7 progs_env = env.Clone()
9 if progs_env['platform'] == 'windows':
10 progs_env.Append(CPPDEFINES = ['NOMINMAX'])
11 progs_env.Prepend(LIBS = [
18 if platform != 'embedded':
20 if progs_env['platform'] == 'windows':
21 progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
23 progs_env.Prepend(LIBS = ['GLU', 'GL'])
26 progs_env.Prepend(LIBPATH = [glut.dir])
27 progs_env.Prepend(LIBS = [glut.name])
30 progs_env.Prepend(LIBS = [glew])
32 progs_env.Prepend(CPPPATH = [
36 progs_env.Prepend(LIBS = [