(no commit message)
[libreriscv.git] / openpower / sv / av_opcodes.mdwn
1 [[!tag standards]]
2
3 # Scalar OpenPOWER Audio and Video Opcodes
4
5 the fundamental principle of SV is a hardware for-loop. therefore the first (and in nearly 100% of cases only) place to put Vector operations is first and foremost in the *scalar* ISA. However only by analysing those scalar opcodes *in* a SV Vectorisation context does it become clear why they are needed and how they may be designed.
6
7 This page therefore has accompanying discussion at <https://bugs.libre-soc.org/show_bug.cgi?id=230> for evolution of suitable opcodes.
8
9 Links
10
11 * [[vpu]]
12 * [[sv/int_fp_mv]]
13 * TODO review <https://en.m.wikipedia.org/wiki/Multimedia_Acceleration_eXtensions>
14 * <https://en.m.wikipedia.org/wiki/Sum_of_absolute_differences>
15
16 # Summary
17
18 In-advance, the summary of base scalar operations that need to be added is:
19
20 | instruction | pseudocode |
21 | ------------ | ------------------------ |
22 | average-add. | result = (src1 + src2 + 1) >> 1 |
23 | abs-diff | result = abs (src1-src2) |
24 | abs-accumulate| result += abs (src1, src2) |
25 | signed min | result = (src1 < src2) ? src1 : src2 use bitmanip |
26 | signed max | result = (src1 > src2) ? src1 : src2 use bitmanip |
27 | bitwise sel | (a ? b : c) - use bitmanip ternary |
28 | int/fp move | GPR(RT) = FPR(FRA) and FPR(FRT) = GPR(RA) |
29
30 All other capabilities (saturate in particular) are achieved with [[sv/svp64]] modes and swizzle. Note that minmax and ternary are added in bitmanip.
31
32 # Audio
33
34 The fundamental principle for these instructions is:
35
36 * identify the scalar primitive
37 * assume that longer runs of scalars will have Simple-V vectorisatin applied
38 * assume that "swizzle" may be applied at the (vec2 - SUBVL=2) Vector level,
39 (even if that involves a mv.swizxle which may be macro-op fused)
40 in order to perform the necessary HI/LO selection normally hard-coded
41 into SIMD ISAs.
42
43 Thus for example, where OpenPOWER VSX has vpkswss, this would be achieved in SV with simply:
44
45 * addition of a scalar ext/clamp instruction
46 * 1st op, swizzle-selection vec2 "select X only" from source to dest:
47 dest.X = extclamp(src.X)
48 * 2nd op, swizzle-select vec2 "select Y only" from source to dest
49 dest.Y = extclamp(src.Y)
50
51 Macro-op fusion may be used to detect that these two interleave cleanly, overlapping the vec2.X with vec2.Y to produce a single vec2.XY operation.
52
53 ## Scalar element operations
54
55 * clamping / saturation for signed and unsigned. best done similar to FP rounding modes, i.e. with an SPR.
56 * average-add. result = (src1 + src2 + 1) >> 1
57 * abs-diff: result = (src1 > src2) ? (src1-src2) : (src2-src1)
58 * signed min/max
59
60 # Video
61
62 TODO
63
64 * DCT <https://users.cs.cf.ac.uk/Dave.Marshall/Multimedia/node231.html>
65 * <https://www.nayuki.io/page/fast-discrete-cosine-transform-algorithms>
66 * Absolute-diff Accumulation, used in Motion Estimation
67
68 # VSX SIMD
69
70 Useful parts of VSX, and how they might map.
71
72 ## vpks[\*][\*]s (vec_pack*)
73
74 signed and unsigned, these are N-to-M (N=64/32/16, M=32/16/8) chop/clamp/sign/zero-extend operations. May be implemented by a clamped move to a smaller elwidth.
75
76 The other direction, vec_unpack widening ops, may need some way to tell whether to sign-extend or zero-extend.
77
78 *scalar extsw/b/h gives one set, mv gives another. src elwidth override and dest elwidth override provide the pack/unpack*
79
80 ## vavgs\* (vec_avg)
81
82 signed and unsigned, 8/16/32: these are all of the form:
83
84 result = truncate((a + b + 1) >> 1))
85
86 *These do not exist in scalar ISA and would need to be added. Essentially it is a type of post-processing involving the CA bit so could be included in the existing scalar pipeline ALU*
87
88 ## vabsdu\* (vec_abs)
89
90 unsigned 8/16/32: these are all of the form:
91
92 result = (src1 > src2) ? truncate(src1-src2) :
93 truncate(src2-src1)
94
95 *These do not exist in the scalar ISA and would need to be added*
96
97 ## abs-accumulate
98
99 signed and unsigned variants needed:
100
101 result += (src1 > src2) ? truncate(src1-src2) :
102 truncate(src2-src1)
103
104 *These do not exist in the scalar ISA and would need to be added*
105
106 ## vmaxs\* / vmaxu\* (and min)
107
108 signed and unsigned, 8/16/32: these are all of the form:
109
110 result = (src1 > src2) ? src1 : src2 # max
111 result = (src1 < src2) ? src1 : src2 # min
112
113 *These do not exist in the scalar INTEGER ISA and would need to be added*.
114 There are additionally no scalar FP min/max, either. These also
115 need to be added.
116
117 Also it makes sense for both the integer and FP variants
118 to have Rc=1 modes, where those modes are based on the
119 respective cmp (or fsel / isel) behaviour. In other words,
120 the Rc=1 setting is based on the *comparison* of the
121 two inputs, rather than on which of the two results was
122 returned by the min/max opcode.
