ce4971fbfa1f4d53c485646039e7d23dc6759bc1
[libreriscv.git] / openpower / sv / av_opcodes.mdwn
1 [[!tag standards]]
2
3 # Scalar OpenPOWER Audio and Video Opcodes
4
5 the fundamental principle of SV is a hardware for-loop. therefore the first (and in nearly 100% of cases only) place to put Vector operations is first and foremost in the *scalar* ISA. However only by analysing those scalar opcodes *in* a SV Vectorisation context does it become clear why they are needed and how they may be designed.
6
7 This page therefore has accompanying discussion at <https://bugs.libre-soc.org/show_bug.cgi?id=230> for evolution of suitable opcodes.
8
9 Links
10
11 * <https://bugs.libre-soc.org/show_bug.cgi?id=915> add overflow to maxmin.
12 * <https://bugs.libre-soc.org/show_bug.cgi?id=863> add pseudocode etc.
13 * <https://bugs.libre-soc.org/show_bug.cgi?id=234> hardware implementation
14 * <https://bugs.libre-soc.org/show_bug.cgi?id=910> mins/maxs zero-option?
15 * [[vpu]]
16 * [[sv/int_fp_mv]]
17 * [[openpower/isa/av]] pseudocode
18 * TODO review HP 1994-6 PA-RISC MAX <https://en.m.wikipedia.org/wiki/Multimedia_Acceleration_eXtensions>
19 * <https://en.m.wikipedia.org/wiki/Sum_of_absolute_differences>
20 * List of MMX instructions <https://cs.fit.edu/~mmahoney/cse3101/mmx.html>
21
22 # Summary
23
24 In-advance, the summary of base scalar operations that need to be added is:
25
26 | instruction | pseudocode |
27 | ------------ | ------------------------ |
28 | average-add. | result = (src1 + src2 + 1) >> 1 |
29 | abs-diff | result = abs (src1-src2) |
30 | abs-accumulate| result += abs (src1-src2) |
31 | (un)signed min| result = (src1 < src2) ? src1 : src2 use bitmanip |
32 | (un)signed max| result = (src1 > src2) ? src1 : src2 use bitmanip |
33 | bitwise sel | (a ? b : c) - use [[sv/bitmanip]] ternary |
34 | int/fp move | covered by [[sv/int_fp_mv]] |
35
36 Implemented at the [[openpower/isa/av]] pseudocode page.
37
38 All other capabilities (saturate in particular) are achieved with [[sv/svp64]] modes and swizzle. Note that minmax and ternary are added in bitmanip.
39
40 # Audio
41
42 The fundamental principle for these instructions is:
43
44 * identify the scalar primitive
45 * assume that longer runs of scalars will have Simple-V vectorisatin applied
46 * assume that "swizzle" may be applied at the (vec2 - SUBVL=2) Vector level,
47 (even if that involves a mv.swizxle which may be macro-op fused)
48 in order to perform the necessary HI/LO selection normally hard-coded
49 into SIMD ISAs.
50
51 Thus for example, where OpenPOWER VSX has vpkswss, this would be achieved in SV with simply:
52
53 * applying saturation to minu (sv.minu/satu)
54 * 1st op, swizzle-selection vec2 "select X only" from source to dest:
55 dest.X = extclamp(src.X)
56 * 2nd op, swizzle-select vec2 "select Y only" from source to dest
57 dest.Y = extclamp(src.Y)
58
59 Macro-op fusion may be used to detect that these two interleave cleanly, overlapping the vec2.X with vec2.Y to produce a single vec2.XY operation.
60
61 Alternatively Twin-Predication may be applied, with every even bit set in
62 the source mask and every odd bit set in the destination mask:
63
64 r3=0b10101010
65 r10=0b01010101
66 r0=0x00007fff # or other limit
67 sv.minu/satu/sm=r3/dm=r10/ew=32 *r20,*r20,r0
68
69 ## Scalar element operations
70
71 * clamping / saturation for signed and unsigned. best done similar to FP rounding modes, i.e. with an SPR.
