8 and dest elwidth=16 will give a widening multiply*
189
190 ## vec_rl - rotate left
191
192 (a << x) | (a >> (WIDTH - x))
193
194 *Standard scalar rlwinm*
195
196 ## vec_sel - bitwise select
197
198 (a ? b : c)
199
200 *This does not exist in the scalar ISA and would need to be added*
201
202 Interesting operation: Tim.Forsyth's video on Larrabee they added a logical ternary lookup table op, which can cover this and more. similar to crops 2-2 bit lookup.
203
204 * <http://0x80.pl/articles/avx512-ternary-functions.html>
205 * <https://github.com/WojciechMula/ternary-logic/blob/master/py/show-function.py>
206 * [[sv/bitmanip]]
207
208
209 ## vec_splat - scatter
210
211 Implemented using swizzle/predicate.
212
213 ## vec_perm - permute
214
215 Implemented using swizzle, mv.x.
216
217 ## vec_*c[tl]z, vec_popcnt - count leading/trailing zeroes, set bits
218
219 Bit counts.
220
221 ctz - count trailing zeroes
222 clz - count leading zeroes
223 popcnt - count set bits
224
225 *These all exist in the scalar ISA*