123
124 result = (src1 > src2) ? src1 : src2 # max
125 CR0 = CR_computr(src2-src1) # not based on result
126
127 ## vmerge operations
128
129 Their main point was to work around the odd/even multiplies. SV swizzles and mv.x should handle all cases.
130
131 these take two src vectors of various widths and splice them together. the best technique to cover these is a simple straightforward predicated pair of mv operations, inverting the predicate in the second case, or, alternately, to use a pair of vec2 (SUBVL=2) swizzled operations.
132
133 in the swizzle case the first instruction would be destvec2.X = srcvec2.X and the second would swizzle-select Y: destvec2.Y = srcvec2.Y. macro-op fusion in both the predicated variant and the swizzle variant would interleave the two into the same SIMD backend ALUs (or macro-op fusion identifies the patterns)
134
135 with twin predication the elwidth can be overridden on both src and dest such that either straight scalar mv or extsw/b/h can be used to provide the combinations of coverage needed, with only 2 actual instructions (plus vector prefixing)
136
137 See [[sv/mv.vec]] and [[sv/mv.swizzle]]
138
139 ## Float estimates
140
141 vec_expte - float 2^x
142 vec_loge - float log2(x)
143 vec_re - float 1/x
144 vec_rsqrte - float 1/sqrt(x)
145
146 The spec says the max relative inaccuracy is 1/4096.
147
148 *In conjunction with the FPSPR "accuracy" bit These could be done by assigning meaning to the "sat mode" SVP64 bits in a FP context. 0b00 is IEEE754 FP, 0b01 is 2^12 accuracy for FP32. These can be applied to standard scalar FP ops*
149
150 The other alternative is to use the "single precision" FP operations on a 32-bit elwidth override. As explained in [[sv/fcvt]] this halves the precision,
151 operating at FP16 accuracy but storing in a FP32 format.
152
153 ## vec_madd(s) - FMA, multiply-add, optionally saturated
154
155 a * b + c
156
157 *Standard scalar madd*
158
159 ## vec_msum(s) - horizontal gather multiply-add, optionally saturated
160
161 This should be separated to a horizontal multiply and a horizontal add. How a horizontal operation would work in SV is TBD, how wide is it, etc.
162
163 a.x + a.y + a.z ...
164 a.x * a.y * a.z ...
165
166 *This would realistically need to be done with a loop doing a mapreduce sequence. I looked very early on at doing this type of operation and concluded it would be better done with a series of halvings each time, as separate instructions: VL=16 then VL=8 then 4 then 2 and finally one scalar. i.e. not an actual part of SV al all. An OoO multi-issue engine would be more than capable of dealing with the Dependencies.*
167
168 That has the issue that's it's a massive PITA to code, plus it's slow. Plus there's the "access to non-4-offset regs stalls". Even if there's no ready operation, it should be made easier and faster than a manual mapreduce loop.
169
170 --
171
172 As a mid-solution, 4-element gathers were discussed. 4 elements would also make them useful for pixel packing, not just the general vector gather. This is because OR and ADD are the same operation when bits don't overlap.
173
174 gather-add: d = a.x + a.y + a.z + a.w
175 gather-mul: d = a.x * a.y * a.z * a.w
176
177 But can the SV loop increment the src reg # by 4? Hmm.
178
179 The idea then leads to the opposite operation, a 1-to-4 bit scatter instruction. Like gather, it could be implemented with a normal loop, but it's faster for certain uses.
180
181 bit-scatter dest, src, bits
182
183 bit-scatter rd, rs, 8 # assuming source and dest are 32-bit wide
184 rd = (rs >> 0 * 8) & (2^8 - 1)
185 rd+1 = (rs >> 1 * 8) & (2^8 - 1)
186 rd+2 = (rs >> 2 * 8) & (2^8 - 1)
187 rd+3 = (rs >> 3 * 8) & (2^8 - 1)
188
189 So at the start you have a RGBA packed pixel in one 32-bit register, at the end you have each channel separated into its own register, in the low bits, and ANDed so only the relevant bits are there.
190
191 ## vec_mul*
192
193 There should be both a same-width multiply and a widening multiply. Signed and unsigned versions. Optionally saturated.
194
195 u8 * u8 = u8
196 u8 * u8 = u16
197
198 For 8,16,32,64, resulting in 8,16,32,64,128.
199
200 *All of these can be done with SV elwidth overrides, as long as the dest is no greater than 128. SV specifically does not do 128 bit arithmetic. Instead, vec2.X mul-lo followed by vec2.Y mul-hi can be macro-op fused to get at the full 128 bit internal result. Specifying e.g. src elwidth=8 and dest elwidth=16 will give a widening multiply*
201
202 (Now added `madded` which is twin-half 64x64->HI64/LO64 in [[sv/biginteger]])
203
204 ## vec_rl - rotate left
205
206 (a << x) | (a >> (WIDTH - x))
207
208 *Standard scalar rlwinm*
209
210 ## vec_sel - bitwise select
211
212 (a ? b : c)
213
214 *This does not exist in the scalar ISA and would need to be added*
215
216 Interesting operation: Tim.Forsyth's video on Larrabee they added a logical ternary lookup table op, which can cover this and more. similar to crops 2-2 bit lookup.
217
218 * <http://0x80.pl/articles/avx512-ternary-functions.html>
219 * <https://github.com/WojciechMula/ternary-logic/blob/master/py/show-function.py>
220 * [[sv/bitmanip]]
221
222
223 ## vec_splat - scatter
224
225 Implemented using swizzle/predicate.
226
227 ## vec_perm - permute
228
229 Implemented using swizzle, mv.x.
230
231 ## vec_*c[tl]z, vec_popcnt - count leading/trailing zeroes, set bits
232
233 Bit counts.
234
235 ctz - count trailing zeroes
236 clz - count leading zeroes
237 popcnt - count set bits
238
239 *These all exist in the scalar ISA*