72 * average-add. result = (src1 + src2 + 1) >> 1
73 * abs-diff: result = (src1 > src2) ? (src1-src2) : (src2-src1)
74 * signed min/max
75
76 # Video
77
78 * DCT added as [[sv/remap]] <https://users.cs.cf.ac.uk/Dave.Marshall/Multimedia/node231.html>
79 <https://www.nayuki.io/page/fast-discrete-cosine-transform-algorithms>
80 * Absolute-diff Accumulation, used in Motion Estimation, added,
81 see [[sv/bitmanip]] and opcodes in [[openpower/isa/av]]
82
83 # VSX SIMD analysis
84
85 Useful parts of VSX, and how they might map.
86
87 ## vpks[\*][\*]s (vec_pack*)
88
89 signed and unsigned, these are N-to-M (N=64/32/16, M=32/16/8) chop/clamp/sign/zero-extend operations. May be implemented by a clamped move to a smaller elwidth.
90
91 The other direction, vec_unpack widening ops, may need some way to tell whether to sign-extend or zero-extend.
92
93 *scalar extsw/b/h gives one set, mv gives another. src elwidth override and dest elwidth override provide the pack/unpack*.
94
95 implemented by Pack/Unpack. [[sv/normal]] arithmetic also has Pack-with-Saturate.
96
97 ## vavgs\* (vec_avg)
98
99 signed and unsigned, 8/16/32: these are all of the form:
100
101 result = truncate((a + b + 1) >> 1))
102
103 *These do not exist in scalar ISA and would need to be added. Essentially it is a type of post-processing involving the CA bit so could be included in the existing scalar pipeline ALU*
104
105 ## vabsdu\* (vec_abs)
106
107 unsigned 8/16/32: these are all of the form:
108
109 result = (src1 > src2) ? truncate(src1-src2) :
110 truncate(src2-src1)
111
112 *These do not exist in the scalar ISA and would need to be added*
113
114 ## abs-accumulate
115
116 signed and unsigned variants needed:
117
118 result += (src1 > src2) ? truncate(src1-src2) :
119 truncate(src2-src1)
120
121 *These do not exist in the scalar ISA and would need to be added*
122
123 ## vmaxs\* / vmaxu\* (and min)
124
125 signed and unsigned, 8/16/32: these are all of the form:
126
127 result = (src1 > src2) ? src1 : src2 # max
128 result = (src1 < src2) ? src1 : src2 # min
129
130 *These do not exist in the scalar INTEGER ISA and would need to be added*.
131 There are additionally no scalar FP min/max, either. These also
132 need to be added.
133
134 Also it makes sense for both the integer and FP variants
135 to have Rc=1 modes, where those modes are based on the
136 respective cmp (or fsel / isel) behaviour. In other words,
137 the Rc=1 setting is based on the *comparison* of the
138 two inputs, rather than on which of the two results was
139 returned by the min/max opcode.
140
141 result = (src1 > src2) ? src1 : src2 # max
142 CR0 = CR_computr(src2-src1) # not based on result
143
144 ## vmerge operations
145
146 Their main point was to work around the odd/even multiplies. SV swizzles and mv.x should handle all cases.
147
148 these take two src vectors of various widths and splice them together. the best technique to cover these is a simple straightforward predicated pair of mv operations, inverting the predicate in the second case, or, alternately, to use a pair of vec2 (SUBVL=2) swizzled operations.
149
150 in the swizzle case the first instruction would be destvec2.X = srcvec2.X and the second would swizzle-select Y: destvec2.Y = srcvec2.Y. macro-op fusion in both the predicated variant and the swizzle variant would interleave the two into the same SIMD backend ALUs (or macro-op fusion identifies the patterns)
151
152 with twin predication the elwidth can be overridden on both src and dest such that either straight scalar mv or extsw/b/h can be used to provide the combinations of coverage needed, with only 2 actual instructions (plus vector prefixing)
153
154 See [[sv/mv.vec]] and [[sv/mv.swizzle]]
155
156 ## Float estimates
157
158 vec_expte - float 2^x
159 vec_loge - float log2(x)
160 vec_re - float 1/x
161 vec_rsqrte - float 1/sqrt(x)
162
163 The spec says the max relative inaccuracy is 1/4096.
164
165 *In conjunction with the FPSPR "accuracy" bit These could be done by assigning meaning to the "sat mode" SVP64 bits in a FP context. 0b00 is IEEE754 FP, 0b01 is 2^12 accuracy for FP32. These can be applied to standard scalar FP ops*
166
167 The other alternative is to use the "single precision" FP operations on a 32-bit elwidth override. As explained in [[sv/fcvt]] this halves the precision,
168 operating at FP16 accuracy but storing in a FP32 format.
