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[libreriscv.git] / openpower / sv / av_opcodes.mdwn
1 [[!tag standards]]
2
3 # Scalar OpenPOWER Audio and Video Opcodes
4
5 the fundamental principle of SV is a hardware for-loop. therefore the first (and in nearly 100% of cases only) place to put Vector operations is first and foremost in the *scalar* ISA. However only by analysing those scalar opcodes *in* a SV Vectorisation context does it become clear why they are needed and how they may be designed.
6
7 This page therefore has accompanying discussion at <https://bugs.libre-soc.org/show_bug.cgi?id=230> for evolution of suitable opcodes.
8
9 Links
10
11 * <https://bugs.libre-soc.org/show_bug.cgi?id=233> hardware implementation
12 * [[vpu]]
13 * [[sv/int_fp_mv]]
14 * TODO review HP 1994-6 PA-RISC MAX <https://en.m.wikipedia.org/wiki/Multimedia_Acceleration_eXtensions>
15 * <https://en.m.wikipedia.org/wiki/Sum_of_absolute_differences>
16 * List of MMX instructions <https://cs.fit.edu/~mmahoney/cse3101/mmx.html>
17 # Summary
18
19 In-advance, the summary of base scalar operations that need to be added is:
20
21 | instruction | pseudocode |
22 | ------------ | ------------------------ |
23 | average-add. | result = (src1 + src2 + 1) >> 1 |
24 | abs-diff | result = abs (src1-src2) |
25 | abs-accumulate| result += abs (src1, src2) |
26 | (un)signed min| result = (src1 < src2) ? src1 : src2 use bitmanip |
27 | (un)signed max| result = (src1 > src2) ? src1 : src2 use bitmanip |
28 | bitwise sel | (a ? b : c) - use [[sv/bitmanip]] ternary |
29 | int/fp move | covered by [[sv/int_fp_mv]] |
30
31 All other capabilities (saturate in particular) are achieved with [[sv/svp64]] modes and swizzle. Note that minmax and ternary are added in bitmanip.
32
33 # Audio
34
35 The fundamental principle for these instructions is:
36
37 * identify the scalar primitive
38 * assume that longer runs of scalars will have Simple-V vectorisatin applied
39 * assume that "swizzle" may be applied at the (vec2 - SUBVL=2) Vector level,
40 (even if that involves a mv.swizxle which may be macro-op fused)
41 in order to perform the necessary HI/LO selection normally hard-coded
42 into SIMD ISAs.
43
44 Thus for example, where OpenPOWER VSX has vpkswss, this would be achieved in SV with simply:
45
46 * addition of a scalar ext/clamp instruction
47 * 1st op, swizzle-selection vec2 "select X only" from source to dest:
48 dest.X = extclamp(src.X)
49 * 2nd op, swizzle-select vec2 "select Y only" from source to dest
50 dest.Y = extclamp(src.Y)
51
52 Macro-op fusion may be used to detect that these two interleave cleanly, overlapping the vec2.X with vec2.Y to produce a single vec2.XY operation.
53
54 ## Scalar element operations
55
56 * clamping / saturation for signed and unsigned. best done similar to FP rounding modes, i.e. with an SPR.
57 * average-add. result = (src1 + src2 + 1) >> 1
58 * abs-diff: result = (src1 > src2) ? (src1-src2) : (src2-src1)
59 * signed min/max
60
61 # Video
62
63 TODO
64
65 * DCT <https://users.cs.cf.ac.uk/Dave.Marshall/Multimedia/node231.html>
66 * <https://www.nayuki.io/page/fast-discrete-cosine-transform-algorithms>
67 * Absolute-diff Accumulation, used in Motion Estimation
68
69 # VSX SIMD
70
71 Useful parts of VSX, and how they might map.
72
73 ## vpks[\*][\*]s (vec_pack*)
74
75 signed and unsigned, these are N-to-M (N=64/32/16, M=32/16/8) chop/clamp/sign/zero-extend operations. May be implemented by a clamped move to a smaller elwidth.
