glcpp/tests: Add extra newline at the end of expected output.
[mesa.git] / program.h
1 /*
2 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
3 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <GL/gl.h>
25
26 /**
27 * Based on gl_shader in Mesa's mtypes.h.
28 */
29 struct glsl_shader {
30 GLenum Type;
31 GLuint Name;
32 GLint RefCount;
33 GLboolean DeletePending;
34 GLboolean CompileStatus;
35 const GLchar *Source; /**< Source code string */
36 size_t SourceLen;
37 GLchar *InfoLog;
38
39 struct exec_list ir;
40 struct glsl_symbol_table *symbols;
41 };
42
43
44 struct gl_program_parameter_list;
45 struct gl_uniform_list;
46
47 /**
48 * Based on gl_shader_program in Mesa's mtypes.h.
49 */
50 struct glsl_program {
51 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
52 GLuint Name; /**< aka handle or ID */
53 GLint RefCount; /**< Reference count */
54 GLboolean DeletePending;
55
56 GLuint NumShaders; /**< number of attached shaders */
57 struct glsl_shader **Shaders; /**< List of attached the shaders */
58
59 /* post-link info: */
60 struct gl_uniform_list *Uniforms;
61 struct gl_program_parameter_list *Varying;
62 GLboolean LinkStatus; /**< GL_LINK_STATUS */
63 GLboolean Validated;
64 GLboolean _Used; /**< Ever used for drawing? */
65 GLchar *InfoLog;
66 };
67
68 extern void
69 link_shaders(struct glsl_program *prog);