169
170 ## vec_madd(s) - FMA, multiply-add, optionally saturated
171
172 a * b + c
173
174 *Standard scalar madd*
175
176 ## vec_msum(s) - horizontal gather multiply-add, optionally saturated
177
178 This should be separated to a horizontal multiply and a horizontal add. How a horizontal operation would work in SV is TBD, how wide is it, etc.
179
180 a.x + a.y + a.z ...
181 a.x * a.y * a.z ...
182
183 *This would realistically need to be done with a loop doing a mapreduce sequence. I looked very early on at doing this type of operation and concluded it would be better done with a series of halvings each time, as separate instructions: VL=16 then VL=8 then 4 then 2 and finally one scalar. i.e. not an actual part of SV al all. An OoO multi-issue engine would be more than capable of dealing with the Dependencies.*
184
185 That has the issue that's it's a massive PITA to code, plus it's slow. Plus there's the "access to non-4-offset regs stalls". Even if there's no ready operation, it should be made easier and faster than a manual mapreduce loop.
186
187 --
188
189 As a mid-solution, 4-element gathers were discussed. 4 elements would also make them useful for pixel packing, not just the general vector gather. This is because OR and ADD are the same operation when bits don't overlap.
190
191 gather-add: d = a.x + a.y + a.z + a.w
192 gather-mul: d = a.x * a.y * a.z * a.w
193
194 But can the SV loop increment the src reg # by 4? Hmm.
195
196 The idea then leads to the opposite operation, a 1-to-4 bit scatter instruction. Like gather, it could be implemented with a normal loop, but it's faster for certain uses.
197
198 bit-scatter dest, src, bits
199
200 bit-scatter rd, rs, 8 # assuming source and dest are 32-bit wide
201 rd = (rs >> 0 * 8) & (2^8 - 1)
202 rd+1 = (rs >> 1 * 8) & (2^8 - 1)
203 rd+2 = (rs >> 2 * 8) & (2^8 - 1)
204 rd+3 = (rs >> 3 * 8) & (2^8 - 1)
205
206 So at the start you have a RGBA packed pixel in one 32-bit register, at the end you have each channel separated into its own register, in the low bits, and ANDed so only the relevant bits are there.
207
208 ## vec_mul*
209
210 There should be both a same-width multiply and a widening multiply. Signed and unsigned versions. Optionally saturated.
211
212 u8 * u8 = u8
213 u8 * u8 = u16
214
215 For 8,16,32,64, resulting in 8,16,32,64,128.
216
217 *All of these can be done with SV elwidth overrides, as long as the dest is no greater than 128. SV specifically does not do 128 bit arithmetic. Instead, vec2.X mul-lo followed by vec2.Y mul-hi can be macro-op fused to get at the full 128 bit internal result. Specifying e.g. src elwidth=8 and dest elwidth=16 will give a widening multiply*
218
219 (Now added `madded` which is twin-half 64x64->HI64/LO64 in [[sv/biginteger]])
220
221 ## vec_rl - rotate left
222
223 (a << x) | (a >> (WIDTH - x))
224
225 *Standard scalar rlwinm*
226
227 ## vec_sel - bitwise select
228
229 (a ? b : c)
230
231 *This does not exist in the scalar ISA and would need to be added*
232
233 Interesting operation: Tim.Forsyth's video on Larrabee they added a logical ternary lookup table op, which can cover this and more. similar to crops 2-2 bit lookup.
234
235 * <http://0x80.pl/articles/avx512-ternary-functions.html>
236 * <https://github.com/WojciechMula/ternary-logic/blob/master/py/show-function.py>
237 * [[sv/bitmanip]]
238
239
240 ## vec_splat - scatter
241
242 Implemented using swizzle/predicate.
243
244 ## vec_perm - permute
245
246 Implemented using swizzle, mv.x.
247
248 ## vec_*c[tl]z, vec_popcnt - count leading/trailing zeroes, set bits
249
250 Bit counts.
251
252 ctz - count trailing zeroes
253 clz - count leading zeroes
254 popcnt - count set bits
255
256 *These all exist in the scalar ISA*