76
77 The other direction, vec_unpack widening ops, may need some way to tell whether to sign-extend or zero-extend.
78
79 *scalar extsw/b/h gives one set, mv gives another. src elwidth override and dest elwidth override provide the pack/unpack*
80
81 ## vavgs\* (vec_avg)
82
83 signed and unsigned, 8/16/32: these are all of the form:
84
85 result = truncate((a + b + 1) >> 1))
86
87 *These do not exist in scalar ISA and would need to be added. Essentially it is a type of post-processing involving the CA bit so could be included in the existing scalar pipeline ALU*
88
89 ## vabsdu\* (vec_abs)
90
91 unsigned 8/16/32: these are all of the form:
92
93 result = (src1 > src2) ? truncate(src1-src2) :
94 truncate(src2-src1)
95
96 *These do not exist in the scalar ISA and would need to be added*
97
98 ## abs-accumulate
99
100 signed and unsigned variants needed:
101
102 result += (src1 > src2) ? truncate(src1-src2) :
103 truncate(src2-src1)
104
105 *These do not exist in the scalar ISA and would need to be added*
106
107 ## vmaxs\* / vmaxu\* (and min)
108
109 signed and unsigned, 8/16/32: these are all of the form:
110
111 result = (src1 > src2) ? src1 : src2 # max
112 result = (src1 < src2) ? src1 : src2 # min
113
114 *These do not exist in the scalar INTEGER ISA and would need to be added*.
115 There are additionally no scalar FP min/max, either. These also
116 need to be added.
117
118 Also it makes sense for both the integer and FP variants
119 to have Rc=1 modes, where those modes are based on the
120 respective cmp (or fsel / isel) behaviour. In other words,
121 the Rc=1 setting is based on the *comparison* of the
122 two inputs, rather than on which of the two results was
123 returned by the min/max opcode.
124
125 result = (src1 > src2) ? src1 : src2 # max
126 CR0 = CR_computr(src2-src1) # not based on result
127
128 ## vmerge operations
129
130 Their main point was to work around the odd/even multiplies. SV swizzles and mv.x should handle all cases.
131
132 these take two src vectors of various widths and splice them together. the best technique to cover these is a simple straightforward predicated pair of mv operations, inverting the predicate in the second case, or, alternately, to use a pair of vec2 (SUBVL=2) swizzled operations.
133
134 in the swizzle case the first instruction would be destvec2.X = srcvec2.X and the second would swizzle-select Y: destvec2.Y = srcvec2.Y. macro-op fusion in both the predicated variant and the swizzle variant would interleave the two into the same SIMD backend ALUs (or macro-op fusion identifies the patterns)
135
136 with twin predication the elwidth can be overridden on both src and dest such that either straight scalar mv or extsw/b/h can be used to provide the combinations of coverage needed, with only 2 actual instructions (plus vector prefixing)
137
138 See [[sv/mv.vec]] and [[sv/mv.swizzle]]
139
140 ## Float estimates
141
142 vec_expte - float 2^x
143 vec_loge - float log2(x)
144 vec_re - float 1/x
145 vec_rsqrte - float 1/sqrt(x)
146
147 The spec says the max relative inaccuracy is 1/4096.
148
149 *In conjunction with the FPSPR "accuracy" bit These could be done by assigning meaning to the "sat mode" SVP64 bits in a FP context. 0b00 is IEEE754 FP, 0b01 is 2^12 accuracy for FP32. These can be applied to standard scalar FP ops*
150
151 The other alternative is to use the "single precision" FP operations on a 32-bit elwidth override. As explained in [[sv/fcvt]] this halves the precision,
152 operating at FP16 accuracy but storing in a FP32 format.
