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[libreriscv.git] / openpower / sv.mdwn
1 [[!tag standards]]
2
3 # Simple-V Vectorisation for the OpenPOWER ISA
4
5 **SV is in DRAFT STATUS**. SV has not yet been submitted to the OpenPOWER Foundation ISA WG for review.
6
7 <https://bugs.libre-soc.org/show_bug.cgi?id=213>
8
9 Fundamental design principles:
10
11 * Simplicity of introduction and implementation on the existing OpenPOWER ISA
12 * Effectively a hardware for-loop, pausing PC, issuing multiple scalar operations
13 * Preserving the underlying scalar execution dependencies as if the for-loop had been expanded as actual scalar instructions
14 (termed "preserving Program Order")
15 * Augments ("tags") existing instructions, providing Vectorisation "context" rather than adding new ones.
16 * Does not modify or deviate from the underlying scalar OpenPOWER ISA unless it provides significant performance or other advantage to do so in the Vector space (dropping XER.SO and OE=1 for example)
17 * Designed for Supercomputing: avoids creating significant sequential
18 dependency hazards, allowing high performance superscalar microarchitectures to be deployed.
19
20 Advantages of these design principles:
21
22 * It is therefore easy to create a first (and sometimes only) implementation as literally a for-loop in hardware, simulators, and compilers.
23 * More complex HDL can be done by repeating existing scalar ALUs and pipelines as blocks.
24 * As (mostly) a high-level "context" that does not (significantly) deviate from scalar OpenPOWER ISA and, in its purest form being "a for loop around scalar instructions", it is minimally-disruptive and consequently stands a reasonable chance of broad community adoption and acceptance
25 * Completely wipes not just SIMD opcode proliferation off the
26 map (SIMD is O(N^6) opcode proliferation)
27 but off of Vectorisation ISAs as well. No more separate Vector
28 instructions.
29
30 Pages being developed and examples
31
32 * [[sv/overview]] explaining the basics.
33 * [[sv/implementation]] implementation planning and coordination
34 * [[sv/svp64]] contains the packet-format *only*
35 * [[sv/setvl]] the Cray-style "Vector Length" instruction
36 * [[sv/predication]] discussion on predication concepts
37 * [[sv/cr_int_predication]] instructions needed for effective predication
38 * [[sv/masked_vector_chaining]]
39 * [[sv/discussion]]
40 * [[sv/example_dep_matrices]]
41 * [[sv/major_opcode_allocation]]
42 * [[opcode_regs_deduped]]
43 * [[sv/vector_swizzle]]
44 * [[sv/vector_ops]]
45 * [[sv/register_type_tags]]
46 * [[sv/mv.swizzle]]
47 * [[sv/mv.x]]
48 * [[sv/branches]] - SVP64 Conditional Branch behaviour: All/Some Vector CRs
49 * [[sv/cr_ops]] - SVP64 Condition Register ops: Guidelines
50 on Vectorisation of any v3.0B base operations which return
51 or modify a Condition Register bit or field.
52 * [[sv/fcvt]] FP Conversion (due to OpenPOWER Scalar FP32)
53 * [[sv/fclass]] detect class of FP numbers
54 * [[sv/int_fp_mv]] Move and convert GPR <-> FPR, needed for !VSX
55 * [[sv/mv.vec]] move to and from vec2/3/4
56 * [[sv/16_bit_compressed]] experimental
57 * [[sv/toc_data_pointer]] experimental
58 * [[sv/ldst]] Load and Store
59 * [[sv/sprs]] SPRs
60 * [[sv/bitmanip]]
61 * [[sv/biginteger]] Operations that help with big arithmetic
62 * [[sv/remap]] "Remapping" for Matrix Multiply and RGB "Structure Packing"
63 * [[sv/propagation]] Context propagation including svp64, swizzle and remap
64 * [[sv/vector_ops]] Vector ops needed to make a "complete" Vector ISA
65 * [[sv/av_opcodes]] scalar opcodes for Audio/Video
66 * [[sv/byteswap]]
67 * Twin targetted instructions (two registers out, one implicit)
68 Explanation of the rules for twin register targets
69 (implicit RS, FRS) explained in SVP4 [[sv/svp64/appendix]]
70 - [[isa/svfixedarith]]
71 - [[isa/svfparith]]
72 * TODO: OpenPOWER [[openpower/transcendentals]]
73
74 Additional links:
75
76 * <https://www.sigarch.org/simd-instructions-considered-harmful/>
77 * [[simple_v_extension]] old (deprecated) version
78 * [[openpower/sv/llvm]]
79 * [[openpower/sv/effect-of-more-decode-stages-on-reg-renaming]]
80
81 ===
82
83 Required Background Reading:
84 ============================
85
86 These are all, deep breath, basically... required reading, *as well as and in addition* to a full and comprehensive deep technical understanding of the Power ISA, in order to understand the depth and background on SVP64 as a 3D GPU and VPU Extension.