153
154 ## vec_madd(s) - FMA, multiply-add, optionally saturated
155
156 a * b + c
157
158 *Standard scalar madd*
159
160 ## vec_msum(s) - horizontal gather multiply-add, optionally saturated
161
162 This should be separated to a horizontal multiply and a horizontal add. How a horizontal operation would work in SV is TBD, how wide is it, etc.
163
164 a.x + a.y + a.z ...
165 a.x * a.y * a.z ...
166
167 *This would realistically need to be done with a loop doing a mapreduce sequence. I looked very early on at doing this type of operation and concluded it would be better done with a series of halvings each time, as separate instructions: VL=16 then VL=8 then 4 then 2 and finally one scalar. i.e. not an actual part of SV al all. An OoO multi-issue engine would be more than capable of dealing with the Dependencies.*
168
169 That has the issue that's it's a massive PITA to code, plus it's slow. Plus there's the "access to non-4-offset regs stalls". Even if there's no ready operation, it should be made easier and faster than a manual mapreduce loop.
170
171 --
172
173 As a mid-solution, 4-element gathers were discussed. 4 elements would also make them useful for pixel packing, not just the general vector gather. This is because OR and ADD are the same operation when bits don't overlap.
174
175 gather-add: d = a.x + a.y + a.z + a.w
176 gather-mul: d = a.x * a.y * a.z * a.w
177
178 But can the SV loop increment the src reg # by 4? Hmm.
179
180 The idea then leads to the opposite operation, a 1-to-4 bit scatter instruction. Like gather, it could be implemented with a normal loop, but it's faster for certain uses.
181
182 bit-scatter dest, src, bits
183
184 bit-scatter rd, rs, 8 # assuming source and dest are 32-bit wide
185 rd = (rs >> 0 * 8) & (2^8 - 1)
186 rd+1 = (rs >> 1 * 8) & (2^8 - 1)
187 rd+2 = (rs >> 2 * 8) & (2^8 - 1)
188 rd+3 = (rs >> 3 * 8) & (2^8 - 1)
189
190 So at the start you have a RGBA packed pixel in one 32-bit register, at the end you have each channel separated into its own register, in the low bits, and ANDed so only the relevant bits are there.
191
192 ## vec_mul*
193
194 There should be both a same-width multiply and a widening multiply. Signed and unsigned versions. Optionally saturated.
195
196 u8 * u8 = u8
197 u8 * u8 = u16
198
199 For 8,16,32,64, resulting in 8,16,32,64,128.
200
201 *All of these can be done with SV elwidth overrides, as long as the dest is no greater than 128. SV specifically does not do 128 bit arithmetic. Instead, vec2.X mul-lo followed by vec2.Y mul-hi can be macro-op fused to get at the full 128 bit internal result. Specifying e.g. src elwidth=8 and dest elwidth=16 will give a widening multiply*
202
203 (Now added `madded` which is twin-half 64x64->HI64/LO64 in [[sv/biginteger]])
204
205 ## vec_rl - rotate left
206
207 (a << x) | (a >> (WIDTH - x))
208
209 *Standard scalar rlwinm*
210
211 ## vec_sel - bitwise select
212
213 (a ? b : c)
214
215 *This does not exist in the scalar ISA and would need to be added*
216
217 Interesting operation: Tim.Forsyth's video on Larrabee they added a logical ternary lookup table op, which can cover this and more. similar to crops 2-2 bit lookup.
218
219 * <http://0x80.pl/articles/avx512-ternary-functions.html>
220 * <https://github.com/WojciechMula/ternary-logic/blob/master/py/show-function.py>
221 * [[sv/bitmanip]]
222
223
224 ## vec_splat - scatter
225
226 Implemented using swizzle/predicate.
227
228 ## vec_perm - permute
229
230 Implemented using swizzle, mv.x.
231
232 ## vec_*c[tl]z, vec_popcnt - count leading/trailing zeroes, set bits
233
234 Bit counts.
235
236 ctz - count trailing zeroes
237 clz - count leading zeroes
238 popcnt - count set bits
239
240 *These all exist in the scalar ISA*