87
88 I am keenly aware that each of them is 300 to 1,000 pages (just like the Power ISA itself).
89
90 This is just how it is.
91
92 Given the sheer overwhelming size and scope of SVP64 we have gone to CONSIDERABLE LENGTHS to provide justification and rationalisation for adding the various sub-extensions to the Base Scalar Power ISA.
93
94 * Scalar bitmanipulation is justifiable for the exact same reasons the extensions are justifiable for other ISAs. The additional justification for their inclusion where some instructions are already (sort-of) present in VSX is that VSX is not mandatory, and the complexity of implementation of VSX is too high a price to pay at the Embedded SFFS Compliancy Level.
95
96 * Scalar FP-to-INT conversions, likewise. ARM has a javascript conversion instruction, Power ISA does not (and it costs a ridiculous 45 instructions to implement, including 6 branches!)
97
98 * Scalar Transcendentals (SIN, COS, ATAN2, LOG) are easily justifiable for High-Performance Compute workloads.
99
100 It also has to be pointed out that normally this work would be covered by multiple separate full-time Workgroups with multiple Members contributing their time and resources!
101
102 Overall the contributions that we are developing take the Power ISA out of the specialist highly-focussed market it is presently best known for, and expands it into areas with much wider general adoption and broader uses.
103
104
105 ---
106
107 OpenCL specifications are linked here, these are relevant when we get to a 3D GPU / High Performance Compute ISA WG RFC:
108 [[openpower/transcendentals]]
109
110 (Failure to add Transcendentals to a 3D GPU is directly equivalent to *willfully* designing a product that is 100% destined for commercial failure.)
111
112 I mention these because they will be encountered in every single commercial GPU ISA, but they're not part of the "Base" (core design) of a Vector Processor. Transcendentals can be added as a sub-RFC.
113
114 ---
115
116 Actual 3D GPU Architectures and ISAs:
117 -------------------------------------
118
119 * Broadcom Videocore
120 <https://github.com/hermanhermitage/videocoreiv>
121
122 * Etnaviv
123 <https://github.com/etnaviv/etna_viv/tree/master/doc>
124
125 * Nyuzi
126 <http://www.cs.binghamton.edu/~millerti/nyuziraster.pdf>
127
128 * MALI
129 <https://github.com/cwabbott0/mali-isa-docs>
130
131 * AMD
132 <https://developer.amd.com/wp-content/resources/RDNA_Shader_ISA.pdf>
133 <https://developer.amd.com/wp-content/resources/Vega_Shader_ISA_28July2017.pdf>
134
135 * MIAOW which is *NOT* a 3D GPU, it is a processor which happens to implement a subset of the AMDGPU ISA (Southern Islands), aka a "GPGPU"
136 <https://miaowgpu.org/>
137
138
139 Actual Vector Processor Architectures and ISAs:
140 -----------------------------------------------
141
142 * NEC SX Aurora
143 <https://www.hpc.nec/documents/guide/pdfs/Aurora_ISA_guide.pdf>
144
145 * Cray ISA
146 <http://www.bitsavers.org/pdf/cray/CRAY_Y-MP/HR-04001-0C_Cray_Y-MP_Computer_Systems_Functional_Description_Jun90.pdf>
147
148 * RISC-V RVV
149 <https://github.com/riscv/riscv-v-spec>
150
151 * MRISC32 ISA Manual (under active development)
152 <https://github.com/mrisc32/mrisc32/tree/master/isa-manual>
153
154 * Mitch Alsup's MyISA 66000 Vector Processor ISA Manual is available from Mitch on direct contact with him. It is a different approach from the others, which may be termed "Cray-Style Horizontal-First" Vectorisation. 66000 is a *Vertical-First* Vector ISA.
155
156 The term Horizontal or Vertical alludes to the Matrix "Row-First" or "Column-First" technique, where:
157
158 * Horizontal-First processes all elements in a Vector before moving on to the next instruction
159 * Vertical-First processes *ONE* element per instruction, and requires loop constructs to explicitly step to the next element.
160
161 Vector-type Support by Architecture
162 [[!table data="""
163 Architecture | Horizontal | Vertical
164 MyISA 66000 | | X
165 Cray | X |
166 SX Aurora | X |
167 RVV | X |
168 SVP64 | X | X
169 """]]
170
171 ===
172
173 Obligatory Dilbert:
174
175 <img src="https://assets.amuniversal.com/7fada35026ca01393d3d005056a9545d" width="600" />
176